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Commit a1fd4cb6 authored by Jan Kožusznik's avatar Jan Kožusznik
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lab05-solution-wednesday 10:45

parent ded001b9
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package lab;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;
......@@ -17,17 +19,15 @@ public class App extends Application {
launch(args);
}
private Canvas canvas;
private GameController controller;
@Override
public void start(Stage primaryStage) {
try {
//Construct a main window with a canvas.
FXMLLoader loader = new FXMLLoader(this.getClass().getResource("GameView.fxml"));
BorderPane root = loader.load();
Group root = new Group();
canvas = new Canvas(800, 600);
root.getChildren().add(canvas);
Scene scene = new Scene(root);
......@@ -35,7 +35,7 @@ public class App extends Application {
primaryStage.resizableProperty().set(false);
primaryStage.setTitle("Java 1 - 6th laboratory");
primaryStage.show();
controller = new GameController(canvas);
controller = loader.getController();
controller.startGame();
//Exit program when main window is closed
primaryStage.setOnCloseRequest(this::exitProgram);
......
......@@ -24,10 +24,11 @@ public class Cannon implements DrawableSimulable {
}
public void simulate(double timeStep) {
angle = angle + direction*0.8;
/*angle = angle + direction*0.8;
if(angle <=-90 || angle >= 0) {
direction*=-1;
}
*/
}
public void draw(GraphicsContext gc) {
......@@ -46,4 +47,8 @@ public class Cannon implements DrawableSimulable {
public double getAngle() {
return (angle * -1) / 180 * Math.PI;
}
public void setNewAngle(double doubleValue) {
angle = doubleValue;
}
}
package lab;
import javafx.animation.AnimationTimer;
import javafx.beans.value.ObservableValue;
import javafx.fxml.FXML;
import javafx.scene.canvas.Canvas;
import javafx.scene.control.Slider;
public class GameController {
private World world;
@FXML
private Slider angleSlider;
@FXML
private Canvas canvas;
@FXML
private Slider forceSlider;
private AnimationTimer animationTimer;
public GameController(Canvas canvas) {
this.canvas = canvas;
public GameController() {
}
public void startGame() {
......@@ -29,6 +40,8 @@ public class GameController {
}
}
};
angleSlider.valueProperty().addListener(this::angleChanged);
world.setNewCannonAngle(angleSlider.getValue());
animationTimer.start();
}
......@@ -36,11 +49,24 @@ public class GameController {
public void stopGame() {
animationTimer.stop();
}
private void angleChanged(ObservableValue<? extends Number> obj,
Number odlValue, Number newValue) {
world.setNewCannonAngle(newValue.doubleValue());
}
private void drawScene(double deltaT) {
world.draw(canvas);
world.simulate(deltaT);
}
@FXML
private void firePressed()
{
System.out.println("Fire force:" + forceSlider.getValue());
}
}
......@@ -12,13 +12,15 @@ public class World {
private double width;
private double height;
private DrawableSimulable []entities;
private DrawableSimulable []entities;
private Cannon cannon;
public World(double width, double height) {
super();
this.width = width;
this.height = height;
Cannon cannon = new Cannon(this, new Point2D(50, 50), new Point2D(100, 20));
cannon = new Cannon(this, new Point2D(50, 50), new Point2D(100, 20));
entities = new DrawableSimulable[2 + NUMBER_OF_DRAGONS];
entities[0] = cannon;
entities[1] = new BulletAnimated(this, cannon, new Point2D(30, 60), new Point2D(0, 0), 40);
......@@ -89,4 +91,9 @@ public class World {
this.height = height;
}
public void setNewCannonAngle(double doubleValue) {
cannon.setNewAngle(doubleValue);
}
}
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.canvas.Canvas?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Slider?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.HBox?>
<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" xmlns="http://javafx.com/javafx/17" xmlns:fx="http://javafx.com/fxml/1" fx:controller="lab.GameController">
<center>
<Canvas fx:id="canvas" height="400.0" width="600.0" BorderPane.alignment="CENTER" />
</center>
<bottom>
<HBox alignment="CENTER" BorderPane.alignment="CENTER">
<children>
<Slider fx:id="angleSlider" max="0.0" min="-90.0" showTickLabels="true" showTickMarks="true" value="-45.0" HBox.hgrow="ALWAYS" />
<Button mnemonicParsing="false" onAction="#firePressed" text="Button" HBox.hgrow="ALWAYS">
<HBox.margin>
<Insets bottom="11.0" left="13.0" right="13.0" top="11.0" />
</HBox.margin>
</Button>
<Slider fx:id="forceSlider" HBox.hgrow="ALWAYS" />
</children></HBox>
</bottom>
</BorderPane>
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