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Commit 0f74c9f3 authored by Jan Kožusznik's avatar Jan Kožusznik
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Fix strength of cannon

parent 41ace53b
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...@@ -13,7 +13,7 @@ public class BulletAnimated { ...@@ -13,7 +13,7 @@ public class BulletAnimated {
private Point2D initialSpeed; private Point2D initialSpeed;
private double size; private double size;
private double mass = 2; private double mass = 2;
private double strenghtOfCannon = 2; private double strenghtOfCannon = .1;
private double cannonLength = 100; private double cannonLength = 100;
private boolean accelerate = true; private boolean accelerate = true;
private boolean hitToGround = false; private boolean hitToGround = false;
...@@ -54,7 +54,7 @@ public class BulletAnimated { ...@@ -54,7 +54,7 @@ public class BulletAnimated {
double cannonAngle = cannon.getAngle(); double cannonAngle = cannon.getAngle();
speed = speed speed = speed
.add(new Point2D(Math.cos(cannonAngle) * strenghtOfCannon, Math.sin(cannonAngle) * strenghtOfCannon) .add(new Point2D(Math.cos(cannonAngle) * strenghtOfCannon, Math.sin(cannonAngle) * strenghtOfCannon)
.multiply(1 / mass).multiply(timeStep/15)); .multiply(1 / mass).multiply(timeStep));
} else if (!hitToGround) { } else if (!hitToGround) {
accelerate = false; accelerate = false;
Point2D airResistanceforce = new Point2D( Point2D airResistanceforce = new Point2D(
......
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