From 0f74c9f35739406a84f99c00205431761c741efc Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Jan=20Ko=C5=BEusznik?= <jan@kozusznik.cz>
Date: Wed, 6 Oct 2021 09:44:06 +0200
Subject: [PATCH] Fix strength of cannon

---
 src/main/java/lab/BulletAnimated.java | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/main/java/lab/BulletAnimated.java b/src/main/java/lab/BulletAnimated.java
index de8d083..294ad22 100644
--- a/src/main/java/lab/BulletAnimated.java
+++ b/src/main/java/lab/BulletAnimated.java
@@ -13,7 +13,7 @@ public class BulletAnimated {
 	private Point2D initialSpeed;
 	private double size;
 	private double mass = 2;
-	private double strenghtOfCannon = 2;
+	private double strenghtOfCannon = .1;
 	private double cannonLength = 100;
 	private boolean accelerate = true;
 	private boolean hitToGround = false;
@@ -54,7 +54,7 @@ public class BulletAnimated {
 			double cannonAngle = cannon.getAngle(); 
 			speed = speed
 					.add(new Point2D(Math.cos(cannonAngle) * strenghtOfCannon, Math.sin(cannonAngle) * strenghtOfCannon)
-							.multiply(1 / mass).multiply(timeStep/15));
+							.multiply(1 / mass).multiply(timeStep));
 		} else if (!hitToGround) {
 			accelerate = false;
 			Point2D airResistanceforce = new Point2D(
-- 
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