From 0f74c9f35739406a84f99c00205431761c741efc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jan=20Ko=C5=BEusznik?= <jan@kozusznik.cz> Date: Wed, 6 Oct 2021 09:44:06 +0200 Subject: [PATCH] Fix strength of cannon --- src/main/java/lab/BulletAnimated.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/lab/BulletAnimated.java b/src/main/java/lab/BulletAnimated.java index de8d083..294ad22 100644 --- a/src/main/java/lab/BulletAnimated.java +++ b/src/main/java/lab/BulletAnimated.java @@ -13,7 +13,7 @@ public class BulletAnimated { private Point2D initialSpeed; private double size; private double mass = 2; - private double strenghtOfCannon = 2; + private double strenghtOfCannon = .1; private double cannonLength = 100; private boolean accelerate = true; private boolean hitToGround = false; @@ -54,7 +54,7 @@ public class BulletAnimated { double cannonAngle = cannon.getAngle(); speed = speed .add(new Point2D(Math.cos(cannonAngle) * strenghtOfCannon, Math.sin(cannonAngle) * strenghtOfCannon) - .multiply(1 / mass).multiply(timeStep/15)); + .multiply(1 / mass).multiply(timeStep)); } else if (!hitToGround) { accelerate = false; Point2D airResistanceforce = new Point2D( -- GitLab