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package lab;
import javafx.animation.AnimationTimer;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.paint.Color;
public class DrawingThread extends AnimationTimer {
private final GraphicsContext gc;
public DrawingThread(GraphicsContext gc) {
this.gc = gc;
}
/**
* Draws objects into the canvas. Put you code here.
*/
@Override
public void handle(long now) {
// put your code here
gc.setFill(Color.AQUA);
gc.setStroke(Color.BLACK);
gc.fillOval(10, 10, 20, 20);
}
}