package lab; import javafx.animation.AnimationTimer; import javafx.scene.canvas.GraphicsContext; import javafx.scene.paint.Color; public class DrawingThread extends AnimationTimer { private final GraphicsContext gc; public DrawingThread(GraphicsContext gc) { this.gc = gc; } /** * Draws objects into the canvas. Put you code here. */ @Override public void handle(long now) { // put your code here gc.setFill(Color.AQUA); gc.setStroke(Color.BLACK); gc.fillOval(10, 10, 20, 20); } }