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Commit 858ca651 authored by koz01's avatar koz01
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solution

parent 6f5b7c83
Branches 2022_Wed_7-15
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......@@ -2,3 +2,4 @@
.settings/
.project
.classpath
/score.csv
package lab;
import static java.util.Comparator.comparingInt;
import java.io.File;
import java.io.FileWriter;
import java.io.IOException;
import java.io.PrintWriter;
import java.util.ArrayList;
import java.util.Collections;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.Random;
import java.util.Scanner;
import java.util.Set;
import javafx.animation.AnimationTimer;
import javafx.beans.value.ObservableValue;
import javafx.collections.FXCollections;
import javafx.fxml.FXML;
import javafx.scene.canvas.Canvas;
import javafx.scene.control.Label;
import javafx.scene.control.ListView;
import javafx.scene.control.Slider;
import javafx.scene.control.TextField;
public class GameController {
......@@ -26,12 +43,26 @@ public class GameController {
@FXML
private Label hits;
@FXML
private TextField nameField;
@FXML
private ListView<Score> scoreList;
private List<Score> highScore;
private AnimationTimer animationTimer;
private final Random rnd;
public GameController() {
rnd = new Random();
}
public void startGame() {
scoreList.setItems(FXCollections.observableList(new ArrayList<>()));
highScore = scoreList.getItems();
this.world = new World(canvas.getWidth(), canvas.getHeight());
this.world.setGameListener(new GameListenerImpl());
//Draw scene on a separate thread to avoid blocking UI.
......@@ -55,6 +86,74 @@ public class GameController {
world.fire();
}
@FXML
private void gameOver( ) {
int score = rnd.nextInt(11);
String name = nameField.getText();
highScore.add(new Score(score, name));
Collections.sort(highScore, comparingInt(Score::getScore).reversed());
/*
Collections.sort(highScore, new Comparator<Score>() {
@Override
public int compare(Score o1, Score o2) {
return Integer.compare(o1.getScore(), o2.getScore());
}}.reversed());
Collections.sort(highScore, ((Comparator<Score>)(o1,o2)->Integer.compare(o1.getScore(), o2.getScore())).reversed() );
Collections.sort(highScore, (o1,o2)->Integer.compare(o2.getScore(), o1.getScore()) );
*/
}
@FXML
private void highScore( ) {
Set<Score> tempSet = new LinkedHashSet<>();
tempSet.addAll(highScore);
highScore.clear();
highScore.addAll(tempSet);
}
@FXML
private void save() {
try(PrintWriter pw = new PrintWriter(new FileWriter("score.csv"))) {
for (Score score: highScore) {
pw.printf("%s;%d\n", score.getName(), score.getScore());
}
/*
Iterator<Score> iterator = highScore.iterator();
while(iterator.hasNext()) {
Score score = iterator.next();
pw.printf("%s;%d\n", score.getName(), score.getScore());
//iterator.remove();
}
*/
} catch (IOException e) {
e.printStackTrace();
}
}
@FXML
private void load() {
highScore.clear();
try(Scanner scanner = new Scanner(new File("score.csv")).useDelimiter("[;\\n]");){
//String []token = line.split(";");
while(scanner.hasNext()) {
String name = scanner.next();
int score = scanner.nextInt();
highScore.add(new Score(score, name));
}
} catch (IOException e) {
e.printStackTrace();
}
}
private void angleChanged(ObservableValue<? extends Number> observable
, Number oldValue, Number newValue) {
......
package lab;
public class Score {
private final int score;
private final String name;
public Score(int score, String name) {
this.score = score;
this.name = name;
}
public int getScore() {
return score;
}
public String getName() {
return name;
}
@Override
public String toString() {
return name + ": " + score;
}
@Override
public boolean equals(Object obj) {
if (obj instanceof Score score) {
return this.name.equals(score.getName());
}
return false;
}
@Override
public int hashCode() {
return name.hashCode();
}
}
......@@ -5,14 +5,17 @@
<?import javafx.scene.canvas.Canvas?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.ListView?>
<?import javafx.scene.control.Slider?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.RowConstraints?>
<?import javafx.scene.layout.VBox?>
<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" xmlns="http://javafx.com/javafx/17" xmlns:fx="http://javafx.com/fxml/1" fx:controller="lab.GameController">
<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" xmlns="http://javafx.com/javafx/18" xmlns:fx="http://javafx.com/fxml/1" fx:controller="lab.GameController">
<bottom>
<HBox alignment="CENTER" BorderPane.alignment="CENTER_LEFT">
<children>
......@@ -41,11 +44,25 @@
<Label text="Shoots:" />
<Label fx:id="shoots" text="0" GridPane.columnIndex="1" />
<Label text="Hits:" GridPane.rowIndex="1" />
<Label fx:id="hits" text="0" GridPane.rowIndex="1" GridPane.columnIndex="1" />
<Label fx:id="hits" text="0" GridPane.columnIndex="1" GridPane.rowIndex="1" />
</children>
</GridPane>
<Canvas fx:id="canvas" height="400.0" width="600.0" />
</children>
</Group>
</center>
<left>
<VBox BorderPane.alignment="CENTER">
<children>
<TextField fx:id="nameField" prefWidth="140.0" />
<Button mnemonicParsing="false" onAction="#gameOver" prefWidth="140.0" text="Game Over" VBox.vgrow="ALWAYS" />
<Button mnemonicParsing="false" onAction="#highScore" prefWidth="140.0" text="High Scores" />
<Button mnemonicParsing="false" onAction="#save" prefWidth="140.0" text="Save" />
<Button mnemonicParsing="false" onAction="#load" prefWidth="140.0" text="Load" />
</children>
</VBox>
</left>
<right>
<ListView fx:id="scoreList" prefHeight="200.0" prefWidth="200.0" BorderPane.alignment="CENTER" />
</right>
</BorderPane>
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