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Commit 758815af authored by koz01's avatar koz01
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Controller, GameView

parent cf0c6b55
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package lab; package lab;
import javafx.application.Application; import javafx.application.Application;
import javafx.scene.Group; import javafx.fxml.FXMLLoader;
import javafx.scene.Scene; import javafx.scene.Scene;
import javafx.scene.canvas.Canvas; import javafx.scene.layout.BorderPane;
import javafx.stage.Stage; import javafx.stage.Stage;
import javafx.stage.WindowEvent; import javafx.stage.WindowEvent;
...@@ -17,25 +17,23 @@ public class App extends Application { ...@@ -17,25 +17,23 @@ public class App extends Application {
launch(args); launch(args);
} }
private Canvas canvas;
private GameController controller; private GameController controller;
@Override @Override
public void start(Stage primaryStage) { public void start(Stage primaryStage) {
try { try {
//Construct a main window with a canvas. //Construct a main window with a canvas.
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("GameView.fxml"));
Group root = new Group(); BorderPane root = fxmlLoader.load();
canvas = new Canvas(800, 600);
root.getChildren().add(canvas);
Scene scene = new Scene(root); Scene scene = new Scene(root);
controller = fxmlLoader.getController();
primaryStage.setScene(scene); primaryStage.setScene(scene);
primaryStage.resizableProperty().set(false); primaryStage.resizableProperty().set(false);
primaryStage.setTitle("Java 1 - 5th laboratory"); primaryStage.setTitle("Java 1 - 5th laboratory");
primaryStage.show(); primaryStage.show();
controller = new GameController(canvas);
controller.startGame(); controller.startGame();
//Exit program when main window is closed //Exit program when main window is closed
primaryStage.setOnCloseRequest(this::exitProgram); primaryStage.setOnCloseRequest(this::exitProgram);
......
package lab; package lab;
import javafx.animation.AnimationTimer; import javafx.animation.AnimationTimer;
import javafx.fxml.FXML;
import javafx.scene.canvas.Canvas; import javafx.scene.canvas.Canvas;
import javafx.scene.control.Button;
import javafx.scene.control.Slider;
public class GameController { public class GameController {
private World world; private World world;
@FXML
private Canvas canvas; private Canvas canvas;
private AnimationTimer animationTimer;
public GameController(Canvas canvas) { @FXML
this.canvas = canvas; private Slider angleSlider;
}
@FXML
private Button fireButton;
@FXML
private Slider forceSlider;
private AnimationTimer animationTimer;
public void startGame() { public void startGame() {
this.world = new World(canvas.getWidth(), canvas.getHeight()); this.world = new World(canvas.getWidth(), canvas.getHeight());
......
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.canvas.Canvas?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Slider?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.HBox?>
<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" xmlns="http://javafx.com/javafx/18" xmlns:fx="http://javafx.com/fxml/1" fx:controller="lab.GameController">
<center>
<Canvas fx:id="canvas" height="400.0" width="600.0" BorderPane.alignment="CENTER" />
</center>
<bottom>
<HBox BorderPane.alignment="CENTER">
<children>
<Slider fx:id="angleSlider" max="90.0" showTickLabels="true" showTickMarks="true" HBox.hgrow="ALWAYS">
<padding>
<Insets bottom="11.0" left="13.0" right="13.0" top="11.0" />
</padding>
</Slider>
<Button fx:id="fireButton" mnemonicParsing="false" text="Fire" HBox.hgrow="ALWAYS">
<padding>
<Insets bottom="11.0" left="13.0" right="13.0" top="11.0" />
</padding>
</Button>
<Slider fx:id="forceSlider" max="200.0" min="10.0" showTickLabels="true" showTickMarks="true" HBox.hgrow="ALWAYS">
<HBox.margin>
<Insets bottom="11.0" left="13.0" right="13.0" top="11.0" />
</HBox.margin>
</Slider>
</children>
</HBox>
</bottom>
</BorderPane>
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