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Verified Commit 46534052 authored by Jan Kožusznik's avatar Jan Kožusznik
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solution

parent cf4ad40e
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package lab;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;
......@@ -17,7 +19,7 @@ public class App extends Application {
launch(args);
}
private Canvas canvas;
private GameController controller;
@Override
public void start(Stage primaryStage) {
......@@ -25,9 +27,9 @@ public class App extends Application {
//Construct a main window with a canvas.
Group root = new Group();
canvas = new Canvas(800, 600);
root.getChildren().add(canvas);
FXMLLoader loader = new FXMLLoader(getClass().getResource("GameView.fxml"));
BorderPane root = loader.load();
Scene scene = new Scene(root);
......@@ -35,7 +37,9 @@ public class App extends Application {
primaryStage.resizableProperty().set(false);
primaryStage.setTitle("Java 1 - 5th laboratory");
primaryStage.show();
controller = new GameController(canvas);
controller = loader.getController();
controller.startGame();
//Exit program when main window is closed
primaryStage.setOnCloseRequest(this::exitProgram);
......
......@@ -73,14 +73,14 @@ public class BulletAnimated implements DrawableSimulable, Collisionable{
position = new Point2D(position.getX(), size / 2);
}
} else {
fire();
reload();
}
}
public Rectangle2D getBoundingBox() {
return new Rectangle2D(position.getX(), position.getY() - size, size, size);
}
};
public boolean overlaps(Dragon dragon) {
return getBoundingBox().intersects(dragon.getBoundingBox());
......@@ -94,6 +94,7 @@ public class BulletAnimated implements DrawableSimulable, Collisionable{
position = start;
speed = initialSpeed;
hitToGround = false;
accelerate = false;
}
public void setCanonPower(double value) {
......
package lab;
import javafx.animation.AnimationTimer;
import javafx.fxml.FXML;
import javafx.scene.canvas.Canvas;
import javafx.scene.control.Slider;
public class GameController {
private World world;
@FXML
private Canvas canvas;
@FXML
private Slider angleSl;
@FXML
private Slider powerSl;
private AnimationTimer animationTimer;
public GameController(Canvas canvas) {
this.canvas = canvas;
public GameController() {
}
public void startGame() {
this.world = new World(canvas.getWidth(), canvas.getHeight());
this.world = new World(canvas.getWidth(), canvas.getHeight());
angleSl.valueProperty().addListener( (o, oldValue, newValue) -> this.world.setCannonAngle(newValue.doubleValue()));
powerSl.valueProperty().addListener( (o, oldValue, newValue) -> this.world.setCannonPower(newValue.doubleValue()));
//Draw scene on a separate thread to avoid blocking UI.
animationTimer = new DrawingThread(canvas, world);
animationTimer.start();
......@@ -22,7 +36,6 @@ public class GameController {
world.setCannonAngle(-45d);
world.setCannonPower(100.);
world.fireBullet();
}
......@@ -30,5 +43,8 @@ public class GameController {
animationTimer.stop();
}
@FXML
private void firePressed() {
world.fireBullet();
}
}
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.canvas.Canvas?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Slider?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.HBox?>
<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" xmlns="http://javafx.com/javafx/21" xmlns:fx="http://javafx.com/fxml/1" fx:controller="lab.GameController">
<center>
<Canvas fx:id="canvas" height="400.0" width="600.0" BorderPane.alignment="CENTER" />
</center>
<bottom>
<HBox BorderPane.alignment="CENTER">
<children>
<Slider fx:id="angleSl" max="0.0" min="-90.0" showTickLabels="true" showTickMarks="true" value="-45.0" HBox.hgrow="ALWAYS">
<HBox.margin>
<Insets bottom="13.0" left="13.0" right="13.0" top="13.0" />
</HBox.margin>
</Slider>
<Button mnemonicParsing="false" onAction="#firePressed" text="Fire" HBox.hgrow="ALWAYS">
<HBox.margin>
<Insets bottom="13.0" left="13.0" right="13.0" top="13.0" />
</HBox.margin>
</Button>
<Slider fx:id="powerSl" max="300.0" min="10.0" showTickLabels="true" showTickMarks="true" value="100.0" HBox.hgrow="ALWAYS">
<HBox.margin>
<Insets bottom="13.0" left="13.0" right="13.0" top="13.0" />
</HBox.margin>
</Slider>
</children>
</HBox>
</bottom>
</BorderPane>
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