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Verified Commit c3be9e27 authored by Jan Kožusznik's avatar Jan Kožusznik
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Correct bullet simulation

parent beea69a8
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......@@ -13,7 +13,7 @@ public class BulletAnimated {
private Point2D initialSpeed;
private double size;
private double mass = 2;
private double strenghtOfCannon = 2;
private double strenghtOfCannon = 50;
private double cannonLength = 100;
private boolean accelerate = true;
private boolean hitToGround = false;
......@@ -49,20 +49,19 @@ public class BulletAnimated {
}
public void simulate(double deltaT) {
double timeStep = deltaT * 1000;
if (accelerate && start.distance(position) < cannonLength) {
double cannonAngle = cannon.getAngle();
speed = speed
.add(new Point2D(Math.cos(cannonAngle) * strenghtOfCannon, Math.sin(cannonAngle) * strenghtOfCannon)
.multiply(1 / mass));
.multiply(1 / mass * deltaT));
} else if (!hitToGround) {
accelerate = false;
Point2D airResistanceforce = new Point2D(
-1. / 2 * crossSectionalArea * Constants.AIR_DENSITY * dragCoefficient * Math.pow(speed.getX(), 2),
-1. / 2 * crossSectionalArea * Constants.AIR_DENSITY * 0.47 * Math.pow(speed.getY(), 2));
Point2D acceleration = new Point2D(-airResistanceforce.getX() * mass,
(-Constants.GRAVITATIONAL_ACCELERATION + airResistanceforce.getY()) * mass);
speed = speed.add(acceleration.multiply(timeStep / 1000));
-Constants.GRAVITATIONAL_ACCELERATION + airResistanceforce.getY() * mass);
speed = speed.add(acceleration.multiply(deltaT));
}
if (!hitToGround) {
position = position.add(speed);
......
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