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Make hughtlight material + postProcessVolume for working that material (Because it post process)
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- Content/Dark_location.umap 2 additions, 2 deletionsContent/Dark_location.umap
- Content/Materials/HighlightMAT.uasset 3 additions, 0 deletionsContent/Materials/HighlightMAT.uasset
- Content/Models/FlashLightBP.uasset 2 additions, 2 deletionsContent/Models/FlashLightBP.uasset
- Content/Models/Flashlight/EN_Flashlight.uasset 3 additions, 0 deletionsContent/Models/Flashlight/EN_Flashlight.uasset
- Content/Models/Flashlight/I_Interactable.uasset 3 additions, 0 deletionsContent/Models/Flashlight/I_Interactable.uasset
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