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jez04 authored268d0795
DrawingThread.java 689 B
package lab;
import javafx.animation.AnimationTimer;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
public class DrawingThread extends AnimationTimer {
private final Canvas canvas;
private final GraphicsContext gc;
private Level level;
private long lastTime;
public DrawingThread(Canvas canvas) {
this.canvas = canvas;
this.gc = canvas.getGraphicsContext2D();
this.level = new Level(canvas.getWidth(), canvas.getHeight());
lastTime = System.nanoTime();
}
/**
* Draws objects into the canvas. Put you code here.
*/
@Override
public void handle(long now) {
level.draw(gc);
level.simulate(now - lastTime);
lastTime = now;
}
}