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Level.java 1.43 KiB
package lab;

import javafx.geometry.Dimension2D;
import javafx.geometry.Point2D;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.paint.Color;

public class Level {

	private double width;
	private double height;
	private DrawableSimulable[] entities;

	public Level(double width, double height) {
		this.width = width;
		this.height = height;
		entities = new DrawableSimulable[9];
		entities[0] = new NicerObstacle(this, new Point2D(20, 150));
		entities[1] = new Obstacle(this, new Point2D(300, 200), new Dimension2D(80, 40));
		entities[2] = new Obstacle(this);
		entities[3] =  new Player(this, new Point2D(20, 250), new Point2D(100, -20));
		for (int i = 4; i < entities.length; i++) {
			entities[i] = new Monster(this);
		}
	}

	public void draw(GraphicsContext gc) {
		gc.setFill(Color.WHITE);
		gc.clearRect(0, 0, width, height);
		for (DrawableSimulable entity : entities) {
			entity.draw(gc);
		}
	}

	public void simulate(double delay) {
		for (DrawableSimulable entity : entities) {
			entity.simulate(delay);
		}
		for (int i = 0; i < entities.length; i++) {
			if (entities[i] instanceof Collisionable c1) {
				for (int j = i + 1; j < entities.length; j++) {
					if (entities[j] instanceof Collisionable c2) {
						if (c1.intersect(c2.getBoundingBox())) {
							c1.hitBy(c2);
							c2.hitBy(c1);
						}
					}
				}
			}
		}
	}

	public double getWidth() {
		return width;
	}

	public double getHeight() {
		return height;
	}
}