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jez04 authorede4537fa7
GameController.java 1.74 KiB
package lab;
import javafx.animation.AnimationTimer;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.scene.canvas.Canvas;
import javafx.scene.control.Label;
import javafx.scene.control.Slider;
public class GameController {
private AnimationTimer timer;
private Level level;
@FXML
private Slider angle;
@FXML
private Canvas canvas;
@FXML
private Slider speed;
@FXML
private Label playerName;
@FXML
void spawn(ActionEvent event) {
level.getPlayer().spawn();
}
@FXML
void initialize() {
assert angle != null : "fx:id=\"angle\" was not injected: check your FXML file 'gameWindow.fxml'.";
assert canvas != null : "fx:id=\"canvas\" was not injected: check your FXML file 'gameWindow.fxml'.";
assert speed != null : "fx:id=\"speed\" was not injected: check your FXML file 'gameWindow.fxml'.";
angle.valueProperty().addListener(new ChangeListener<Number>() {
@Override
public void changed(ObservableValue<? extends Number> observable, Number oldValue, Number newValue) {
level.getPlayer().setAngle(newValue.doubleValue());
}
});
speed.valueProperty().addListener(new ChangeListener<Number>() {
@Override
public void changed(ObservableValue<? extends Number> observable, Number oldValue, Number newValue) {
level.getPlayer().setSpeed(newValue.doubleValue());
}
});
}
public void startGame(String name, int numberOfMonsters) {
playerName.setText(name);
level = new Level(canvas.getWidth(), canvas.getHeight(), numberOfMonsters);
timer = new DrawingThread(canvas, level);
timer.start();
}
public void stop() {
timer.stop();
}
}