package lab; import javafx.application.Application; import javafx.application.Platform; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.canvas.Canvas; import javafx.scene.canvas.GraphicsContext; import javafx.stage.Stage; import javafx.stage.WindowEvent; /** * Class <b>App</b> - extends class Application and it is an entry point of the program * @author Java I */ public class App extends Application { public static void main(String[] args) { launch(args); } private Canvas canvas; @Override public void start(Stage primaryStage) { try { //Construct a main window with a canvas. Group root = new Group(); canvas = new Canvas(800, 400); root.getChildren().add(canvas); Scene scene = new Scene(root, 800, 400); scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm()); primaryStage.setScene(scene); primaryStage.resizableProperty().set(false); primaryStage.setTitle("Java 1 - 1th laboratory"); primaryStage.show(); //Exit program when main window is closed primaryStage.setOnCloseRequest(this::exitProgram); //Draw scene on a separate thread to avoid blocking UI. Platform.runLater(this::drawScene); } catch (Exception e) { e.printStackTrace(); } } /** * Draws objects into the canvas. Put you code here. * *@return nothing */ private void drawScene() { //graphic context is used for a painting GraphicsContext gc = canvas.getGraphicsContext2D(); // put your code here // gc.setFill(Color.AQUA); // gc.setStroke(Color.BLACK); } private void exitProgram(WindowEvent evt) { System.exit(0); } }