From 4dafdeec5a2fe24b82c239b4c98edc5cd0c1f3a1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jan=20Ko=C5=BEusznik?= <jan@kozusznik.cz> Date: Mon, 25 Oct 2021 15:41:39 +0200 Subject: [PATCH] lab07-solution-monday-1415 --- src/main/java/lab/BulletAnimated.java | 4 +++ src/main/java/lab/GameController.java | 46 +++++++++++++++++++-------- src/main/java/lab/World.java | 13 ++++++++ 3 files changed, 49 insertions(+), 14 deletions(-) diff --git a/src/main/java/lab/BulletAnimated.java b/src/main/java/lab/BulletAnimated.java index 729c7c0..00c7b83 100644 --- a/src/main/java/lab/BulletAnimated.java +++ b/src/main/java/lab/BulletAnimated.java @@ -113,5 +113,9 @@ public class BulletAnimated implements DrawableSimulable, Collisionable{ accelerate = true; speed = initialSpeed; } + + public void setHitListener(HitListener hitListenerImpl) { + this.hitListener = hitListenerImpl; + } } diff --git a/src/main/java/lab/GameController.java b/src/main/java/lab/GameController.java index c7b578b..2d08ec8 100644 --- a/src/main/java/lab/GameController.java +++ b/src/main/java/lab/GameController.java @@ -32,21 +32,10 @@ public class GameController { } public void startGame() { - this.world = new World(canvas.getWidth(), canvas.getHeight()); + this.world = new World(canvas.getWidth(), canvas.getHeight()); + this.world.setGameListener(new GameListenerImpl()); //Draw scene on a separate thread to avoid blocking UI. - animationTimer = new AnimationTimer() { - private Long previous; - - @Override - public void handle(long now) { - if (previous == null) { - previous = now; - } else { - drawScene((now - previous)/1e9); - previous = now; - } - } - }; + animationTimer = new AnimationTimerImpl(); angleSlider.valueProperty().addListener(this::angleChanged); world.setCannonAngle(angleSlider.getValue()); @@ -80,4 +69,33 @@ public class GameController { , Number oldValue, Number newValue) { world.setCannonStrength(newValue.doubleValue()); } + + private final class AnimationTimerImpl extends AnimationTimer { + private Long previous; + + @Override + public void handle(long now) { + if (previous == null) { + previous = now; + } else { + drawScene((now - previous)/1e9); + previous = now; + } + } + } + + private class GameListenerImpl implements GameListener { + + @Override + public void stateChanged(int aShoots, int aHits) { + GameController.this.shoots.setText("" + aShoots); + hits.setText("" + aHits); + } + + @Override + public void gameOver() { + stopGame(); + } + + } } diff --git a/src/main/java/lab/World.java b/src/main/java/lab/World.java index 58d0489..8599ff2 100644 --- a/src/main/java/lab/World.java +++ b/src/main/java/lab/World.java @@ -29,6 +29,7 @@ public class World { entities = new DrawableSimulable[2 + NUMBER_OF_DRAGONS]; entities[0] = cannon; entities[1] = new BulletAnimated(this, cannon, new Point2D(30, 60), new Point2D(0, 0), 40); + ((BulletAnimated)entities[1]).setHitListener(this::bulletHit); Random rnd = new Random(); for (int i = 2; i < entities.length; i++) { @@ -117,4 +118,16 @@ public class World { } } + public void setGameListener(GameListener gameListener) { + this.gameListener = gameListener; + } + + private void bulletHit() { + hits++; + gameListener.stateChanged(shoots, hits); + if (shoots > 10 ) { + gameListener.gameOver(); + } + } + } -- GitLab