diff --git a/src/main/java/lab/BulletAnimated.java b/src/main/java/lab/BulletAnimated.java
index 3770cb31bbd7b43bac3ae33b11482bd9ae3fa948..5a18879c3d47203b916b2800258402d6401375bb 100644
--- a/src/main/java/lab/BulletAnimated.java
+++ b/src/main/java/lab/BulletAnimated.java
@@ -13,7 +13,7 @@ public class BulletAnimated  implements DrawableSimulable, Collisionable{
 	private Point2D initialSpeed;
 	private double size;
 	private double mass = 2;
-	private double strenghtOfCannon = 50;
+	private double strenghtOfCannon = 100;
 	private double cannonLength = 100;
 	private boolean accelerate = true;
 	private boolean hitToGround = false;
@@ -53,18 +53,18 @@ public class BulletAnimated  implements DrawableSimulable, Collisionable{
 			double cannonAngle = cannon.getAngle(); 
 			speed = speed
 					.add(new Point2D(Math.cos(cannonAngle) * strenghtOfCannon, Math.sin(cannonAngle) * strenghtOfCannon)
-							.multiply(1 / mass * deltaT));
+							.multiply(deltaT / mass));
 		} else if (!hitToGround) {
 			accelerate = false;
 			Point2D airResistanceforce = new Point2D(
 					-1. / 2 * crossSectionalArea * Constants.AIR_DENSITY * dragCoefficient * Math.pow(speed.getX(), 2),
 					-1. / 2 * crossSectionalArea * Constants.AIR_DENSITY * 0.47 * Math.pow(speed.getY(), 2));
 			Point2D acceleration = new Point2D(-airResistanceforce.getX() * mass,
-					-Constants.GRAVITATIONAL_ACCELERATION + airResistanceforce.getY() * mass);
+					(-Constants.GRAVITATIONAL_ACCELERATION + airResistanceforce.getY()) * mass);
 			speed = speed.add(acceleration.multiply(deltaT));
 		}
 		if (!hitToGround) {
-			position = position.add(speed);
+			position = position.add(speed.multiply(deltaT*100));
 			if (!accelerate && position.getY() <= size / 2) {
 				hitToGround = true;
 				position = new Point2D(position.getX(), size / 2);
@@ -75,7 +75,7 @@ public class BulletAnimated  implements DrawableSimulable, Collisionable{
 	}
 
 	public Rectangle2D getBoundingBox() {
-		return new Rectangle2D(position.getX(), position.getY() - size, size, size);
+		return new Rectangle2D(position.getX(), position.getY(), size, size);
 	}
 	
 	public boolean overlaps(Dragon dragon) {