From 75cf1d594493891ee884124370f197ea61704133 Mon Sep 17 00:00:00 2001 From: koz01 <koz01@PCFEIB104-008.msad.vsb.cz> Date: Wed, 26 Oct 2022 12:05:33 +0200 Subject: [PATCH] Complete task --- src/main/java/lab/App.java | 14 ++++------- src/main/java/lab/BulletAnimated.java | 13 +++++++++- src/main/java/lab/Cannon.java | 11 ++++---- src/main/java/lab/GameController.java | 29 +++++++++++++++++---- src/main/java/lab/World.java | 30 +++++++++++++++++++++- src/main/resources/lab/GameView.fxml | 36 +++++++++++++++++++++++++++ 6 files changed, 112 insertions(+), 21 deletions(-) create mode 100644 src/main/resources/lab/GameView.fxml diff --git a/src/main/java/lab/App.java b/src/main/java/lab/App.java index fc4398c..af2e737 100644 --- a/src/main/java/lab/App.java +++ b/src/main/java/lab/App.java @@ -1,9 +1,9 @@ package lab; import javafx.application.Application; -import javafx.scene.Group; +import javafx.fxml.FXMLLoader; import javafx.scene.Scene; -import javafx.scene.canvas.Canvas; +import javafx.scene.layout.BorderPane; import javafx.stage.Stage; import javafx.stage.WindowEvent; @@ -17,17 +17,13 @@ public class App extends Application { launch(args); } - private Canvas canvas; private GameController controller; @Override public void start(Stage primaryStage) { try { //Construct a main window with a canvas. - - - Group root = new Group(); - canvas = new Canvas(800, 600); - root.getChildren().add(canvas); + FXMLLoader loader = new FXMLLoader(getClass().getResource("GameView.fxml")); + BorderPane root = loader.load(); Scene scene = new Scene(root); @@ -35,7 +31,7 @@ public class App extends Application { primaryStage.resizableProperty().set(false); primaryStage.setTitle("Java 1 - 5th laboratory"); primaryStage.show(); - controller = new GameController(canvas); + controller = loader.getController(); controller.startGame(); //Exit program when main window is closed primaryStage.setOnCloseRequest(this::exitProgram); diff --git a/src/main/java/lab/BulletAnimated.java b/src/main/java/lab/BulletAnimated.java index b778b08..91425d4 100644 --- a/src/main/java/lab/BulletAnimated.java +++ b/src/main/java/lab/BulletAnimated.java @@ -15,7 +15,7 @@ public class BulletAnimated implements DrawableSimulable, Collisionable{ private double mass = 2; private double strenghtOfCannon = 100; private double cannonLength = 100; - private boolean accelerate = true; + private boolean accelerate; private boolean hitToGround = false; private double crossSectionalArea; @@ -49,6 +49,9 @@ public class BulletAnimated implements DrawableSimulable, Collisionable{ } public void simulate(double deltaT) { + if(!accelerate && position == start) { + return; + } if (accelerate && start.distance(position) < cannonLength) { double cannonAngle = cannon.getAngle(); speed = speed @@ -90,6 +93,14 @@ public class BulletAnimated implements DrawableSimulable, Collisionable{ position = start; speed = initialSpeed; hitToGround = false; + } + + public void setCannonPower(double value) { + strenghtOfCannon = value; + } + + public void fire() { + reload(); accelerate = true; } diff --git a/src/main/java/lab/Cannon.java b/src/main/java/lab/Cannon.java index eb3f789..7919576 100644 --- a/src/main/java/lab/Cannon.java +++ b/src/main/java/lab/Cannon.java @@ -7,7 +7,6 @@ import javafx.scene.transform.Affine; public class Cannon implements DrawableSimulable { - private int direction=-1; private double angle = 0; private Point2D position; private Point2D size; @@ -24,10 +23,7 @@ public class Cannon implements DrawableSimulable { } public void simulate(double timeStep) { - angle = angle + direction*0.8; - if(angle <=-90 || angle >= 0) { - direction*=-1; - } + } public void draw(GraphicsContext gc) { @@ -46,4 +42,9 @@ public class Cannon implements DrawableSimulable { public double getAngle() { return (angle * -1) / 180 * Math.PI; } + + public void setAngle(double value) { + angle = -value; + + } } diff --git a/src/main/java/lab/GameController.java b/src/main/java/lab/GameController.java index 5385570..34d72c5 100644 --- a/src/main/java/lab/GameController.java +++ b/src/main/java/lab/GameController.java @@ -1,20 +1,35 @@ package lab; import javafx.animation.AnimationTimer; +import javafx.fxml.FXML; import javafx.scene.canvas.Canvas; +import javafx.scene.control.Button; +import javafx.scene.control.Slider; public class GameController { private World world; + + @FXML private Canvas canvas; - private AnimationTimer animationTimer; - public GameController(Canvas canvas) { - this.canvas = canvas; - } + @FXML + private Slider angleSlider; + + @FXML + private Button fireButton; + + @FXML + private Slider powerSlider; + + private AnimationTimer animationTimer; public void startGame() { - this.world = new World(canvas.getWidth(), canvas.getHeight()); + this.world = new World(canvas.getWidth(), canvas.getHeight()); + + this.angleSlider.valueProperty().addListener((obj, oldValue, newValue) -> world.setCannonAngle(newValue.doubleValue())); + this.powerSlider.valueProperty().addListener((obj, oldValue, newValue) -> world.setCannonPower(newValue.doubleValue())); + world.setCannonPower(powerSlider.getValue()); //Draw scene on a separate thread to avoid blocking UI. animationTimer = new DrawingThread(canvas, world); animationTimer.start(); @@ -25,5 +40,9 @@ public class GameController { animationTimer.stop(); } + @FXML + private void firePressed() { + world.fireBullet(); + } } diff --git a/src/main/java/lab/World.java b/src/main/java/lab/World.java index dd53bc3..dafe915 100644 --- a/src/main/java/lab/World.java +++ b/src/main/java/lab/World.java @@ -7,7 +7,7 @@ import javafx.scene.canvas.GraphicsContext; public class World { - private final static int NUMBER_OF_DRAGONS = 5; + private final static int NUMBER_OF_DRAGONS = 1; private double width; private double height; @@ -78,4 +78,32 @@ public class World { this.height = height; } + public void setCannonAngle(double angle) { + for (DrawableSimulable obj: entities) { + if (obj instanceof Cannon cannon) { + cannon.setAngle(angle); + break; + } + } + } + + public void setCannonPower(double value) { + for (DrawableSimulable obj: entities) { + if (obj instanceof BulletAnimated bullet) { + bullet.setCannonPower(value); + break; + } + } + } + + public void fireBullet() { + for (DrawableSimulable obj: entities) { + if (obj instanceof BulletAnimated bullet) { + bullet.fire(); + break; + } + } + + } + } diff --git a/src/main/resources/lab/GameView.fxml b/src/main/resources/lab/GameView.fxml new file mode 100644 index 0000000..91db17d --- /dev/null +++ b/src/main/resources/lab/GameView.fxml @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="UTF-8"?> + +<?import javafx.geometry.Insets?> +<?import javafx.scene.canvas.Canvas?> +<?import javafx.scene.control.Button?> +<?import javafx.scene.control.Slider?> +<?import javafx.scene.layout.BorderPane?> +<?import javafx.scene.layout.HBox?> + + +<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" xmlns="http://javafx.com/javafx/18" xmlns:fx="http://javafx.com/fxml/1" fx:controller="lab.GameController"> + <bottom> + <HBox BorderPane.alignment="CENTER"> + <children> + <Slider fx:id="angleSlider" max="90.0" showTickLabels="true" showTickMarks="true" HBox.hgrow="ALWAYS"> + <HBox.margin> + <Insets bottom="13.0" left="13.0" right="13.0" top="13.0" /> + </HBox.margin> + </Slider> + <Button fx:id="fireButton" mnemonicParsing="false" onAction="#firePressed" text="StĹ™Ălej" HBox.hgrow="ALWAYS"> + <HBox.margin> + <Insets bottom="13.0" left="13.0" right="13.0" top="13.0" /> + </HBox.margin> + </Button> + <Slider fx:id="powerSlider" max="210.0" min="10.0" showTickLabels="true" showTickMarks="true" HBox.hgrow="ALWAYS"> + <HBox.margin> + <Insets bottom="13.0" left="13.0" right="13.0" top="13.0" /> + </HBox.margin> + </Slider> + </children> + </HBox> + </bottom> + <center> + <Canvas fx:id="canvas" height="400.0" width="600.0" BorderPane.alignment="CENTER" /> + </center> +</BorderPane> -- GitLab