From 56cfbbe26a6994c36fcf644f367cbc34cf55668d Mon Sep 17 00:00:00 2001 From: koz01 <koz01@PCCPIT1V203-040.msad.vsb.cz> Date: Mon, 17 Oct 2022 12:10:50 +0200 Subject: [PATCH] Initialize force and angle base on sliders. --- src/main/java/lab/GameController.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/lab/GameController.java b/src/main/java/lab/GameController.java index eaadc74..4e92dca 100644 --- a/src/main/java/lab/GameController.java +++ b/src/main/java/lab/GameController.java @@ -1,8 +1,6 @@ package lab; import javafx.animation.AnimationTimer; -import javafx.beans.value.ChangeListener; -import javafx.beans.value.ObservableValue; import javafx.fxml.FXML; import javafx.scene.canvas.Canvas; import javafx.scene.control.Slider; @@ -27,7 +25,9 @@ public class GameController { public void startGame() { this.world = new World(canvas.getWidth(), canvas.getHeight()); angleSlider.valueProperty().addListener( (val, oldValue, newValue) -> world.setAngle(newValue.doubleValue())); + world.setAngle(angleSlider.getValue()); forceSlider.valueProperty().addListener( (val, oldValue, newValue) -> world.setForce(newValue.doubleValue())); + world.setForce(forceSlider.getValue()); //Draw scene on a separate thread to avoid blocking UI. animationTimer = new DrawingThread(canvas, world); animationTimer.start(); -- GitLab