From 56cfbbe26a6994c36fcf644f367cbc34cf55668d Mon Sep 17 00:00:00 2001
From: koz01 <koz01@PCCPIT1V203-040.msad.vsb.cz>
Date: Mon, 17 Oct 2022 12:10:50 +0200
Subject: [PATCH] Initialize force and angle base on sliders.

---
 src/main/java/lab/GameController.java | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/main/java/lab/GameController.java b/src/main/java/lab/GameController.java
index eaadc74..4e92dca 100644
--- a/src/main/java/lab/GameController.java
+++ b/src/main/java/lab/GameController.java
@@ -1,8 +1,6 @@
 package lab;
 
 import javafx.animation.AnimationTimer;
-import javafx.beans.value.ChangeListener;
-import javafx.beans.value.ObservableValue;
 import javafx.fxml.FXML;
 import javafx.scene.canvas.Canvas;
 import javafx.scene.control.Slider;
@@ -27,7 +25,9 @@ public class GameController {
 	public void startGame() {
 		this.world = new World(canvas.getWidth(), canvas.getHeight());
 		angleSlider.valueProperty().addListener( (val, oldValue, newValue) -> world.setAngle(newValue.doubleValue()));
+		world.setAngle(angleSlider.getValue());
 		forceSlider.valueProperty().addListener( (val, oldValue, newValue) -> world.setForce(newValue.doubleValue()));
+		world.setForce(forceSlider.getValue());
 		//Draw scene on a separate thread to avoid blocking UI.
 		animationTimer = new DrawingThread(canvas, world);
 		animationTimer.start();
-- 
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