diff --git a/UI_2/Content/Building/BP_BuildingSystem.uasset b/UI_2/Content/Building/BP_BuildingSystem.uasset index 898d3946dc2838afb783de3c38491f174869b007..732ba93f86b02b8cbb4ccbd49de96ad7b78d758a 100644 Binary files a/UI_2/Content/Building/BP_BuildingSystem.uasset and b/UI_2/Content/Building/BP_BuildingSystem.uasset differ diff --git a/UI_2/Content/Building/Base/BP_BuildingBase.uasset b/UI_2/Content/Building/Base/BP_BuildingBase.uasset index a99b7311266db7e47598a7982a06d16de97550a4..5e7fb9a5fca3aa3f513481bb1769c1e68aea84a8 100644 Binary files a/UI_2/Content/Building/Base/BP_BuildingBase.uasset and b/UI_2/Content/Building/Base/BP_BuildingBase.uasset differ diff --git a/UI_2/Content/Building/Base/BP_BuildingStructure.uasset b/UI_2/Content/Building/Base/S_Building.uasset similarity index 60% rename from UI_2/Content/Building/Base/BP_BuildingStructure.uasset rename to UI_2/Content/Building/Base/S_Building.uasset index be7cf2c15b78403646a53e76e3221c49a4639089..c0b5fbe8822d6218b0a7605e05a1ddcf85ee060b 100644 Binary files a/UI_2/Content/Building/Base/BP_BuildingStructure.uasset and b/UI_2/Content/Building/Base/S_Building.uasset differ diff --git a/UI_2/Content/Building/DT_Buildings.uasset b/UI_2/Content/Building/DT_Buildings.uasset index 5440dcafe0f0ab81285e3474c28e9afec95d9a3e..725adf655e97f24eb4956e3a36d20118ae22eaa5 100644 Binary files a/UI_2/Content/Building/DT_Buildings.uasset and b/UI_2/Content/Building/DT_Buildings.uasset differ diff --git a/UI_2/Content/Building/IMC/IA_Building_Destroy.uasset b/UI_2/Content/Building/IMC/IA_Building_Destroy.uasset index 51f9f4c588e978f71b8ee66d832755b632bfb33b..0fce18cf3c7030c3e9ea12a43e1ac85e1d76fd8c 100644 Binary files a/UI_2/Content/Building/IMC/IA_Building_Destroy.uasset and b/UI_2/Content/Building/IMC/IA_Building_Destroy.uasset differ diff --git a/UI_2/Content/Building/Save/BC_Building_Save.uasset b/UI_2/Content/Building/Save/BC_Building_Save.uasset new file mode 100644 index 0000000000000000000000000000000000000000..a17729b8f46decbe8758d3e67d84c6977736e96e Binary files /dev/null and b/UI_2/Content/Building/Save/BC_Building_Save.uasset differ diff --git a/UI_2/Content/Building/Save/S_Building_Save.uasset b/UI_2/Content/Building/Save/S_Building_Save.uasset new file mode 100644 index 0000000000000000000000000000000000000000..090529ad3d0a336a6e91e37ef5311ddfb25930de Binary files /dev/null and b/UI_2/Content/Building/Save/S_Building_Save.uasset differ diff --git a/UI_2/Content/Building/Widgets/WB_BuildingMenu.uasset b/UI_2/Content/Building/Widgets/WB_BuildingMenu.uasset index 1ae38d9229ac73ea0ff8826a260baa00a5f97ed7..3b01228f73c63c52c3b23dc3582e23977cebe3cd 100644 Binary files a/UI_2/Content/Building/Widgets/WB_BuildingMenu.uasset and b/UI_2/Content/Building/Widgets/WB_BuildingMenu.uasset differ diff --git a/UI_2/Content/Building/Widgets/WB_BuildingSlot.uasset b/UI_2/Content/Building/Widgets/WB_BuildingSlot.uasset index 387014f3e6cdde314999d1f2a411ecec78715ff6..3d852f478631d1cc64e5372744c32095218085a4 100644 Binary files a/UI_2/Content/Building/Widgets/WB_BuildingSlot.uasset and b/UI_2/Content/Building/Widgets/WB_BuildingSlot.uasset differ diff --git a/UI_2/Content/Building/Widgets/WB_Building_Menu_Radial.uasset b/UI_2/Content/Building/Widgets/WB_Building_Menu_Radial.uasset index 6e6df69e159f9c48a8e153d07b6d21bab34ade40..38bf78ad930e5b5e8505a24e1e23cf476db6ec03 100644 Binary files a/UI_2/Content/Building/Widgets/WB_Building_Menu_Radial.uasset and b/UI_2/Content/Building/Widgets/WB_Building_Menu_Radial.uasset differ diff --git a/UI_2/Content/Building/Widgets/WB_Radial_Menu_Segment.uasset b/UI_2/Content/Building/Widgets/WB_Radial_Menu_Segment.uasset index debfc10275ab32693b4ca9eb0d59246036669cbf..16f2f6f0994d5e451cdbc1b160de7445359ff761 100644 Binary files a/UI_2/Content/Building/Widgets/WB_Radial_Menu_Segment.uasset and b/UI_2/Content/Building/Widgets/WB_Radial_Menu_Segment.uasset differ diff --git a/UI_2/Intermediate/CachedAssetRegistry_0.bin b/UI_2/Intermediate/CachedAssetRegistry_0.bin index 815a975e57dc4393d5cfd5e56d525153a1c60603..6e928af1b0e789413953ed856fe9591b192edd3e 100644 Binary files a/UI_2/Intermediate/CachedAssetRegistry_0.bin and b/UI_2/Intermediate/CachedAssetRegistry_0.bin differ diff --git a/UI_2/Saved/AutoScreenshot.png b/UI_2/Saved/AutoScreenshot.png index 61f13fff292f473e566b7d50cfdea4ba13a1c8f0..58bc2f9b7e976136ff6aa42206f9b67007e3bca0 100644 Binary files a/UI_2/Saved/AutoScreenshot.png and b/UI_2/Saved/AutoScreenshot.png differ diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-3B46C56A43DB38E3E0973AA805A5A4F1/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-3B46C56A43DB38E3E0973AA805A5A4F1/CrashReportClient.ini new file mode 100644 index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-3B46C56A43DB38E3E0973AA805A5A4F1/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 3b0f99f18e88a5387f89c966fe08e3b93a768388..5051d14112d5e208d1f9b8a4254faa6e8d075def 100644 --- a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -330,7 +330,7 @@ MeshNaniteSettings= BP_Item_Log_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact K2Node_Variable=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact BP_BuildingSystem_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact -BP_BuildingBase_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +BP_BuildingBase_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact BP_Building_Platform_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact BP_Pickup_Rifle_C=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,WidgetComponent.Materials.MaterialList ShowItemInteraction=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact @@ -649,7 +649,7 @@ StateTreeEditorSettings=EnhancedInputDeveloperSettings.Modifier Default Values.I EditorDataStorageSettings=EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options BP_Inventory_Allocated_Save_C= BP_InventoryComponent_Player_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact -BP_Inventory_Spatial_Save_C= +BP_Inventory_Spatial_Save_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact S_SaveItem= BP_Inventory_Spatial_Storage_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact BP_Inventory_Spatial_Player_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact @@ -659,6 +659,9 @@ MegascansMaterialParentSettings=EnhancedInputDeveloperSettings.Modifier Default MetaHumanSDKSettings=EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options SkeletalMesh=SkeletalMesh.Material Slots.MaterialList,SkeletalMesh.LOD0.SkeletalMeshSectionListNameLOD_0,SkeletalMesh.LOD0.SkeletalMeshOptimizationSettings,SkeletalMesh.LOD0.LOD Info,SkeletalMesh.LOD0.MeshBuildSettings,SkeletalMesh.LOD1.SkeletalMeshSectionListNameLOD_1,SkeletalMesh.LOD1.SkeletalMeshOptimizationSettings,SkeletalMesh.LOD1.LOD Info,SkeletalMesh.LOD2.SkeletalMeshSectionListNameLOD_2,SkeletalMesh.LOD2.SkeletalMeshOptimizationSettings,SkeletalMesh.LOD2.LOD Info,SkeletalMesh.ImportSettings.Mesh,SkeletalMesh.ImportSettings.Material,SkeletalMesh.ImportSettings.Miscellaneous,SkeletalMesh.ImportSettings.Transform,SkeletalMesh.ImportSettings.File Path LODInfoUILayout= +BC_Building_Save_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +S_Building_Save= +S_Building= [/Script/AssetManagerEditor.ReferenceViewerSettings] bIsShowSearchableNames=True @@ -669,7 +672,7 @@ bIsShowExternalReferencers=False bFindPathEnabled=False [ContentBrowser] -ContentBrowserTab1.SelectedPaths=/Game/Building/Models +ContentBrowserTab1.SelectedPaths=/Game/Building/IMC ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.FavoritesAreaExpanded=False ContentBrowserTab1.PathAreaExpanded=True @@ -689,16 +692,21 @@ ContentBrowserTab1.SelectedCollections= ContentBrowserTab1.ExpandedCollections= ContentBrowserTab1.ThumbnailSize=2 ContentBrowserTab1.CurrentViewType=1 -ContentBrowserTab1.JumpMRU=/All/Game/Building/Models +ContentBrowserTab1.JumpMRU=/All/Game/Building/IMC +ContentBrowserTab1.JumpMRU=/All/Game/Building +ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Components +ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial +ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Save ContentBrowserTab1.JumpMRU=/All/Game/Building/Base +ContentBrowserTab1.JumpMRU=/All/Game/Building/Save +ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Save +ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated +ContentBrowserTab1.JumpMRU=/All/Game/Building/Models ContentBrowserTab1.JumpMRU=/All/Game/Items/Models ContentBrowserTab1.JumpMRU=/All/Game/Items ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Models -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Models -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Storage -ContentBrowserTab1.JumpMRU=/All/Game/Building ContentBrowserTab1.JumpMRU=/All/Game/Building/Materials ContentBrowserTab1.JumpMRU=/All/Game/Building/Icons ContentBrowserTab1.JumpMRU=/All/Game/Building/Icons/New @@ -706,19 +714,14 @@ ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/ItemPreview ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/ItemPreview/GLTF ContentBrowserTab1.JumpMRU=/All/Game/Building/Models/New ContentBrowserTab1.JumpMRU=/All/Game/Building/Widgets -ContentBrowserTab1.JumpMRU=/All/Game/Building/IMC ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Inputs/Actions ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Inputs -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Components ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Inputs ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson/Input ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson/Input/Actions ContentBrowserTab1.JumpMRU=/All/Game/Building/NewFolder ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson/Blueprints -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Components -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Widgets -ContentBrowserTab1.JumpMRU=/All/Game ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.FavoritesAreaExpanded=False ContentBrowserDrawer.PathAreaExpanded=True @@ -887,12 +890,12 @@ WB_NPC_Option_C="\"Object\" \"Object.Appearance.Padding\" \"Object.Layout.Slot\" WB_NPC_Option_Leave_C="\"Object\" " WidgetComponent="\"Object\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " WB_Interaction_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -InputAction="\"Object\" " -DataAsset="\"Object\" \"Object.SkeletalMeshes\" " +InputAction="\"Object\" \"Object.Action.Triggers\" \"Object.Action.Triggers.Triggers[0]\" " +DataAsset="\"Object\" \"Object.Action.Triggers\" \"Object.Action.Triggers.Triggers[0]\" " InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[0]\" \"Object.Mappings.Mappings.Mappings[5]\" " BP_Item_Log_C="\"Object.Default.Item\" " BP_BuildingSystem_C="\"Object\" " -BP_BuildingBase_C="\"Object.Default.Building\" \"Object.Replication.ReplicatedMovement\" " +BP_BuildingBase_C="\"Object.Building\" " BP_Building_Platform_C="\"Object.Default.Building\" \"Object.Replication.ReplicatedMovement\" " MaterialExpressionTwoSidedSign="\"Object\" " MaterialExpressionVertexNormalWS="\"Object\" " @@ -1211,6 +1214,7 @@ SkeletalMesh="\"Object\" " SkinnedAsset="\"Object\" " LODInfoUILayout="\"Object\" \"Object.LODInfo.BuildSettings\" \"Object.LODInfo.ReductionSettings\" " MaterialExpressionFresnel="\"Object\" " +BC_Building_Save_C="\"Object\" " [DetailCategories] WorldSettings.PrecomputedVisibility=True @@ -3053,6 +3057,7 @@ OptimusSettings.DeformerGraph=True InterchangeFbxSettings.FBX=True InterchangeFbxSettings.FBX=True InterchangeFbxSettings.FBX=True +InterchangeFbxSettings.FBX=True InterchangeProjectSettings.Converters=True InterchangeProjectSettings.Groups=True MassSettings.Mass=True @@ -3290,7 +3295,6 @@ WB_Building_Mode_C.Accessibility=True WB_Building_Mode_C.Rendering=True WB_Building_Mode_C.Navigation=True StaticMeshActor.LOD=True -InterchangeFbxSettings.FBX =True SkeletalMesh.Material Slots=True SkeletalMesh.LODCustomMode=True SkeletalMesh.LOD0=True @@ -3314,10 +3318,22 @@ SkeletalMesh.Thumbnail=True LandscapeStreamingProxy.Target Layers=True MaterialExpressionFresnel.MaterialExpressionFresnel=True MaterialExpressionFresnel.MaterialExpression=True +BC_Building_Save_C.Default=True [AssetEditorSubsystem] CleanShutdown=True DebuggerAttached=False +RecentAssetEditors=GenericAssetEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=UserDefinedStructureEditor +RecentAssetEditors=UserDefinedStructureEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=DataTableEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=MaterialEditor RecentAssetEditors=StaticMeshEditor RecentAssetEditors=SkeletalMeshEditor RecentAssetEditors=StaticMeshEditor @@ -3331,29 +3347,22 @@ RecentAssetEditors=StaticMeshEditor RecentAssetEditors=StaticMeshEditor RecentAssetEditors=StaticMeshEditor RecentAssetEditors=StaticMeshEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=DataTableEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=MaterialEditor RecentAssetEditors=MaterialEditor RecentAssetEditors=TextureEditor RecentAssetEditors=EnumEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=EnumEditor -RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=GenericAssetEditor -RecentAssetEditors=GenericAssetEditor OpenAssetsAtExit=/Game/Building/Materials/M_Highlight.M_Highlight OpenAssetsAtExit=/Game/Building/BP_Building_Platform.BP_Building_Platform OpenAssetsAtExit=/Game/Building/BP_BuildingSystem.BP_BuildingSystem OpenAssetsAtExit=/Game/Building/BP_Building_Wall.BP_Building_Wall OpenAssetsAtExit=/Game/Building/DT_Buildings.DT_Buildings OpenAssetsAtExit=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview +OpenAssetsAtExit=/Game/Building/Save/BC_Building_Save.BC_Building_Save +OpenAssetsAtExit=/Game/Building/Save/S_Building_Save.S_Building_Save +OpenAssetsAtExit=/Game/Building/Base/S_Building.S_Building +OpenAssetsAtExit=/Game/Building/IMC/IA_Building_Destroy.IA_Building_Destroy [/Script/Engine.WorldPartitionEditorPerProjectUserSettings] bHideEditorDataLayers=False @@ -4816,36 +4825,36 @@ LastFilterBarSizeCoefficient=0.000000 ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame) [AssetEditorSubsystemRecents] -MRUItem0=/Game/LevelPrototyping/Meshes/SM_ChamferCube -MRUItem1=/Game/ControlRig/Characters/Mannequins/Meshes/SKM_Manny_Simple -MRUItem2=/Engine/VREditor/BasicMeshes/SM_Cube_02 -MRUItem3=/Game/Items/Models/Wood_Plank -MRUItem4=/Game/Items/Models/log -MRUItem5=/Game/Inventory_Spatial/Models/Crate -MRUItem6=/Game/Inventory_Allocated/Models/Crate2 -MRUItem7=/Game/Building/Models/Building_Window -MRUItem8=/Game/Building/Models/Building_Wall -MRUItem9=/Game/Building/Models/Building_Platform -MRUItem10=/Game/Building/Models/Building_Pillar -MRUItem11=/Game/Building/Models/Building_Door -MRUItem12=/Game/Building/Models/Building_Ceiling -MRUItem13=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview -MRUItem14=/Game/Building/DT_Buildings -MRUItem15=/Game/Building/BP_Building_Wall -MRUItem16=/Game/Building/BP_BuildingSystem -MRUItem17=/Game/Building/BP_Building_Platform -MRUItem18=/Game/Building/Materials/M_Highlight -MRUItem19=/Game/Inventory_Spatial/ItemPreview/M_ItemPreview -MRUItem20=/Game/Inventory_Spatial/ItemPreview/CRT_Preview -MRUItem21=/Game/Building/Enum_Building_Message -MRUItem22=/Game/Building/Widgets/WB_Building_Mode -MRUItem23=/Game/Building/BP_Building_Ceiling -MRUItem24=/Game/Building/BP_Building_Pillar01 -MRUItem25=/Game/Building/BI_Building -MRUItem26=/Game/Building/Enum_BuildingType -MRUItem27=/Game/Building/Widgets/WB_Building_Destroy -MRUItem28=/Game/Building/IMC/IMC_Build -MRUItem29=/Game/Inventory_Allocated/Inputs/Actions/IA_PickUp +MRUItem0=/Game/Building/IMC/IA_Building_Destroy +MRUItem1=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial +MRUItem2=/Game/Building/Base/S_Building +MRUItem3=/Game/Building/Save/S_Building_Save +MRUItem4=/Game/Building/Save/BC_Building_Save +MRUItem5=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview +MRUItem6=/Game/Building/DT_Buildings +MRUItem7=/Game/Building/BP_Building_Wall +MRUItem8=/Game/Building/BP_BuildingSystem +MRUItem9=/Game/Building/BP_Building_Platform +MRUItem10=/Game/Building/Materials/M_Highlight +MRUItem11=/Game/LevelPrototyping/Meshes/SM_ChamferCube +MRUItem12=/Game/ControlRig/Characters/Mannequins/Meshes/SKM_Manny_Simple +MRUItem13=/Engine/VREditor/BasicMeshes/SM_Cube_02 +MRUItem14=/Game/Items/Models/Wood_Plank +MRUItem15=/Game/Items/Models/log +MRUItem16=/Game/Inventory_Spatial/Models/Crate +MRUItem17=/Game/Inventory_Allocated/Models/Crate2 +MRUItem18=/Game/Building/Models/Building_Window +MRUItem19=/Game/Building/Models/Building_Wall +MRUItem20=/Game/Building/Models/Building_Platform +MRUItem21=/Game/Building/Models/Building_Pillar +MRUItem22=/Game/Building/Models/Building_Door +MRUItem23=/Game/Building/Models/Building_Ceiling +MRUItem24=/Game/Inventory_Spatial/ItemPreview/M_ItemPreview +MRUItem25=/Game/Inventory_Spatial/ItemPreview/CRT_Preview +MRUItem26=/Game/Building/Enum_Building_Message +MRUItem27=/Game/Building/Widgets/WB_Building_Mode +MRUItem28=/Game/Building/BP_Building_Ceiling +MRUItem29=/Game/Building/BP_Building_Pillar01 [PlacementMode] RecentlyPlaced=/Game/Building/Models/Building_Ceiling.Building_Ceiling; @@ -5068,6 +5077,9 @@ Texture2D.Compression=True /Game/Inventory_Spatial/Models/Crate.Crate=1 /Game/ControlRig/Characters/Mannequins/Meshes/SKM_Manny_Simple.SKM_Manny_Simple=1 /Game/LevelPrototyping/Meshes/SM_ChamferCube.SM_ChamferCube=1 +/Game/Building/Save/BC_Building_Save.BC_Building_Save=0 +/Game/Building/Save/S_Building_Save.S_Building_Save=0 +/Game/Building/Base/S_Building.S_Building=0 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False @@ -5089,8 +5101,8 @@ bHostFindInBlueprintsInGlobalTab=True bNavigateToNativeFunctionsFromCallNodes=True bDoubleClickNavigatesToParent=True bEnableTypePromotion=True -TypePromotionPinDenyList=text TypePromotionPinDenyList=string +TypePromotionPinDenyList=text BreakpointReloadMethod=RestoreAll bEnablePinValueInspectionTooltips=True bEnableNamespaceEditorFeatures=True @@ -5114,7 +5126,7 @@ bShowParentClassInOverrides=True bShowEmptySections=True bShowAccessSpecifier=False Bookmarks=() -PerBlueprintSettings=(("/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial:Set Grid 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