diff --git a/UI/Config/DefaultInput.ini b/UI/Config/DefaultInput.ini index 8961f6fbd14f16d90eeb6f571db69c8f7076596a..c27daa30844a1bf3f67b4f5179c0928f27e7fd06 100644 --- a/UI/Config/DefaultInput.ini +++ b/UI/Config/DefaultInput.ini @@ -100,7 +100,9 @@ bCaptureMouseOnLaunch=True bEnableLegacyInputScales=True bEnableMotionControls=True bFilterInputByPlatformUser=False +bEnableInputDeviceSubsystem=True bShouldFlushPressedKeysOnViewportFocusLost=True +bEnableDynamicComponentInputBinding=True bAlwaysShowTouchInterface=False bShowConsoleOnFourFingerTap=True bEnableGestureRecognizer=False @@ -113,5 +115,5 @@ DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent DefaultTouchInterface=/Game/FirstPerson/Input/MobileControls.MobileControls -ConsoleKeys=Tilde -+ConsoleKeys=Tilde ++ConsoleKeys=¨ diff --git a/UI/Content/Building/DT_Buildings.uasset b/UI/Content/Building/DT_Buildings.uasset index 1f0c39cdb0b964632f73273fcdbddbfa7b6e0141..0a9c12e95285bba7fe3f31dfda31d8a143b857be 100644 Binary files a/UI/Content/Building/DT_Buildings.uasset and b/UI/Content/Building/DT_Buildings.uasset differ diff --git a/UI/Content/Building/Materials/M_Wood.uasset b/UI/Content/Building/Materials/M_Wood.uasset new file mode 100644 index 0000000000000000000000000000000000000000..b1635b87707f3b14b65f93fc428d510b3597c02a Binary files /dev/null and b/UI/Content/Building/Materials/M_Wood.uasset differ diff --git a/UI/Content/Dialogues/BP_Questionnaire.uasset b/UI/Content/Dialogues/BP_Questionnaire.uasset index 55d765031950723d7bc639fbbcfe362e871ce242..3fbf9eedae4252da6f6063c067714ca46e4ac440 100644 Binary files a/UI/Content/Dialogues/BP_Questionnaire.uasset and b/UI/Content/Dialogues/BP_Questionnaire.uasset differ diff --git a/UI/Content/Dialogues/NPC/BP_NPC_InteractionComponent.uasset b/UI/Content/Dialogues/NPC/BP_NPC_InteractionComponent.uasset index 1d40c7a239455f9496ffe12ef7b997b96eda2a28..679874137df8401c1a0dd76c71ea77f5e2053c7c 100644 Binary files a/UI/Content/Dialogues/NPC/BP_NPC_InteractionComponent.uasset and b/UI/Content/Dialogues/NPC/BP_NPC_InteractionComponent.uasset differ diff --git a/UI/Content/Dialogues/NPC/BT_Dialogue.uasset b/UI/Content/Dialogues/NPC/BT_Dialogue.uasset index 67430decfcc154ebf579c5a292515d4c2bfc1949..1b385250ab1ea3106b31a9718d1630fccd5b18d0 100644 Binary files a/UI/Content/Dialogues/NPC/BT_Dialogue.uasset and b/UI/Content/Dialogues/NPC/BT_Dialogue.uasset differ diff --git a/UI/Content/Dialogues/NPC/Tasks/BTT_Dialogue_Complex.uasset b/UI/Content/Dialogues/NPC/Tasks/BTT_Dialogue_Complex.uasset new file mode 100644 index 0000000000000000000000000000000000000000..2ae62f9c2af92d5576417508d1dba8efbf9946ba Binary files /dev/null and b/UI/Content/Dialogues/NPC/Tasks/BTT_Dialogue_Complex.uasset differ diff --git a/UI/Content/Dialogues/NPC/Tasks/BTT_Dialogue_Finish.uasset b/UI/Content/Dialogues/NPC/Tasks/BTT_Dialogue_Finish.uasset new file mode 100644 index 0000000000000000000000000000000000000000..fefea056c77e4b63c39e81c91b197ee0f72d064c Binary files /dev/null and b/UI/Content/Dialogues/NPC/Tasks/BTT_Dialogue_Finish.uasset differ diff --git a/UI/Content/Dialogues/NPC/Tasks/BTT_Dialogue_Simple.uasset b/UI/Content/Dialogues/NPC/Tasks/BTT_Dialogue_Simple.uasset index b29457c46fb06c32099af8d6c10d2a3876c5828a..e8307128ab93cd0495a149c9a31025ccfa39862e 100644 Binary files a/UI/Content/Dialogues/NPC/Tasks/BTT_Dialogue_Simple.uasset and b/UI/Content/Dialogues/NPC/Tasks/BTT_Dialogue_Simple.uasset differ diff --git a/UI/Content/Dialogues/NPC/Widgets/WB_NPC_Dialogue.uasset b/UI/Content/Dialogues/NPC/Widgets/WB_NPC_Dialogue.uasset index f457c7c2e13e30d28b15ca45a8091ef7f9af8749..a57330e702904b38be3cafe103f49c559bd628cc 100644 Binary files a/UI/Content/Dialogues/NPC/Widgets/WB_NPC_Dialogue.uasset and b/UI/Content/Dialogues/NPC/Widgets/WB_NPC_Dialogue.uasset differ diff --git a/UI/Content/Dialogues/NPC/Widgets/WB_NPC_Option.uasset b/UI/Content/Dialogues/NPC/Widgets/WB_NPC_Dialogue_Option.uasset similarity index 75% rename from UI/Content/Dialogues/NPC/Widgets/WB_NPC_Option.uasset rename to UI/Content/Dialogues/NPC/Widgets/WB_NPC_Dialogue_Option.uasset index 845260ebe2f067d0e666689d68a80955dd9bebfc..3c8ec32e22cdb434f799225dc0621c5aef945a30 100644 Binary files a/UI/Content/Dialogues/NPC/Widgets/WB_NPC_Option.uasset and b/UI/Content/Dialogues/NPC/Widgets/WB_NPC_Dialogue_Option.uasset differ diff --git a/UI/Content/Dialogues/VR_Support/BP_VR_Display.uasset b/UI/Content/Dialogues/VR_Support/BP_VR_Display.uasset index b1a9c3825218bf0a75e01671c16de6f51ea2b475..b1819dcc403b1715ac1bfe56db38b301388f0659 100644 Binary files a/UI/Content/Dialogues/VR_Support/BP_VR_Display.uasset and b/UI/Content/Dialogues/VR_Support/BP_VR_Display.uasset differ diff --git a/UI/Content/Dialogues/Widgets/WB_Questionnaire.uasset b/UI/Content/Dialogues/Widgets/WB_Questionnaire.uasset index 8caf06426b627e5678a953b99e364b9a4e72244c..1323124ba0d45ea9483a7646a3db31128a0e0287 100644 Binary files a/UI/Content/Dialogues/Widgets/WB_Questionnaire.uasset and b/UI/Content/Dialogues/Widgets/WB_Questionnaire.uasset differ diff --git a/UI/Content/JSON/test.json b/UI/Content/JSON/test.json index 44b6972a70bbf4b1f91600b562db7df4c056e561..6303d4c68ded9588a0b28a3f167a1a4a048e4d23 100644 Binary files a/UI/Content/JSON/test.json and b/UI/Content/JSON/test.json differ diff --git a/UI/Content/NPC/Base/BP_NPC_Base.uasset b/UI/Content/NPC/Base/BP_NPC_Base.uasset deleted file mode 100644 index 22953c6cba3fcc570ccf3543e583e65c497f3282..0000000000000000000000000000000000000000 Binary files a/UI/Content/NPC/Base/BP_NPC_Base.uasset and /dev/null differ diff --git a/UI/Content/NPC/Tasks/BTT_Dialogue_Complex.uasset b/UI/Content/NPC/Tasks/BTT_Dialogue_Complex.uasset deleted file mode 100644 index 4fdafc8324b26dd4ec5dc7e6f59e8f8ec0ebd459..0000000000000000000000000000000000000000 Binary files a/UI/Content/NPC/Tasks/BTT_Dialogue_Complex.uasset and /dev/null differ diff --git a/UI/Content/NPC/Tasks/BTT_Dialogue_Finish.uasset b/UI/Content/NPC/Tasks/BTT_Dialogue_Finish.uasset deleted file mode 100644 index 161a6dfd7b34a5220556c8aae5c33759aa505641..0000000000000000000000000000000000000000 Binary files a/UI/Content/NPC/Tasks/BTT_Dialogue_Finish.uasset and /dev/null differ diff --git "a/UI/Content/P\305\231\303\255loha_KLE0197.zip" "b/UI/Content/P\305\231\303\255loha_KLE0197.zip" new file mode 100644 index 0000000000000000000000000000000000000000..89c873151d66575b0574a22cd181e0b34b18750e Binary files /dev/null and "b/UI/Content/P\305\231\303\255loha_KLE0197.zip" differ diff --git a/UI/Content/VRTemplate/Blueprints/Menu.uasset b/UI/Content/VRTemplate/Blueprints/Menu.uasset index 6aa9f82f99ae945f6ed5d94274aef0afc9d058ca..559a7fa924177f56178cc549597643cf6e798088 100644 Binary files a/UI/Content/VRTemplate/Blueprints/Menu.uasset and b/UI/Content/VRTemplate/Blueprints/Menu.uasset differ diff --git a/UI/Content/VRTemplate/Blueprints/VRPawn.uasset b/UI/Content/VRTemplate/Blueprints/VRPawn.uasset index 311b2243f23904aa9a558083733e49dbc2273164..73d375773a85c924244c57b3bb7f1828b0b33783 100644 Binary files a/UI/Content/VRTemplate/Blueprints/VRPawn.uasset and b/UI/Content/VRTemplate/Blueprints/VRPawn.uasset differ diff --git a/UI/Content/VRTemplate/VFX/NS_MenuLaser.uasset b/UI/Content/VRTemplate/VFX/NS_MenuLaser.uasset index 500998c5a29f6efdae3b5c734e51b2581a4c6223..3559147972dc448ce7ea86acc326599addbc09ef 100644 Binary files a/UI/Content/VRTemplate/VFX/NS_MenuLaser.uasset and b/UI/Content/VRTemplate/VFX/NS_MenuLaser.uasset differ diff --git a/UI/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/TW/WPS1DUF0QM08LFS0WVMGMQ.uasset b/UI/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/TW/WPS1DUF0QM08LFS0WVMGMQ.uasset index 7e9516fa26eff09f662fa084cf87a07d285c96a4..a7eb0ede9a46e42c4c39ca4fc9e9ef1a6a3381b9 100644 Binary files a/UI/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/TW/WPS1DUF0QM08LFS0WVMGMQ.uasset and b/UI/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/TW/WPS1DUF0QM08LFS0WVMGMQ.uasset differ diff --git a/UI/Intermediate/CachedAssetRegistry_0.bin b/UI/Intermediate/CachedAssetRegistry_0.bin index 465320a378a6c81f4fb87d992fc34951f803a57f..9b4741a4c2f6c3c827f69863599364f1564a2640 100644 Binary files a/UI/Intermediate/CachedAssetRegistry_0.bin and b/UI/Intermediate/CachedAssetRegistry_0.bin differ diff --git a/UI/Saved/AutoScreenshot.png b/UI/Saved/AutoScreenshot.png index a43126b5b700aa131242bdb6b71971c7af4e1bad..7479f61abe51e892ed8c9afe63512f53a4daa894 100644 Binary files a/UI/Saved/AutoScreenshot.png and b/UI/Saved/AutoScreenshot.png differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto1.uasset b/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto1.uasset new file mode 100644 index 0000000000000000000000000000000000000000..d573a49db8a45d3251fccb7b47a36e1172fe44d8 Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto1.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto2.uasset b/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto2.uasset new file mode 100644 index 0000000000000000000000000000000000000000..4699ef858a07f669f2df439fe64e010a3504070e Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto2.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto3.uasset b/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto3.uasset new file mode 100644 index 0000000000000000000000000000000000000000..563a4dbc12a12039968e61a508d74d8f4d04abda Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto3.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto4.uasset b/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto4.uasset new file mode 100644 index 0000000000000000000000000000000000000000..42d6bd8e7115977053bc2ba82d4486bad27dd4b4 Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto4.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto5.uasset b/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto5.uasset new file mode 100644 index 0000000000000000000000000000000000000000..f38fb90cae4665cacb0abe50f9b8fd326b29ebed Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/BP_Questionnaire_Auto5.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/NPC/BP_NPC_InteractionComponent_Auto1.uasset b/UI/Saved/Autosaves/Game/Dialogues/NPC/BP_NPC_InteractionComponent_Auto1.uasset new file mode 100644 index 0000000000000000000000000000000000000000..42bd63b39907855058ab93303cb2cbcbc25abddf Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/NPC/BP_NPC_InteractionComponent_Auto1.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/NPC/BP_NPC_InteractionComponent_Auto2.uasset b/UI/Saved/Autosaves/Game/Dialogues/NPC/BP_NPC_InteractionComponent_Auto2.uasset new file mode 100644 index 0000000000000000000000000000000000000000..9ea6720db39311bc3c38c238de8a8fcfdebdeaf1 Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/NPC/BP_NPC_InteractionComponent_Auto2.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/NPC/BP_NPC_InteractionComponent_Auto4.uasset b/UI/Saved/Autosaves/Game/Dialogues/NPC/BP_NPC_InteractionComponent_Auto4.uasset new file mode 100644 index 0000000000000000000000000000000000000000..24553d697ba9208245fc5b0c4c926af08424dbf9 Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/NPC/BP_NPC_InteractionComponent_Auto4.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/NPC/BT_Dialogue_Auto4.uasset b/UI/Saved/Autosaves/Game/Dialogues/NPC/BT_Dialogue_Auto4.uasset new file mode 100644 index 0000000000000000000000000000000000000000..23900d024cd0f3c1a53f1f56a430ddc18c0ba1b2 Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/NPC/BT_Dialogue_Auto4.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/NPC/BT_Dialogue_Auto5.uasset b/UI/Saved/Autosaves/Game/Dialogues/NPC/BT_Dialogue_Auto5.uasset new file mode 100644 index 0000000000000000000000000000000000000000..53ad39f642bbfa447e72481a34b197f011f1c5fd Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/NPC/BT_Dialogue_Auto5.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/NPC/NewBehaviorTree_Auto4.uasset b/UI/Saved/Autosaves/Game/Dialogues/NPC/NewBehaviorTree_Auto4.uasset new file mode 100644 index 0000000000000000000000000000000000000000..1cd4f15fa08060de8c9752984881cbddfa1e3d7f Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/NPC/NewBehaviorTree_Auto4.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Finish_Auto5.uasset b/UI/Saved/Autosaves/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Finish_Auto5.uasset new file mode 100644 index 0000000000000000000000000000000000000000..572e64775f37831a83811fd4f7a4a1294b2b9ac4 Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Finish_Auto5.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Simple_Auto3.uasset b/UI/Saved/Autosaves/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Simple_Auto3.uasset new file mode 100644 index 0000000000000000000000000000000000000000..862c05d011350c2040d565a48f349b5fa6f4ebea Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Simple_Auto3.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Simple_Auto4.uasset b/UI/Saved/Autosaves/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Simple_Auto4.uasset new file mode 100644 index 0000000000000000000000000000000000000000..fe388ef8d8e95c4180bc57bd196326c48f50f1b9 Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Simple_Auto4.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Simple_Auto5.uasset b/UI/Saved/Autosaves/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Simple_Auto5.uasset new file mode 100644 index 0000000000000000000000000000000000000000..75538aa2cbbfc5e57724c18801539639a9b61445 Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Simple_Auto5.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto1.uasset b/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto1.uasset index df0dfaf3add10f981dc96dd085be710d81075998..0bb0920cbaf4ff5a7fae057a2a24c408ebaea24c 100644 Binary files a/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto1.uasset and b/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto1.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto2.uasset b/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto2.uasset index a3ec346f62b74fca2f50bfcb35b7af928aa87119..d27de1d1ad26f73d01943307ea322a46b85c0a9b 100644 Binary files a/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto2.uasset and b/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto2.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto3.uasset b/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto3.uasset index 5a7719628daadae0d5d700a3e16c68ff24844620..8bed84b33bb92a866aee52a79f3117f891cd0b49 100644 Binary files a/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto3.uasset and b/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto3.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto4.uasset b/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto4.uasset new file mode 100644 index 0000000000000000000000000000000000000000..f6737eff5f1dbd9c3a87dca149c98b4cd8ddcabf Binary files /dev/null and b/UI/Saved/Autosaves/Game/Dialogues/VR_Support/BP_VR_Display_Auto4.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/Widgets/WB_Questionnaire_Auto4.uasset b/UI/Saved/Autosaves/Game/Dialogues/Widgets/WB_Questionnaire_Auto4.uasset index ca8b376f88528c04050956b23edf819141e38907..d5ef107a83e1c8aba401fe9b4913702eed8729f9 100644 Binary files a/UI/Saved/Autosaves/Game/Dialogues/Widgets/WB_Questionnaire_Auto4.uasset and b/UI/Saved/Autosaves/Game/Dialogues/Widgets/WB_Questionnaire_Auto4.uasset differ diff --git a/UI/Saved/Autosaves/Game/Dialogues/Widgets/WB_Questionnaire_Auto5.uasset b/UI/Saved/Autosaves/Game/Dialogues/Widgets/WB_Questionnaire_Auto5.uasset index d71e713ede8f588e902db4b302eec7335fae9812..b8377f7e1a8d9d0a3d56685d600071d171e60158 100644 Binary files a/UI/Saved/Autosaves/Game/Dialogues/Widgets/WB_Questionnaire_Auto5.uasset and b/UI/Saved/Autosaves/Game/Dialogues/Widgets/WB_Questionnaire_Auto5.uasset differ diff --git a/UI/Saved/Autosaves/Game/VRTemplate/Blueprints/Menu_Auto1.uasset b/UI/Saved/Autosaves/Game/VRTemplate/Blueprints/Menu_Auto1.uasset new file mode 100644 index 0000000000000000000000000000000000000000..94bb789a4cd80e98c5e11d1cfa7823b030ceb431 Binary files /dev/null and b/UI/Saved/Autosaves/Game/VRTemplate/Blueprints/Menu_Auto1.uasset differ diff --git a/UI/Saved/Autosaves/Game/VRTemplate/VFX/NS_MenuLaser_Auto3.uasset b/UI/Saved/Autosaves/Game/VRTemplate/VFX/NS_MenuLaser_Auto3.uasset new file mode 100644 index 0000000000000000000000000000000000000000..9fc5ceff6a1afdf8bae7a1a7e297518edc1af69e Binary files /dev/null and b/UI/Saved/Autosaves/Game/VRTemplate/VFX/NS_MenuLaser_Auto3.uasset differ diff --git a/UI/Saved/Autosaves/Game/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/TW/WPS1DUF0QM08LFS0WVMGMQ_Auto1.uasset b/UI/Saved/Autosaves/Game/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/TW/WPS1DUF0QM08LFS0WVMGMQ_Auto1.uasset index 259e4c4f16378ee9917507f682c45ec1ef0b4102..649747412f3167510867a6135770c1b9b7fa6a61 100644 Binary files a/UI/Saved/Autosaves/Game/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/TW/WPS1DUF0QM08LFS0WVMGMQ_Auto1.uasset and b/UI/Saved/Autosaves/Game/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/TW/WPS1DUF0QM08LFS0WVMGMQ_Auto1.uasset differ diff --git a/UI/Saved/Autosaves/Game/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/TW/WPS1DUF0QM08LFS0WVMGMQ_Auto4.uasset b/UI/Saved/Autosaves/Game/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/TW/WPS1DUF0QM08LFS0WVMGMQ_Auto4.uasset index f092f9630f84d48813c14decb83414d292b7b6d1..cf4544cedcc680b03e3ce7cc8297488ee5c237f1 100644 Binary files a/UI/Saved/Autosaves/Game/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/TW/WPS1DUF0QM08LFS0WVMGMQ_Auto4.uasset and b/UI/Saved/Autosaves/Game/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/TW/WPS1DUF0QM08LFS0WVMGMQ_Auto4.uasset differ diff --git a/UI/Saved/Config/ConsoleHistory.ini b/UI/Saved/Config/ConsoleHistory.ini index 767147e803bb53aefcfcad343f9b85edb36645cf..9d779a74b7f67ddc4465ac6cdaae01fba92cf5be 100644 --- a/UI/Saved/Config/ConsoleHistory.ini +++ b/UI/Saved/Config/ConsoleHistory.ini @@ -3,4 +3,8 @@ History=ShowDebug EnhancedInput History=ProfileGPU History=Stat UNIT History=Stat FPS +History=HMD mirror mode 0 +History=HMD mirror mode 1 +History=HMD mirror mode 4 +History=HMD mirror mode 3 diff --git a/UI/Saved/Config/CrashReportClient/UECC-Windows-1113640745632AC66FF33CABD0CA8C62/CrashReportClient.ini b/UI/Saved/Config/CrashReportClient/UECC-Windows-1113640745632AC66FF33CABD0CA8C62/CrashReportClient.ini new file mode 100644 index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/UI/Saved/Config/CrashReportClient/UECC-Windows-1113640745632AC66FF33CABD0CA8C62/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/UI/Saved/Config/CrashReportClient/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04/CrashReportClient.ini b/UI/Saved/Config/CrashReportClient/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04/CrashReportClient.ini new file mode 100644 index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/UI/Saved/Config/CrashReportClient/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/UI/Saved/Config/CrashReportClient/UECC-Windows-D8BD560A45AF2D7762813497815CD0C5/CrashReportClient.ini b/UI/Saved/Config/CrashReportClient/UECC-Windows-D8BD560A45AF2D7762813497815CD0C5/CrashReportClient.ini new file mode 100644 index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/UI/Saved/Config/CrashReportClient/UECC-Windows-D8BD560A45AF2D7762813497815CD0C5/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/UI/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/UI/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index b4fb0d5a69ffb41834385620a5bee88ce803c1b6..74d87a9eefe24047c3d95645b56232c837c11ce7 100644 --- a/UI/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/UI/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -178,7 +178,7 @@ SplineTangentScale=0.500000 LastInViewportMenuLocation=(X=0.000000,Y=0.000000) MaterialForDroppedTextures=None MaterialParamsForDroppedTextures=() -EditorViews=(("/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap", (LevelViewportsInfo=((CamPosition=(X=-1016.413281,Y=1714.880582,Z=1585.757475),CamOrthoZoom=64146.343750),(CamPosition=(X=-1016.413281,Y=1714.880582,Z=1585.757475),CamOrthoZoom=64146.343750),(CamPosition=(X=-1016.413281,Y=1714.880582,Z=1585.757475),CamOrthoZoom=64146.343750),(CamPosition=(X=838.323752,Y=762.363612,Z=292.348078),CamRotation=(Pitch=-3.312945,Yaw=-69.651089,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))),("/Game/VR_Support/L_VR.L_VR", (LevelViewportsInfo=((),(),(),(CamPosition=(X=3411.441482,Y=1581.088967,Z=1415.833030),CamRotation=(Pitch=-29.800000,Yaw=159.200002,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))),("/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap", (LevelViewportsInfo=((CamPosition=(X=39.331596,Y=56.438354,Z=104.521103),CamOrthoZoom=250.000000),(CamPosition=(X=39.331596,Y=56.438354,Z=104.521103),CamOrthoZoom=250.000000),(CamPosition=(X=39.331596,Y=56.438354,Z=104.521103),CamOrthoZoom=250.000000),(CamPosition=(X=154.446563,Y=620.785604,Z=1065.862105),CamRotation=(Pitch=-54.199984,Yaw=294.997674,Roll=0.000004)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) +EditorViews=(("/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap", (LevelViewportsInfo=((CamPosition=(X=-1016.413281,Y=1714.880582,Z=1585.757475),CamOrthoZoom=64146.343750),(CamPosition=(X=-1016.413281,Y=1714.880582,Z=1585.757475),CamOrthoZoom=64146.343750),(CamPosition=(X=-1016.413281,Y=1714.880582,Z=1585.757475),CamOrthoZoom=64146.343750),(CamPosition=(X=300.111275,Y=1206.159810,Z=311.167509),CamRotation=(Pitch=-2.512945,Yaw=-31.651089,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))),("/Game/VR_Support/L_VR.L_VR", (LevelViewportsInfo=((),(),(),(CamPosition=(X=3411.441482,Y=1581.088967,Z=1415.833030),CamRotation=(Pitch=-29.800000,Yaw=159.200002,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))),("/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap", (LevelViewportsInfo=((CamPosition=(X=39.331596,Y=56.438354,Z=104.521103),CamOrthoZoom=250.000000),(CamPosition=(X=39.331596,Y=56.438354,Z=104.521103),CamOrthoZoom=250.000000),(CamPosition=(X=39.331596,Y=56.438354,Z=104.521103),CamOrthoZoom=250.000000),(CamPosition=(X=154.446563,Y=620.785604,Z=1065.862105),CamRotation=(Pitch=-54.199984,Yaw=294.997674,Roll=0.000004)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport0",ConfigSettings=(ViewportType=LVT_OrthoYZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True)) PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport1",ConfigSettings=(ViewportType=LVT_Perspective,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=1,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=1,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=0,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=1,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=0,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",GameShowFlagsString="PostProcessing=1,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=0,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=1,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=0,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=True,bShowOnScreenStats=False,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True)) PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport2",ConfigSettings=(ViewportType=LVT_OrthoXZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True)) @@ -282,12 +282,12 @@ WorldSettings=WorldSettings.WorldPartitionSetup.RuntimeHash WorldPartitionRuntimeHashSet= PropertyWrapper=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact BP_ItemBase_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact -StaticMeshComponent= +StaticMeshComponent=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact EdGraph=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact K2Node_BreakStruct=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact -SceneComponent= -StaticMeshActor=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +SceneComponent=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +StaticMeshActor=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact BP_InventoryComponent_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact WB_Slot_C= @@ -323,7 +323,7 @@ MulticastInlineDelegatePropertyWrapper=PropertyWrapper.DefaultValueCategory.Item K2Node_FunctionEntry=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,K2Node_FunctionEntry.Inputs.55EA1CBA49180D3CAAF86DBE1842C61B,K2Node_FunctionEntry.Inputs.CD2091884E478DF82D25E08CFD095015,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact WidgetComponent=WidgetComponent.Materials.MaterialList,PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact WB_Interaction_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact -K2Node_Composite=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +K2Node_Composite=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact FixOrder=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup FixOrder_4=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup K2Node_InputKey=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact @@ -712,6 +712,107 @@ WB_NPC_Options_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.Defau BTT_Dialogue_Simple_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact BTT_Dialogue_Complex_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact BTT_Dialogue_Finish_C= +NiagaraDataInterfaceArrayFloat3= +NiagaraComponent=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +Menu_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +NewFunction=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +SetMotionControllerReference=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +InitWidgetMotionController=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +InitWidgetMotionController_6=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +BP_Questionnaire_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +Stop Pointer=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +Stop Pointer_7=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +NiagaraSystem=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact,NiagaraSystem.NiagaraSystem_UserParameters.PointArray + +[NiagaraSequenceEditor SequencerSettings] +ColumnVisibilitySettings=(ColumnName="Indicator",bIsVisible=True) +ColumnVisibilitySettings=(ColumnName="Pin",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="Lock",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="Solo",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="Mute",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="Label",bIsVisible=True) +ColumnVisibilitySettings=(ColumnName="Edit",bIsVisible=True) +ColumnVisibilitySettings=(ColumnName="Add",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="Nav",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="KeyFrame",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="ColorPicker",bIsVisible=True) +AutoChangeMode=None +AllowEditsMode=AllEdits +KeyGroupMode=KeyChanged +KeyInterpolation=Auto +bAutoSetTrackDefaults=False +SpawnPosition=SSP_Origin +bCreateSpawnableCameras=True +bIsSnapEnabled=True +bSnapKeyTimesToInterval=True +bSnapKeyTimesToKeys=True +bSnapSectionTimesToInterval=True +bSnapSectionTimesToSections=True +bSnapKeysAndSectionsToPlayRange=False +bSnapPlayTimeToKeys=False +bSnapPlayTimeToSections=False +bSnapPlayTimeToMarkers=False +bSnapPlayTimeToInterval=True +bSnapPlayTimeToPressedKey=True +bSnapPlayTimeToDraggedKey=True +bSnapCurveValueToInterval=False +bShowSelectedNodesOnly=False +bRewindOnRecord=False +bLeftMouseDragDoesMarquee=False +ZoomPosition=SZP_CurrentTime +bLinkCurveEditorTimeRange=False +bSynchronizeCurveEditorSelection=True +bIsolateCurveEditorToSelection=True +bCurveEditorVisible=True +bResetPlayheadWhenNavigating=False +bKeepCursorInPlayRangeWhileScrubbing=False +ZeroPadFrames=0 +JumpFrameIncrement=(Value=5) +TimeWarpDisplay=Both +bShowKeyBars=True +bInfiniteKeyAreas=False +bShowChannelColors=False +bShowInfoButton=True +bShowTickLines=True +bShowSequencerToolbar=True +bShowMarkedFrames=True +KeyAreaCurveExtents= +KeyAreaHeightWithCurves=15.000000 +ReduceKeysTolerance=0.000100 +bDeleteKeysWhenTrimming=True +bDisableSectionsAfterBaking=True +MarkedFrameColor=(R=0.000000,G=1.000000,B=1.000000,A=0.400000) +SectionColorTints=(B=142,G=102,R=88,A=255) +SectionColorTints=(B=132,G=137,R=99,A=255) +SectionColorTints=(B=92,G=127,R=110,A=255) +SectionColorTints=(B=102,G=142,R=151,A=255) +SectionColorTints=(B=101,G=119,R=147,A=255) +SectionColorTints=(B=108,G=95,R=139,A=255) +SectionColorTints=(B=121,G=74,R=109,A=255) +bActivateRealtimeViewports=True +bEvaluateSubSequencesInIsolation=False +bRerunConstructionScripts=True +bShowDebugVisualization=False +bVisualizePreAndPostRoll=True +bCompileDirectorOnEvaluate=True +TrajectoryPathCap=250 +FrameNumberDisplayFormat=Seconds +MovieRendererName= +bAutoExpandNodesOnSelection=True +bRestoreOriginalViewportOnCameraCutUnlock=True +TreeViewWidth=0.300000 +ViewDensity=Relaxed +AssetBrowserWidth=500.000000 +AssetBrowserHeight=300.000000 +SidebarState=() +TrackFilterBars=(("NiagaraSequenceEditor", ())) +bIncludePinnedInFilter=False +bAutoExpandNodesOnFilterPass=False +bUseFilterSubmenusForCategories=False +bFilterBarVisible=False +LastFilterBarLayout=Horizontal +LastFilterBarSizeCoefficient=0.000000 +ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame) [/Script/AssetManagerEditor.ReferenceViewerSettings] bIsShowSearchableNames=True @@ -722,7 +823,7 @@ bIsShowExternalReferencers=False bFindPathEnabled=False [ContentBrowser] -ContentBrowserTab1.SelectedPaths=/Game/Dialogues/NPC/Base +ContentBrowserTab1.SelectedPaths=/Game/Building ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.FavoritesAreaExpanded=False ContentBrowserTab1.PathAreaExpanded=True @@ -742,36 +843,36 @@ ContentBrowserTab1.SelectedCollections= ContentBrowserTab1.ExpandedCollections= ContentBrowserTab1.ThumbnailSize=2 ContentBrowserTab1.CurrentViewType=1 -ContentBrowserTab1.JumpMRU=/All/Game/Dialogues/NPC/Base -ContentBrowserTab1.JumpMRU=/All/Game/Dialogues/NPC -ContentBrowserTab1.JumpMRU=/All/Game/Dialogues -ContentBrowserTab1.JumpMRU=/All/Game/NPC -ContentBrowserTab1.JumpMRU=/All/Game/NPC/Tasks -ContentBrowserTab1.JumpMRU=/All/Game/NPC/Widgets +ContentBrowserTab1.JumpMRU=/All/Game/Building ContentBrowserTab1.JumpMRU=/All/Game +ContentBrowserTab1.JumpMRU=/All/Game/Building/Materials +ContentBrowserTab1.JumpMRU=/All/Game/Building/Materials/UI +ContentBrowserTab1.JumpMRU=/All +ContentBrowserTab1.JumpMRU=/All/EngineData/Engine/StarterContent/Textures +ContentBrowserTab1.JumpMRU=/All/EngineData/Engine/StarterContent +ContentBrowserTab1.JumpMRU=/All/EngineData ContentBrowserTab1.JumpMRU=/All/Game/Dialogues/Widgets -ContentBrowserTab1.JumpMRU=/All/Game/Building -ContentBrowserTab1.JumpMRU=/All/Game/NPC/Base -ContentBrowserTab1.JumpMRU=/All/Game/Selector/Widgets -ContentBrowserTab1.JumpMRU=/All/Game/Selector -ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson/Blueprints -ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson -ContentBrowserTab1.JumpMRU=/All/Game/Characters -ContentBrowserTab1.JumpMRU=/All/Game/NPC/Inputs/Actions -ContentBrowserTab1.JumpMRU=/All/Game/NPC/Inputs -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Components -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Inputs -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Inputs/Actions -ContentBrowserTab1.JumpMRU=/Game -ContentBrowserTab1.JumpMRU=/All/Game/NPC_Dialogues -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated +ContentBrowserTab1.JumpMRU=/All/Game/Dialogues +ContentBrowserTab1.JumpMRU=/All/Game/VRTemplate/VFX ContentBrowserTab1.JumpMRU=/All/Game/Dialogues/VR_Support +ContentBrowserTab1.JumpMRU=/All/Game/VRTemplate/Blueprints ContentBrowserTab1.JumpMRU=/All/Game/VRTemplate +ContentBrowserTab1.JumpMRU=/All/Game/VRTemplate/Input ContentBrowserTab1.JumpMRU=/All/Game/VRTemplate/Maps +ContentBrowserTab1.JumpMRU=/All/Game/Dialogues/NPC +ContentBrowserTab1.JumpMRU=/All/Game/Dialogues/NPC/Tasks +ContentBrowserTab1.JumpMRU=/All/Game/Dialogues/NPC/Base +ContentBrowserTab1.JumpMRU=/All/Game/Dialogues/NPC/Widgets +ContentBrowserTab1.JumpMRU=/Game +ContentBrowserTab1.JumpMRU=/All/Game/NPC +ContentBrowserTab1.JumpMRU=/All/Game/NPC/Base +ContentBrowserTab1.JumpMRU=/All/Game/NPC/Widgets +ContentBrowserTab1.JumpMRU=/All/Game/NPC/Inputs +ContentBrowserTab1.JumpMRU=/All/Game/NPC/Inputs/Actions +ContentBrowserTab1.JumpMRU=/All/Game/NPC/Tasks +ContentBrowserTab1.JumpMRU=/All/Game/Dialogues/NPC/Inputs/Actions +ContentBrowserTab1.JumpMRU=/All/Game/Dialogues/NPC/Inputs ContentBrowserTab1.JumpMRU=/All/Game/Dialogues/Widgets/Materials -ContentBrowserTab1.JumpMRU=/All/Game/Dialogues/Widgets/VR_Support -ContentBrowserTab1.JumpMRU=/All/Game/Building/Models ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.FavoritesAreaExpanded=False ContentBrowserDrawer.PathAreaExpanded=True @@ -848,8 +949,8 @@ WorldPartitionRuntimeHash="\"Object\" " Object="\"Object\" " Overlay="\"Object\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|SizeBox Slot.Padding\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " PanelWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -Widget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -Visual="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +Widget="\"Object\" " +Visual="\"Object\" " Border="\"Object\" \"Object.Content.ContentColorAndOpacity\" \"Object.Content.Padding\" \"Object.Appearance.Background\" \"Object.Appearance.Background.TintColor\" \"Object.Appearance.Background.ImageSize\" \"Object.Appearance.Background.OutlineSettings\" \"Object.Appearance.Background.OutlineSettings.CornerRadii\" \"Object.Appearance.Background.OutlineSettings.Color\" \"Object.Appearance.BrushColor\" \"Object.Appearance.DesiredSizeScale\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " ContentWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " ScrollBox="\"Object\" \"Object.Scroll.ScrollbarThickness\" \"Object.Scroll.ScrollbarPadding\" \"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.TopShadowBrush.Margin\" \"Object.Style.WidgetStyle.TopShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.BottomShadowBrush.Margin\" \"Object.Style.WidgetStyle.BottomShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.LeftShadowBrush.Margin\" \"Object.Style.WidgetStyle.LeftShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.RightShadowBrush.Margin\" \"Object.Style.WidgetStyle.RightShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.HorizontalScrolledContentPadding\" \"Object.Style.WidgetStyle.VerticalScrolledContentPadding\" \"Object.Style.WidgetBarStyle\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HoveredThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.NormalThumbImage.Margin\" \"Object.Style.WidgetBarStyle.NormalThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.Margin\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.OutlineSettings.Color\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " @@ -862,12 +963,12 @@ TextBlock="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Appearance. TextLayoutWidget="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Appearance.Font\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " SkeletalMeshComponent="\"Object\" " SkinnedMeshComponent="\"Object\" " -MeshComponent="\"Object\" " -PrimitiveComponent="\"Object\" " -SceneComponent="\"Object\" " -ActorComponent="\"Object\" " +MeshComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " +PrimitiveComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " +SceneComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " +ActorComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " BP_InventoryComponent_C="\"Object\" " -StaticMeshComponent="\"Object\" " +StaticMeshComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " BP_ItemBase_C="\"Object.Default.Item\" " K2Node_BreakStruct="\"Object\" " K2Node_StructMemberGet="\"Object\" " @@ -1277,8 +1378,8 @@ WB_Dialogue_Answer_C="\"Object\" " WB_Dialogue_Question_C="\"Object\" " BC_Questionnaire_C="\"Object\" " WB_Questionnaire_Answer_Button_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -WB_Questionnaire_Question_C="\"Object\" " -WB_Questionnaire_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +WB_Questionnaire_Question_C="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +WB_Questionnaire_C="\"Object\" " WB_Questionnaire_Header_C="\"Object\" \"Object.Appearance.Padding\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " WB_Questionnaire_Header_Question_C="\"Object\" " WB_Questionnaire_Header_Answer_C="\"Object\" " @@ -1305,13 +1406,21 @@ BTT_Dialogue_Simple_Question_C="\"Object\" " BP_Questionnaire_C="\"Object\" " BTComposite_Selector="\"Object\" " WB_NPC_Options_C="\"Object\" " -BTT_Dialogue_Complex_C="\"Object\" " +BTT_Dialogue_Complex_C="\"Object\" \"Object.Default.Options\" " BTT_Dialogue_Simple_C="\"Object\" " BlackboardData="\"Object\" \"Object.Blackboard\" " BTDecorator_Blackboard="\"Object\" " BTDecorator_BlackboardBase="\"Object\" " BTDecorator="\"Object\" " BTAuxiliaryNode="\"Object\" " +NiagaraComponent="\"Object\" " +FXSystemComponent="\"Object\" " +NiagaraDataInterfaceArrayFloat3="\"Object\" \"Object.FloatData\" " +NiagaraDataInterfaceArray="\"Object\" \"Object.FloatData\" " +NiagaraDataInterfaceRWBase="\"Object\" \"Object.FloatData\" " +NiagaraDataInterface="\"Object\" \"Object.FloatData\" " +NiagaraDataInterfaceBase="\"Object\" \"Object.FloatData\" " +NiagaraMergeable="\"Object\" \"Object.FloatData\" " [DetailCategories] WorldSettings.PrecomputedVisibility=True @@ -1382,7 +1491,7 @@ SizeBox.Localization=True Button.Layout=True Button.Appearance=True Button.Interaction=True -Button.Accessibility=False +Button.Accessibility=True Button.Behavior=True Button.Render Transform=True Button.Performance=True @@ -3161,6 +3270,7 @@ InterchangeFbxSettings.FBX=True InterchangeFbxSettings.FBX=True InterchangeFbxSettings.FBX=True InterchangeFbxSettings.FBX=True +InterchangeFbxSettings.FBX=True InterchangeProjectSettings.Converters=True InterchangeProjectSettings.Groups=True MassSettings.Mass=True @@ -3845,14 +3955,38 @@ BTT_Dialogue_Complex_C.Default=True BTT_Dialogue_Simple_C.Default=True BTT_Dialogue_Simple_C.Task=True BTT_Dialogue_Simple_C.Description=True +BTT_Dialogue_Finish_C.Default=True +BP_Dialog_C.Default=True +BlackboardKeyType_Object.Blackboard=True +NiagaraComponent.Variable=True +NiagaraComponent.TransformCommon=True +NiagaraComponent.Sockets=True +NiagaraComponent.Niagara=True +NiagaraDataInterfaceArrayFloat3.Array=True +NiagaraComponent.NiagaraComponent_Parameters=True +NiagaraComponent.NiagaraComponent_Utilities=True +NiagaraComponent.Activation=True +NiagaraComponent.Lighting=True +NiagaraComponent.Attachment=True +NiagaraComponent.Randomness=True +NiagaraComponent.Parameters=True +NiagaraComponent.Warmup=True +NiagaraComponent.ComponentTick=True +NiagaraComponent.Rendering=True +NiagaraComponent.Compilation=True +NiagaraComponent.HLOD=True +NiagaraComponent.Navigation=True +NiagaraComponent.Tags=True +NiagaraComponent.ComponentReplication=True +NiagaraComponent.Cooking=True +NiagaraComponent.Events=True +NiagaraSystem.NiagaraSystem_UserParameters=True [AssetEditorSubsystem] CleanShutdown=True DebuggerAttached=False -RecentAssetEditors=Behavior Tree -RecentAssetEditors=GenericAssetEditor -RecentAssetEditors=GenericAssetEditor -RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=MaterialEditor +RecentAssetEditors=DataTableEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor @@ -3860,24 +3994,40 @@ RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor +RecentAssetEditors=Behavior Tree RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor +RecentAssetEditors=Niagara RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors= RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=MaterialEditor +RecentAssetEditors=MaterialEditor +RecentAssetEditors=GenericAssetEditor +RecentAssetEditors=GenericAssetEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=GenericAssetEditor RecentAssetEditors=BlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=BlueprintEditor +OpenAssetsAtExit=/Game/Dialogues/NPC/Base/BP_NPC_Base.BP_NPC_Base +OpenAssetsAtExit=/Game/Dialogues/NPC/BP_Dialog.BP_Dialog +OpenAssetsAtExit=/Game/Dialogues/NPC/BP_NPC_InteractionComponent.BP_NPC_InteractionComponent +OpenAssetsAtExit=/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Simple.BTT_Dialogue_Simple +OpenAssetsAtExit=/Game/Dialogues/NPC/BT_Dialogue.BT_Dialogue +OpenAssetsAtExit=/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Finish.BTT_Dialogue_Finish +OpenAssetsAtExit=/Game/VRTemplate/Blueprints/VRPawn.VRPawn +OpenAssetsAtExit=/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Complex.BTT_Dialogue_Complex +OpenAssetsAtExit=/Game/VRTemplate/Blueprints/Menu.Menu +OpenAssetsAtExit=/Game/Dialogues/VR_Support/BP_VR_Display.BP_VR_Display +OpenAssetsAtExit=/Game/Dialogues/BP_Questionnaire.BP_Questionnaire +OpenAssetsAtExit=/Game/Dialogues/Widgets/WB_Questionnaire.WB_Questionnaire +OpenAssetsAtExit=/Game/Building/DT_Buildings.DT_Buildings [/Script/Engine.WorldPartitionEditorPerProjectUserSettings] bHideEditorDataLayers=False @@ -5040,13 +5190,13 @@ Voice.TimeStamp=2025.04.27-12.49.59 Voice.LastCompileMethod=External MovieSceneCapture.TimeStamp=2025.04.27-12.49.31 MovieSceneCapture.LastCompileMethod=External -MaterialEditor.TimeStamp=2025.04.01-17.54.10 +MaterialEditor.TimeStamp=2025.04.27-12.49.26 MaterialEditor.LastCompileMethod=External TextureEditor.TimeStamp=2025.02.12-12.02.05 TextureEditor.LastCompileMethod=External HierarchicalLODUtilities.TimeStamp=2025.02.12-12.01.56 HierarchicalLODUtilities.LastCompileMethod=External -DataTableEditor.TimeStamp=2025.04.01-17.54.04 +DataTableEditor.TimeStamp=2025.04.27-12.49.14 DataTableEditor.LastCompileMethod=External AndroidDeviceProfileSelector.TimeStamp=2025.04.27-12.54.24 AndroidDeviceProfileSelector.LastCompileMethod=External @@ -5364,35 +5514,36 @@ LastFilterBarSizeCoefficient=0.000000 ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame) [AssetEditorSubsystemRecents] -MRUItem0=/Game/Dialogues/NPC/BT_Dialogue -MRUItem1=/Game/Dialogues/NPC/Inputs/Actions/IA_Interact_NPC -MRUItem2=/Game/Dialogues/NPC/Inputs/IMC_NPC -MRUItem3=/Game/Dialogues/NPC/Widgets/WB_NPC_Dialogue -MRUItem4=/Game/Dialogues/NPC/Widgets/WB_NPC_Option -MRUItem5=/Game/Dialogues/NPC/BI_Dialogue -MRUItem6=/Game/Dialogues/NPC/BP_Dialog -MRUItem7=/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Simple -MRUItem8=/Game/Dialogues/NPC/BP_NPC_InteractionComponent -MRUItem9=/Game/Dialogues/NPC/Base/BP_NPC_Base -MRUItem10=/Game/NPC/Tasks/BTT_Dialogue_Complex -MRUItem11=/Game/Dialogues/BP_Questionnaire -MRUItem12=/Game/Building/BP_BuildingSystem -MRUItem13=/Game/Dialogues/Widgets/WB_Dialogue_YesNo -MRUItem14=/Game/NPC/Tasks/BTT_Dialogue_Finish -MRUItem15=/Game/Selector/Widgets/WB_Selector -MRUItem16=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter -MRUItem17=/Game/Items/Widgets/WB_Interaction -MRUItem18=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player -MRUItem19=/Game/Dialogues/Widgets/VR_Support/BP_VR_Support_Component -MRUItem20=/Game/VRTemplate/Maps/VRTemplateMap -MRUItem21=/Game/FirstPerson/Maps/FirstPersonMap -MRUItem22=/Game/Inventory_Allocated/Widgets/WB_Inventory -MRUItem23=/Game/Items/Base/BP_ItemBase -MRUItem24=/Game/Building/BP_Building_Ceiling -MRUItem25=/Game/Building/BP_Building_Platform -MRUItem26=/Game/Inventory_Allocated/Widgets/WB_Slot -MRUItem27=/Game/Building/IMC/IA_Building_Destroy -MRUItem28=/Game/Building/BP_Building_Staircase +MRUItem0=/Game/Building/Materials/M_Wood +MRUItem1=/Game/Building/DT_Buildings +MRUItem2=/Game/Dialogues/Widgets/WB_Questionnaire +MRUItem3=/Game/Dialogues/BP_Questionnaire +MRUItem4=/Game/Dialogues/VR_Support/BP_VR_Display +MRUItem5=/Game/VRTemplate/Blueprints/Menu +MRUItem6=/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Complex +MRUItem7=/Game/VRTemplate/Blueprints/VRPawn +MRUItem8=/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Finish +MRUItem9=/Game/Dialogues/NPC/BT_Dialogue +MRUItem10=/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Simple +MRUItem11=/Game/Dialogues/NPC/BP_NPC_InteractionComponent +MRUItem12=/Game/Dialogues/NPC/BP_Dialog +MRUItem13=/Game/Dialogues/NPC/Base/BP_NPC_Base +MRUItem14=/Game/VRTemplate/VFX/NS_MenuLaser +MRUItem15=/Game/VRTemplate/Maps/VRTemplateMap +MRUItem16=/Game/Dialogues/NPC/Widgets/WB_NPC_Dialogue_Option +MRUItem17=/Game/Dialogues/Widgets/WB_Questionnaire_Question +MRUItem18=/Game/Building/Materials/UI/Functions/MF_AntiAliasing +MRUItem19=/Game/Dialogues/Widgets/Materials/M_UI_Circle_Checkbox_Outer +MRUItem20=/Game/Dialogues/NPC/Inputs/Actions/IA_Interact_NPC +MRUItem21=/Game/Dialogues/NPC/Inputs/IMC_NPC +MRUItem22=/Game/Dialogues/NPC/Widgets/WB_NPC_Dialogue +MRUItem23=/Game/Dialogues/NPC/BI_Dialogue +MRUItem24=/Game/Building/BP_BuildingSystem +MRUItem25=/Game/Dialogues/Widgets/WB_Dialogue_YesNo +MRUItem26=/Game/Selector/Widgets/WB_Selector +MRUItem27=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter +MRUItem28=/Game/Items/Widgets/WB_Interaction +MRUItem29=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player [PlacementMode] RecentlyPlaced=/Game/Building/Models/SM_Building_Wall.SM_Building_Wall; @@ -5465,6 +5616,7 @@ TextBlock.Localization=True TextBlock.Behavior=True Overlay.Behavior=True WrapBox.Accessibility=True +NiagaraDataInterfaceArrayFloat3.Array=True [AssetEditorToolkitTabLocation] /Game/Inventory/BP_InventoryComponent.BP_InventoryComponent=0 @@ -5663,6 +5815,16 @@ WrapBox.Accessibility=True /Game/NPC/BP_Dialog.BP_Dialog=0 /Game/NPC/Tasks/BTT_Dialogue_Simple.BTT_Dialogue_Simple=0 /Game/Dialogues/BP_Questionnaire.BP_Questionnaire=0 +/Game/Dialogues/NPC/BT_Dialogue.BT_Dialogue=0 +/Game/Dialogues/NPC/BB_Dialogue.BB_Dialogue=0 +/Game/Dialogues/NPC/Base/BP_NPC_Base.BP_NPC_Base=0 +/Game/Dialogues/NPC/BP_Dialog.BP_Dialog=0 +/Game/Dialogues/NPC/BP_NPC_InteractionComponent.BP_NPC_InteractionComponent=0 +/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Simple.BTT_Dialogue_Simple=0 +/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Finish.BTT_Dialogue_Finish=0 +/Game/Dialogues/NPC/Tasks/BTT_Dialogue_Complex.BTT_Dialogue_Complex=0 +/Game/VRTemplate/VFX/NS_MenuLaser.NS_MenuLaser=0 +/Game/Building/Materials/M_Wood.M_Wood=1 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False @@ -5684,8 +5846,8 @@ bHostFindInBlueprintsInGlobalTab=True bNavigateToNativeFunctionsFromCallNodes=True bDoubleClickNavigatesToParent=True bEnableTypePromotion=True -TypePromotionPinDenyList=string TypePromotionPinDenyList=text +TypePromotionPinDenyList=string BreakpointReloadMethod=RestoreAll bEnablePinValueInspectionTooltips=True bEnableNamespaceEditorFeatures=True @@ -6533,3 +6695,6 @@ Results=/Script/InterchangeCore.InterchangeResultsContainer'/Engine/Transient.In [SkeletalMeshModelingTools] EditingModeActive=True +[NiagaraRecent_EmittersAndSystems] +MRUItem0=/Game/VRTemplate/VFX/NS_MenuLaser + diff --git a/UI/Saved/Config/WindowsEditor/Input.ini b/UI/Saved/Config/WindowsEditor/Input.ini new file mode 100644 index 0000000000000000000000000000000000000000..06e8a27d8e8f95d6e7f43f9f48b287078b521add --- /dev/null +++ b/UI/Saved/Config/WindowsEditor/Input.ini @@ -0,0 +1,8 @@ +;METADATA=(Diff=true, UseCommands=true) +[/Script/Engine.Console] +HistoryBuffer=HMD mirror mode 4 +HistoryBuffer=HMD mirror mode 0 +HistoryBuffer=HMD mirror mode 1 +HistoryBuffer=HMD mirror mode 2 +HistoryBuffer=HMD mirror mode 3 + diff --git a/UI/Saved/Config/WindowsEditor/Niagara.ini b/UI/Saved/Config/WindowsEditor/Niagara.ini new file mode 100644 index 0000000000000000000000000000000000000000..026f3d2428321a5045203475aa9c8981c6a8850e --- /dev/null +++ b/UI/Saved/Config/WindowsEditor/Niagara.ini @@ -0,0 +1,30 @@ +;METADATA=(Diff=true, UseCommands=true) +[/Script/NiagaraEditor.NiagaraEditorSettings] +CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/LinearRampUp.LinearRampUp") +CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/LinearRampDown.LinearRampDown") +CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/DropOff.DropOff") +CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/EaseIn.EaseIn") +CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/PulseOut.PulseOut") +CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/SmoothRampUp.SmoothRampUp") +CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/SmoothRampDown.SmoothRampDown") +CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/RampUpDown.RampUpDown") +HLSLKeywordReplacements=(("AppendStructuredBuffer", "APPENDSTRUCTUREDBUFFER_VAR"),("asm", "ASSEMBLY_VAR"),("asm_fragment", "ASSEMBLY_FRAGMENT_VAR"),("BlendState", "BLEND_STATE_VAR"),("bool", "BOOL_VAR"),("bool1", "BOOL1_VAR"),("bool2", "BOOL2_VAR"),("bool3", "BOOL3_VAR"),("bool4", "BOOL4_VAR"),("break", "BREAK_VAR"),("Buffer", "BUFFER_VAR"),("ByteAddressBuffer", "BYTE_ADDRESS_BUFFER_VAR"),("case", "CASE_VAR"),("cbuffer", "CBUFFER_VAR"),("centroid", "CENTROID_VAR"),("class", "CLASS_VAR"),("column_major", "COLUMN_MAJOR_VAR"),("compile", "COMPILE_VAR"),("compile_fragment", "COMPILE_FRAGMENT_VAR"),("CompileShader", "COMPILE_SHADER_VAR"),("const", "CONST_VAR"),("continue", "CONTINUE_VAR"),("ComputeShader", "COMPUTE_SHADER_VAR"),("ConsumeStructuredBuffer", "CONSUME_STRUCTURED_BUFFER"),("default", "DEFAULT_VAR"),("DepthStencilState", "DEPTHSTENCILSTATE_VAR"),("DepthStencilView", "DEPTHSTENCILVIEW_VAR"),("discard", "DISCARD_VAR"),("do", "DO_VAR"),("double", "DOUBLE_VAR"),("double1", "DOUBLE1_VAR"),("double2", "DOUBLE2_VAR"),("double3", "DOUBLE3_VAR"),("double4", "DOUBLE4_VAR"),("DomainShader", "DOMAINSHADER_VAR"),("dword", "DWORD_VAR"),("else", "ELSE_VAR"),("export", "EXPORT_VAR"),("extern", "EXTERN_VAR"),("false", "FALSE_VAR"),("float", "FLOAT_VAR"),("float1", "FLOAT1_VAR"),("float2", "FLOAT2_VAR"),("float3", "FLOAT3_VAR"),("float4", "FLOAT4_VAR"),("for", "FOR_VAR"),("fxgroup", "FXGROUP_VAR"),("GeometryShader", "GEOMETRYSHADER_VAR"),("groupshared", "GROUPSHARED_VAR"),("half", "HALF_VAR"),("half1", "HALF1_VAR"),("half2", "HALF2_VAR"),("half3", "HALF3_VAR"),("half4", "HALF4_VAR"),("Hullshader", "HULLSHADER_VAR"),("if", "IF_VAR"),("in", "IN_VAR"),("inline", "INLINE_VAR"),("inout", "INOUT_VAR"),("InputPatch", "INPUTPATCH_VAR"),("int", "INT_VAR"),("int1", "INT1_VAR"),("int2", "INT2_VAR"),("int3", "INT3_VAR"),("int4", "INT4_VAR"),("interface", "INTERFACE_VAR"),("line", "LINE_VAR"),("lineadj", "LINEADJ_VAR"),("linear", "LINEAR_VAR"),("LineStream", "LINESTREAM_VAR"),("matrix", "MATRIX_VAR"),("min16float", "MIN16FLOAT_VAR"),("min10float", "MIN10FLOAT_VAR"),("min16int", "MIN16INT_VAR"),("min12int", "MIN12INT_VAR"),("min16uint", "MIN16UINT_VAR"),("namespace", "NAMESPACE_VAR"),("nointerpolation", "NOINTERPOLATION_VAR"),("noperspective", "NOPERSPECTIVE_VAR"),("NULL", "NULL_VAR"),("out", "OUT_VAR"),("OutputPatch", "OUTPUTPATCH_VAR"),("packoffset", "PACKOFFSET,_VAR"),("pass", "PASS,_VAR"),("pixelfragment", "PIXELFRAGMENT_VAR"),("PixelShader", "PIXELSHADER_VAR"),("point", "POINT_VAR"),("PointStream", "POINTSTREAM_VAR"),("precise", "PRECISE_VAR"),("RasterizerState", "RASTERIZERSTATE_VAR"),("RenderTargetView", "RENDERTARGETVIEW_VAR"),("return", "RETURN_VAR"),("register", "REGISTER_VAR"),("row_major", "ROW_MAJOR_VAR"),("RWBuffer", "RWBUFFER_VAR"),("RWByteAddressBuffer", "RWBYTEADDRESSBUFFER_VAR"),("RWStructuredBuffer", "RWSTRUCTUREDBUFFER_VAR"),("RWTexture1D", "RWTEXTURE1D_VAR"),("RWTexture1DArray", "RWTEXTURE1DARRAY_VAR"),("RWTexture2D", "RWTEXTURE2D_VAR"),("RWTexture2DArray", "RWTEXTURE2DARRAY_VAR"),("RWTexture3D", "RWTEXTURE3D_VAR"),("sample", "SAMPLE_VAR"),("sampler", "SAMPLER_VAR"),("SamplerState", "SAMPLERSTATE_VAR"),("SamplerComparisonState", "SAMPLERCOMPARISONSTATE_VAR"),("shared", "SHARED_VAR"),("snorm", "SNORM_VAR"),("stateblock", "STATEBLOCK_VAR"),("stateblock_state", "STATEBLOCK_STATE_VAR"),("static", "STATIC_VAR"),("string", "STRING_VAR"),("struct", "STRUCT_VAR"),("switch", "SWITCH_VAR"),("StructuredBuffer", "STRUCTUREDBUFFER_VAR"),("tbuffer", "TBUFFER_VAR"),("technique", "TECHNIQUE_VAR"),("technique10", "TECHNIQUE10_VAR"),("technique11", "TECHNIQUE11_VAR"),("texture", "TEXTURE_VAR"),("Texture1D", "TEXTURE1D_VAR"),("Texture1DArray", "TEXTURE1DARRAY_VAR"),("Texture2D", "TEXTURE2D_VAR"),("Texture2DArray", "TEXTURE2DARRAY_VAR"),("Texture2DMS", "TEXTURE2DMS_VAR"),("Texture2DMSArray", "TEXTURE2DMSARRAY_VAR"),("Texture3D", "TEXTURE3D_VAR"),("TextureCube", "TEXTURECUBE_VAR"),("TextureCubeArray", "TEXTURECUBEARRAY_VAR"),("true", "TRUE_VAR"),("typedef", "TYPEDEF_VAR"),("triangle", "TRIANGLE_VAR"),("triangleadj", "TRIANGLEADJ_VAR"),("TriangleStream", "TRIANGLESTREAM_VAR"),("uint", "UINT_VAR"),("uint1", "UINT1_VAR"),("uint2", "UINT2_VAR"),("uint3", "UINT3_VAR"),("uint4", "UINT4_VAR"),("uniform", "UNIFORM_VAR"),("unorm", "UNORM_VAR"),("unsigned", "UNSIGNED_VAR"),("vector", "VECTOR_VAR"),("vertexfragment", "VERTEXFRAGMENT_VAR"),("VertexShader", "VERTEXSHADER_VAR"),("void", "VOID_VAR"),("volatile", "VOLATILE_VAR"),("while", "WHILE_VAR"),("attribute", "ATTRIBUTE_VAR"),("varying", "VARYING_VAR"),("layout", "LAYOUT_VAR"),("mat2", "MAT2_VAR"),("mat3", "MAT3_VAR"),("mat4", "MAT4_VAR"),("mat2x2", "MAT2X2_VAR"),("mat2x3", "MAT2X3_VAR"),("mat2x4", "MAT2X4_VAR"),("mat3x2", "MAT3X2_VAR"),("mat3x3", "MAT3X3_VAR"),("mat3x4", "MAT3X4_VAR"),("mat4x2", "MAT4X2_VAR"),("mat4x3", "MAT4X3_VAR"),("mat4x4", "MAT4X4_VAR"),("vec2", "VEC2_VAR"),("vec3", "VEC3_VAR"),("vec4", "VEC4_VAR"),("ivec2", "IVEC2_VAR"),("ivec3", "IVEC3_VAR"),("ivec4", "IVEC4_VAR"),("bvec2", "BVEC2_VAR"),("bvec3", "BVEC3_VAR"),("bvec4", "BVEC4_VAR"),("uvec2", "UVEC2_VAR"),("uvec3", "UVEC3_VAR"),("uvec4", "UVEC4_VAR"),("lowp", "LOWP_VAR"),("mediump", "MEDIUMP_VAR"),("highp", "HIGHP_VAR"),("precision", "PRECISION_VAR"),("sampler1D", "SAMPLER1D_VAR"),("sampler2D", "SAMPLER2D_VAR"),("sampler3D", "SAMPLER3D_VAR"),("samplerCube", "SAMPLERCUBE_VAR"),("sampler1DShadow", "SAMPLER1DSHADOW_VAR"),("sampler2DShadow", "SAMPLER2DSHADOW_VAR"),("samplerCubeShadow", "SAMPLERCUBESHADOW_VAR"),("sampler1DArray", "SAMPLER1DARRAY_VAR"),("sampler2DArray", "SAMPLER2DARRAY_VAR"),("sampler1DArrayShadow", "SAMPLER1DARRAYSHADOW_VAR"),("sampler2DArrayShadow", "SAMPLER2DARRAYSHADOW_VAR"),("isampler1D", "ISAMPLER1D_VAR"),("isampler2D", "ISAMPLER2D_VAR"),("isampler3D", "ISAMPLER3D_VAR"),("isamplerCube", "ISAMPLERCUBE_VAR"),("isampler1DArray", "ISAMPLER1DARRAY_VAR"),("isampler2DArray", "ISAMPLER2DARRAY_VAR"),("usampler1D", "USAMPLER1D_VAR"),("usampler2D", "USAMPLER2D_VAR"),("usampler3D", "USAMPLER3D_VAR"),("usamplerCube", "USAMPLERCUBE_VAR"),("usampler1DArray", "USAMPLER1DARRAY_VAR"),("usampler2DArray", "USAMPLER2DARRAY_VAR"),("sampler2DRect", "SAMPLER2DRECT_VAR"),("sampler2DRectShadow", "SAMPLER2DRECTSHADOW_VAR"),("isampler2DRect", "ISAMPLER2DRECT_VAR"),("usampler2DRect", "USAMPLER2DRECT_VAR"),("samplerBuffer", "SAMPLERBUFFER_VAR"),("isamplerBuffer", "ISAMPLERBUFFER_VAR"),("usamplerBuffer", "USAMPLERBUFFER_VAR"),("flat", "FLAT_VAR"),("smooth", "SMOOTH_VAR"),("invariant", "INVARIANT_VAR"),("union", "UNION_VAR"),("enum", "ENUM_VAR"),("template", "TEMPLATE_VAR"),("this", "THIS_VAR"),("packed", "PACKED_VAR"),("goto", "GOTO_VAR"),("noinline", "NOINLINE_VAR"),("public", "PUBLIC_VAR"),("external", "EXTERNAL_VAR"),("long short", "LONG SHORT_VAR"),("superp", "SUPERP_VAR"),("input", "INPUT_VAR"),("output", "OUTPUT_VAR"),("hvec2", "HVEC2_VAR"),("hvec3", "HVEC3_VAR"),("hvec4", "HVEC4_VAR"),("dvec2", "DVEC2_VAR"),("dvec3", "DVEC3_VAR"),("dvec4", "DVEC4_VAR"),("fvec2", "FVEC2_VAR"),("fvec3", "FVEC3_VAR"),("fvec4", "FVEC4_VAR"),("sampler3DRect", "SAMPLER3DRECT_VAR"),("filter", "FILTER_VAR"),("image1D", "IMAGE1D_VAR"),("image2D", "IMAGE2D_VAR"),("image3D", "IMAGE3D_VAR"),("imageCube", "IMAGECUBE_VAR"),("iimage1D", "IIMAGE1D_VAR"),("iimage2D", "IIMAGE2D_VAR"),("iimage3D", "IIMAGE3D_VAR"),("iimageCub", "IIMAGECUBE_VAR"),("uimage1D", "UIMAGE1D_VAR"),("uimage2D", "UIMAGE2D_VAR"),("uimage3D", "UIMAGE3D_VAR"),("uimageCube", "UIMAGECUBE_VAR"),("image1DArray", "IMAGE1DARRAY_VAR"),("image2DArray", "IMAGE2DARRAY_VAR"),("iimage1DArray", "IIMAGE1DARRAY_VAR"),("iimage2DArray", "IIMAGE2DARRAY_VAR"),("uimage1DArray", "UIMAGE1DARRAY_VAR"),("uimage2DArray", "UIMAGE2DARRAY_VAR"),("image1DShadow", "IMAGE1DSHADOW_VAR"),("image2DShadow", "IMAGE2DSHADOW_VAR"),("image1DArrayShadow", "IMAGE1DARRAYSHADOW_VAR"),("image2DArrayShadow", "IMAGE2DARRAYSHADOW_VAR"),("imageBuffer", "IMAGEBUFFER_VAR"),("iimageBuffer", "IIMAGEBUFFER_VAR"),("uimageBuffer", "UIMAGEBUFFER_VAR"),("sizeof", "SIZEOF_VAR"),("cast", "CAST_VAR"),("using", "USING_VAR"),("int8_t", "INT8_T_VAR"),("unsigned char", "UNSIGNED_CHAR_VAR"),("uchar", "UCHAR_VAR"),("uint8_t", "UINT8_T_VAR"),("short", "SHORT_VAR"),("int16_t", "INT16_T_VAR"),("unsigned shorT", "UNSIGNED_SHORT_VAR"),("ushort", "USHORT_VAR"),("unit16_t", "UNIT16_T_VAR"),("int32_t", "INT32_T_VAR"),("unsigned int", "UNSIGNED_INT_VAR"),("uint32_t", "UINT32_T_VAR"),(" long short", "LONG_SHORT_VAR"),("iimageCube", "IIMAGECUBE_VAR")) +bSimplifyStackNodesAtLowResolution=True +LowResolutionNodeMaxNameChars=7 +bAlwaysZoomToFitSystemGraph=True +RendererCategoryExpandState=Default +DefaultsSequencerSubtracks=NoSubtracks +bAutoCompile=True +bAutoPlay=True +bResetSimulationOnChange=True +bResimulateOnChangeWhilePaused=True +bResetDependentSystemsWhenEditingEmitters=False +bDisplayAdvancedParameterPanelCategories=False +bDisplayAffectedAssetStats=True +AffectedAssetSearchLimit=25 +bUpdateStackValuesOnCommitOnly=False +ViewportSettings=(ViewportType=LVT_Perspective,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=1,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=0,AmbientCubemap=1,EyeAdaptation=0,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=0,LensDistortion=1,GlobalIllumination=1,Vignette=0,Grain=0,AmbientOcclusion=0,Decals=1,CameraImperfections=0,OnScreenDebug=0,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=0,VectorFields=0,DepthOfField=0,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=0,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=0,LumenReflections=0,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=0,IndirectLightingCache=0,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=0,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=1,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=0,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=0,PostProcessMaterial=0,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=0,LumenGlobalIllumination=0,VolumetricFog=0,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=0,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",GameShowFlagsString="PostProcessing=1,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=0,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=1,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=0,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,bIsRealtime=True,bShowOnScreenStats=True,bShowGridInViewport=False,bShowInstructionsCount=False,bShowParticleCountsInViewport=False,bShowEmitterExecutionOrder=False,bShowGpuTickInformation=False,bShowMemoryInfo=False,bShowStatelessInfo=True) +SystemParameterPanelSectionData=(ParamStorageId=6E11F3EA5E314E82A64FEA414F1DB891,ExpandedCategories=(FCA14ABEFAD14BB58786362887FEED09)) +SystemParameterPanelSectionData=(ParamStorageId=7B4AFB34D0DF46189A05349E361CE735,ExpandedCategories=(7B4AFB34D0DF46189A05349E361CE735)) +bForceSilentLoadingOfCachedAssets=False + diff --git a/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0000/CrashContext.runtime-xml b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0000/CrashContext.runtime-xml new file mode 100644 index 0000000000000000000000000000000000000000..8fc463dd0c163aba8a898ec83793b17bf2a255df --- /dev/null +++ b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0000/CrashContext.runtime-xml @@ -0,0 +1,2061 @@ +<?xml version="1.0" encoding="UTF-8"?> +<FGenericCrashContext> + <RuntimeProperties> + <CrashVersion>3</CrashVersion> + <ExecutionGuid>EDED4DED471FD9FA451369B4E8FCF8D9</ExecutionGuid> + <CrashGUID>UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0000</CrashGUID> + <IsEnsure>true</IsEnsure> + <IsStall>false</IsStall> + <IsAssert>false</IsAssert> + <CrashType>Ensure</CrashType> + <ErrorMessage>Ensure condition failed: ((Result) >= 0) [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\OpenXR\Source\OpenXRHMD\Private\OpenXRHMD.cpp] [Line: 3411] +OpenXR call failed with result XR_ERROR_RUNTIME_FAILURE +Stack: +0x00007ffb0e42613f UnrealEditor-OpenXRHMD.dll!UnknownFunction [] +0x00007ffb0e4002c9 UnrealEditor-OpenXRHMD.dll!UnknownFunction [] +0x00007ffb0e40285f UnrealEditor-OpenXRHMD.dll!UnknownFunction [] +0x00007ffb301746cf UnrealEditor-Engine.dll!UnknownFunction [] +0x00007ffb2b564b78 UnrealEditor-UnrealEd.dll!UnknownFunction [] +0x00007ffb2c1f42c6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +0x00007ff694286b47 UnrealEditor.exe!UnknownFunction [] +0x00007ff6942a57ac UnrealEditor.exe!UnknownFunction [] +0x00007ff6942a589a UnrealEditor.exe!UnknownFunction [] +0x00007ff6942a9114 UnrealEditor.exe!UnknownFunction [] +0x00007ff6942bbd04 UnrealEditor.exe!UnknownFunction [] +0x00007ff6942bf0ba UnrealEditor.exe!UnknownFunction [] +0x00007ffc6dbbe8d7 KERNEL32.DLL!UnknownFunction [] +0x00007ffc6f8d14fc ntdll.dll!UnknownFunction [] +</ErrorMessage> + <CrashReporterMessage /> + <CrashReporterMessage>Attended</CrashReporterMessage> + <ProcessId>26868</ProcessId> + <SecondsSinceStart>2679</SecondsSinceStart> + <IsInternalBuild>false</IsInternalBuild> + <IsPerforceBuild>false</IsPerforceBuild> + <IsWithDebugInfo>true</IsWithDebugInfo> + <IsSourceDistribution>false</IsSourceDistribution> + <GameName>UE-UI_2</GameName> + <ExecutableName>UnrealEditor</ExecutableName> + <BuildConfiguration>Development</BuildConfiguration> + <GameSessionID /> + <PlatformName>WindowsEditor</PlatformName> + <PlatformFullName>Win64 [Windows 11 (24H2) [10.0.26100.3775] 64b]</PlatformFullName> + <PlatformNameIni>Windows</PlatformNameIni> + <EngineMode>Editor</EngineMode> + <EngineModeEx>Vanilla</EngineModeEx> + <DeploymentName /> + <EngineVersion>5.5.4-40574608+++UE5+Release-5.5</EngineVersion> + <EngineCompatibleVersion>5.5.4-40574608+++UE5+Release-5.5</EngineCompatibleVersion> + <CommandLine>CommandLineRemoved</CommandLine> + <LanguageLCID>9</LanguageLCID> + <AppDefaultLocale>en-GB</AppDefaultLocale> + <BuildVersion>++UE5+Release-5.5-CL-40574608</BuildVersion> + <Symbols>**UE5*Release-5.5-CL-40574608-Win64-Development</Symbols> + <IsUERelease>true</IsUERelease> + <IsRequestingExit>false</IsRequestingExit> + <UserName /> + <BaseDir>C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/</BaseDir> + <RootDir>C:/Program Files/Epic Games/UE_5.5/</RootDir> + <MachineId>48AF295149233202CCE312A87AE5C807</MachineId> + <LoginId>48af295149233202cce312a87ae5c807</LoginId> + <EpicAccountId>1cb790ea303f4bd6939e263cf45c2ddc</EpicAccountId> + <SourceContext /> + <UserDescription>Sent in the unattended mode</UserDescription> + <UserActivityHint>Layout="Document" Label="EventGraph" Content=SGraphEditor</UserActivityHint> + <CrashDumpMode>0</CrashDumpMode> + <GameStateName /> + <Misc.NumberOfCores>12</Misc.NumberOfCores> + <Misc.NumberOfCoresIncludingHyperthreads>24</Misc.NumberOfCoresIncludingHyperthreads> + <Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem> + <Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor> + <Misc.CPUBrand>AMD Ryzen 9 7900 12-Core Processor</Misc.CPUBrand> + <Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 4070</Misc.PrimaryGPUBrand> + <Misc.OSVersionMajor>Windows 11 (24H2) [10.0.26100.3775]</Misc.OSVersionMajor> + <Misc.OSVersionMinor /> + <Misc.AnticheatProvider /> + <MemoryStats.TotalPhysical>33438642176</MemoryStats.TotalPhysical> + <MemoryStats.TotalVirtual>41491705856</MemoryStats.TotalVirtual> + <MemoryStats.PageSize>4096</MemoryStats.PageSize> + <MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB> + <MemoryStats.AvailablePhysical>14592368640</MemoryStats.AvailablePhysical> + <MemoryStats.AvailableVirtual>1679323136</MemoryStats.AvailableVirtual> + <MemoryStats.UsedPhysical>4724154368</MemoryStats.UsedPhysical> + <MemoryStats.PeakUsedPhysical>11420925952</MemoryStats.PeakUsedPhysical> + <MemoryStats.UsedVirtual>15924797440</MemoryStats.UsedVirtual> + <MemoryStats.PeakUsedVirtual>16183074816</MemoryStats.PeakUsedVirtual> + <MemoryStats.bIsOOM>0</MemoryStats.bIsOOM> + <MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize> + <MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment> + <NumMinidumpFramesToIgnore>7</NumMinidumpFramesToIgnore> + <CallStack>UnrealEditor_OpenXRHMD +UnrealEditor_OpenXRHMD +UnrealEditor_OpenXRHMD +UnrealEditor_Engine +UnrealEditor_UnrealEd +UnrealEditor_UnrealEd +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +kernel32 +ntdll</CallStack> + <PCallStack> + +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 6613f +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 402c9 +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 4285f +UnrealEditor-Engine 0x00007ffb2eaa0000 + 16d46cf +UnrealEditor-UnrealEd 0x00007ffb2ace0000 + 884b78 +UnrealEditor-UnrealEd 0x00007ffb2ace0000 + 15142c6 +UnrealEditor 0x00007ff694280000 + 6b47 +UnrealEditor 0x00007ff694280000 + 257ac +UnrealEditor 0x00007ff694280000 + 2589a +UnrealEditor 0x00007ff694280000 + 29114 +UnrealEditor 0x00007ff694280000 + 3bd04 +UnrealEditor 0x00007ff694280000 + 3f0ba +KERNEL32 0x00007ffc6db90000 + 2e8d7 +ntdll 0x00007ffc6f820000 + b14fc +</PCallStack> + <PCallStackHash>3B2D451B2FFC67D8518D4B34D22426113BD53D4B</PCallStackHash> + <Threads> + <Thread> + <CallStack>KERNELBASE 0x00007ffc6d020000 + c933a +UnrealEditor-Core 0x00007ffb335c0000 + 6b30c8 +UnrealEditor-Core 0x00007ffb335c0000 + 6b2efb +UnrealEditor-Core 0x00007ffb335c0000 + 424c1d +UnrealEditor-Core 0x00007ffb335c0000 + 4393c3 +UnrealEditor-Core 0x00007ffb335c0000 + d91384 +UnrealEditor-Core 0x00007ffb335c0000 + d91425 +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 6613f +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 402c9 +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 4285f +UnrealEditor-Engine 0x00007ffb2eaa0000 + 16d46cf +UnrealEditor-UnrealEd 0x00007ffb2ace0000 + 884b78 +UnrealEditor-UnrealEd 0x00007ffb2ace0000 + 15142c6 +UnrealEditor 0x00007ff694280000 + 6b47 +UnrealEditor 0x00007ff694280000 + 257ac +UnrealEditor 0x00007ff694280000 + 2589a +UnrealEditor 0x00007ff694280000 + 29114 +UnrealEditor 0x00007ff694280000 + 3bd04 +UnrealEditor 0x00007ff694280000 + 3f0ba +KERNEL32 0x00007ffc6db90000 + 2e8d7 +ntdll 0x00007ffc6f820000 + b14fc +</CallStack> + <IsCrashed>true</IsCrashed> + <Registers /> + <ThreadID>27560</ThreadID> + <ThreadName>GameThread</ThreadName> + </Thread> + </Threads> + <TimeOfCrash>638816146673180000</TimeOfCrash> + <bAllowToBeContacted>1</bAllowToBeContacted> + <CPUBrand>AMD Ryzen 9 7900 12-Core Processor</CPUBrand> + <CrashReportClientVersion>1.0</CrashReportClientVersion> + <Modules>C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Python3\Win64\python3.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UnrealEditor-WebMMoviePlayer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UnrealEditor-WindowsMoviePlayer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityTestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-EnhancedInput.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Blutility.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UnrealEditor-DataValidation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputBlueprintNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SparseVolumeTexture.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionFrontend.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraAnimNotifies.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\NiagaraSimCaching\Binaries\Win64\UnrealEditor-NiagaraSimCaching.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakesCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeMovieScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeTrackRecorders.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-CacheTrackRecorder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\NiagaraSimCaching\Binaries\Win64\UnrealEditor-NiagaraSimCachingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequence.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioAnalyzer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UnrealEditor-CableComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UnrealEditor-CustomMeshComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UnrealEditor-LocationServicesBPLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MathCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGraphCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Serialization.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundFrontend.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGenerator.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundStandardNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTable.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngineTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MsQuic\Binaries\Win64\UnrealEditor-MsQuicRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\PropertyAccess\Binaries\Win64\UnrealEditor-PropertyAccessEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructUtilsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VisualGraphUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVMDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UnrealEditor-SignificanceManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudio.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\SoundFields\Binaries\Win64\UnrealEditor-SoundFields.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RewindDebuggerInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeEditorModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeTestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-Synthesis.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2D.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64\UnrealEditor-EnvironmentQueryEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRig.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\AnimationData\Binaries\Win64\UnrealEditor-AnimationData.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-PBIK.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRig.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVMEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicLib.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicLibTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCameras.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequence.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\EngineCameras\Binaries\Win64\UnrealEditor-EngineCameras.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PropertyAccessNode\Binaries\Win64\UnrealEditor-PropertyAccessNode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UnrealEditor-ContentBrowserAssetDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TreeMap.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsightsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UnrealEditor-AssetManagerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_work.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_kind.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_geomUtil.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_cameraUtil.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hdar.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangePipelines.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UnrealEditor-UdpMessaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UnrealEditor-TcpMessaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NNE.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNERuntimeORT\Binaries\Win64\UnrealEditor-NNERuntimeORT.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\DML\DirectML.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NNEEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\NNEEditorOnnxTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertTransport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-Concert.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertServer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Database\SQLiteCore\Binaries\Win64\UnrealEditor-SQLiteCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncCore\Binaries\Win64\UnrealEditor-ConcertSyncCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosCloth\Binaries\Win64\UnrealEditor-ChaosClothEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosVDData.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OutputLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-GeometryAlgorithms.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-DynamicMesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosVD\Binaries\Win64\UnrealEditor-ChaosVD.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosVD\Binaries\Win64\UnrealEditor-ChaosVDBlueprint.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\JsonBlueprintUtilities\Binaries\Win64\UnrealEditor-JsonBlueprintUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\JsonBlueprintUtilities\Binaries\Win64\UnrealEditor-JsonBlueprintGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintingToolset.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshConversionEngineTypes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintEditorMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsights.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\RenderGraphInsights\Binaries\Win64\UnrealEditor-RenderGraphInsights.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-TraceUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationDriver.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsightsFrontend.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-EditorTraceUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-WorldMetricsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-WorldMetricsTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-CsvMetrics.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Compression\OodleNetwork\Binaries\Win64\UnrealEditor-OodleNetworkHandlerComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContentEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContentEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheEd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraBlueprintNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-OpenExrWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlate.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UnrealEditor-MediaPlayerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlanarCutPlugin\Binaries\Win64\UnrealEditor-PlanarCut.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponents.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponentsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlateEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScripting.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScriptingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTests.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTestEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Layers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilitiesEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UnrealEditor-AndroidPermission.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtilsBlueprintSupport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UnrealEditor-ArchVisCharacter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioCaptureCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCapture.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioPlatformSupportWasapi.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioCaptureWasapi.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UnrealEditor-AssetTags.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgetsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ComputeFramework\Binaries\Win64\UnrealEditor-ComputeFrameworkEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-MeshFileUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheTracks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheStreamer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePAD.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsDeformer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairCardGeneratorFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebugging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebuggingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperators.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperatorsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXRHandTracking\Binaries\Win64\UnrealEditor-OpenXRHandTrackingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeys.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UnrealEditor-CurveEditorTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ObjectMixer\ObjectMixer\Binaries\Win64\UnrealEditor-ObjectMixerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ColorGrading\Binaries\Win64\UnrealEditor-ColorGradingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ChangelistReview\Binaries\Win64\UnrealEditor-ChangelistReview.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EditorDebugTools\Binaries\Win64\UnrealEditor-EditorDebugTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StaticMeshEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UnrealEditor-EditorScriptingUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UnrealEditor-MaterialAnalyzer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsExp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-SkeletalMeshModifiers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnlyExp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MeshLODToolset\Binaries\Win64\UnrealEditor-MeshLODToolset.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingUI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingEditorUI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-ToolPresetAsset.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-ToolPresetEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInput.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ModelingToolsEditorMode\Binaries\Win64\UnrealEditor-ModelingToolsEditorMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UnrealEditor-PluginBrowser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UnrealEditor-MobileLauncherProfileWizard.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\SequencerAnimTools\Binaries\Win64\UnrealEditor-SequencerAnimTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UnrealEditor-SpeedTreeImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UMGWidgetPreview\Binaries\Win64\UnrealEditor-UMGWidgetPreview.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInputDebugWidget.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditorTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditorToolsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Binaries\Win64\UnrealEditor-WorldPartitionHLODUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AdvancedRenamer\Binaries\Win64\UnrealEditor-AdvancedRenamer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UnrealEditor-BackChannel.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtilsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Fracture\Binaries\Win64\UnrealEditor-FractureEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UnrealEditor-FractureEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosNiagara\Binaries\Win64\UnrealEditor-ChaosNiagara.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosSolverPlugin\Binaries\Win64\UnrealEditor-ChaosSolverEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosUserDataPT\Binaries\Win64\UnrealEditor-ChaosUserDataPT.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowAssetTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEnginePlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorDataStorage\Binaries\Win64\UnrealEditor-TedsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityDebugger.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorDataStorage\Binaries\Win64\UnrealEditor-TedsUI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\CharacterFXEditor\BaseCharacterFXEditor\Binaries\Win64\UnrealEditor-BaseCharacterFXEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionTracks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionDepNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\LocalizableMessage\Binaries\Win64\UnrealEditor-LocalizableMessage.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\LocalizableMessage\Binaries\Win64\UnrealEditor-LocalizableMessageBlueprint.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-GeometryProcessingAdapters.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNEDenoiser\Binaries\Win64\UnrealEditor-NNEDenoiser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeExport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorPipelines.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UnrealEditor-ContentBrowserClassDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CollectionManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Windows\XInputDevice\Binaries\Win64\UnrealEditor-XInputDevice.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\Localization\PortableObjectFileDataSource\Binaries\Win64\UnrealEditor-PortableObjectFileDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ObjectMixer\LightMixer\Binaries\Win64\UnrealEditor-LightMixer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MetaHuman\MetaHumanSDK\Binaries\Win64\UnrealEditor-MetaHumanSDKRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CEF3Utils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-MegascansPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\CmdLinkServer\Binaries\Win64\UnrealEditor-CmdLinkServer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MessagingRpc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PortalRpc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ViewportSnapping.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PlacementMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequenceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequenceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCaptureEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePADEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXRInput.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudioEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTableEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-SmartSnapping.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkMultiUser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64\UnrealEditor-CameraShakePreviewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCamerasEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODOutliner.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64\UnrealEditor-AndroidDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequenceRecorderSections.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationWorker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LandscapeEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EngineAssetDefinitions\Binaries\Win64\UnrealEditor-EngineAssetDefinitions.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-TextureAlignMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-BspMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-GeometryMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothPainter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LogVisualizer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidDeviceDetection.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSRuntimeSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidRuntimeSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructUtilsTestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UniversalObjectLocatorEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RenderResourceViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayDebuggerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualizationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CSVtoSVG.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InputBindingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MergeActors.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationService.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationDashboard.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeviceProfileEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectTargetPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SettingsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectLauncher.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeviceManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationWindow.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PackagesDialog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectSettingsViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorSettingsViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControlWindowExtender.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Documentation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StreamingPauseRendering.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixerXAudio2.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsMMDeviceEnumeration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LauncherPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelInstanceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.11.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProfileVisualizer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WebBrowser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncClient\Binaries\Win64\UnrealEditor-ConcertSyncClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Animation\SkeletalMeshModelingTools\Binaries\Win64\UnrealEditor-SkeletalMeshModelingTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Fab\Binaries\Win64\UnrealEditor-Fab.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MetaHuman\MetaHumanSDK\Binaries\Win64\UnrealEditor-MetaHumanSDKEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PortalServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-Bridge.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeysOpenSSL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\BlueprintHeaderView\Binaries\Win64\UnrealEditor-BlueprintHeaderView.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioCodeSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UnrealEditor-UObjectPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UnrealEditor-RiderSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UnrealEditor-SubversionSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PluginUtils\Binaries\Win64\UnrealEditor-PluginUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UnrealEditor-GitSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\N10XSourceCodeAccess\Binaries\Win64\UnrealEditor-N10XSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UnrealEditor-CLionSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\DumpGPUServices\Binaries\Win64\UnrealEditor-DumpGPUServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharingEd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCamerasUncookedOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorderSources.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UnrealEditor-LevelSequenceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkMovieScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkGraphNode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLink.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkMessageBusFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRigSpline\Binaries\Win64\UnrealEditor-ControlRigSpline.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\AnimationModifierLibrary\Binaries\Win64\UnrealEditor-AnimationModifierLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\BlendSpaceMotionAnalysis\Binaries\Win64\UnrealEditor-BlendSpaceMotionAnalysis.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ACLPlugin\Binaries\Win64\UnrealEditor-ACLPluginEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperTiledImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperSpriteSheetImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2DEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshPaint.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\XRBase\Binaries\Win64\UnrealEditor-XRBaseEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdUI.dll +c:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdMtlx.dll +c:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usdAbc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-SynthesisEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponentEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXREditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UnrealEditor-MobilePatchingUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BuildPatchServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualFileCache.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeImport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeDispatcher.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManager\Binaries\Win64\UnrealEditor-VariantManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFbxParser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-USDUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkComponents.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdPhysics.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdImaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdVol.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdRender.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hio.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_pxOsd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-UnrealUSDWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-USDClasses.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdSkel.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommonParser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-GLTFCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdLux.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdShade.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_sdr.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_ndr.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdGeom.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_pcp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_sdf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_ar.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_vt.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_gf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_plug.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_trace.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_js.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_tf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\boost_python311-mt-x64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_arch.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFactoryNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserFileDataSource\Binaries\Win64\UnrealEditor-ContentBrowserFileDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-FullBodyIK.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCachingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UnrealEditor-GameplayTagsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PixelInspectorModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HotReload.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MainFrame.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UndoHistoryEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UndoHistory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TranslationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationCommandletExecution.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NaniteBuilder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NaniteUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBoneReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UnrealEditor-SkeletalMeshReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ProxyLODPlugin\Binaries\Win64\UnrealEditor-ProxyLODMeshReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\tbb.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-QuadricMeshReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshMergeUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Persona.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\ShaderConductor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookedEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryProcessingInterfaces.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshReductionInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PinnedCommandList.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MetalShaderFormat.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VulkanShaderFormat.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatOpenGL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntity.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AITestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WorldPartitionEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationDataController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeNv.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OverlayEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Overlay.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StringTableEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTasksEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BehaviorTreeEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AIGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FunctionalTesting.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WorkspaceMenuStructure.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CollisionAnalyzer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ScriptableEditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LandscapeEditorUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Messaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxcompiler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxil.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatD3D.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatVectorVM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderCompilerCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FileUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderPreprocessor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatRad.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveCoding.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatBink.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatADPCM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatOgg.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatOpus.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TargetDeviceServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NullInstallBundleManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.5.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.12.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\TextureFormatOodle\Binaries\Win64\UnrealEditor-TextureFormatOodle.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatUncompressed.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatIntelISPCTexComp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatETC2.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatDXT.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatASTC.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TurnkeySupport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LauncherServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\OpenXR\win64\openxr_loader.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureBuild.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormat.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Settings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformFeatures.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayMediaEncoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AVEncoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\D3D12\D3D12Core.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-D3D12RHI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RHICore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Compositing\HoldoutComposite\Binaries\Win64\UnrealEditor-HoldoutComposite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNEDenoiser\Binaries\Win64\UnrealEditor-NNEDenoiserShaders.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-AnalyticsHorde.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-AnalyticsLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\NFORDenoise\Binaries\Win64\UnrealEditor-NFORDenoise.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorTelemetry\Binaries\Win64\UnrealEditor-EditorTelemetry.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorPerformance\Binaries\Win64\UnrealEditor-EditorPerformance.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-StudioTelemetry.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\RenderDocPlugin\Binaries\Win64\UnrealEditor-RenderDocPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PixWinPlugin\Binaries\Win64\UnrealEditor-PixWinPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ACLPlugin\Binaries\Win64\UnrealEditor-ACLPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64\UnrealEditor-WindowsDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXREyeTracker\Binaries\Win64\UnrealEditor-OpenXREyeTracker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXRHandTracking\Binaries\Win64\UnrealEditor-OpenXRHandTracking.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXRHMD.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\XRBase\Binaries\Win64\UnrealEditor-XRBase.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AugmentedReality.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EyeTracker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkAnimationCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXRAR.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MRMesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCache.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-Niagara.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VectorVM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ComputeFramework\Binaries\Win64\UnrealEditor-ComputeFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UnrealEditor-ChunkDownloader.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UnrealEditor-LauncherChunkInstaller.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineBlueprintSupport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UnrealEditor-OnlineSubsystemNull.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineSubsystemUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Voice.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-XMPP.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WebSockets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UnrealEditor-OnlineSubsystem.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommonEngineUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineBase\Binaries\Win64\UnrealEditor-OnlineBase.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\EOSSDK-Win64-Shipping.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\EOSShared\Binaries\Win64\UnrealEditor-EOSShared.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ExrReaderGpu.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraShader.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraVertexFactories.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\GLTFExporter\Binaries\Win64\UnrealEditor-GLTFExporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosCloth\Binaries\Win64\UnrealEditor-ChaosCloth.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCaching.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Python3\Win64\python311.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPluginPreload.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCrypto.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoOpenSSL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoTypes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UnrealEditor-PlasticSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UnrealEditor-PerforceSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\XGEController\Binaries\Win64\UnrealEditor-XGEController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealBuildAccelerator\x64\UbaHost.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\UbaController\Binaries\Win64\UnrealEditor-UbaController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UbaCoordinatorHorde.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FastBuildController\Binaries\Win64\UnrealEditor-FastBuildController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RadAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BinkAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdpcmAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VorbisAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OpusAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreOnDemand.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreHttpClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationModifiers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MessageLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Virtualization.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StreamingFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetworkFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StorageServerClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowSimulation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AVIWriter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTasks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayDebugger.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequenceRecorder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosSolverEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FieldSystemEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshConversion.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SerializedRecorderInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneCapture.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequencerCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualTexturingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioSettingsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ComponentVisualizers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ConfigEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AIModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InternationalizationSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DesktopWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdvancedWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateReflector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ContentBrowser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\OpenColorIO_2_3.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBuilderCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryCollectionEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Navmesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cbor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceSpecification.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Sequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HeadMountedDisplay.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Constraints.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnsavedAssetsTracker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DerivedDataEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControlWindows.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HardwareTargeting.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ContentBrowserData.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClassViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WidgetCarousel.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DetailCustomizations.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SceneDepthPickerMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ActorPickerMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorConfig.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorStyle.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SceneOutliner.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimGraphRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UMGEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdvancedPreviewScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequencerWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MediaAssets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Voronoi.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Networking.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RSA.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UELibSampleRate.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ReliabilityHandlerComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TelemetryUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-JsonObjectGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SharedSettingsWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BlueprintEditorLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-KismetCompiler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-KismetWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OpenColorIOWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioLinkEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SoundFieldRendering.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PropertyPath.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateRHIRenderer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ActionableMessage.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBuilder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CommonMenuExtensions.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WidgetRegistration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ToolWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PhysicsUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SubobjectDataInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InterchangeEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InterchangeCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StatusBar.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InteractiveToolsFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NavigationSystem.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Localization.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BlueprintGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UncontrolledChangelists.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DirectoryWatcher.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetDefinition.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Renderer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SubobjectEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialBaking.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceAnalysis.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorInteractiveToolsFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ToolMenus.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TimeManagement.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PakFileUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VREditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ViewportInteraction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneTracks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameProjectGeneration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AddContentDialog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FoliageEdit.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Foliage.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GraphEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SwarmInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StatsViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureUtilitiesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshUtilitiesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PropertyEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataLayerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CurveEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookMetadata.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CinematicCamera.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelSequence.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BSPUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetTagsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\libfbxsdk.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SSL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Zen.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IrisCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosVDRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Chaos.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Horde.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SignalProcessing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PhysicsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PakFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshDescription.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StaticMeshDescription.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshDescription.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTags.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetRegistry.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnalyticsET.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Kismet.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialShaderQualitySettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TypedElementFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UMG.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Landscape.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AppFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HTTP.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Json.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DesktopPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnrealEd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DerivedDataCache.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Slate.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ApplicationCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RHI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RenderCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Projects.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InputCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Engine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Core.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CoreUObject.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageWriteQueue.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TypedElementRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EventLoop.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookOnTheFly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioExtensions.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorSubsystem.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MediaUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnrealEdMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeveloperSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SandboxFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PacketHandler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ScriptDisassembler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EngineSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IESFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InstallBundleManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Sockets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Media.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EngineMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PreLoadScreen.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MoviePlayer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-JsonUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FieldNotification.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UnrealEditor-CharacterAI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureBuildUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureCompressor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeveloperToolSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-XmlParser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioLinkCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Icmp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UniversalObjectLocator.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Analytics.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\tbbmalloc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetworkReplayStreaming.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioPlatformConfiguration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CoreOnline.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditorInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RawMesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Nanosvg.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixerCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\AI\AISupport\Binaries\Win64\UnrealEditor-AISupportModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorAnalyticsSession.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UnrealEditor-ExampleDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Windows\WinPixEventRuntime\x64\WinPixEventRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BuildSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CorePreciseFP.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MoviePlayerProxy.dll</Modules> + </RuntimeProperties> + <PlatformProperties> + <PlatformIsRunningWindows>1</PlatformIsRunningWindows> + <PlatformIsRunningWine>false</PlatformIsRunningWine> + <IsRunningOnBattery>false</IsRunningOnBattery> + <DriveStats.Project.Name>C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/</DriveStats.Project.Name> + <DriveStats.Project.Type>NVMe</DriveStats.Project.Type> + <DriveStats.Project.FreeSpaceKb>1325609916</DriveStats.Project.FreeSpaceKb> + <DriveStats.PersistentDownload.Name>C:/Users/Epick/AppData/Local/CrashReportClient/Saved/PersistentDownloadDir</DriveStats.PersistentDownload.Name> + <DriveStats.PersistentDownload.Type>NVMe</DriveStats.PersistentDownload.Type> + <DriveStats.PersistentDownload.FreeSpaceKb>1325609916</DriveStats.PersistentDownload.FreeSpaceKb> + <PlatformCallbackResult>0</PlatformCallbackResult> + <CrashTrigger>0</CrashTrigger> + </PlatformProperties> + <EngineData> + <MatchingDPStatus>NoneNo errors</MatchingDPStatus> + <RHI.IntegratedGPU>false</RHI.IntegratedGPU> + <RHI.DriverDenylisted>false</RHI.DriverDenylisted> + <RHI.D3DDebug>false</RHI.D3DDebug> + <RHI.DRED>false</RHI.DRED> + <RHI.DREDMarkersOnly>false</RHI.DREDMarkersOnly> + <RHI.DREDContext>false</RHI.DREDContext> + <RHI.Aftermath>true</RHI.Aftermath> + <RHI.RHIName>D3D12</RHI.RHIName> + <RHI.AdapterName>NVIDIA GeForce RTX 4070</RHI.AdapterName> + <RHI.UserDriverVersion>572.16</RHI.UserDriverVersion> + <RHI.InternalDriverVersion>32.0.15.7216</RHI.InternalDriverVersion> + <RHI.DriverDate>1-26-2025</RHI.DriverDate> + <RHI.FeatureLevel>SM6</RHI.FeatureLevel> + <RHI.GPUVendor>NVIDIA</RHI.GPUVendor> + <RHI.DeviceId>2786</RHI.DeviceId> + <DeviceProfile.Name>WindowsEditor</DeviceProfile.Name> + <Platform.AppHasFocus>false</Platform.AppHasFocus> + </EngineData> + <GameData> +</GameData> + <EnabledPlugins> + <Plugin>{ +"Version": 53, +"VersionName": "2025.0.3", +"FriendlyName": "Bridge" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chaos Cloth" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Visual Debugger" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Command Link Server" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Enhanced Input" +}</Plugin> + <Plugin>{ +"Version": 4, +"VersionName": "0.0.4", +"FriendlyName": "Fab" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "FastBuild Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Json Blueprint Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mesh Painting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RDG Insights" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TraceUtilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "UBA Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "XGE Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Metrics" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Network" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Datasmith Content" +}</Plugin> + <Plugin>{ +"Version": 131, +"VersionName": "1.3.1", +"FriendlyName": "glTF Exporter" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager Content" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Alembic Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NiagaraSimCaching" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Android Media Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "AVF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Image Sequence Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Compositing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Player Editor" +}</Plugin> + <Plugin>{ +"Version": 0, +"VersionName": "0.1", +"FriendlyName": "Media Plate" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "WebM Video Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "WMF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Actor Sequence (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Level Sequence Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Template Sequence" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Scripting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EOS Shared" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Base" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Services" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem NULL" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Tests" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Launcher Chunk Installer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Actor Layer Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AndroidFileServer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Android Runtime Permission" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Image Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ArchVis Character" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Capture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Synesthesia" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Tags" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AudioWidgets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Cable Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chunk Downloader" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Compute Framework" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Custom Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Example Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry Processing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Geometry Cache" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GooglePAD" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.0", +"FriendlyName": "Groom" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Google Cloud Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Input Debugging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IOS Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Location Services Blueprints Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaSound" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MsQuic Runtime Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Patching Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXR" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXRHandTracking" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXREyeTracker" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Procedural Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RigVM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Significance Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Resonance Audio" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SoundFields" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "StateTree" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.1", +"FriendlyName": "Synthesis and DSP Effects" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "USD Core" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wave Tables" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Movie Player for WebM files" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XRBase" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Take Recorder" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Paper2D" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Environment Query Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AISupport" +}</Plugin> + <Plugin>{ +"Version": 30100, +"VersionName": "3.1.0", +"FriendlyName": "Animation Compression Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Data" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blendspace Motion Analysis" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Deformer Graph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Modules" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Modifier Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Spline" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IK Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "2.0", +"FriendlyName": "Live Link" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Camera Shake Previewer" +}</Plugin> + <Plugin>{ +"Version": 10, +"VersionName": "10.2.5", +"FriendlyName": "RigLogic Plugin v10.2.5" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Gameplay Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Sharing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Engine Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Dump GPU Services" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "CLion Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "KDevelop Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CodeLite Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "10X Editor Integration" +}</Plugin> + <Plugin>{ +"Version": 14, +"VersionName": "1.4", +"FriendlyName": "Git" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Compiler-only Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Perforce" +}</Plugin> + <Plugin>{ +"Version": 90, +"VersionName": "1.9.0", +"FriendlyName": "Plastic SCM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Node" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "PIX on Windows GPU Capture Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Texture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Subversion" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RenderDoc Plugin" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.7", +"FriendlyName": "Rider Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UObject Example Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Code Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Manager Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XCode Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blueprint C++ Header Preview" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CryptoKeys" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Curve Editor Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Color Grading" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Changelist Reviews" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Data Validation" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EditorDebugTools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Scripting Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GameplayTagsEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Facial Animation Bulk Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GeometryMode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Engine Asset Definitions" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mac Graphics Switching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Material Analyzer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Modeling Tools Editor Mode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh LOD Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Browser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Proxy LOD Plugin (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wizard for mobile packaging scenarios" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Anim Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SpeedTree Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UMG Widget Preview" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Stylus & Tablet Plugin" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "0.2", +"FriendlyName": "UVEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Partition HLOD Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Batch Renamer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1", +"FriendlyName": "BackChannel" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Automation Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosCaching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Solver" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "CharacterAI" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosUserDataPT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Editor DataflowGraph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "TEDS: Editor Data Storage" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Performance" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Fracture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Full Body IK" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "GeometryFlow" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Localizable Message" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Low-level network trace Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Experimental Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NFORDenoise" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Planar Cut" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Platform Cryptography Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Python Editor Script Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Simplifier (Early Access)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Studio Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Tool Presets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework Assets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNEDenoiser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UDP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TCP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNERuntimeORT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem iOS" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem GooglePlay" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Class Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "HoldoutComposite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Asset Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert - Main" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SQLite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XInput Device" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Portable Object File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "BaseCharacterFXEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Light Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaHuman SDK" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Editing Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Object Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync Core" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync - Client" +}</Plugin> + </EnabledPlugins> +</FGenericCrashContext> diff --git a/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0000/CrashReportClient.ini b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0000/CrashReportClient.ini new file mode 100644 index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0000/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0000/UEMinidump.dmp b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0000/UEMinidump.dmp new file mode 100644 index 0000000000000000000000000000000000000000..1e463a4a860996c38a170de2dd9e26fe6254a4d8 Binary files /dev/null and b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0000/UEMinidump.dmp differ diff --git a/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0001/CrashContext.runtime-xml b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0001/CrashContext.runtime-xml new file mode 100644 index 0000000000000000000000000000000000000000..4bb15e05842ced173c378546f3fdb92aba313f5c --- /dev/null +++ b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0001/CrashContext.runtime-xml @@ -0,0 +1,3094 @@ +<?xml version="1.0" encoding="UTF-8"?> +<FGenericCrashContext> + <RuntimeProperties> + <CrashVersion>3</CrashVersion> + <ExecutionGuid>EDED4DED471FD9FA451369B4E8FCF8D9</ExecutionGuid> + <CrashGUID>UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0001</CrashGUID> + <IsEnsure>true</IsEnsure> + <IsStall>false</IsStall> + <IsAssert>false</IsAssert> + <CrashType>Ensure</CrashType> + <ErrorMessage>Ensure condition failed: ((Result) >= 0) [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\OpenXR\Source\OpenXRHMD\Private\OpenXRHMD.cpp] [Line: 3282] +OpenXR call failed with result XR_ERROR_TIME_INVALID +Stack: +0x00007ffb0e42433f UnrealEditor-OpenXRHMD.dll!UnknownFunction [] +0x00007ffb0e3fd382 UnrealEditor-OpenXRHMD.dll!UnknownFunction [] +0x00007ffb0e3ebb1c UnrealEditor-OpenXRHMD.dll!UnknownFunction [] +0x00007ffb0e400623 UnrealEditor-OpenXRHMD.dll!UnknownFunction [] +0x00007ffb0e40285f UnrealEditor-OpenXRHMD.dll!UnknownFunction [] +0x00007ffb301746cf UnrealEditor-Engine.dll!UnknownFunction [] +0x00007ffb2b564b78 UnrealEditor-UnrealEd.dll!UnknownFunction [] +0x00007ffb2c1f42c6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +0x00007ff694286b47 UnrealEditor.exe!UnknownFunction [] +0x00007ff6942a57ac UnrealEditor.exe!UnknownFunction [] +0x00007ff6942a589a UnrealEditor.exe!UnknownFunction [] +0x00007ff6942a9114 UnrealEditor.exe!UnknownFunction [] +0x00007ff6942bbd04 UnrealEditor.exe!UnknownFunction [] +0x00007ff6942bf0ba UnrealEditor.exe!UnknownFunction [] +0x00007ffc6dbbe8d7 KERNEL32.DLL!UnknownFunction [] +0x00007ffc6f8d14fc ntdll.dll!UnknownFunction [] +</ErrorMessage> + <CrashReporterMessage /> + <CrashReporterMessage>Attended</CrashReporterMessage> + <ProcessId>26868</ProcessId> + <SecondsSinceStart>2679</SecondsSinceStart> + <IsInternalBuild>false</IsInternalBuild> + <IsPerforceBuild>false</IsPerforceBuild> + <IsWithDebugInfo>true</IsWithDebugInfo> + <IsSourceDistribution>false</IsSourceDistribution> + <GameName>UE-UI_2</GameName> + <ExecutableName>UnrealEditor</ExecutableName> + <BuildConfiguration>Development</BuildConfiguration> + <GameSessionID /> + <PlatformName>WindowsEditor</PlatformName> + <PlatformFullName>Win64 [Windows 11 (24H2) [10.0.26100.3775] 64b]</PlatformFullName> + <PlatformNameIni>Windows</PlatformNameIni> + <EngineMode>Editor</EngineMode> + <EngineModeEx>Vanilla</EngineModeEx> + <DeploymentName /> + <EngineVersion>5.5.4-40574608+++UE5+Release-5.5</EngineVersion> + <EngineCompatibleVersion>5.5.4-40574608+++UE5+Release-5.5</EngineCompatibleVersion> + <CommandLine>CommandLineRemoved</CommandLine> + <LanguageLCID>9</LanguageLCID> + <AppDefaultLocale>en-GB</AppDefaultLocale> + <BuildVersion>++UE5+Release-5.5-CL-40574608</BuildVersion> + <Symbols>**UE5*Release-5.5-CL-40574608-Win64-Development</Symbols> + <IsUERelease>true</IsUERelease> + <IsRequestingExit>false</IsRequestingExit> + <UserName /> + <BaseDir>C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/</BaseDir> + <RootDir>C:/Program Files/Epic Games/UE_5.5/</RootDir> + <MachineId>48AF295149233202CCE312A87AE5C807</MachineId> + <LoginId>48af295149233202cce312a87ae5c807</LoginId> + <EpicAccountId>1cb790ea303f4bd6939e263cf45c2ddc</EpicAccountId> + <SourceContext /> + <UserDescription>Sent in the unattended mode</UserDescription> + <UserActivityHint>Layout="Document" Label="EventGraph" Content=SGraphEditor</UserActivityHint> + <CrashDumpMode>0</CrashDumpMode> + <GameStateName /> + <Misc.NumberOfCores>12</Misc.NumberOfCores> + <Misc.NumberOfCoresIncludingHyperthreads>24</Misc.NumberOfCoresIncludingHyperthreads> + <Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem> + <Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor> + <Misc.CPUBrand>AMD Ryzen 9 7900 12-Core Processor</Misc.CPUBrand> + <Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 4070</Misc.PrimaryGPUBrand> + <Misc.OSVersionMajor>Windows 11 (24H2) [10.0.26100.3775]</Misc.OSVersionMajor> + <Misc.OSVersionMinor /> + <Misc.AnticheatProvider /> + <MemoryStats.TotalPhysical>33438642176</MemoryStats.TotalPhysical> + <MemoryStats.TotalVirtual>41491705856</MemoryStats.TotalVirtual> + <MemoryStats.PageSize>4096</MemoryStats.PageSize> + <MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB> + <MemoryStats.AvailablePhysical>14520643584</MemoryStats.AvailablePhysical> + <MemoryStats.AvailableVirtual>1595682816</MemoryStats.AvailableVirtual> + <MemoryStats.UsedPhysical>4728598528</MemoryStats.UsedPhysical> + <MemoryStats.PeakUsedPhysical>11420925952</MemoryStats.PeakUsedPhysical> + <MemoryStats.UsedVirtual>15926243328</MemoryStats.UsedVirtual> + <MemoryStats.PeakUsedVirtual>16183074816</MemoryStats.PeakUsedVirtual> + <MemoryStats.bIsOOM>0</MemoryStats.bIsOOM> + <MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize> + <MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment> + <NumMinidumpFramesToIgnore>7</NumMinidumpFramesToIgnore> + <CallStack>UnrealEditor_OpenXRHMD +UnrealEditor_OpenXRHMD +UnrealEditor_OpenXRHMD +UnrealEditor_OpenXRHMD +UnrealEditor_OpenXRHMD +UnrealEditor_Engine +UnrealEditor_UnrealEd +UnrealEditor_UnrealEd +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +kernel32 +ntdll</CallStack> + <PCallStack> + +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 6433f +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 3d382 +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 2bb1c +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 40623 +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 4285f +UnrealEditor-Engine 0x00007ffb2eaa0000 + 16d46cf +UnrealEditor-UnrealEd 0x00007ffb2ace0000 + 884b78 +UnrealEditor-UnrealEd 0x00007ffb2ace0000 + 15142c6 +UnrealEditor 0x00007ff694280000 + 6b47 +UnrealEditor 0x00007ff694280000 + 257ac +UnrealEditor 0x00007ff694280000 + 2589a +UnrealEditor 0x00007ff694280000 + 29114 +UnrealEditor 0x00007ff694280000 + 3bd04 +UnrealEditor 0x00007ff694280000 + 3f0ba +KERNEL32 0x00007ffc6db90000 + 2e8d7 +ntdll 0x00007ffc6f820000 + b14fc +</PCallStack> + <PCallStackHash>6BB9189837836F917AA1F79994EA6B5F99670492</PCallStackHash> + <Threads> + <Thread> + <CallStack>KERNELBASE 0x00007ffc6d020000 + c933a +UnrealEditor-Core 0x00007ffb335c0000 + 6b30c8 +UnrealEditor-Core 0x00007ffb335c0000 + 6b2efb +UnrealEditor-Core 0x00007ffb335c0000 + 424c1d +UnrealEditor-Core 0x00007ffb335c0000 + 4393c3 +UnrealEditor-Core 0x00007ffb335c0000 + d91384 +UnrealEditor-Core 0x00007ffb335c0000 + d91425 +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 6433f +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 3d382 +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 2bb1c +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 40623 +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 4285f +UnrealEditor-Engine 0x00007ffb2eaa0000 + 16d46cf +UnrealEditor-UnrealEd 0x00007ffb2ace0000 + 884b78 +UnrealEditor-UnrealEd 0x00007ffb2ace0000 + 15142c6 +UnrealEditor 0x00007ff694280000 + 6b47 +UnrealEditor 0x00007ff694280000 + 257ac +UnrealEditor 0x00007ff694280000 + 2589a +UnrealEditor 0x00007ff694280000 + 29114 +UnrealEditor 0x00007ff694280000 + 3bd04 +UnrealEditor 0x00007ff694280000 + 3f0ba +KERNEL32 0x00007ffc6db90000 + 2e8d7 +ntdll 0x00007ffc6f820000 + b14fc +</CallStack> + <IsCrashed>true</IsCrashed> + <Registers /> + <ThreadID>27560</ThreadID> + <ThreadName>GameThread</ThreadName> + </Thread> + </Threads> + <TimeOfCrash>638816146717380000</TimeOfCrash> + <bAllowToBeContacted>1</bAllowToBeContacted> + <CPUBrand>AMD Ryzen 9 7900 12-Core Processor</CPUBrand> + <CrashReportClientVersion>1.0</CrashReportClientVersion> + <Modules>C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Python3\Win64\python3.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UnrealEditor-WebMMoviePlayer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UnrealEditor-WindowsMoviePlayer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityTestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-EnhancedInput.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Blutility.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UnrealEditor-DataValidation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputBlueprintNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SparseVolumeTexture.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionFrontend.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraAnimNotifies.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\NiagaraSimCaching\Binaries\Win64\UnrealEditor-NiagaraSimCaching.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakesCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeMovieScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeTrackRecorders.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-CacheTrackRecorder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\NiagaraSimCaching\Binaries\Win64\UnrealEditor-NiagaraSimCachingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequence.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioAnalyzer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UnrealEditor-CableComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UnrealEditor-CustomMeshComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UnrealEditor-LocationServicesBPLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MathCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGraphCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Serialization.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundFrontend.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGenerator.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundStandardNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTable.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngineTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MsQuic\Binaries\Win64\UnrealEditor-MsQuicRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\PropertyAccess\Binaries\Win64\UnrealEditor-PropertyAccessEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructUtilsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VisualGraphUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVMDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UnrealEditor-SignificanceManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudio.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\SoundFields\Binaries\Win64\UnrealEditor-SoundFields.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RewindDebuggerInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeEditorModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeTestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-Synthesis.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2D.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64\UnrealEditor-EnvironmentQueryEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRig.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\AnimationData\Binaries\Win64\UnrealEditor-AnimationData.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-PBIK.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRig.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVMEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicLib.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicLibTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCameras.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequence.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\EngineCameras\Binaries\Win64\UnrealEditor-EngineCameras.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PropertyAccessNode\Binaries\Win64\UnrealEditor-PropertyAccessNode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UnrealEditor-ContentBrowserAssetDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TreeMap.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsightsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UnrealEditor-AssetManagerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_work.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_kind.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_geomUtil.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_cameraUtil.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hdar.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangePipelines.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UnrealEditor-UdpMessaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UnrealEditor-TcpMessaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NNE.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNERuntimeORT\Binaries\Win64\UnrealEditor-NNERuntimeORT.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\DML\DirectML.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NNEEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\NNEEditorOnnxTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertTransport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-Concert.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertServer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Database\SQLiteCore\Binaries\Win64\UnrealEditor-SQLiteCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncCore\Binaries\Win64\UnrealEditor-ConcertSyncCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosCloth\Binaries\Win64\UnrealEditor-ChaosClothEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosVDData.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OutputLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-GeometryAlgorithms.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-DynamicMesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosVD\Binaries\Win64\UnrealEditor-ChaosVD.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosVD\Binaries\Win64\UnrealEditor-ChaosVDBlueprint.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\JsonBlueprintUtilities\Binaries\Win64\UnrealEditor-JsonBlueprintUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\JsonBlueprintUtilities\Binaries\Win64\UnrealEditor-JsonBlueprintGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintingToolset.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshConversionEngineTypes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintEditorMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsights.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\RenderGraphInsights\Binaries\Win64\UnrealEditor-RenderGraphInsights.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-TraceUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationDriver.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsightsFrontend.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-EditorTraceUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-WorldMetricsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-WorldMetricsTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-CsvMetrics.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Compression\OodleNetwork\Binaries\Win64\UnrealEditor-OodleNetworkHandlerComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContentEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContentEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheEd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraBlueprintNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-OpenExrWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlate.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UnrealEditor-MediaPlayerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlanarCutPlugin\Binaries\Win64\UnrealEditor-PlanarCut.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponents.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponentsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlateEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScripting.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScriptingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTests.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTestEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Layers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilitiesEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UnrealEditor-AndroidPermission.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtilsBlueprintSupport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UnrealEditor-ArchVisCharacter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioCaptureCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCapture.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioPlatformSupportWasapi.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioCaptureWasapi.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UnrealEditor-AssetTags.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgetsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ComputeFramework\Binaries\Win64\UnrealEditor-ComputeFrameworkEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-MeshFileUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheTracks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheStreamer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePAD.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsDeformer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairCardGeneratorFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebugging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebuggingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperators.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperatorsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXRHandTracking\Binaries\Win64\UnrealEditor-OpenXRHandTrackingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeys.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UnrealEditor-CurveEditorTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ObjectMixer\ObjectMixer\Binaries\Win64\UnrealEditor-ObjectMixerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ColorGrading\Binaries\Win64\UnrealEditor-ColorGradingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ChangelistReview\Binaries\Win64\UnrealEditor-ChangelistReview.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EditorDebugTools\Binaries\Win64\UnrealEditor-EditorDebugTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StaticMeshEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UnrealEditor-EditorScriptingUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UnrealEditor-MaterialAnalyzer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsExp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-SkeletalMeshModifiers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnlyExp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MeshLODToolset\Binaries\Win64\UnrealEditor-MeshLODToolset.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingUI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingEditorUI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-ToolPresetAsset.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-ToolPresetEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInput.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ModelingToolsEditorMode\Binaries\Win64\UnrealEditor-ModelingToolsEditorMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UnrealEditor-PluginBrowser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UnrealEditor-MobileLauncherProfileWizard.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\SequencerAnimTools\Binaries\Win64\UnrealEditor-SequencerAnimTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UnrealEditor-SpeedTreeImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UMGWidgetPreview\Binaries\Win64\UnrealEditor-UMGWidgetPreview.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInputDebugWidget.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditorTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditorToolsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Binaries\Win64\UnrealEditor-WorldPartitionHLODUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AdvancedRenamer\Binaries\Win64\UnrealEditor-AdvancedRenamer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UnrealEditor-BackChannel.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtilsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Fracture\Binaries\Win64\UnrealEditor-FractureEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UnrealEditor-FractureEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosNiagara\Binaries\Win64\UnrealEditor-ChaosNiagara.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosSolverPlugin\Binaries\Win64\UnrealEditor-ChaosSolverEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosUserDataPT\Binaries\Win64\UnrealEditor-ChaosUserDataPT.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowAssetTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEnginePlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorDataStorage\Binaries\Win64\UnrealEditor-TedsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityDebugger.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorDataStorage\Binaries\Win64\UnrealEditor-TedsUI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\CharacterFXEditor\BaseCharacterFXEditor\Binaries\Win64\UnrealEditor-BaseCharacterFXEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionTracks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionDepNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\LocalizableMessage\Binaries\Win64\UnrealEditor-LocalizableMessage.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\LocalizableMessage\Binaries\Win64\UnrealEditor-LocalizableMessageBlueprint.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-GeometryProcessingAdapters.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNEDenoiser\Binaries\Win64\UnrealEditor-NNEDenoiser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeExport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorPipelines.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UnrealEditor-ContentBrowserClassDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CollectionManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Windows\XInputDevice\Binaries\Win64\UnrealEditor-XInputDevice.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\Localization\PortableObjectFileDataSource\Binaries\Win64\UnrealEditor-PortableObjectFileDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ObjectMixer\LightMixer\Binaries\Win64\UnrealEditor-LightMixer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MetaHuman\MetaHumanSDK\Binaries\Win64\UnrealEditor-MetaHumanSDKRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CEF3Utils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-MegascansPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\CmdLinkServer\Binaries\Win64\UnrealEditor-CmdLinkServer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MessagingRpc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PortalRpc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ViewportSnapping.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PlacementMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequenceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequenceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCaptureEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePADEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXRInput.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudioEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTableEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-SmartSnapping.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkMultiUser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64\UnrealEditor-CameraShakePreviewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCamerasEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODOutliner.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64\UnrealEditor-AndroidDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequenceRecorderSections.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationWorker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LandscapeEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EngineAssetDefinitions\Binaries\Win64\UnrealEditor-EngineAssetDefinitions.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-TextureAlignMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-BspMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-GeometryMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothPainter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LogVisualizer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidDeviceDetection.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSRuntimeSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidRuntimeSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructUtilsTestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UniversalObjectLocatorEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RenderResourceViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayDebuggerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualizationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CSVtoSVG.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InputBindingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MergeActors.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationService.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationDashboard.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeviceProfileEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectTargetPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SettingsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectLauncher.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeviceManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationWindow.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PackagesDialog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectSettingsViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorSettingsViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControlWindowExtender.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Documentation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StreamingPauseRendering.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixerXAudio2.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsMMDeviceEnumeration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LauncherPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelInstanceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.11.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProfileVisualizer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WebBrowser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncClient\Binaries\Win64\UnrealEditor-ConcertSyncClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Animation\SkeletalMeshModelingTools\Binaries\Win64\UnrealEditor-SkeletalMeshModelingTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Fab\Binaries\Win64\UnrealEditor-Fab.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MetaHuman\MetaHumanSDK\Binaries\Win64\UnrealEditor-MetaHumanSDKEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PortalServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-Bridge.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeysOpenSSL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\BlueprintHeaderView\Binaries\Win64\UnrealEditor-BlueprintHeaderView.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioCodeSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UnrealEditor-UObjectPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UnrealEditor-RiderSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UnrealEditor-SubversionSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PluginUtils\Binaries\Win64\UnrealEditor-PluginUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UnrealEditor-GitSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\N10XSourceCodeAccess\Binaries\Win64\UnrealEditor-N10XSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UnrealEditor-CLionSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\DumpGPUServices\Binaries\Win64\UnrealEditor-DumpGPUServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharingEd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCamerasUncookedOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorderSources.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UnrealEditor-LevelSequenceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkMovieScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkGraphNode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLink.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkMessageBusFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRigSpline\Binaries\Win64\UnrealEditor-ControlRigSpline.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\AnimationModifierLibrary\Binaries\Win64\UnrealEditor-AnimationModifierLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\BlendSpaceMotionAnalysis\Binaries\Win64\UnrealEditor-BlendSpaceMotionAnalysis.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ACLPlugin\Binaries\Win64\UnrealEditor-ACLPluginEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperTiledImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperSpriteSheetImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2DEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshPaint.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\XRBase\Binaries\Win64\UnrealEditor-XRBaseEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdUI.dll +c:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdMtlx.dll +c:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usdAbc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-SynthesisEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponentEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXREditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UnrealEditor-MobilePatchingUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BuildPatchServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualFileCache.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeImport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeDispatcher.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManager\Binaries\Win64\UnrealEditor-VariantManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFbxParser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-USDUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkComponents.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdPhysics.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdImaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdVol.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdRender.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hio.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_pxOsd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-UnrealUSDWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-USDClasses.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdSkel.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommonParser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-GLTFCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdLux.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdShade.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_sdr.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_ndr.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdGeom.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_pcp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_sdf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_ar.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_vt.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_gf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_plug.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_trace.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_js.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_tf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\boost_python311-mt-x64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_arch.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFactoryNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserFileDataSource\Binaries\Win64\UnrealEditor-ContentBrowserFileDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-FullBodyIK.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCachingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UnrealEditor-GameplayTagsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PixelInspectorModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HotReload.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MainFrame.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UndoHistoryEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UndoHistory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TranslationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationCommandletExecution.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NaniteBuilder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NaniteUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBoneReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UnrealEditor-SkeletalMeshReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ProxyLODPlugin\Binaries\Win64\UnrealEditor-ProxyLODMeshReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\tbb.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-QuadricMeshReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshMergeUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Persona.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\ShaderConductor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookedEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryProcessingInterfaces.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshReductionInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PinnedCommandList.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MetalShaderFormat.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VulkanShaderFormat.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatOpenGL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntity.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AITestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WorldPartitionEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationDataController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeNv.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OverlayEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Overlay.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StringTableEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTasksEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BehaviorTreeEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AIGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FunctionalTesting.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WorkspaceMenuStructure.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CollisionAnalyzer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ScriptableEditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LandscapeEditorUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Messaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxcompiler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxil.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatD3D.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatVectorVM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderCompilerCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FileUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderPreprocessor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatRad.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveCoding.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatBink.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatADPCM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatOgg.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatOpus.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TargetDeviceServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NullInstallBundleManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.5.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.12.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\TextureFormatOodle\Binaries\Win64\UnrealEditor-TextureFormatOodle.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatUncompressed.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatIntelISPCTexComp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatETC2.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatDXT.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatASTC.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TurnkeySupport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LauncherServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\OpenXR\win64\openxr_loader.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureBuild.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormat.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Settings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformFeatures.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayMediaEncoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AVEncoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\D3D12\D3D12Core.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-D3D12RHI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RHICore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Compositing\HoldoutComposite\Binaries\Win64\UnrealEditor-HoldoutComposite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNEDenoiser\Binaries\Win64\UnrealEditor-NNEDenoiserShaders.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-AnalyticsHorde.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-AnalyticsLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\NFORDenoise\Binaries\Win64\UnrealEditor-NFORDenoise.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorTelemetry\Binaries\Win64\UnrealEditor-EditorTelemetry.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorPerformance\Binaries\Win64\UnrealEditor-EditorPerformance.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-StudioTelemetry.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\RenderDocPlugin\Binaries\Win64\UnrealEditor-RenderDocPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PixWinPlugin\Binaries\Win64\UnrealEditor-PixWinPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ACLPlugin\Binaries\Win64\UnrealEditor-ACLPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64\UnrealEditor-WindowsDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXREyeTracker\Binaries\Win64\UnrealEditor-OpenXREyeTracker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXRHandTracking\Binaries\Win64\UnrealEditor-OpenXRHandTracking.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXRHMD.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\XRBase\Binaries\Win64\UnrealEditor-XRBase.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AugmentedReality.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EyeTracker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkAnimationCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXRAR.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MRMesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCache.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-Niagara.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VectorVM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ComputeFramework\Binaries\Win64\UnrealEditor-ComputeFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UnrealEditor-ChunkDownloader.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UnrealEditor-LauncherChunkInstaller.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineBlueprintSupport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UnrealEditor-OnlineSubsystemNull.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineSubsystemUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Voice.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-XMPP.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WebSockets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UnrealEditor-OnlineSubsystem.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommonEngineUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineBase\Binaries\Win64\UnrealEditor-OnlineBase.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\EOSSDK-Win64-Shipping.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\EOSShared\Binaries\Win64\UnrealEditor-EOSShared.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ExrReaderGpu.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraShader.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraVertexFactories.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\GLTFExporter\Binaries\Win64\UnrealEditor-GLTFExporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosCloth\Binaries\Win64\UnrealEditor-ChaosCloth.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCaching.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Python3\Win64\python311.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPluginPreload.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCrypto.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoOpenSSL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoTypes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UnrealEditor-PlasticSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UnrealEditor-PerforceSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\XGEController\Binaries\Win64\UnrealEditor-XGEController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealBuildAccelerator\x64\UbaHost.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\UbaController\Binaries\Win64\UnrealEditor-UbaController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UbaCoordinatorHorde.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FastBuildController\Binaries\Win64\UnrealEditor-FastBuildController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RadAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BinkAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdpcmAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VorbisAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OpusAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreOnDemand.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreHttpClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationModifiers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MessageLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Virtualization.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StreamingFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetworkFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StorageServerClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowSimulation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AVIWriter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTasks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayDebugger.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequenceRecorder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosSolverEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FieldSystemEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshConversion.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SerializedRecorderInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneCapture.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequencerCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualTexturingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioSettingsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ComponentVisualizers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ConfigEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AIModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InternationalizationSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DesktopWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdvancedWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateReflector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ContentBrowser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\OpenColorIO_2_3.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBuilderCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryCollectionEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Navmesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cbor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceSpecification.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Sequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HeadMountedDisplay.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Constraints.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnsavedAssetsTracker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DerivedDataEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControlWindows.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HardwareTargeting.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ContentBrowserData.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClassViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WidgetCarousel.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DetailCustomizations.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SceneDepthPickerMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ActorPickerMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorConfig.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorStyle.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SceneOutliner.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimGraphRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UMGEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdvancedPreviewScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequencerWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MediaAssets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Voronoi.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Networking.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RSA.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UELibSampleRate.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ReliabilityHandlerComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TelemetryUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-JsonObjectGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SharedSettingsWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BlueprintEditorLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-KismetCompiler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-KismetWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OpenColorIOWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioLinkEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SoundFieldRendering.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PropertyPath.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateRHIRenderer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ActionableMessage.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBuilder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CommonMenuExtensions.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WidgetRegistration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ToolWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PhysicsUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SubobjectDataInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InterchangeEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InterchangeCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StatusBar.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InteractiveToolsFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NavigationSystem.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Localization.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BlueprintGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UncontrolledChangelists.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DirectoryWatcher.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetDefinition.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Renderer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SubobjectEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialBaking.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceAnalysis.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorInteractiveToolsFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ToolMenus.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TimeManagement.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PakFileUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VREditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ViewportInteraction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneTracks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameProjectGeneration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AddContentDialog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FoliageEdit.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Foliage.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GraphEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SwarmInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StatsViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureUtilitiesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshUtilitiesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PropertyEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataLayerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CurveEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookMetadata.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CinematicCamera.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelSequence.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BSPUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetTagsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\libfbxsdk.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SSL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Zen.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IrisCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosVDRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Chaos.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Horde.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SignalProcessing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PhysicsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PakFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshDescription.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StaticMeshDescription.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshDescription.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTags.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetRegistry.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnalyticsET.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Kismet.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialShaderQualitySettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TypedElementFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UMG.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Landscape.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AppFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HTTP.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Json.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DesktopPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnrealEd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DerivedDataCache.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Slate.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ApplicationCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RHI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RenderCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Projects.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InputCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Engine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Core.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CoreUObject.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageWriteQueue.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TypedElementRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EventLoop.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookOnTheFly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioExtensions.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorSubsystem.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MediaUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnrealEdMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeveloperSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SandboxFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PacketHandler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ScriptDisassembler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EngineSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IESFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InstallBundleManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Sockets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Media.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EngineMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PreLoadScreen.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MoviePlayer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-JsonUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FieldNotification.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UnrealEditor-CharacterAI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureBuildUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureCompressor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeveloperToolSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-XmlParser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioLinkCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Icmp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UniversalObjectLocator.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Analytics.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\tbbmalloc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetworkReplayStreaming.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioPlatformConfiguration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CoreOnline.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditorInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RawMesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Nanosvg.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixerCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\AI\AISupport\Binaries\Win64\UnrealEditor-AISupportModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorAnalyticsSession.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UnrealEditor-ExampleDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Windows\WinPixEventRuntime\x64\WinPixEventRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BuildSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CorePreciseFP.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MoviePlayerProxy.dll</Modules> + </RuntimeProperties> + <PlatformProperties> + <PlatformIsRunningWindows>1</PlatformIsRunningWindows> + <PlatformIsRunningWine>false</PlatformIsRunningWine> + <IsRunningOnBattery>false</IsRunningOnBattery> + <DriveStats.Project.Name>C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/</DriveStats.Project.Name> + <DriveStats.Project.Type>NVMe</DriveStats.Project.Type> + <DriveStats.Project.FreeSpaceKb>1325609916</DriveStats.Project.FreeSpaceKb> + <DriveStats.PersistentDownload.Name>C:/Users/Epick/AppData/Local/CrashReportClient/Saved/PersistentDownloadDir</DriveStats.PersistentDownload.Name> + <DriveStats.PersistentDownload.Type>NVMe</DriveStats.PersistentDownload.Type> + <DriveStats.PersistentDownload.FreeSpaceKb>1325609916</DriveStats.PersistentDownload.FreeSpaceKb> + <PlatformCallbackResult>0</PlatformCallbackResult> + <CrashTrigger>0</CrashTrigger> + </PlatformProperties> + <EngineData> + <MatchingDPStatus>NoneNo errors</MatchingDPStatus> + <RHI.IntegratedGPU>false</RHI.IntegratedGPU> + <RHI.DriverDenylisted>false</RHI.DriverDenylisted> + <RHI.D3DDebug>false</RHI.D3DDebug> + <RHI.DRED>false</RHI.DRED> + <RHI.DREDMarkersOnly>false</RHI.DREDMarkersOnly> + <RHI.DREDContext>false</RHI.DREDContext> + <RHI.Aftermath>true</RHI.Aftermath> + <RHI.RHIName>D3D12</RHI.RHIName> + <RHI.AdapterName>NVIDIA GeForce RTX 4070</RHI.AdapterName> + <RHI.UserDriverVersion>572.16</RHI.UserDriverVersion> + <RHI.InternalDriverVersion>32.0.15.7216</RHI.InternalDriverVersion> + <RHI.DriverDate>1-26-2025</RHI.DriverDate> + <RHI.FeatureLevel>SM6</RHI.FeatureLevel> + <RHI.GPUVendor>NVIDIA</RHI.GPUVendor> + <RHI.DeviceId>2786</RHI.DeviceId> + <DeviceProfile.Name>WindowsEditor</DeviceProfile.Name> + <Platform.AppHasFocus>false</Platform.AppHasFocus> + </EngineData> + <GameData> +</GameData> + <EnabledPlugins> + <Plugin>{ +"Version": 53, +"VersionName": "2025.0.3", +"FriendlyName": "Bridge" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chaos Cloth" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Visual Debugger" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Command Link Server" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Enhanced Input" +}</Plugin> + <Plugin>{ +"Version": 4, +"VersionName": "0.0.4", +"FriendlyName": "Fab" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "FastBuild Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Json Blueprint Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mesh Painting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RDG Insights" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TraceUtilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "UBA Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "XGE Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Metrics" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Network" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Datasmith Content" +}</Plugin> + <Plugin>{ +"Version": 131, +"VersionName": "1.3.1", +"FriendlyName": "glTF Exporter" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager Content" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Alembic Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NiagaraSimCaching" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Android Media Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "AVF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Image Sequence Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Compositing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Player Editor" +}</Plugin> + <Plugin>{ +"Version": 0, +"VersionName": "0.1", +"FriendlyName": "Media Plate" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "WebM Video Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "WMF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Actor Sequence (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Level Sequence Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Template Sequence" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Scripting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EOS Shared" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Base" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Services" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem NULL" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Tests" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Launcher Chunk Installer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Actor Layer Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AndroidFileServer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Android Runtime Permission" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Image Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ArchVis Character" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Capture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Synesthesia" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Tags" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AudioWidgets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Cable Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chunk Downloader" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Compute Framework" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Custom Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Example Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry Processing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Geometry Cache" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GooglePAD" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.0", +"FriendlyName": "Groom" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Google Cloud Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Input Debugging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IOS Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Location Services Blueprints Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaSound" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MsQuic Runtime Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Patching Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXR" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXRHandTracking" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXREyeTracker" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Procedural Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RigVM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Significance Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Resonance Audio" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SoundFields" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "StateTree" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.1", +"FriendlyName": "Synthesis and DSP Effects" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "USD Core" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wave Tables" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Movie Player for WebM files" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XRBase" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Take Recorder" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Paper2D" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Environment Query Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AISupport" +}</Plugin> + <Plugin>{ +"Version": 30100, +"VersionName": "3.1.0", +"FriendlyName": "Animation Compression Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Data" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blendspace Motion Analysis" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Deformer Graph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Modules" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Modifier Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Spline" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IK Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "2.0", +"FriendlyName": "Live Link" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Camera Shake Previewer" +}</Plugin> + <Plugin>{ +"Version": 10, +"VersionName": "10.2.5", +"FriendlyName": "RigLogic Plugin v10.2.5" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Gameplay Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Sharing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Engine Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Dump GPU Services" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "CLion Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "KDevelop Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CodeLite Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "10X Editor Integration" +}</Plugin> + <Plugin>{ +"Version": 14, +"VersionName": "1.4", +"FriendlyName": "Git" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Compiler-only Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Perforce" +}</Plugin> + <Plugin>{ +"Version": 90, +"VersionName": "1.9.0", +"FriendlyName": "Plastic SCM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Node" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "PIX on Windows GPU Capture Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Texture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Subversion" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RenderDoc Plugin" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.7", +"FriendlyName": "Rider Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UObject Example Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Code Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Manager Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XCode Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blueprint C++ Header Preview" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CryptoKeys" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Curve Editor Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Color Grading" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Changelist Reviews" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Data Validation" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EditorDebugTools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Scripting Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GameplayTagsEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Facial Animation Bulk Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GeometryMode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Engine Asset Definitions" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mac Graphics Switching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Material Analyzer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Modeling Tools Editor Mode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh LOD Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Browser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Proxy LOD Plugin (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wizard for mobile packaging scenarios" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Anim Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SpeedTree Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UMG Widget Preview" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Stylus & Tablet Plugin" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "0.2", +"FriendlyName": "UVEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Partition HLOD Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Batch Renamer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1", +"FriendlyName": "BackChannel" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Automation Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosCaching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Solver" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "CharacterAI" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosUserDataPT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Editor DataflowGraph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "TEDS: Editor Data Storage" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Performance" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Fracture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Full Body IK" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "GeometryFlow" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Localizable Message" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Low-level network trace Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Experimental Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NFORDenoise" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Planar Cut" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Platform Cryptography Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Python Editor Script Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Simplifier (Early Access)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Studio Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Tool Presets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework Assets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNEDenoiser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UDP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TCP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNERuntimeORT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem iOS" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem GooglePlay" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Class Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "HoldoutComposite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Asset Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert - Main" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SQLite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XInput Device" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Portable Object File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "BaseCharacterFXEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Light Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaHuman SDK" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Editing Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Object Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync Core" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync - Client" +}</Plugin> + <Plugin>{ +"Version": 53, +"VersionName": "2025.0.3", +"FriendlyName": "Bridge" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chaos Cloth" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Visual Debugger" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Command Link Server" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Enhanced Input" +}</Plugin> + <Plugin>{ +"Version": 4, +"VersionName": "0.0.4", +"FriendlyName": "Fab" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "FastBuild Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Json Blueprint Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mesh Painting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RDG Insights" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TraceUtilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "UBA Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "XGE Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Metrics" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Network" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Datasmith Content" +}</Plugin> + <Plugin>{ +"Version": 131, +"VersionName": "1.3.1", +"FriendlyName": "glTF Exporter" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager Content" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Alembic Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NiagaraSimCaching" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Android Media Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "AVF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Image Sequence Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Compositing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Player Editor" +}</Plugin> + <Plugin>{ +"Version": 0, +"VersionName": "0.1", +"FriendlyName": "Media Plate" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "WebM Video Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "WMF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Actor Sequence (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Level Sequence Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Template Sequence" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Scripting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EOS Shared" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Base" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Services" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem NULL" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Tests" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Launcher Chunk Installer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Actor Layer Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AndroidFileServer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Android Runtime Permission" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Image Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ArchVis Character" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Capture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Synesthesia" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Tags" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AudioWidgets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Cable Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chunk Downloader" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Compute Framework" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Custom Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Example Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry Processing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Geometry Cache" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GooglePAD" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.0", +"FriendlyName": "Groom" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Google Cloud Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Input Debugging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IOS Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Location Services Blueprints Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaSound" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MsQuic Runtime Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Patching Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXR" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXRHandTracking" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXREyeTracker" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Procedural Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RigVM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Significance Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Resonance Audio" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SoundFields" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "StateTree" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.1", +"FriendlyName": "Synthesis and DSP Effects" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "USD Core" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wave Tables" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Movie Player for WebM files" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XRBase" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Take Recorder" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Paper2D" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Environment Query Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AISupport" +}</Plugin> + <Plugin>{ +"Version": 30100, +"VersionName": "3.1.0", +"FriendlyName": "Animation Compression Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Data" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blendspace Motion Analysis" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Deformer Graph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Modules" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Modifier Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Spline" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IK Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "2.0", +"FriendlyName": "Live Link" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Camera Shake Previewer" +}</Plugin> + <Plugin>{ +"Version": 10, +"VersionName": "10.2.5", +"FriendlyName": "RigLogic Plugin v10.2.5" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Gameplay Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Sharing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Engine Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Dump GPU Services" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "CLion Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "KDevelop Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CodeLite Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "10X Editor Integration" +}</Plugin> + <Plugin>{ +"Version": 14, +"VersionName": "1.4", +"FriendlyName": "Git" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Compiler-only Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Perforce" +}</Plugin> + <Plugin>{ +"Version": 90, +"VersionName": "1.9.0", +"FriendlyName": "Plastic SCM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Node" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "PIX on Windows GPU Capture Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Texture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Subversion" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RenderDoc Plugin" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.7", +"FriendlyName": "Rider Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UObject Example Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Code Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Manager Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XCode Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blueprint C++ Header Preview" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CryptoKeys" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Curve Editor Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Color Grading" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Changelist Reviews" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Data Validation" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EditorDebugTools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Scripting Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GameplayTagsEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Facial Animation Bulk Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GeometryMode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Engine Asset Definitions" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mac Graphics Switching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Material Analyzer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Modeling Tools Editor Mode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh LOD Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Browser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Proxy LOD Plugin (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wizard for mobile packaging scenarios" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Anim Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SpeedTree Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UMG Widget Preview" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Stylus & Tablet Plugin" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "0.2", +"FriendlyName": "UVEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Partition HLOD Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Batch Renamer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1", +"FriendlyName": "BackChannel" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Automation Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosCaching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Solver" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "CharacterAI" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosUserDataPT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Editor DataflowGraph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "TEDS: Editor Data Storage" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Performance" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Fracture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Full Body IK" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "GeometryFlow" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Localizable Message" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Low-level network trace Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Experimental Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NFORDenoise" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Planar Cut" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Platform Cryptography Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Python Editor Script Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Simplifier (Early Access)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Studio Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Tool Presets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework Assets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNEDenoiser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UDP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TCP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNERuntimeORT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem iOS" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem GooglePlay" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Class Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "HoldoutComposite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Asset Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert - Main" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SQLite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XInput Device" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Portable Object File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "BaseCharacterFXEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Light Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaHuman SDK" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Editing Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Object Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync Core" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync - Client" +}</Plugin> + </EnabledPlugins> +</FGenericCrashContext> diff --git a/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0001/CrashReportClient.ini b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0001/CrashReportClient.ini new file mode 100644 index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0001/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0001/UEMinidump.dmp b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0001/UEMinidump.dmp new file mode 100644 index 0000000000000000000000000000000000000000..be24d54ead013315c6e2ea67c40aa7cda56067c0 Binary files /dev/null and b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0001/UEMinidump.dmp differ diff --git a/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0002/CrashContext.runtime-xml b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0002/CrashContext.runtime-xml new file mode 100644 index 0000000000000000000000000000000000000000..9f9e1937560523d4035243a1ac95f4fc43fca3af --- /dev/null +++ b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0002/CrashContext.runtime-xml @@ -0,0 +1,4119 @@ +<?xml version="1.0" encoding="UTF-8"?> +<FGenericCrashContext> + <RuntimeProperties> + <CrashVersion>3</CrashVersion> + <ExecutionGuid>EDED4DED471FD9FA451369B4E8FCF8D9</ExecutionGuid> + <CrashGUID>UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0002</CrashGUID> + <IsEnsure>true</IsEnsure> + <IsStall>false</IsStall> + <IsAssert>false</IsAssert> + <CrashType>Ensure</CrashType> + <ErrorMessage>Ensure condition failed: ((Result) >= 0) [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\OpenXR\Source\OpenXRHMD\Private\OpenXRHMD.cpp] [Line: 3294] +OpenXR call failed with result XR_ERROR_TIME_INVALID +Stack: +0x00007ffb0e4268bf UnrealEditor-OpenXRHMD.dll!UnknownFunction [] +0x00007ffb0e3fd426 UnrealEditor-OpenXRHMD.dll!UnknownFunction [] +0x00007ffb0e3ebb1c UnrealEditor-OpenXRHMD.dll!UnknownFunction [] +0x00007ffb0e400623 UnrealEditor-OpenXRHMD.dll!UnknownFunction [] +0x00007ffb0e40285f UnrealEditor-OpenXRHMD.dll!UnknownFunction [] +0x00007ffb301746cf UnrealEditor-Engine.dll!UnknownFunction [] +0x00007ffb2b564b78 UnrealEditor-UnrealEd.dll!UnknownFunction [] +0x00007ffb2c1f42c6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +0x00007ff694286b47 UnrealEditor.exe!UnknownFunction [] +0x00007ff6942a57ac UnrealEditor.exe!UnknownFunction [] +0x00007ff6942a589a UnrealEditor.exe!UnknownFunction [] +0x00007ff6942a9114 UnrealEditor.exe!UnknownFunction [] +0x00007ff6942bbd04 UnrealEditor.exe!UnknownFunction [] +0x00007ff6942bf0ba UnrealEditor.exe!UnknownFunction [] +0x00007ffc6dbbe8d7 KERNEL32.DLL!UnknownFunction [] +0x00007ffc6f8d14fc ntdll.dll!UnknownFunction [] +</ErrorMessage> + <CrashReporterMessage /> + <CrashReporterMessage>Attended</CrashReporterMessage> + <ProcessId>26868</ProcessId> + <SecondsSinceStart>2679</SecondsSinceStart> + <IsInternalBuild>false</IsInternalBuild> + <IsPerforceBuild>false</IsPerforceBuild> + <IsWithDebugInfo>true</IsWithDebugInfo> + <IsSourceDistribution>false</IsSourceDistribution> + <GameName>UE-UI_2</GameName> + <ExecutableName>UnrealEditor</ExecutableName> + <BuildConfiguration>Development</BuildConfiguration> + <GameSessionID /> + <PlatformName>WindowsEditor</PlatformName> + <PlatformFullName>Win64 [Windows 11 (24H2) [10.0.26100.3775] 64b]</PlatformFullName> + <PlatformNameIni>Windows</PlatformNameIni> + <EngineMode>Editor</EngineMode> + <EngineModeEx>Vanilla</EngineModeEx> + <DeploymentName /> + <EngineVersion>5.5.4-40574608+++UE5+Release-5.5</EngineVersion> + <EngineCompatibleVersion>5.5.4-40574608+++UE5+Release-5.5</EngineCompatibleVersion> + <CommandLine>CommandLineRemoved</CommandLine> + <LanguageLCID>9</LanguageLCID> + <AppDefaultLocale>en-GB</AppDefaultLocale> + <BuildVersion>++UE5+Release-5.5-CL-40574608</BuildVersion> + <Symbols>**UE5*Release-5.5-CL-40574608-Win64-Development</Symbols> + <IsUERelease>true</IsUERelease> + <IsRequestingExit>false</IsRequestingExit> + <UserName /> + <BaseDir>C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/</BaseDir> + <RootDir>C:/Program Files/Epic Games/UE_5.5/</RootDir> + <MachineId>48AF295149233202CCE312A87AE5C807</MachineId> + <LoginId>48af295149233202cce312a87ae5c807</LoginId> + <EpicAccountId>1cb790ea303f4bd6939e263cf45c2ddc</EpicAccountId> + <SourceContext /> + <UserDescription>Sent in the unattended mode</UserDescription> + <UserActivityHint>Layout="Document" Label="EventGraph" Content=SGraphEditor</UserActivityHint> + <CrashDumpMode>0</CrashDumpMode> + <GameStateName /> + <Misc.NumberOfCores>12</Misc.NumberOfCores> + <Misc.NumberOfCoresIncludingHyperthreads>24</Misc.NumberOfCoresIncludingHyperthreads> + <Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem> + <Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor> + <Misc.CPUBrand>AMD Ryzen 9 7900 12-Core Processor</Misc.CPUBrand> + <Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 4070</Misc.PrimaryGPUBrand> + <Misc.OSVersionMajor>Windows 11 (24H2) [10.0.26100.3775]</Misc.OSVersionMajor> + <Misc.OSVersionMinor /> + <Misc.AnticheatProvider /> + <MemoryStats.TotalPhysical>33438642176</MemoryStats.TotalPhysical> + <MemoryStats.TotalVirtual>41491705856</MemoryStats.TotalVirtual> + <MemoryStats.PageSize>4096</MemoryStats.PageSize> + <MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB> + <MemoryStats.AvailablePhysical>14626947072</MemoryStats.AvailablePhysical> + <MemoryStats.AvailableVirtual>1621229568</MemoryStats.AvailableVirtual> + <MemoryStats.UsedPhysical>4728614912</MemoryStats.UsedPhysical> + <MemoryStats.PeakUsedPhysical>11420925952</MemoryStats.PeakUsedPhysical> + <MemoryStats.UsedVirtual>15926243328</MemoryStats.UsedVirtual> + <MemoryStats.PeakUsedVirtual>16183074816</MemoryStats.PeakUsedVirtual> + <MemoryStats.bIsOOM>0</MemoryStats.bIsOOM> + <MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize> + <MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment> + <NumMinidumpFramesToIgnore>7</NumMinidumpFramesToIgnore> + <CallStack>UnrealEditor_OpenXRHMD +UnrealEditor_OpenXRHMD +UnrealEditor_OpenXRHMD +UnrealEditor_OpenXRHMD +UnrealEditor_OpenXRHMD +UnrealEditor_Engine +UnrealEditor_UnrealEd +UnrealEditor_UnrealEd +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +kernel32 +ntdll</CallStack> + <PCallStack> + +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 668bf +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 3d426 +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 2bb1c +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 40623 +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 4285f +UnrealEditor-Engine 0x00007ffb2eaa0000 + 16d46cf +UnrealEditor-UnrealEd 0x00007ffb2ace0000 + 884b78 +UnrealEditor-UnrealEd 0x00007ffb2ace0000 + 15142c6 +UnrealEditor 0x00007ff694280000 + 6b47 +UnrealEditor 0x00007ff694280000 + 257ac +UnrealEditor 0x00007ff694280000 + 2589a +UnrealEditor 0x00007ff694280000 + 29114 +UnrealEditor 0x00007ff694280000 + 3bd04 +UnrealEditor 0x00007ff694280000 + 3f0ba +KERNEL32 0x00007ffc6db90000 + 2e8d7 +ntdll 0x00007ffc6f820000 + b14fc +</PCallStack> + <PCallStackHash>E70F916788199E5E800C05C5FA7D2F183B5F843B</PCallStackHash> + <Threads> + <Thread> + <CallStack>KERNELBASE 0x00007ffc6d020000 + c933a +UnrealEditor-Core 0x00007ffb335c0000 + 6b30c8 +UnrealEditor-Core 0x00007ffb335c0000 + 6b2efb +UnrealEditor-Core 0x00007ffb335c0000 + 424c1d +UnrealEditor-Core 0x00007ffb335c0000 + 4393c3 +UnrealEditor-Core 0x00007ffb335c0000 + d91384 +UnrealEditor-Core 0x00007ffb335c0000 + d91425 +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 668bf +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 3d426 +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 2bb1c +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 40623 +UnrealEditor-OpenXRHMD 0x00007ffb0e3c0000 + 4285f +UnrealEditor-Engine 0x00007ffb2eaa0000 + 16d46cf +UnrealEditor-UnrealEd 0x00007ffb2ace0000 + 884b78 +UnrealEditor-UnrealEd 0x00007ffb2ace0000 + 15142c6 +UnrealEditor 0x00007ff694280000 + 6b47 +UnrealEditor 0x00007ff694280000 + 257ac +UnrealEditor 0x00007ff694280000 + 2589a +UnrealEditor 0x00007ff694280000 + 29114 +UnrealEditor 0x00007ff694280000 + 3bd04 +UnrealEditor 0x00007ff694280000 + 3f0ba +KERNEL32 0x00007ffc6db90000 + 2e8d7 +ntdll 0x00007ffc6f820000 + b14fc +</CallStack> + <IsCrashed>true</IsCrashed> + <Registers /> + <ThreadID>27560</ThreadID> + <ThreadName>GameThread</ThreadName> + </Thread> + </Threads> + <TimeOfCrash>638816146739810000</TimeOfCrash> + <bAllowToBeContacted>1</bAllowToBeContacted> + <CPUBrand>AMD Ryzen 9 7900 12-Core Processor</CPUBrand> + <CrashReportClientVersion>1.0</CrashReportClientVersion> + <Modules>C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Python3\Win64\python3.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UnrealEditor-WebMMoviePlayer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UnrealEditor-WindowsMoviePlayer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityTestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-EnhancedInput.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Blutility.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UnrealEditor-DataValidation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputBlueprintNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SparseVolumeTexture.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionFrontend.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraAnimNotifies.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\NiagaraSimCaching\Binaries\Win64\UnrealEditor-NiagaraSimCaching.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakesCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeMovieScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeTrackRecorders.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-CacheTrackRecorder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\NiagaraSimCaching\Binaries\Win64\UnrealEditor-NiagaraSimCachingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequence.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioAnalyzer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UnrealEditor-CableComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UnrealEditor-CustomMeshComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UnrealEditor-LocationServicesBPLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MathCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGraphCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Serialization.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundFrontend.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGenerator.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundStandardNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTable.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngineTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MsQuic\Binaries\Win64\UnrealEditor-MsQuicRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\PropertyAccess\Binaries\Win64\UnrealEditor-PropertyAccessEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructUtilsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VisualGraphUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVMDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UnrealEditor-SignificanceManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudio.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\SoundFields\Binaries\Win64\UnrealEditor-SoundFields.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RewindDebuggerInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeEditorModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeTestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-Synthesis.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2D.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64\UnrealEditor-EnvironmentQueryEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRig.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\AnimationData\Binaries\Win64\UnrealEditor-AnimationData.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-PBIK.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRig.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVMEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicLib.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicLibTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCameras.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequence.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\EngineCameras\Binaries\Win64\UnrealEditor-EngineCameras.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PropertyAccessNode\Binaries\Win64\UnrealEditor-PropertyAccessNode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UnrealEditor-ContentBrowserAssetDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TreeMap.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsightsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UnrealEditor-AssetManagerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_work.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_kind.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_geomUtil.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_cameraUtil.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hdar.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangePipelines.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UnrealEditor-UdpMessaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UnrealEditor-TcpMessaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NNE.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNERuntimeORT\Binaries\Win64\UnrealEditor-NNERuntimeORT.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\DML\DirectML.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NNEEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\NNEEditorOnnxTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertTransport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-Concert.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertServer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Database\SQLiteCore\Binaries\Win64\UnrealEditor-SQLiteCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncCore\Binaries\Win64\UnrealEditor-ConcertSyncCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosCloth\Binaries\Win64\UnrealEditor-ChaosClothEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosVDData.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OutputLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-GeometryAlgorithms.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-DynamicMesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosVD\Binaries\Win64\UnrealEditor-ChaosVD.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosVD\Binaries\Win64\UnrealEditor-ChaosVDBlueprint.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\JsonBlueprintUtilities\Binaries\Win64\UnrealEditor-JsonBlueprintUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\JsonBlueprintUtilities\Binaries\Win64\UnrealEditor-JsonBlueprintGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintingToolset.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshConversionEngineTypes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintEditorMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsights.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\RenderGraphInsights\Binaries\Win64\UnrealEditor-RenderGraphInsights.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-TraceUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationDriver.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsightsFrontend.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-EditorTraceUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-WorldMetricsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-WorldMetricsTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-CsvMetrics.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Compression\OodleNetwork\Binaries\Win64\UnrealEditor-OodleNetworkHandlerComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContentEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContentEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheEd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraBlueprintNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-OpenExrWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlate.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UnrealEditor-MediaPlayerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlanarCutPlugin\Binaries\Win64\UnrealEditor-PlanarCut.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponents.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponentsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlateEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScripting.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScriptingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTests.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTestEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Layers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilitiesEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UnrealEditor-AndroidPermission.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtilsBlueprintSupport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UnrealEditor-ArchVisCharacter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioCaptureCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCapture.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioPlatformSupportWasapi.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioCaptureWasapi.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UnrealEditor-AssetTags.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgetsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ComputeFramework\Binaries\Win64\UnrealEditor-ComputeFrameworkEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-MeshFileUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheTracks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheStreamer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePAD.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsDeformer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairCardGeneratorFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebugging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebuggingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperators.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperatorsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXRHandTracking\Binaries\Win64\UnrealEditor-OpenXRHandTrackingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeys.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UnrealEditor-CurveEditorTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ObjectMixer\ObjectMixer\Binaries\Win64\UnrealEditor-ObjectMixerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ColorGrading\Binaries\Win64\UnrealEditor-ColorGradingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ChangelistReview\Binaries\Win64\UnrealEditor-ChangelistReview.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EditorDebugTools\Binaries\Win64\UnrealEditor-EditorDebugTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StaticMeshEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UnrealEditor-EditorScriptingUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UnrealEditor-MaterialAnalyzer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsExp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-SkeletalMeshModifiers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnlyExp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MeshLODToolset\Binaries\Win64\UnrealEditor-MeshLODToolset.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingUI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingEditorUI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-ToolPresetAsset.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-ToolPresetEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInput.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ModelingToolsEditorMode\Binaries\Win64\UnrealEditor-ModelingToolsEditorMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UnrealEditor-PluginBrowser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UnrealEditor-MobileLauncherProfileWizard.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\SequencerAnimTools\Binaries\Win64\UnrealEditor-SequencerAnimTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UnrealEditor-SpeedTreeImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UMGWidgetPreview\Binaries\Win64\UnrealEditor-UMGWidgetPreview.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInputDebugWidget.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditorTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditorToolsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Binaries\Win64\UnrealEditor-WorldPartitionHLODUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AdvancedRenamer\Binaries\Win64\UnrealEditor-AdvancedRenamer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UnrealEditor-BackChannel.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtilsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Fracture\Binaries\Win64\UnrealEditor-FractureEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UnrealEditor-FractureEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosNiagara\Binaries\Win64\UnrealEditor-ChaosNiagara.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosSolverPlugin\Binaries\Win64\UnrealEditor-ChaosSolverEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosUserDataPT\Binaries\Win64\UnrealEditor-ChaosUserDataPT.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowAssetTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEnginePlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorDataStorage\Binaries\Win64\UnrealEditor-TedsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityDebugger.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorDataStorage\Binaries\Win64\UnrealEditor-TedsUI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\CharacterFXEditor\BaseCharacterFXEditor\Binaries\Win64\UnrealEditor-BaseCharacterFXEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionTracks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionDepNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\LocalizableMessage\Binaries\Win64\UnrealEditor-LocalizableMessage.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\LocalizableMessage\Binaries\Win64\UnrealEditor-LocalizableMessageBlueprint.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-GeometryProcessingAdapters.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNEDenoiser\Binaries\Win64\UnrealEditor-NNEDenoiser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeExport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorPipelines.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UnrealEditor-ContentBrowserClassDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CollectionManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Windows\XInputDevice\Binaries\Win64\UnrealEditor-XInputDevice.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\Localization\PortableObjectFileDataSource\Binaries\Win64\UnrealEditor-PortableObjectFileDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ObjectMixer\LightMixer\Binaries\Win64\UnrealEditor-LightMixer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MetaHuman\MetaHumanSDK\Binaries\Win64\UnrealEditor-MetaHumanSDKRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CEF3Utils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-MegascansPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\CmdLinkServer\Binaries\Win64\UnrealEditor-CmdLinkServer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MessagingRpc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PortalRpc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ViewportSnapping.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PlacementMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequenceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequenceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCaptureEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePADEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXRInput.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudioEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTableEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-SmartSnapping.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkMultiUser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64\UnrealEditor-CameraShakePreviewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCamerasEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODOutliner.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64\UnrealEditor-AndroidDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequenceRecorderSections.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationWorker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LandscapeEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EngineAssetDefinitions\Binaries\Win64\UnrealEditor-EngineAssetDefinitions.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-TextureAlignMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-BspMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-GeometryMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothPainter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LogVisualizer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidDeviceDetection.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSRuntimeSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidRuntimeSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructUtilsTestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UniversalObjectLocatorEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RenderResourceViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayDebuggerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualizationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CSVtoSVG.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InputBindingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MergeActors.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationService.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationDashboard.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeviceProfileEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectTargetPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SettingsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectLauncher.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeviceManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationWindow.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PackagesDialog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectSettingsViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorSettingsViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControlWindowExtender.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Documentation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StreamingPauseRendering.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixerXAudio2.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsMMDeviceEnumeration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LauncherPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelInstanceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.11.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProfileVisualizer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WebBrowser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncClient\Binaries\Win64\UnrealEditor-ConcertSyncClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Animation\SkeletalMeshModelingTools\Binaries\Win64\UnrealEditor-SkeletalMeshModelingTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Fab\Binaries\Win64\UnrealEditor-Fab.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MetaHuman\MetaHumanSDK\Binaries\Win64\UnrealEditor-MetaHumanSDKEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PortalServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-Bridge.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeysOpenSSL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\BlueprintHeaderView\Binaries\Win64\UnrealEditor-BlueprintHeaderView.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioCodeSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UnrealEditor-UObjectPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UnrealEditor-RiderSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UnrealEditor-SubversionSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PluginUtils\Binaries\Win64\UnrealEditor-PluginUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UnrealEditor-GitSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\N10XSourceCodeAccess\Binaries\Win64\UnrealEditor-N10XSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UnrealEditor-CLionSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\DumpGPUServices\Binaries\Win64\UnrealEditor-DumpGPUServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharingEd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCamerasUncookedOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorderSources.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UnrealEditor-LevelSequenceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkMovieScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkGraphNode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLink.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkMessageBusFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRigSpline\Binaries\Win64\UnrealEditor-ControlRigSpline.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\AnimationModifierLibrary\Binaries\Win64\UnrealEditor-AnimationModifierLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\BlendSpaceMotionAnalysis\Binaries\Win64\UnrealEditor-BlendSpaceMotionAnalysis.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ACLPlugin\Binaries\Win64\UnrealEditor-ACLPluginEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperTiledImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperSpriteSheetImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2DEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshPaint.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\XRBase\Binaries\Win64\UnrealEditor-XRBaseEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdUI.dll +c:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdMtlx.dll +c:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usdAbc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-SynthesisEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponentEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXREditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UnrealEditor-MobilePatchingUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BuildPatchServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualFileCache.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeImport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeDispatcher.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManager\Binaries\Win64\UnrealEditor-VariantManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFbxParser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-USDUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkComponents.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdPhysics.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdImaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdVol.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdRender.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hio.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_pxOsd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-UnrealUSDWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-USDClasses.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdSkel.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommonParser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-GLTFCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdLux.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdShade.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_sdr.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_ndr.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdGeom.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_pcp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_sdf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_ar.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_vt.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_gf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_plug.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_trace.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_js.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_tf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\boost_python311-mt-x64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_arch.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFactoryNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserFileDataSource\Binaries\Win64\UnrealEditor-ContentBrowserFileDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-FullBodyIK.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCachingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UnrealEditor-GameplayTagsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PixelInspectorModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HotReload.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MainFrame.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UndoHistoryEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UndoHistory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TranslationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationCommandletExecution.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NaniteBuilder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NaniteUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBoneReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UnrealEditor-SkeletalMeshReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ProxyLODPlugin\Binaries\Win64\UnrealEditor-ProxyLODMeshReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\tbb.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-QuadricMeshReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshMergeUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Persona.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\ShaderConductor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookedEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryProcessingInterfaces.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshReductionInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PinnedCommandList.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MetalShaderFormat.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VulkanShaderFormat.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatOpenGL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntity.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AITestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WorldPartitionEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationDataController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeNv.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OverlayEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Overlay.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StringTableEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTasksEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BehaviorTreeEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AIGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FunctionalTesting.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WorkspaceMenuStructure.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CollisionAnalyzer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ScriptableEditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LandscapeEditorUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Messaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxcompiler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxil.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatD3D.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatVectorVM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderCompilerCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FileUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderPreprocessor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatRad.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveCoding.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatBink.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatADPCM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatOgg.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatOpus.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TargetDeviceServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NullInstallBundleManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.5.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.12.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\TextureFormatOodle\Binaries\Win64\UnrealEditor-TextureFormatOodle.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatUncompressed.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatIntelISPCTexComp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatETC2.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatDXT.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatASTC.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TurnkeySupport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LauncherServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\OpenXR\win64\openxr_loader.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureBuild.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormat.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Settings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformFeatures.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayMediaEncoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AVEncoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\D3D12\D3D12Core.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-D3D12RHI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RHICore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Compositing\HoldoutComposite\Binaries\Win64\UnrealEditor-HoldoutComposite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNEDenoiser\Binaries\Win64\UnrealEditor-NNEDenoiserShaders.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-AnalyticsHorde.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-AnalyticsLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\NFORDenoise\Binaries\Win64\UnrealEditor-NFORDenoise.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorTelemetry\Binaries\Win64\UnrealEditor-EditorTelemetry.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorPerformance\Binaries\Win64\UnrealEditor-EditorPerformance.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-StudioTelemetry.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\RenderDocPlugin\Binaries\Win64\UnrealEditor-RenderDocPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PixWinPlugin\Binaries\Win64\UnrealEditor-PixWinPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ACLPlugin\Binaries\Win64\UnrealEditor-ACLPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64\UnrealEditor-WindowsDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXREyeTracker\Binaries\Win64\UnrealEditor-OpenXREyeTracker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXRHandTracking\Binaries\Win64\UnrealEditor-OpenXRHandTracking.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXRHMD.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\XRBase\Binaries\Win64\UnrealEditor-XRBase.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AugmentedReality.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EyeTracker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkAnimationCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXRAR.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MRMesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCache.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-Niagara.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VectorVM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ComputeFramework\Binaries\Win64\UnrealEditor-ComputeFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UnrealEditor-ChunkDownloader.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UnrealEditor-LauncherChunkInstaller.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineBlueprintSupport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UnrealEditor-OnlineSubsystemNull.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineSubsystemUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Voice.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-XMPP.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WebSockets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UnrealEditor-OnlineSubsystem.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommonEngineUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineBase\Binaries\Win64\UnrealEditor-OnlineBase.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\EOSSDK-Win64-Shipping.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\EOSShared\Binaries\Win64\UnrealEditor-EOSShared.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ExrReaderGpu.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraShader.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraVertexFactories.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\GLTFExporter\Binaries\Win64\UnrealEditor-GLTFExporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosCloth\Binaries\Win64\UnrealEditor-ChaosCloth.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCaching.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Python3\Win64\python311.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPluginPreload.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCrypto.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoOpenSSL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoTypes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UnrealEditor-PlasticSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UnrealEditor-PerforceSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\XGEController\Binaries\Win64\UnrealEditor-XGEController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealBuildAccelerator\x64\UbaHost.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\UbaController\Binaries\Win64\UnrealEditor-UbaController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UbaCoordinatorHorde.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FastBuildController\Binaries\Win64\UnrealEditor-FastBuildController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RadAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BinkAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdpcmAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VorbisAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OpusAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreOnDemand.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreHttpClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationModifiers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MessageLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Virtualization.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StreamingFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetworkFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StorageServerClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowSimulation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AVIWriter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTasks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayDebugger.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequenceRecorder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosSolverEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FieldSystemEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshConversion.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SerializedRecorderInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneCapture.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequencerCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualTexturingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioSettingsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ComponentVisualizers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ConfigEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AIModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InternationalizationSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DesktopWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdvancedWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateReflector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ContentBrowser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\OpenColorIO_2_3.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBuilderCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryCollectionEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Navmesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cbor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceSpecification.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Sequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HeadMountedDisplay.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Constraints.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnsavedAssetsTracker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DerivedDataEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControlWindows.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HardwareTargeting.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ContentBrowserData.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClassViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WidgetCarousel.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DetailCustomizations.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SceneDepthPickerMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ActorPickerMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorConfig.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorStyle.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SceneOutliner.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimGraphRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UMGEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdvancedPreviewScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequencerWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MediaAssets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Voronoi.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Networking.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RSA.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UELibSampleRate.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ReliabilityHandlerComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TelemetryUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-JsonObjectGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SharedSettingsWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BlueprintEditorLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-KismetCompiler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-KismetWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OpenColorIOWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioLinkEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SoundFieldRendering.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PropertyPath.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateRHIRenderer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ActionableMessage.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBuilder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CommonMenuExtensions.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WidgetRegistration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ToolWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PhysicsUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SubobjectDataInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InterchangeEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InterchangeCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StatusBar.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InteractiveToolsFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NavigationSystem.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Localization.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BlueprintGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UncontrolledChangelists.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DirectoryWatcher.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetDefinition.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Renderer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SubobjectEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialBaking.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceAnalysis.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorInteractiveToolsFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ToolMenus.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TimeManagement.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PakFileUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VREditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ViewportInteraction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneTracks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameProjectGeneration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AddContentDialog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FoliageEdit.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Foliage.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GraphEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SwarmInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StatsViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureUtilitiesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshUtilitiesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PropertyEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataLayerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CurveEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookMetadata.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CinematicCamera.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelSequence.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BSPUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetTagsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\libfbxsdk.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SSL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Zen.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IrisCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosVDRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Chaos.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Horde.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SignalProcessing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PhysicsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PakFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshDescription.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StaticMeshDescription.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshDescription.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTags.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetRegistry.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnalyticsET.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Kismet.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialShaderQualitySettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TypedElementFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UMG.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Landscape.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AppFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HTTP.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Json.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DesktopPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnrealEd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DerivedDataCache.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Slate.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ApplicationCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RHI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RenderCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Projects.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InputCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Engine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Core.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CoreUObject.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageWriteQueue.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TypedElementRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EventLoop.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookOnTheFly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioExtensions.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorSubsystem.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MediaUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnrealEdMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeveloperSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SandboxFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PacketHandler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ScriptDisassembler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EngineSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IESFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InstallBundleManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Sockets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Media.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EngineMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PreLoadScreen.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MoviePlayer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-JsonUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FieldNotification.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UnrealEditor-CharacterAI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureBuildUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureCompressor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeveloperToolSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-XmlParser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioLinkCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Icmp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UniversalObjectLocator.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Analytics.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\tbbmalloc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetworkReplayStreaming.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioPlatformConfiguration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CoreOnline.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditorInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RawMesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Nanosvg.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixerCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\AI\AISupport\Binaries\Win64\UnrealEditor-AISupportModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorAnalyticsSession.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UnrealEditor-ExampleDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Windows\WinPixEventRuntime\x64\WinPixEventRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BuildSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CorePreciseFP.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MoviePlayerProxy.dll</Modules> + </RuntimeProperties> + <PlatformProperties> + <PlatformIsRunningWindows>1</PlatformIsRunningWindows> + <PlatformIsRunningWine>false</PlatformIsRunningWine> + <IsRunningOnBattery>false</IsRunningOnBattery> + <DriveStats.Project.Name>C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/</DriveStats.Project.Name> + <DriveStats.Project.Type>NVMe</DriveStats.Project.Type> + <DriveStats.Project.FreeSpaceKb>1325609916</DriveStats.Project.FreeSpaceKb> + <DriveStats.PersistentDownload.Name>C:/Users/Epick/AppData/Local/CrashReportClient/Saved/PersistentDownloadDir</DriveStats.PersistentDownload.Name> + <DriveStats.PersistentDownload.Type>NVMe</DriveStats.PersistentDownload.Type> + <DriveStats.PersistentDownload.FreeSpaceKb>1325609916</DriveStats.PersistentDownload.FreeSpaceKb> + <PlatformCallbackResult>0</PlatformCallbackResult> + <CrashTrigger>0</CrashTrigger> + </PlatformProperties> + <EngineData> + <MatchingDPStatus>NoneNo errors</MatchingDPStatus> + <RHI.IntegratedGPU>false</RHI.IntegratedGPU> + <RHI.DriverDenylisted>false</RHI.DriverDenylisted> + <RHI.D3DDebug>false</RHI.D3DDebug> + <RHI.DRED>false</RHI.DRED> + <RHI.DREDMarkersOnly>false</RHI.DREDMarkersOnly> + <RHI.DREDContext>false</RHI.DREDContext> + <RHI.Aftermath>true</RHI.Aftermath> + <RHI.RHIName>D3D12</RHI.RHIName> + <RHI.AdapterName>NVIDIA GeForce RTX 4070</RHI.AdapterName> + <RHI.UserDriverVersion>572.16</RHI.UserDriverVersion> + <RHI.InternalDriverVersion>32.0.15.7216</RHI.InternalDriverVersion> + <RHI.DriverDate>1-26-2025</RHI.DriverDate> + <RHI.FeatureLevel>SM6</RHI.FeatureLevel> + <RHI.GPUVendor>NVIDIA</RHI.GPUVendor> + <RHI.DeviceId>2786</RHI.DeviceId> + <DeviceProfile.Name>WindowsEditor</DeviceProfile.Name> + <Platform.AppHasFocus>false</Platform.AppHasFocus> + </EngineData> + <GameData> +</GameData> + <EnabledPlugins> + <Plugin>{ +"Version": 53, +"VersionName": "2025.0.3", +"FriendlyName": "Bridge" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chaos Cloth" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Visual Debugger" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Command Link Server" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Enhanced Input" +}</Plugin> + <Plugin>{ +"Version": 4, +"VersionName": "0.0.4", +"FriendlyName": "Fab" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "FastBuild Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Json Blueprint Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mesh Painting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RDG Insights" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TraceUtilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "UBA Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "XGE Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Metrics" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Network" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Datasmith Content" +}</Plugin> + <Plugin>{ +"Version": 131, +"VersionName": "1.3.1", +"FriendlyName": "glTF Exporter" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager Content" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Alembic Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NiagaraSimCaching" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Android Media Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "AVF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Image Sequence Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Compositing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Player Editor" +}</Plugin> + <Plugin>{ +"Version": 0, +"VersionName": "0.1", +"FriendlyName": "Media Plate" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "WebM Video Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "WMF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Actor Sequence (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Level Sequence Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Template Sequence" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Scripting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EOS Shared" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Base" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Services" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem NULL" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Tests" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Launcher Chunk Installer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Actor Layer Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AndroidFileServer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Android Runtime Permission" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Image Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ArchVis Character" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Capture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Synesthesia" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Tags" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AudioWidgets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Cable Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chunk Downloader" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Compute Framework" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Custom Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Example Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry Processing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Geometry Cache" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GooglePAD" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.0", +"FriendlyName": "Groom" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Google Cloud Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Input Debugging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IOS Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Location Services Blueprints Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaSound" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MsQuic Runtime Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Patching Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXR" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXRHandTracking" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXREyeTracker" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Procedural Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RigVM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Significance Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Resonance Audio" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SoundFields" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "StateTree" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.1", +"FriendlyName": "Synthesis and DSP Effects" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "USD Core" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wave Tables" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Movie Player for WebM files" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XRBase" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Take Recorder" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Paper2D" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Environment Query Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AISupport" +}</Plugin> + <Plugin>{ +"Version": 30100, +"VersionName": "3.1.0", +"FriendlyName": "Animation Compression Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Data" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blendspace Motion Analysis" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Deformer Graph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Modules" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Modifier Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Spline" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IK Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "2.0", +"FriendlyName": "Live Link" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Camera Shake Previewer" +}</Plugin> + <Plugin>{ +"Version": 10, +"VersionName": "10.2.5", +"FriendlyName": "RigLogic Plugin v10.2.5" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Gameplay Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Sharing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Engine Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Dump GPU Services" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "CLion Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "KDevelop Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CodeLite Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "10X Editor Integration" +}</Plugin> + <Plugin>{ +"Version": 14, +"VersionName": "1.4", +"FriendlyName": "Git" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Compiler-only Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Perforce" +}</Plugin> + <Plugin>{ +"Version": 90, +"VersionName": "1.9.0", +"FriendlyName": "Plastic SCM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Node" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "PIX on Windows GPU Capture Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Texture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Subversion" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RenderDoc Plugin" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.7", +"FriendlyName": "Rider Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UObject Example Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Code Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Manager Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XCode Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blueprint C++ Header Preview" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CryptoKeys" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Curve Editor Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Color Grading" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Changelist Reviews" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Data Validation" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EditorDebugTools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Scripting Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GameplayTagsEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Facial Animation Bulk Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GeometryMode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Engine Asset Definitions" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mac Graphics Switching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Material Analyzer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Modeling Tools Editor Mode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh LOD Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Browser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Proxy LOD Plugin (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wizard for mobile packaging scenarios" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Anim Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SpeedTree Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UMG Widget Preview" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Stylus & Tablet Plugin" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "0.2", +"FriendlyName": "UVEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Partition HLOD Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Batch Renamer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1", +"FriendlyName": "BackChannel" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Automation Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosCaching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Solver" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "CharacterAI" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosUserDataPT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Editor DataflowGraph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "TEDS: Editor Data Storage" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Performance" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Fracture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Full Body IK" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "GeometryFlow" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Localizable Message" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Low-level network trace Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Experimental Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NFORDenoise" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Planar Cut" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Platform Cryptography Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Python Editor Script Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Simplifier (Early Access)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Studio Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Tool Presets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework Assets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNEDenoiser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UDP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TCP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNERuntimeORT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem iOS" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem GooglePlay" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Class Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "HoldoutComposite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Asset Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert - Main" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SQLite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XInput Device" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Portable Object File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "BaseCharacterFXEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Light Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaHuman SDK" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Editing Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Object Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync Core" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync - Client" +}</Plugin> + <Plugin>{ +"Version": 53, +"VersionName": "2025.0.3", +"FriendlyName": "Bridge" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chaos Cloth" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Visual Debugger" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Command Link Server" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Enhanced Input" +}</Plugin> + <Plugin>{ +"Version": 4, +"VersionName": "0.0.4", +"FriendlyName": "Fab" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "FastBuild Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Json Blueprint Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mesh Painting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RDG Insights" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TraceUtilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "UBA Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "XGE Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Metrics" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Network" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Datasmith Content" +}</Plugin> + <Plugin>{ +"Version": 131, +"VersionName": "1.3.1", +"FriendlyName": "glTF Exporter" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager Content" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Alembic Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NiagaraSimCaching" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Android Media Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "AVF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Image Sequence Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Compositing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Player Editor" +}</Plugin> + <Plugin>{ +"Version": 0, +"VersionName": "0.1", +"FriendlyName": "Media Plate" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "WebM Video Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "WMF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Actor Sequence (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Level Sequence Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Template Sequence" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Scripting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EOS Shared" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Base" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Services" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem NULL" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Tests" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Launcher Chunk Installer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Actor Layer Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AndroidFileServer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Android Runtime Permission" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Image Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ArchVis Character" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Capture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Synesthesia" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Tags" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AudioWidgets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Cable Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chunk Downloader" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Compute Framework" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Custom Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Example Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry Processing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Geometry Cache" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GooglePAD" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.0", +"FriendlyName": "Groom" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Google Cloud Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Input Debugging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IOS Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Location Services Blueprints Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaSound" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MsQuic Runtime Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Patching Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXR" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXRHandTracking" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXREyeTracker" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Procedural Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RigVM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Significance Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Resonance Audio" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SoundFields" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "StateTree" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.1", +"FriendlyName": "Synthesis and DSP Effects" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "USD Core" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wave Tables" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Movie Player for WebM files" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XRBase" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Take Recorder" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Paper2D" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Environment Query Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AISupport" +}</Plugin> + <Plugin>{ +"Version": 30100, +"VersionName": "3.1.0", +"FriendlyName": "Animation Compression Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Data" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blendspace Motion Analysis" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Deformer Graph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Modules" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Modifier Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Spline" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IK Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "2.0", +"FriendlyName": "Live Link" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Camera Shake Previewer" +}</Plugin> + <Plugin>{ +"Version": 10, +"VersionName": "10.2.5", +"FriendlyName": "RigLogic Plugin v10.2.5" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Gameplay Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Sharing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Engine Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Dump GPU Services" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "CLion Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "KDevelop Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CodeLite Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "10X Editor Integration" +}</Plugin> + <Plugin>{ +"Version": 14, +"VersionName": "1.4", +"FriendlyName": "Git" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Compiler-only Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Perforce" +}</Plugin> + <Plugin>{ +"Version": 90, +"VersionName": "1.9.0", +"FriendlyName": "Plastic SCM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Node" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "PIX on Windows GPU Capture Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Texture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Subversion" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RenderDoc Plugin" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.7", +"FriendlyName": "Rider Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UObject Example Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Code Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Manager Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XCode Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blueprint C++ Header Preview" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CryptoKeys" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Curve Editor Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Color Grading" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Changelist Reviews" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Data Validation" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EditorDebugTools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Scripting Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GameplayTagsEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Facial Animation Bulk Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GeometryMode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Engine Asset Definitions" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mac Graphics Switching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Material Analyzer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Modeling Tools Editor Mode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh LOD Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Browser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Proxy LOD Plugin (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wizard for mobile packaging scenarios" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Anim Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SpeedTree Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UMG Widget Preview" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Stylus & Tablet Plugin" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "0.2", +"FriendlyName": "UVEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Partition HLOD Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Batch Renamer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1", +"FriendlyName": "BackChannel" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Automation Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosCaching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Solver" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "CharacterAI" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosUserDataPT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Editor DataflowGraph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "TEDS: Editor Data Storage" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Performance" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Fracture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Full Body IK" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "GeometryFlow" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Localizable Message" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Low-level network trace Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Experimental Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NFORDenoise" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Planar Cut" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Platform Cryptography Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Python Editor Script Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Simplifier (Early Access)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Studio Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Tool Presets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework Assets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNEDenoiser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UDP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TCP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNERuntimeORT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem iOS" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem GooglePlay" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Class Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "HoldoutComposite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Asset Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert - Main" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SQLite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XInput Device" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Portable Object File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "BaseCharacterFXEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Light Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaHuman SDK" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Editing Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Object Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync Core" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync - Client" +}</Plugin> + <Plugin>{ +"Version": 53, +"VersionName": "2025.0.3", +"FriendlyName": "Bridge" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chaos Cloth" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Visual Debugger" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Command Link Server" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Enhanced Input" +}</Plugin> + <Plugin>{ +"Version": 4, +"VersionName": "0.0.4", +"FriendlyName": "Fab" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "FastBuild Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Json Blueprint Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mesh Painting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RDG Insights" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TraceUtilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "UBA Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "XGE Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Metrics" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Network" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Datasmith Content" +}</Plugin> + <Plugin>{ +"Version": 131, +"VersionName": "1.3.1", +"FriendlyName": "glTF Exporter" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager Content" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Alembic Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NiagaraSimCaching" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Android Media Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "AVF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Image Sequence Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Compositing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Player Editor" +}</Plugin> + <Plugin>{ +"Version": 0, +"VersionName": "0.1", +"FriendlyName": "Media Plate" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "WebM Video Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "WMF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Actor Sequence (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Level Sequence Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Template Sequence" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Scripting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EOS Shared" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Base" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Services" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem NULL" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Tests" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Launcher Chunk Installer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Actor Layer Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AndroidFileServer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Android Runtime Permission" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Image Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ArchVis Character" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Capture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Synesthesia" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Tags" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AudioWidgets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Cable Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chunk Downloader" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Compute Framework" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Custom Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Example Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry Processing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Geometry Cache" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GooglePAD" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.0", +"FriendlyName": "Groom" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Google Cloud Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Input Debugging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IOS Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Location Services Blueprints Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaSound" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MsQuic Runtime Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Patching Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXR" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXRHandTracking" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "OpenXREyeTracker" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Procedural Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RigVM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Significance Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Resonance Audio" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SoundFields" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "StateTree" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.1", +"FriendlyName": "Synthesis and DSP Effects" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "USD Core" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wave Tables" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Movie Player for WebM files" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XRBase" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Take Recorder" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Paper2D" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Environment Query Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AISupport" +}</Plugin> + <Plugin>{ +"Version": 30100, +"VersionName": "3.1.0", +"FriendlyName": "Animation Compression Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Data" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blendspace Motion Analysis" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Deformer Graph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Modules" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Modifier Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Spline" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IK Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "2.0", +"FriendlyName": "Live Link" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Camera Shake Previewer" +}</Plugin> + <Plugin>{ +"Version": 10, +"VersionName": "10.2.5", +"FriendlyName": "RigLogic Plugin v10.2.5" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Gameplay Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Sharing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Engine Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Dump GPU Services" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "CLion Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "KDevelop Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CodeLite Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "10X Editor Integration" +}</Plugin> + <Plugin>{ +"Version": 14, +"VersionName": "1.4", +"FriendlyName": "Git" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Compiler-only Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Perforce" +}</Plugin> + <Plugin>{ +"Version": 90, +"VersionName": "1.9.0", +"FriendlyName": "Plastic SCM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Node" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "PIX on Windows GPU Capture Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Texture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Subversion" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RenderDoc Plugin" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.7", +"FriendlyName": "Rider Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UObject Example Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Code Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Manager Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XCode Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blueprint C++ Header Preview" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CryptoKeys" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Curve Editor Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Color Grading" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Changelist Reviews" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Data Validation" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EditorDebugTools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Scripting Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GameplayTagsEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Facial Animation Bulk Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GeometryMode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Engine Asset Definitions" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mac Graphics Switching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Material Analyzer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Modeling Tools Editor Mode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh LOD Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Browser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Proxy LOD Plugin (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wizard for mobile packaging scenarios" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Anim Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SpeedTree Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UMG Widget Preview" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Stylus & Tablet Plugin" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "0.2", +"FriendlyName": "UVEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Partition HLOD Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Batch Renamer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1", +"FriendlyName": "BackChannel" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Automation Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosCaching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Solver" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "CharacterAI" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosUserDataPT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Editor DataflowGraph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "TEDS: Editor Data Storage" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Performance" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Fracture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Full Body IK" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "GeometryFlow" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Localizable Message" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Low-level network trace Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Experimental Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NFORDenoise" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Planar Cut" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Platform Cryptography Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Python Editor Script Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Simplifier (Early Access)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Studio Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Tool Presets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework Assets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNEDenoiser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UDP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TCP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNERuntimeORT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem iOS" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem GooglePlay" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Class Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "HoldoutComposite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Asset Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert - Main" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SQLite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XInput Device" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Portable Object File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "BaseCharacterFXEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Light Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaHuman SDK" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Editing Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Object Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync Core" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync - Client" +}</Plugin> + </EnabledPlugins> +</FGenericCrashContext> diff --git a/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0002/CrashReportClient.ini b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0002/CrashReportClient.ini new file mode 100644 index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0002/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0002/UEMinidump.dmp b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0002/UEMinidump.dmp new file mode 100644 index 0000000000000000000000000000000000000000..2fe2d55702a74396d48115a599f6795bd912363a Binary files /dev/null and b/UI/Saved/Crashes/UECC-Windows-6C3CB0194DF8E82E7FA8C1A49C072E04_0002/UEMinidump.dmp differ diff --git a/UI/Saved/SaveGames/save00.sav b/UI/Saved/SaveGames/save00.sav index 14117a62d36afa52411bf5740df8a237bc91afe2..04b3a87a0b69fcd4a576ba7b7b34ea583bc30e9e 100644 Binary files a/UI/Saved/SaveGames/save00.sav and b/UI/Saved/SaveGames/save00.sav differ diff --git a/UI/Saved/SaveGames/save01.sav b/UI/Saved/SaveGames/save01.sav index 66c129623b1218c8046fe68f526bb273d2881415..5b1694be9c04d2f824340dd0bd97536af052dd0b 100644 Binary files a/UI/Saved/SaveGames/save01.sav and b/UI/Saved/SaveGames/save01.sav differ diff --git a/UI/Saved/SaveGames/saveBuilding.sav b/UI/Saved/SaveGames/saveBuilding.sav index 6f2d4a5d3d8a7a210f74c348262e96c4002c8d52..5efc0e091f806380af113417d2520c738da7a8d8 100644 Binary files a/UI/Saved/SaveGames/saveBuilding.sav and b/UI/Saved/SaveGames/saveBuilding.sav differ diff --git a/UI/Saved/SourceControl/UncontrolledChangelists.json b/UI/Saved/SourceControl/UncontrolledChangelists.json index 06d9169f750428be3c9456d62ed7c8c38842aec1..ed77c52f53a7bc166ff73769a695ba143693daf1 100644 --- a/UI/Saved/SourceControl/UncontrolledChangelists.json +++ b/UI/Saved/SourceControl/UncontrolledChangelists.json @@ -5,44 +5,53 @@ "guid": "00000000000000000000000000000000", "description": "Default Uncontrolled Changelist", "files": [ - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Inputs/Actions/IA_Interact_NPC.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Inputs/IMC_NPC.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/BP_Questionnaire.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/BC_Questionnaire.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BI_Dialog.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BI_Dialogue.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BP_Dialog.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BP_NPC_InteractionComponent.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Tasks/BTT_Dialogue_Simple_Question.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BT_Dialogue.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Tasks/BTT_Dialogue_Simple.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/TW/WPS1DUF0QM08LFS0WVMGMQ.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BB_Dialogue.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BT_Empty.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/Base/BP_NPC_Base.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Base/BP_NPC_Base.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/BP_NPC_InteractionComponent.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/Tasks/BTT_Dialogue_Simple.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/BP_Dialog.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/BI_Dialogue.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/Widgets/WB_NPC_Option.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/Widgets/WB_NPC_Dialogue.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/Inputs/IMC_NPC.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/Inputs/Actions/IA_Interact_NPC.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/BB_Dialogue.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/BT_Dialogue.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Widgets/WB_NPC_Dialogue.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Widgets/WB_NPC_Option.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Building/BP_BuildingSystem.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Tasks/BTT_Dialogue_Complex.uasset", - "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Tasks/BTT_Dialogue_Finish.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Items/Models/Materials/M_HighlightObject.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/Widgets/WB_Dialogue_YesNo.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Items/Widgets/WB_Interaction.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Inventory_Allocated/Widgets/WB_ItemDescription.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/Widgets/WB_Questionnaire.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Selector/Widgets/WB_Selector.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/Tasks/BTT_Dialogue_Complex.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/Tasks/BTT_Dialogue_Finish.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/Widgets/WB_NPC_Dialogue_Option.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/VRTemplate/Blueprints/VRPawn.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/VR_Support/BP_VR_Display.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/VRTemplate/Blueprints/Menu.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/VRTemplate/VFX/NS_MenuLaser.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Building/Materials/M_Wood.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Building/DT_Buildings.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Base/BP_NPC_Base.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/Dialogues/NPC/Widgets/WB_NPC_Option.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Tasks/BTT_Dialogue_Complex.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Tasks/BTT_Dialogue_Finish.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Inputs/Actions/IA_Interact_NPC.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Inputs/IMC_NPC.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BI_Dialog.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BI_Dialogue.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BP_Dialog.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BP_NPC_InteractionComponent.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Tasks/BTT_Dialogue_Simple_Question.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BT_Dialogue.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Tasks/BTT_Dialogue_Simple.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BB_Dialogue.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/BT_Empty.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Widgets/WB_NPC_Dialogue.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI/Content/NPC/Widgets/WB_NPC_Option.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/QE/3D22FW5VICC9JP9M4YPLAS.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/4/6O/L6YZ2HXZYE6PPBZC2TZTD9.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/8/9P/90ZXJJML86JYOAOY1SB2UZ.uasset",