diff --git a/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent.uasset b/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent.uasset index 2c3122219ae7001921757ff31333badf2b3ac712..34a998734e90e7bcecade20485d3d77e4cd4f213 100644 Binary files a/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent.uasset and b/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent.uasset differ diff --git a/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Player.uasset b/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Player.uasset index 6fcb41ad427ad10909ef342c001dce7c9906ddc2..9a922b97fcc3347e4018a1150ed02afc772b6c39 100644 Binary files a/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Player.uasset and b/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Player.uasset differ diff --git a/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Storage.uasset b/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Storage.uasset index 5ae4236f472388e41c1ad1dd8423b33d98c8f9e4..812ed9fa76a37d6398e840faebefe7c8d605c028 100644 Binary files a/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Storage.uasset and b/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Storage.uasset differ diff --git a/UI_2/Content/Inventory_Allocated/Widgets/WB_Inventory.uasset b/UI_2/Content/Inventory_Allocated/Widgets/WB_Inventory.uasset index 2034945b393efd3a42cb6d7761370cfd0e660e7e..be3fbf29bcdd9d59629907179bb998703a5c2501 100644 Binary files a/UI_2/Content/Inventory_Allocated/Widgets/WB_Inventory.uasset and b/UI_2/Content/Inventory_Allocated/Widgets/WB_Inventory.uasset differ diff --git a/UI_2/Content/Inventory_Allocated/Widgets/WB_Slot.uasset b/UI_2/Content/Inventory_Allocated/Widgets/WB_Slot.uasset index e85a1d680bdd126e412b08a7870950e738959e26..fa819b02f730cd1f507eba147e55ea0dae572581 100644 Binary files a/UI_2/Content/Inventory_Allocated/Widgets/WB_Slot.uasset and b/UI_2/Content/Inventory_Allocated/Widgets/WB_Slot.uasset differ diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-17BA031343037DD3251522A7C69335E1/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-17BA031343037DD3251522A7C69335E1/CrashReportClient.ini new file mode 100644 index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-17BA031343037DD3251522A7C69335E1/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-DC54C462468880876E2A11BE2FDC1424/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-DC54C462468880876E2A11BE2FDC1424/CrashReportClient.ini new file mode 100644 index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-DC54C462468880876E2A11BE2FDC1424/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 136611ec7d1f4ae50db34ee997c7c9d1bea004b6..333ac41f095017281d31f002edca0afc50ea0115 100644 --- a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -297,8 +297,8 @@ K2Node_SetFieldsInStruct=K2Node_SetFieldsInStruct.PinOptions.ShowPinForPropertie WB_ItemDescription_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact Border=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties K2Node_FormatText=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties -UpdateInventory=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup -UpdateInventory_3=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup +UpdateInventory=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +UpdateInventory_3=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact K2Node_FunctionResult=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact K2Node=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact SetRarity=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties @@ -644,9 +644,10 @@ LiveLinkEditorSettings=EnhancedInputDeveloperSettings.Modifier Default Values.In StateTreeEditorSettings=EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject EditorDataStorageSettings=EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject BP_Inventory_Allocated_Save_C= +BP_InventoryComponent_Player_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact [ContentBrowser] -ContentBrowserTab1.SelectedPaths=/Game/Inventory_Allocated/Widgets +ContentBrowserTab1.SelectedPaths=/Game/Inventory_Allocated/Components,/Game/Inventory_Allocated ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.FavoritesAreaExpanded=False ContentBrowserTab1.PathAreaExpanded=True @@ -758,11 +759,11 @@ LastLevel=/Game/FirstPerson/Maps/FirstPersonMap [DetailPropertyExpansion] WorldPartitionRuntimeHashSet="\"Object\" " WorldPartitionRuntimeHash="\"Object\" " -Object="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +Object="\"Object\" " Overlay="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " PanelWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -Widget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -Visual="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +Widget="\"Object\" " +Visual="\"Object\" " Border="\"Object\" \"Object.Content.ContentColorAndOpacity\" \"Object.Content.Padding\" \"Object.Appearance.Background\" \"Object.Appearance.Background.ImageSize\" \"Object.Appearance.Background.TintColor\" \"Object.Appearance.Background.OutlineSettings.CornerRadii\" \"Object.Appearance.Background.OutlineSettings.Color\" \"Object.Appearance.BrushColor\" \"Object.Appearance.DesiredSizeScale\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " ContentWidget="\"Object\" \"Object.Content.Padding\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " ScrollBox="\"Object\" \"Object.Scroll.ScrollbarThickness\" \"Object.Scroll.ScrollbarPadding\" \"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.TopShadowBrush.Margin\" \"Object.Style.WidgetStyle.TopShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.BottomShadowBrush.Margin\" \"Object.Style.WidgetStyle.BottomShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.LeftShadowBrush.Margin\" \"Object.Style.WidgetStyle.LeftShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.RightShadowBrush.Margin\" \"Object.Style.WidgetStyle.RightShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.HorizontalScrolledContentPadding\" \"Object.Style.WidgetStyle.VerticalScrolledContentPadding\" \"Object.Style.WidgetBarStyle\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HoveredThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.NormalThumbImage.Margin\" \"Object.Style.WidgetBarStyle.NormalThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.Margin\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.OutlineSettings.Color\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Border Slot.Padding\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " @@ -790,9 +791,9 @@ K2Node="\"Object\" " EdGraphNode="\"Object\" " K2Node_InputKey="\"Object\" " CanvasPanel="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -WB_Slot_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -UserWidget="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -WB_Inventory_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +WB_Slot_C="\"Object\" " +UserWidget="\"Object\" " +WB_Inventory_C="\"Object\" " CameraComponent="\"Object\" " K2Node_MakeStruct="\"Object\" " K2Node_StructMemberSet="\"Object\" " @@ -1151,6 +1152,8 @@ EditorDataStorageSettings="\"Object\" " BP_Inventory_Allocated_Save_C="\"Object\" " SaveGame="\"Object\" " BP_InventoryComponent_Storage_C="\"Object\" " +WB_Inventory_Allocated_Window_C="\"Object\" " +BP_InventoryComponent_Player_C="\"Object\" " [DetailCategories] WorldSettings.PrecomputedVisibility=True @@ -3070,17 +3073,39 @@ BP_InventoryComponent_Storage_C.ComponentReplication=True BP_InventoryComponent_Storage_C.Activation=True BP_InventoryComponent_Storage_C.Variable=True BP_InventoryComponent_Storage_C.Cooking=True +WB_Inventory_Allocated_Window_C.Appearance=True +WB_Inventory_Allocated_Window_C.Input=True +WB_Inventory_Allocated_Window_C.Interaction=True +WB_Inventory_Allocated_Window_C.Designer=True +WB_Inventory_Allocated_Window_C.Performance=True +WB_Inventory_Allocated_Window_C.Layout=True +WB_Inventory_Allocated_Window_C.Behavior=True +WB_Inventory_Allocated_Window_C.Render Transform=True +WB_Inventory_Allocated_Window_C.Localization=True +WB_Inventory_Allocated_Window_C.Accessibility=True +WB_Inventory_Allocated_Window_C.Rendering=True +WB_Inventory_Allocated_Window_C.Navigation=True +BP_InventoryComponent_Player_C.ComponentTick=True +BP_InventoryComponent_Player_C.Default=True +BP_InventoryComponent_Player_C.Tags=True +BP_InventoryComponent_Player_C.ComponentReplication=True +BP_InventoryComponent_Player_C.Activation=True +BP_InventoryComponent_Player_C.Variable=True +BP_InventoryComponent_Player_C.Cooking=True [AssetEditorSubsystem] CleanShutdown=False DebuggerAttached=False +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=UserDefinedStructureEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=GenericAssetEditor RecentAssetEditors=BlueprintEditor @@ -3098,18 +3123,18 @@ RecentAssetEditors=MaterialEditor RecentAssetEditors=MaterialEditor RecentAssetEditors=GenericAssetEditor RecentAssetEditors=GenericAssetEditor -RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=DataTableEditor -RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=BlueprintEditor OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent OpenAssetsAtExit=/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory OpenAssetsAtExit=/Game/Items/Base/BP_ItemStruct.BP_ItemStruct OpenAssetsAtExit=/Game/Selector/Widgets/WB_Selector.WB_Selector -OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage.BP_InventoryComponent_Storage +OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler.BP_Inventory_Input_Handler OpenAssetsAtExit=/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot +OpenAssetsAtExit=/Game/Inventory_Allocated/Widgets/WB_Inventory_Allocated_Window.WB_Inventory_Allocated_Window +OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player +OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage.BP_InventoryComponent_Storage [/Script/Engine.WorldPartitionEditorPerProjectUserSettings] bHideEditorDataLayers=False @@ -4400,36 +4425,36 @@ LastFilterBarSizeCoefficient=0.000000 ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame) [AssetEditorSubsystemRecents] -MRUItem0=/Game/Inventory_Allocated/Widgets/WB_Slot -MRUItem1=/Game/Inventory_Allocated/Widgets/WB_Inventory -MRUItem2=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage -MRUItem3=/Game/Selector/Widgets/WB_Selector -MRUItem4=/Game/Items/Base/BP_ItemStruct -MRUItem5=/Game/Inventory_Allocated/Components/BP_InventoryComponent -MRUItem6=/Game/Inventory_Allocated/Save/BP_Inventory_Allocated_Save -MRUItem7=/Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler -MRUItem8=/Game/Inventory_Allocated/Widgets/WB_ItemDescription -MRUItem9=/Game/Inventory_Allocated/Inputs/Actions/IA_MoveItem -MRUItem10=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview -MRUItem11=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial -MRUItem12=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player -MRUItem13=/Game/Inventory_Spatial/ItemPreview/WB_ItemPreview -MRUItem14=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Component -MRUItem15=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial -MRUItem16=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item -MRUItem17=/Game/Items/Base/BP_ItemBase -MRUItem18=/Game/Inventory_Spatial/ItemPreview/M_ItemPreview -MRUItem19=/Game/Inventory_Spatial/ItemPreview/CRT_Preview -MRUItem20=/Game/Inventory_Spatial/ItemPreview/S_PreviewSettings -MRUItem21=/Game/Building/Materials/UI/Functions/MF_AntiAliasing -MRUItem22=/Game/Building/Materials/UI/M_UI_Circle -MRUItem23=/Game/Inventory_Allocated/Inputs/Actions/IA_DropItem -MRUItem24=/Game/Inventory_Allocated/Inputs/IMC_Inventory -MRUItem25=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter -MRUItem26=/Game/Crosshair/WB_Crosshair -MRUItem27=/Game/Items/DT_Items -MRUItem28=/Game/Inventory_Spatial/Widgets/WB_Item_Description_Spatial -MRUItem29=/Game/Building/BP_BuildingSystem +MRUItem0=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage +MRUItem1=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player +MRUItem2=/Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler +MRUItem3=/Game/Inventory_Allocated/Widgets/WB_Inventory_Allocated_Window +MRUItem4=/Game/Inventory_Allocated/Widgets/WB_Slot +MRUItem5=/Game/Inventory_Allocated/Widgets/WB_Inventory +MRUItem6=/Game/Selector/Widgets/WB_Selector +MRUItem7=/Game/Items/Base/BP_ItemStruct +MRUItem8=/Game/Inventory_Allocated/Components/BP_InventoryComponent +MRUItem9=/Game/Inventory_Allocated/Save/BP_Inventory_Allocated_Save +MRUItem10=/Game/Inventory_Allocated/Widgets/WB_ItemDescription +MRUItem11=/Game/Inventory_Allocated/Inputs/Actions/IA_MoveItem +MRUItem12=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview +MRUItem13=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial +MRUItem14=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player +MRUItem15=/Game/Inventory_Spatial/ItemPreview/WB_ItemPreview +MRUItem16=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Component +MRUItem17=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial +MRUItem18=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item +MRUItem19=/Game/Items/Base/BP_ItemBase +MRUItem20=/Game/Inventory_Spatial/ItemPreview/M_ItemPreview +MRUItem21=/Game/Inventory_Spatial/ItemPreview/CRT_Preview +MRUItem22=/Game/Inventory_Spatial/ItemPreview/S_PreviewSettings +MRUItem23=/Game/Building/Materials/UI/Functions/MF_AntiAliasing +MRUItem24=/Game/Building/Materials/UI/M_UI_Circle +MRUItem25=/Game/Inventory_Allocated/Inputs/Actions/IA_DropItem +MRUItem26=/Game/Inventory_Allocated/Inputs/IMC_Inventory +MRUItem27=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter +MRUItem28=/Game/Crosshair/WB_Crosshair +MRUItem29=/Game/Items/DT_Items [PlacementMode] RecentlyPlaced=/Game/Items/BP_Item_Plank.BP_Item_Plank; @@ -4605,6 +4630,7 @@ SceneCaptureComponent2D.SceneCapture=True /Game/Inventory_Allocated/Inputs/Actions/IA_MoveItem.IA_MoveItem=1 /Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent=1 /Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler.BP_Inventory_Input_Handler=0 +/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage.BP_InventoryComponent_Storage=0 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False @@ -4651,7 +4677,7 @@ bShowParentClassInOverrides=True bShowEmptySections=True bShowAccessSpecifier=False Bookmarks=() -PerBlueprintSettings=(("/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial:Set Grid Position.K2Node_CallArrayFunction_0")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_VariableSet_6"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_13"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_2"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_10")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:Rotate.K2Node_VariableSet_4"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_CallFunction_20"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_SpawnActorFromClass_0")))),("/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview", (Breakpoints=((Node="/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview:UpdatePreview.K2Node_CallFunction_6")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent", (Breakpoints=((Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_VariableSet_10"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_CallFunction_2"))))) +PerBlueprintSettings=(("/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial:Set Grid Position.K2Node_CallArrayFunction_0")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_VariableSet_6"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_13"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_2"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_10")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:Rotate.K2Node_VariableSet_4"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_CallFunction_20"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_SpawnActorFromClass_0")))),("/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview", (Breakpoints=((Node="/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview:UpdatePreview.K2Node_CallFunction_6")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent", (Breakpoints=((Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_VariableSet_10"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_CallFunction_2")))),("/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory", (Breakpoints=((Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_FunctionEntry_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_2"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_VariableSet_0"))))) bIncludeCommentNodesInBookmarksTab=True bShowBookmarksForCurrentDocumentOnlyInTab=False GraphEditorQuickJumps=() diff --git a/UI_2/Saved/SourceControl/UncontrolledChangelists.json b/UI_2/Saved/SourceControl/UncontrolledChangelists.json index 24fdb9ffc15fa9f8708df09039f152d3137ece2d..99500600863297423a77be086b2d30b9ba1b5534 100644 --- a/UI_2/Saved/SourceControl/UncontrolledChangelists.json +++ b/UI_2/Saved/SourceControl/UncontrolledChangelists.json @@ -20,6 +20,7 @@ "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Storage.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Widgets/WB_Inventory.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Selector/Widgets/WB_Selector.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Widgets/WB_Slot.uasset", "F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/Items/Base/BP_ItemBase.uasset", "F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/Items/Base/BP_ItemStruct.uasset", "F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset",