diff --git a/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent.uasset b/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent.uasset
index 2c3122219ae7001921757ff31333badf2b3ac712..34a998734e90e7bcecade20485d3d77e4cd4f213 100644
Binary files a/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent.uasset and b/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent.uasset differ
diff --git a/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Player.uasset b/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Player.uasset
index 6fcb41ad427ad10909ef342c001dce7c9906ddc2..9a922b97fcc3347e4018a1150ed02afc772b6c39 100644
Binary files a/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Player.uasset and b/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Player.uasset differ
diff --git a/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Storage.uasset b/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Storage.uasset
index 5ae4236f472388e41c1ad1dd8423b33d98c8f9e4..812ed9fa76a37d6398e840faebefe7c8d605c028 100644
Binary files a/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Storage.uasset and b/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Storage.uasset differ
diff --git a/UI_2/Content/Inventory_Allocated/Widgets/WB_Inventory.uasset b/UI_2/Content/Inventory_Allocated/Widgets/WB_Inventory.uasset
index 2034945b393efd3a42cb6d7761370cfd0e660e7e..be3fbf29bcdd9d59629907179bb998703a5c2501 100644
Binary files a/UI_2/Content/Inventory_Allocated/Widgets/WB_Inventory.uasset and b/UI_2/Content/Inventory_Allocated/Widgets/WB_Inventory.uasset differ
diff --git a/UI_2/Content/Inventory_Allocated/Widgets/WB_Slot.uasset b/UI_2/Content/Inventory_Allocated/Widgets/WB_Slot.uasset
index e85a1d680bdd126e412b08a7870950e738959e26..fa819b02f730cd1f507eba147e55ea0dae572581 100644
Binary files a/UI_2/Content/Inventory_Allocated/Widgets/WB_Slot.uasset and b/UI_2/Content/Inventory_Allocated/Widgets/WB_Slot.uasset differ
diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-17BA031343037DD3251522A7C69335E1/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-17BA031343037DD3251522A7C69335E1/CrashReportClient.ini
new file mode 100644
index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85
--- /dev/null
+++ b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-17BA031343037DD3251522A7C69335E1/CrashReportClient.ini
@@ -0,0 +1,7 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+Stall.RecordDump=false
+Ensure.RecordDump=true
+
diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-DC54C462468880876E2A11BE2FDC1424/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-DC54C462468880876E2A11BE2FDC1424/CrashReportClient.ini
new file mode 100644
index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85
--- /dev/null
+++ b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-DC54C462468880876E2A11BE2FDC1424/CrashReportClient.ini
@@ -0,0 +1,7 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+Stall.RecordDump=false
+Ensure.RecordDump=true
+
diff --git a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
index 136611ec7d1f4ae50db34ee997c7c9d1bea004b6..333ac41f095017281d31f002edca0afc50ea0115 100644
--- a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
+++ b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
@@ -297,8 +297,8 @@ K2Node_SetFieldsInStruct=K2Node_SetFieldsInStruct.PinOptions.ShowPinForPropertie
 WB_ItemDescription_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 Border=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties
 K2Node_FormatText=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties
-UpdateInventory=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup
-UpdateInventory_3=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup
+UpdateInventory=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
+UpdateInventory_3=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 K2Node_FunctionResult=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 K2Node=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 SetRarity=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties
@@ -644,9 +644,10 @@ LiveLinkEditorSettings=EnhancedInputDeveloperSettings.Modifier Default Values.In
 StateTreeEditorSettings=EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject
 EditorDataStorageSettings=EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject
 BP_Inventory_Allocated_Save_C=
+BP_InventoryComponent_Player_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 
 [ContentBrowser]
-ContentBrowserTab1.SelectedPaths=/Game/Inventory_Allocated/Widgets
+ContentBrowserTab1.SelectedPaths=/Game/Inventory_Allocated/Components,/Game/Inventory_Allocated
 ContentBrowserTab1.SourcesExpanded=True
 ContentBrowserTab1.FavoritesAreaExpanded=False
 ContentBrowserTab1.PathAreaExpanded=True
@@ -758,11 +759,11 @@ LastLevel=/Game/FirstPerson/Maps/FirstPersonMap
 [DetailPropertyExpansion]
 WorldPartitionRuntimeHashSet="\"Object\" "
 WorldPartitionRuntimeHash="\"Object\" "
-Object="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+Object="\"Object\" "
 Overlay="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 PanelWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-Widget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-Visual="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+Widget="\"Object\" "
+Visual="\"Object\" "
 Border="\"Object\" \"Object.Content.ContentColorAndOpacity\" \"Object.Content.Padding\" \"Object.Appearance.Background\" \"Object.Appearance.Background.ImageSize\" \"Object.Appearance.Background.TintColor\" \"Object.Appearance.Background.OutlineSettings.CornerRadii\" \"Object.Appearance.Background.OutlineSettings.Color\" \"Object.Appearance.BrushColor\" \"Object.Appearance.DesiredSizeScale\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 ContentWidget="\"Object\" \"Object.Content.Padding\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 ScrollBox="\"Object\" \"Object.Scroll.ScrollbarThickness\" \"Object.Scroll.ScrollbarPadding\" \"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.TopShadowBrush.Margin\" \"Object.Style.WidgetStyle.TopShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.BottomShadowBrush.Margin\" \"Object.Style.WidgetStyle.BottomShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.LeftShadowBrush.Margin\" \"Object.Style.WidgetStyle.LeftShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.RightShadowBrush.Margin\" \"Object.Style.WidgetStyle.RightShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.HorizontalScrolledContentPadding\" \"Object.Style.WidgetStyle.VerticalScrolledContentPadding\" \"Object.Style.WidgetBarStyle\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HoveredThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.NormalThumbImage.Margin\" \"Object.Style.WidgetBarStyle.NormalThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.Margin\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.OutlineSettings.Color\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Border Slot.Padding\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
@@ -790,9 +791,9 @@ K2Node="\"Object\" "
 EdGraphNode="\"Object\" "
 K2Node_InputKey="\"Object\" "
 CanvasPanel="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-WB_Slot_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-UserWidget="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-WB_Inventory_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+WB_Slot_C="\"Object\" "
+UserWidget="\"Object\" "
+WB_Inventory_C="\"Object\" "
 CameraComponent="\"Object\" "
 K2Node_MakeStruct="\"Object\" "
 K2Node_StructMemberSet="\"Object\" "
@@ -1151,6 +1152,8 @@ EditorDataStorageSettings="\"Object\" "
 BP_Inventory_Allocated_Save_C="\"Object\" "
 SaveGame="\"Object\" "
 BP_InventoryComponent_Storage_C="\"Object\" "
+WB_Inventory_Allocated_Window_C="\"Object\" "
+BP_InventoryComponent_Player_C="\"Object\" "
 
 [DetailCategories]
 WorldSettings.PrecomputedVisibility=True
@@ -3070,17 +3073,39 @@ BP_InventoryComponent_Storage_C.ComponentReplication=True
 BP_InventoryComponent_Storage_C.Activation=True
 BP_InventoryComponent_Storage_C.Variable=True
 BP_InventoryComponent_Storage_C.Cooking=True
+WB_Inventory_Allocated_Window_C.Appearance=True
+WB_Inventory_Allocated_Window_C.Input=True
+WB_Inventory_Allocated_Window_C.Interaction=True
+WB_Inventory_Allocated_Window_C.Designer=True
+WB_Inventory_Allocated_Window_C.Performance=True
+WB_Inventory_Allocated_Window_C.Layout=True
+WB_Inventory_Allocated_Window_C.Behavior=True
+WB_Inventory_Allocated_Window_C.Render Transform=True
+WB_Inventory_Allocated_Window_C.Localization=True
+WB_Inventory_Allocated_Window_C.Accessibility=True
+WB_Inventory_Allocated_Window_C.Rendering=True
+WB_Inventory_Allocated_Window_C.Navigation=True
+BP_InventoryComponent_Player_C.ComponentTick=True
+BP_InventoryComponent_Player_C.Default=True
+BP_InventoryComponent_Player_C.Tags=True
+BP_InventoryComponent_Player_C.ComponentReplication=True
+BP_InventoryComponent_Player_C.Activation=True
+BP_InventoryComponent_Player_C.Variable=True
+BP_InventoryComponent_Player_C.Cooking=True
 
 [AssetEditorSubsystem]
 CleanShutdown=False
 DebuggerAttached=False
+RecentAssetEditors=BlueprintEditor
+RecentAssetEditors=BlueprintEditor
+RecentAssetEditors=WidgetBlueprintEditor
+RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=UserDefinedStructureEditor
 RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=GenericAssetEditor
 RecentAssetEditors=BlueprintEditor
@@ -3098,18 +3123,18 @@ RecentAssetEditors=MaterialEditor
 RecentAssetEditors=MaterialEditor
 RecentAssetEditors=GenericAssetEditor
 RecentAssetEditors=GenericAssetEditor
-RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=DataTableEditor
-RecentAssetEditors=WidgetBlueprintEditor
-RecentAssetEditors=BlueprintEditor
 OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent
 OpenAssetsAtExit=/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory
 OpenAssetsAtExit=/Game/Items/Base/BP_ItemStruct.BP_ItemStruct
 OpenAssetsAtExit=/Game/Selector/Widgets/WB_Selector.WB_Selector
-OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage.BP_InventoryComponent_Storage
+OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler.BP_Inventory_Input_Handler
 OpenAssetsAtExit=/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot
+OpenAssetsAtExit=/Game/Inventory_Allocated/Widgets/WB_Inventory_Allocated_Window.WB_Inventory_Allocated_Window
+OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player
+OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage.BP_InventoryComponent_Storage
 
 [/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
 bHideEditorDataLayers=False
@@ -4400,36 +4425,36 @@ LastFilterBarSizeCoefficient=0.000000
 ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame)
 
 [AssetEditorSubsystemRecents]
-MRUItem0=/Game/Inventory_Allocated/Widgets/WB_Slot
-MRUItem1=/Game/Inventory_Allocated/Widgets/WB_Inventory
-MRUItem2=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage
-MRUItem3=/Game/Selector/Widgets/WB_Selector
-MRUItem4=/Game/Items/Base/BP_ItemStruct
-MRUItem5=/Game/Inventory_Allocated/Components/BP_InventoryComponent
-MRUItem6=/Game/Inventory_Allocated/Save/BP_Inventory_Allocated_Save
-MRUItem7=/Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler
-MRUItem8=/Game/Inventory_Allocated/Widgets/WB_ItemDescription
-MRUItem9=/Game/Inventory_Allocated/Inputs/Actions/IA_MoveItem
-MRUItem10=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview
-MRUItem11=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial
-MRUItem12=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player
-MRUItem13=/Game/Inventory_Spatial/ItemPreview/WB_ItemPreview
-MRUItem14=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Component
-MRUItem15=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial
-MRUItem16=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item
-MRUItem17=/Game/Items/Base/BP_ItemBase
-MRUItem18=/Game/Inventory_Spatial/ItemPreview/M_ItemPreview
-MRUItem19=/Game/Inventory_Spatial/ItemPreview/CRT_Preview
-MRUItem20=/Game/Inventory_Spatial/ItemPreview/S_PreviewSettings
-MRUItem21=/Game/Building/Materials/UI/Functions/MF_AntiAliasing
-MRUItem22=/Game/Building/Materials/UI/M_UI_Circle
-MRUItem23=/Game/Inventory_Allocated/Inputs/Actions/IA_DropItem
-MRUItem24=/Game/Inventory_Allocated/Inputs/IMC_Inventory
-MRUItem25=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
-MRUItem26=/Game/Crosshair/WB_Crosshair
-MRUItem27=/Game/Items/DT_Items
-MRUItem28=/Game/Inventory_Spatial/Widgets/WB_Item_Description_Spatial
-MRUItem29=/Game/Building/BP_BuildingSystem
+MRUItem0=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage
+MRUItem1=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player
+MRUItem2=/Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler
+MRUItem3=/Game/Inventory_Allocated/Widgets/WB_Inventory_Allocated_Window
+MRUItem4=/Game/Inventory_Allocated/Widgets/WB_Slot
+MRUItem5=/Game/Inventory_Allocated/Widgets/WB_Inventory
+MRUItem6=/Game/Selector/Widgets/WB_Selector
+MRUItem7=/Game/Items/Base/BP_ItemStruct
+MRUItem8=/Game/Inventory_Allocated/Components/BP_InventoryComponent
+MRUItem9=/Game/Inventory_Allocated/Save/BP_Inventory_Allocated_Save
+MRUItem10=/Game/Inventory_Allocated/Widgets/WB_ItemDescription
+MRUItem11=/Game/Inventory_Allocated/Inputs/Actions/IA_MoveItem
+MRUItem12=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview
+MRUItem13=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial
+MRUItem14=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player
+MRUItem15=/Game/Inventory_Spatial/ItemPreview/WB_ItemPreview
+MRUItem16=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Component
+MRUItem17=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial
+MRUItem18=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item
+MRUItem19=/Game/Items/Base/BP_ItemBase
+MRUItem20=/Game/Inventory_Spatial/ItemPreview/M_ItemPreview
+MRUItem21=/Game/Inventory_Spatial/ItemPreview/CRT_Preview
+MRUItem22=/Game/Inventory_Spatial/ItemPreview/S_PreviewSettings
+MRUItem23=/Game/Building/Materials/UI/Functions/MF_AntiAliasing
+MRUItem24=/Game/Building/Materials/UI/M_UI_Circle
+MRUItem25=/Game/Inventory_Allocated/Inputs/Actions/IA_DropItem
+MRUItem26=/Game/Inventory_Allocated/Inputs/IMC_Inventory
+MRUItem27=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
+MRUItem28=/Game/Crosshair/WB_Crosshair
+MRUItem29=/Game/Items/DT_Items
 
 [PlacementMode]
 RecentlyPlaced=/Game/Items/BP_Item_Plank.BP_Item_Plank;
@@ -4605,6 +4630,7 @@ SceneCaptureComponent2D.SceneCapture=True
 /Game/Inventory_Allocated/Inputs/Actions/IA_MoveItem.IA_MoveItem=1
 /Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent=1
 /Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler.BP_Inventory_Input_Handler=0
+/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage.BP_InventoryComponent_Storage=0
 
 [/Script/BlueprintGraph.BlueprintEditorSettings]
 bDrawMidpointArrowsInBlueprints=False
@@ -4651,7 +4677,7 @@ bShowParentClassInOverrides=True
 bShowEmptySections=True
 bShowAccessSpecifier=False
 Bookmarks=()
-PerBlueprintSettings=(("/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial:Set Grid Position.K2Node_CallArrayFunction_0")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_VariableSet_6"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_13"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_2"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_10")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:Rotate.K2Node_VariableSet_4"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_CallFunction_20"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_SpawnActorFromClass_0")))),("/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview", (Breakpoints=((Node="/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview:UpdatePreview.K2Node_CallFunction_6")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent", (Breakpoints=((Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_VariableSet_10"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_CallFunction_2")))))
+PerBlueprintSettings=(("/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial:Set Grid Position.K2Node_CallArrayFunction_0")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_VariableSet_6"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_13"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_2"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_10")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:Rotate.K2Node_VariableSet_4"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_CallFunction_20"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_SpawnActorFromClass_0")))),("/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview", (Breakpoints=((Node="/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview:UpdatePreview.K2Node_CallFunction_6")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent", (Breakpoints=((Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_VariableSet_10"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_CallFunction_2")))),("/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory", (Breakpoints=((Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_FunctionEntry_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_2"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_VariableSet_0")))))
 bIncludeCommentNodesInBookmarksTab=True
 bShowBookmarksForCurrentDocumentOnlyInTab=False
 GraphEditorQuickJumps=()
diff --git a/UI_2/Saved/SourceControl/UncontrolledChangelists.json b/UI_2/Saved/SourceControl/UncontrolledChangelists.json
index 24fdb9ffc15fa9f8708df09039f152d3137ece2d..99500600863297423a77be086b2d30b9ba1b5534 100644
--- a/UI_2/Saved/SourceControl/UncontrolledChangelists.json
+++ b/UI_2/Saved/SourceControl/UncontrolledChangelists.json
@@ -20,6 +20,7 @@
 				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Storage.uasset",
 				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Widgets/WB_Inventory.uasset",
 				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Selector/Widgets/WB_Selector.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Widgets/WB_Slot.uasset",
 				"F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/Items/Base/BP_ItemBase.uasset",
 				"F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/Items/Base/BP_ItemStruct.uasset",
 				"F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset",