diff --git a/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial.uasset b/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial.uasset index dbea8bd3794eab04b0d20c48a35b6849f3e37f4f..97475c63bbddd9430490714f193f284cde6b2a44 100644 Binary files a/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial.uasset and b/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial.uasset differ diff --git a/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial_Player.uasset b/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial_Player.uasset index 1d14b1a01e6c0436400aa2cced00f7882765afa2..a6f9f15943e5ad884b2d85465f8204de74997eeb 100644 Binary files a/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial_Player.uasset and b/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial_Player.uasset differ diff --git a/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial_Storage.uasset b/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial_Storage.uasset index 3cbd35fb6869fc09b193de7b5a9424bf53b20601..0401f5c06f78f7340ef3ef6c2d3f4e63a8ec963a 100644 Binary files a/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial_Storage.uasset and b/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial_Storage.uasset differ diff --git a/UI_2/Content/Inventory_Spatial/Save/BP_Inventory_Spatial_Save.uasset b/UI_2/Content/Inventory_Spatial/Save/BP_Inventory_Spatial_Save.uasset new file mode 100644 index 0000000000000000000000000000000000000000..9b228261738134e8db0dc5322b7f3b435a198dd8 Binary files /dev/null and b/UI_2/Content/Inventory_Spatial/Save/BP_Inventory_Spatial_Save.uasset differ diff --git a/UI_2/Content/Inventory_Spatial/Save/S_SaveItem.uasset b/UI_2/Content/Inventory_Spatial/Save/S_SaveItem.uasset new file mode 100644 index 0000000000000000000000000000000000000000..da18083107dfdb8252073ff5d1adf461c9360273 Binary files /dev/null and b/UI_2/Content/Inventory_Spatial/Save/S_SaveItem.uasset differ diff --git a/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial.uasset b/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial.uasset index fb01cb542220902c9819ed39da10cae72c73f54f..fbe4d624c1dcb30e241b8e12250afcb2e7a3d5b4 100644 Binary files a/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial.uasset and b/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial.uasset differ diff --git a/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.uasset b/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.uasset index d37ecc9947b756c0462aca772430209940be86b5..632ee533197791995c27689622b35ef7687ccff5 100644 Binary files a/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.uasset and b/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.uasset differ diff --git a/UI_2/Content/Selector/Widgets/WB_Selector.uasset b/UI_2/Content/Selector/Widgets/WB_Selector.uasset index 4b6a86dd74b29f5365c55aec3031fb8d062fd30d..508ef83db591a856abf4a05a88759307e164267c 100644 Binary files a/UI_2/Content/Selector/Widgets/WB_Selector.uasset and b/UI_2/Content/Selector/Widgets/WB_Selector.uasset differ diff --git a/UI_2/Intermediate/CachedAssetRegistry_0.bin b/UI_2/Intermediate/CachedAssetRegistry_0.bin index b98fe9935132984da8be4e5f843c44e49db08d1b..20441b53ebe3e071dee8b665a6aa6294f4b951d5 100644 Binary files a/UI_2/Intermediate/CachedAssetRegistry_0.bin and b/UI_2/Intermediate/CachedAssetRegistry_0.bin differ diff --git a/UI_2/Saved/AutoScreenshot.png b/UI_2/Saved/AutoScreenshot.png index cd0e01853284e972c3cb876b3865eef09777415e..feeaa5b7b9bc1188f55a4c0695746fa0709b9692 100644 Binary files a/UI_2/Saved/AutoScreenshot.png and b/UI_2/Saved/AutoScreenshot.png differ diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-0CC457264D9EB2A92B07D9952A2BF859/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F/CrashReportClient.ini similarity index 100% rename from UI_2/Saved/Config/CrashReportClient/UECC-Windows-0CC457264D9EB2A92B07D9952A2BF859/CrashReportClient.ini rename to UI_2/Saved/Config/CrashReportClient/UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F/CrashReportClient.ini diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-87AEE7F84EFAD6EB9D9872A573A0AF99/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-87AEE7F84EFAD6EB9D9872A573A0AF99/CrashReportClient.ini deleted file mode 100644 index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000 --- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-87AEE7F84EFAD6EB9D9872A573A0AF99/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-C17A89AE4A86DE9681D46EAC868981F8/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-C17A89AE4A86DE9681D46EAC868981F8/CrashReportClient.ini deleted file mode 100644 index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000 --- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-C17A89AE4A86DE9681D46EAC868981F8/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-C2C184374F41A6F2771ABABEF51265D4/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-C2C184374F41A6F2771ABABEF51265D4/CrashReportClient.ini deleted file mode 100644 index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000 --- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-C2C184374F41A6F2771ABABEF51265D4/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-D0C3E84348E2B5967B5337A5BD5C05B5/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-D0C3E84348E2B5967B5337A5BD5C05B5/CrashReportClient.ini deleted file mode 100644 index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000 --- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-D0C3E84348E2B5967B5337A5BD5C05B5/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-D842EF5543D85422EA21CFB681212B5D/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-D842EF5543D85422EA21CFB681212B5D/CrashReportClient.ini deleted file mode 100644 index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000 --- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-D842EF5543D85422EA21CFB681212B5D/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-DC54C462468880876E2A11BE2FDC1424/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-DC54C462468880876E2A11BE2FDC1424/CrashReportClient.ini deleted file mode 100644 index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000 --- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-DC54C462468880876E2A11BE2FDC1424/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-17BA031343037DD3251522A7C69335E1/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-DC768EED476C6F18809E2D8F8D50701B/CrashReportClient.ini similarity index 100% rename from UI_2/Saved/Config/CrashReportClient/UECC-Windows-17BA031343037DD3251522A7C69335E1/CrashReportClient.ini rename to UI_2/Saved/Config/CrashReportClient/UECC-Windows-DC768EED476C6F18809E2D8F8D50701B/CrashReportClient.ini diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-F7C7921E42CA3F21BC5C62B7F743027A/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-F7C7921E42CA3F21BC5C62B7F743027A/CrashReportClient.ini deleted file mode 100644 index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000 --- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-F7C7921E42CA3F21BC5C62B7F743027A/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 22ae34e4a76d85bad51cc4e6ce3e137e79341d2d..76da7fe7143df35b998b622847b6d62f4c50eacc 100644 --- a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -319,7 +319,7 @@ WB_Interaction_C=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.De K2Node_Composite=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup FixOrder=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup FixOrder_4=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup -K2Node_InputKey=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup +K2Node_InputKey=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_RotateBuilding.IA_RotateBuilding,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Rotate_Item.IA_Rotate_Item,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_BuildingMenu_Open.IA_BuildingMenu_Open,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_BuildingMenu_Close.IA_BuildingMenu_Close,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Building_Destroy.IA_Building_Destroy,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact,InputMappingContext.Mappings.ActionMappings./Game/Inventory_Spatial/Inputs/Actions/IA_Rotate_Item.IA_Rotate_Item,InputMappingContext.Mappings.ActionMappings./Game/Inventory_Allocated/Inputs/Actions/IA_DropItem.IA_DropItem InputAction=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_RotateBuilding.IA_RotateBuilding,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Rotate_Item.IA_Rotate_Item,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_BuildingMenu_Open.IA_BuildingMenu_Open,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_BuildingMenu_Close.IA_BuildingMenu_Close,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Building_Destroy.IA_Building_Destroy,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact,InputMappingContext.Mappings.ActionMappings./Game/Inventory_Spatial/Inputs/Actions/IA_Rotate_Item.IA_Rotate_Item K2Node_EnhancedInputAction=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces @@ -647,9 +647,13 @@ StateTreeEditorSettings=EnhancedInputDeveloperSettings.Modifier Default Values.I EditorDataStorageSettings=EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject BP_Inventory_Allocated_Save_C= BP_InventoryComponent_Player_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +BP_Inventory_Spatial_Save_C= +S_SaveItem= +BP_Inventory_Spatial_Storage_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +BP_Inventory_Spatial_Player_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact [ContentBrowser] -ContentBrowserTab1.SelectedPaths=/Game/Inventory_Allocated/Components,/Game/Inventory_Allocated +ContentBrowserTab1.SelectedPaths=/Game/Inventory_Spatial/Widgets ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.FavoritesAreaExpanded=False ContentBrowserTab1.PathAreaExpanded=True @@ -669,25 +673,26 @@ ContentBrowserTab1.SelectedCollections= ContentBrowserTab1.ExpandedCollections= ContentBrowserTab1.ThumbnailSize=2 ContentBrowserTab1.CurrentViewType=1 +ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Components +ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Widgets +ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial +ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Save +ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Save +ContentBrowserTab1.JumpMRU=/All/Game/Selector/Widgets ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Components ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Widgets -ContentBrowserTab1.JumpMRU=/All/Game/Selector/Widgets ContentBrowserTab1.JumpMRU=/All/Game/Selector +ContentBrowserTab1.JumpMRU=/All/Game +ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Widgets ContentBrowserTab1.JumpMRU=/All/Game/Items/Base ContentBrowserTab1.JumpMRU=/All/Game/Items -ContentBrowserTab1.JumpMRU=/All/Game -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Save ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Inputs/Actions ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Inputs -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Components -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/ItemPreview ContentBrowserTab1.JumpMRU=/All/Game/Building/Materials/UI/Functions ContentBrowserTab1.JumpMRU=/All/Game/Building/Materials/UI ContentBrowserTab1.JumpMRU=/All/Game/Building/Materials ContentBrowserTab1.JumpMRU=/All/Game/Building -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Widgets ContentBrowserTab1.JumpMRU=/All/Game/Inventory/Textures ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson/Blueprints ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson @@ -698,7 +703,6 @@ ContentBrowserTab1.JumpMRU=/All/Game/Building/Base ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Widgets/Widgets ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Widgets/Materials ContentBrowserTab1.JumpMRU=/All/Game/FirstPersonArms -ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Inputs ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.FavoritesAreaExpanded=False ContentBrowserDrawer.PathAreaExpanded=True @@ -764,18 +768,18 @@ LastLevel=/Game/FirstPerson/Maps/FirstPersonMap [DetailPropertyExpansion] WorldPartitionRuntimeHashSet="\"Object\" " WorldPartitionRuntimeHash="\"Object\" " -Object="\"Object\" " +Object="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " Overlay="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " PanelWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -Widget="\"Object\" " -Visual="\"Object\" " +Widget="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +Visual="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " Border="\"Object\" \"Object.Content.ContentColorAndOpacity\" \"Object.Content.Padding\" \"Object.Appearance.Background\" \"Object.Appearance.Background.ImageSize\" \"Object.Appearance.Background.TintColor\" \"Object.Appearance.Background.OutlineSettings.CornerRadii\" \"Object.Appearance.Background.OutlineSettings.Color\" \"Object.Appearance.BrushColor\" \"Object.Appearance.DesiredSizeScale\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " ContentWidget="\"Object\" \"Object.Content.Padding\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " ScrollBox="\"Object\" \"Object.Scroll.ScrollbarThickness\" \"Object.Scroll.ScrollbarPadding\" \"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.TopShadowBrush.Margin\" \"Object.Style.WidgetStyle.TopShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.BottomShadowBrush.Margin\" \"Object.Style.WidgetStyle.BottomShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.LeftShadowBrush.Margin\" \"Object.Style.WidgetStyle.LeftShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.RightShadowBrush.Margin\" \"Object.Style.WidgetStyle.RightShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.HorizontalScrolledContentPadding\" \"Object.Style.WidgetStyle.VerticalScrolledContentPadding\" \"Object.Style.WidgetBarStyle\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HoveredThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.NormalThumbImage.Margin\" \"Object.Style.WidgetBarStyle.NormalThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.Margin\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.OutlineSettings.Color\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Border Slot.Padding\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " WrapBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " SizeBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " Button="\"Object\" \"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.NormalPadding\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.ImageSize\" \"Object.Appearance.WidgetStyle.Pressed.OutlineSettings\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -Image="\"Object\" \"Object.Appearance.Brush\" \"Object.Appearance.Brush.ImageSize\" \"Object.Appearance.Brush.TintColor\" \"Object.Appearance.Brush.OutlineSettings.Color\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +Image="\"Object\" \"Object.Appearance.Brush\" \"Object.Appearance.Brush.TintColor\" \"Object.Appearance.Brush.ImageSize\" \"Object.Appearance.Brush.OutlineSettings.Color\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " EditableTextBox="\"Object\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Overlay Slot.Padding\" " TextBlock="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " TextLayoutWidget="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " @@ -797,7 +801,7 @@ EdGraphNode="\"Object\" " K2Node_InputKey="\"Object\" " CanvasPanel="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " WB_Slot_C="\"Object\" " -UserWidget="\"Object\" " +UserWidget="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " WB_Inventory_C="\"Object\" " CameraComponent="\"Object\" " K2Node_MakeStruct="\"Object\" " @@ -1108,12 +1112,12 @@ WB_Test_Selector_C="\"Object\" " StackBox="\"Object\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " K2Node_SwitchString="\"Object\" \"Object.PinOptions.PinNames\" " K2Node_Switch="\"Object\" \"Object.PinOptions.PinNames\" " -WB_Inventory_Spatial_C="\"Object\" " +WB_Inventory_Spatial_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " BP_Inventory_Spatial_C="\"Object\" " WB_Inventory_Spatial_Component_C="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " BP_ItemStruct= WB_Selector_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -WB_Inventory_Spatial_Item_C="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +WB_Inventory_Spatial_Item_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " DragDropOperation="\"Object\" " BP_Weapon_Component_C="\"Object\" " WB_Item_Description_Spatial_C="\"Object\" " @@ -1159,6 +1163,10 @@ SaveGame="\"Object\" " BP_InventoryComponent_Storage_C="\"Object\" " WB_Inventory_Allocated_Window_C="\"Object\" " BP_InventoryComponent_Player_C="\"Object\" " +BP_Inventory_Spatial_Save_C="\"Object\" " +BP_Inventory_Spatial_Storage_C="\"Object\" " +WB_Inventory_Spatial_Window_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" " [DetailCategories] WorldSettings.PrecomputedVisibility=True @@ -2998,7 +3006,7 @@ BP_Inventory_Input_Handler_C.Variable=True BP_Inventory_Input_Handler_C.Cooking=True ProjectPackagingSettings.CustomBuilds=True OptimusSettings.DeformerGraph=True -InterchangeFbxSettings.FBX =True +InterchangeFbxSettings.FBX=True InterchangeProjectSettings.Converters=True InterchangeProjectSettings.Groups=True MassSettings.Mass=True @@ -3097,28 +3105,56 @@ BP_InventoryComponent_Player_C.ComponentReplication=True BP_InventoryComponent_Player_C.Activation=True BP_InventoryComponent_Player_C.Variable=True BP_InventoryComponent_Player_C.Cooking=True +BP_Inventory_Allocated_Save_C.Default=True +BP_Inventory_Spatial_Save_C.Default=True +BP_Inventory_Spatial_Storage_C.ComponentTick=True +BP_Inventory_Spatial_Storage_C.Default=True +BP_Inventory_Spatial_Storage_C.Tags=True +BP_Inventory_Spatial_Storage_C.ComponentReplication=True +BP_Inventory_Spatial_Storage_C.Activation=True +BP_Inventory_Spatial_Storage_C.Variable=True +BP_Inventory_Spatial_Storage_C.Cooking=True +WB_Inventory_Spatial_Window_C.Appearance=True +WB_Inventory_Spatial_Window_C.Input=True +WB_Inventory_Spatial_Window_C.Interaction=True +WB_Inventory_Spatial_Window_C.Designer=True +WB_Inventory_Spatial_Window_C.Performance=True +WB_Inventory_Spatial_Window_C.Layout=True +WB_Inventory_Spatial_Window_C.Behavior=True +WB_Inventory_Spatial_Window_C.Render Transform=True +WB_Inventory_Spatial_Window_C.Localization=True +WB_Inventory_Spatial_Window_C.Accessibility=True +WB_Inventory_Spatial_Window_C.Rendering=True +WB_Inventory_Spatial_Window_C.Navigation=True +StaticMeshActor.Mesh Painting=True +WB_Inventory_Spatial_Window_C.Events=True [AssetEditorSubsystem] -CleanShutdown=True +CleanShutdown=False DebuggerAttached=False +RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=UserDefinedStructureEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=GenericAssetEditor RecentAssetEditors=BlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor +RecentAssetEditors=UserDefinedStructureEditor +RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=UserDefinedStructureEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=GenericAssetEditor +RecentAssetEditors=BlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=MaterialEditor @@ -3126,20 +3162,13 @@ RecentAssetEditors=TextureEditor RecentAssetEditors=UserDefinedStructureEditor RecentAssetEditors=MaterialEditor RecentAssetEditors=MaterialEditor -RecentAssetEditors=GenericAssetEditor -RecentAssetEditors=GenericAssetEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=DataTableEditor -OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent -OpenAssetsAtExit=/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory -OpenAssetsAtExit=/Game/Items/Base/BP_ItemStruct.BP_ItemStruct OpenAssetsAtExit=/Game/Selector/Widgets/WB_Selector.WB_Selector -OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler.BP_Inventory_Input_Handler -OpenAssetsAtExit=/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot -OpenAssetsAtExit=/Game/Inventory_Allocated/Widgets/WB_Inventory_Allocated_Window.WB_Inventory_Allocated_Window -OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player -OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage.BP_InventoryComponent_Storage +OpenAssetsAtExit=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window.WB_Inventory_Spatial_Window +OpenAssetsAtExit=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial +OpenAssetsAtExit=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial +OpenAssetsAtExit=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player.BP_Inventory_Spatial_Player +OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent +OpenAssetsAtExit=/Game/Crosshair/WB_Crosshair.WB_Crosshair [/Script/Engine.WorldPartitionEditorPerProjectUserSettings] bHideEditorDataLayers=False @@ -4583,36 +4612,36 @@ LastFilterBarSizeCoefficient=0.000000 ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame) [AssetEditorSubsystemRecents] -MRUItem0=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage -MRUItem1=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player -MRUItem2=/Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler -MRUItem3=/Game/Inventory_Allocated/Widgets/WB_Inventory_Allocated_Window -MRUItem4=/Game/Inventory_Allocated/Widgets/WB_Slot -MRUItem5=/Game/Inventory_Allocated/Widgets/WB_Inventory -MRUItem6=/Game/Selector/Widgets/WB_Selector -MRUItem7=/Game/Items/Base/BP_ItemStruct -MRUItem8=/Game/Inventory_Allocated/Components/BP_InventoryComponent -MRUItem9=/Game/Inventory_Allocated/Save/BP_Inventory_Allocated_Save -MRUItem10=/Game/Inventory_Allocated/Widgets/WB_ItemDescription -MRUItem11=/Game/Inventory_Allocated/Inputs/Actions/IA_MoveItem -MRUItem12=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview -MRUItem13=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial -MRUItem14=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player -MRUItem15=/Game/Inventory_Spatial/ItemPreview/WB_ItemPreview -MRUItem16=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Component -MRUItem17=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial -MRUItem18=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item -MRUItem19=/Game/Items/Base/BP_ItemBase -MRUItem20=/Game/Inventory_Spatial/ItemPreview/M_ItemPreview -MRUItem21=/Game/Inventory_Spatial/ItemPreview/CRT_Preview -MRUItem22=/Game/Inventory_Spatial/ItemPreview/S_PreviewSettings -MRUItem23=/Game/Building/Materials/UI/Functions/MF_AntiAliasing -MRUItem24=/Game/Building/Materials/UI/M_UI_Circle -MRUItem25=/Game/Inventory_Allocated/Inputs/Actions/IA_DropItem -MRUItem26=/Game/Inventory_Allocated/Inputs/IMC_Inventory -MRUItem27=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter -MRUItem28=/Game/Crosshair/WB_Crosshair -MRUItem29=/Game/Items/DT_Items +MRUItem0=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial +MRUItem1=/Game/Crosshair/WB_Crosshair +MRUItem2=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window +MRUItem3=/Game/Inventory_Allocated/Components/BP_InventoryComponent +MRUItem4=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player +MRUItem5=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial +MRUItem6=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item +MRUItem7=/Game/Inventory_Spatial/Save/BP_Inventory_Spatial_Save +MRUItem8=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Storage +MRUItem9=/Game/Selector/Widgets/WB_Selector +MRUItem10=/Game/Inventory_Allocated/Save/BP_Inventory_Allocated_Save +MRUItem11=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Component +MRUItem12=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player +MRUItem13=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage +MRUItem14=/Game/Inventory_Spatial/Save/S_SaveItem +MRUItem15=/Game/Inventory_Allocated/Widgets/WB_Inventory_Allocated_Window +MRUItem16=/Game/Inventory_Allocated/Widgets/WB_Slot +MRUItem17=/Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler +MRUItem18=/Game/Items/Base/BP_ItemStruct +MRUItem19=/Game/Inventory_Allocated/Widgets/WB_Inventory +MRUItem20=/Game/Inventory_Allocated/Widgets/WB_ItemDescription +MRUItem21=/Game/Inventory_Allocated/Inputs/Actions/IA_MoveItem +MRUItem22=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview +MRUItem23=/Game/Inventory_Spatial/ItemPreview/WB_ItemPreview +MRUItem24=/Game/Items/Base/BP_ItemBase +MRUItem25=/Game/Inventory_Spatial/ItemPreview/M_ItemPreview +MRUItem26=/Game/Inventory_Spatial/ItemPreview/CRT_Preview +MRUItem27=/Game/Inventory_Spatial/ItemPreview/S_PreviewSettings +MRUItem28=/Game/Building/Materials/UI/Functions/MF_AntiAliasing +MRUItem29=/Game/Building/Materials/UI/M_UI_Circle [PlacementMode] RecentlyPlaced=/Game/Items/BP_Item_Plank.BP_Item_Plank; @@ -4791,6 +4820,11 @@ SceneCaptureComponent2D.SceneCapture=True /Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage.BP_InventoryComponent_Storage=0 /Game/Inventory_Allocated/Widgets/WB_Inventory_Allocated_Window.WB_Inventory_Allocated_Window=0 /Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player=0 +/Game/Inventory_Spatial/Save/BP_Inventory_Spatial_Save.BP_Inventory_Spatial_Save=0 +/Game/Inventory_Allocated/Save/BP_Inventory_Allocated_Save.BP_Inventory_Allocated_Save=0 +/Game/Inventory_Spatial/Save/S_SaveItem.S_SaveItem=1 +/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Storage.BP_Inventory_Spatial_Storage=0 +/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window.WB_Inventory_Spatial_Window=1 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False @@ -4837,7 +4871,7 @@ bShowParentClassInOverrides=True bShowEmptySections=True bShowAccessSpecifier=False Bookmarks=() -PerBlueprintSettings=(("/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial:Set Grid Position.K2Node_CallArrayFunction_0")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_VariableSet_6"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_13"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_2"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_10")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:Rotate.K2Node_VariableSet_4"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_CallFunction_20"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_SpawnActorFromClass_0")))),("/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview", (Breakpoints=((Node="/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview:UpdatePreview.K2Node_CallFunction_6")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent", (Breakpoints=((Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_VariableSet_10"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_CallFunction_2")))),("/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory", (Breakpoints=((Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_FunctionEntry_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_2"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_VariableSet_0"))))) +PerBlueprintSettings=(("/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial:Set Grid Position.K2Node_CallArrayFunction_0")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_VariableSet_6"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_13"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_2"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_10")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:Rotate.K2Node_VariableSet_4"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_CallFunction_20"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_SpawnActorFromClass_0"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_IfThenElse_0")))),("/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview", (Breakpoints=((Node="/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview:UpdatePreview.K2Node_CallFunction_6")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent", (Breakpoints=((Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_VariableSet_10"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_CallFunction_2")))),("/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory", (Breakpoints=((Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_FunctionEntry_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_2"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_VariableSet_0")))),("/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_IfThenElse_2"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_1"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_6"),(bEnabled=True,Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_13"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_MacroInstance_0"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_CallArrayFunction_0"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_11"))))) bIncludeCommentNodesInBookmarksTab=True bShowBookmarksForCurrentDocumentOnlyInTab=False GraphEditorQuickJumps=() @@ -5189,6 +5223,7 @@ GameplayTagsDeveloperSettings=True LogVisualizerSettings=True [PluginBrowser] +InstalledPlugins=NDIMedia InstalledPlugins=WMFCodecs [/Script/AudioEditor.AudioEditorSettings] diff --git a/UI_2/Saved/Crashes/UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F_0000/CrashContext.runtime-xml b/UI_2/Saved/Crashes/UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F_0000/CrashContext.runtime-xml new file mode 100644 index 0000000000000000000000000000000000000000..0cfc13abd2c9d9d03e53f1dc444a0b8c84bc3371 --- /dev/null +++ b/UI_2/Saved/Crashes/UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F_0000/CrashContext.runtime-xml @@ -0,0 +1,2245 @@ +<?xml version="1.0" encoding="UTF-8"?> +<FGenericCrashContext> + <RuntimeProperties> + <CrashVersion>3</CrashVersion> + <ExecutionGuid>4BDC5A5B4486EA8F93A0849DA9490A87</ExecutionGuid> + <CrashGUID>UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F_0000</CrashGUID> + <IsEnsure>true</IsEnsure> + <IsStall>false</IsStall> + <IsAssert>false</IsAssert> + <CrashType>Ensure</CrashType> + <ErrorMessage>Ensure condition failed: false [File:D:\build\++UE5\Sync\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Private\EnhancedInputLibrary.cpp] [Line: 68] +Invalid GetBoundActionValue call. Check logs for details! +Stack: +0x0000028613cbaf3d UnrealEditor-EnhancedInput.dll!UnknownFunction [] +0x0000028613c76080 UnrealEditor-EnhancedInput.dll!UnknownFunction [] +0x00007ffcb86af1e3 UnrealEditor-CoreUObject.dll!UnknownFunction [] +0x00007ffcb86b240c UnrealEditor-CoreUObject.dll!UnknownFunction [] +0x00007ffcb8679198 UnrealEditor-CoreUObject.dll!UnknownFunction [] +0x00007ffcb862f4ac UnrealEditor-CoreUObject.dll!UnknownFunction [] +0x00007ffcb863de85 UnrealEditor-CoreUObject.dll!UnknownFunction [] +0x00007ffcb8678d5c UnrealEditor-CoreUObject.dll!UnknownFunction [] +0x00007ffcb8679198 UnrealEditor-CoreUObject.dll!UnknownFunction [] +0x00007ffcb8678abc UnrealEditor-CoreUObject.dll!UnknownFunction [] +0x00007ffcb82802d3 UnrealEditor-CoreUObject.dll!UnknownFunction [] +0x00007ffcb86786ae UnrealEditor-CoreUObject.dll!UnknownFunction [] +0x00007ffcac5c16dd UnrealEditor-UMG.dll!UnknownFunction [] +0x00007ffcac5e4596 UnrealEditor-UMG.dll!UnknownFunction [] +0x00007ffcb051b3b1 UnrealEditor-SlateCore.dll!UnknownFunction [] +0x00007ffcb0c5b835 UnrealEditor-Slate.dll!UnknownFunction [] +0x00007ffcb051bf1c UnrealEditor-SlateCore.dll!UnknownFunction [] +0x00007ffcb04e7858 UnrealEditor-SlateCore.dll!UnknownFunction [] +0x00007ffcb04e64da UnrealEditor-SlateCore.dll!UnknownFunction [] +0x00007ffcb051bf1c UnrealEditor-SlateCore.dll!UnknownFunction [] +0x00007ffcb04e637f UnrealEditor-SlateCore.dll!UnknownFunction [] +0x00007ffcb051bf1c UnrealEditor-SlateCore.dll!UnknownFunction [] +0x00007ffcb04e7858 UnrealEditor-SlateCore.dll!UnknownFunction [] +0x00007ffcb04e64da UnrealEditor-SlateCore.dll!UnknownFunction [] +0x00007ffcb051bf1c UnrealEditor-SlateCore.dll!UnknownFunction [] +0x00007ffcb04e58af UnrealEditor-SlateCore.dll!UnknownFunction [] +0x00007ffcb0c5d057 UnrealEditor-Slate.dll!UnknownFunction [] +0x00007ffcb051bf1c UnrealEditor-Sl</ErrorMessage> + <CrashReporterMessage /> + <CrashReporterMessage>Attended</CrashReporterMessage> + <ProcessId>8708</ProcessId> + <SecondsSinceStart>6222</SecondsSinceStart> + <IsInternalBuild>false</IsInternalBuild> + <IsPerforceBuild>false</IsPerforceBuild> + <IsWithDebugInfo>true</IsWithDebugInfo> + <IsSourceDistribution>false</IsSourceDistribution> + <GameName>UE-UI_2</GameName> + <ExecutableName>UnrealEditor</ExecutableName> + <BuildConfiguration>Development</BuildConfiguration> + <GameSessionID /> + <PlatformName>WindowsEditor</PlatformName> + <PlatformFullName>Win64 [Windows 10 (22H2) [10.0.19045.5487] 64b]</PlatformFullName> + <PlatformNameIni>Windows</PlatformNameIni> + <EngineMode>Editor</EngineMode> + <EngineModeEx>Vanilla</EngineModeEx> + <DeploymentName /> + <EngineVersion>5.5.3-39772772+++UE5+Release-5.5</EngineVersion> + <EngineCompatibleVersion>5.5.3-39772772+++UE5+Release-5.5</EngineCompatibleVersion> + <CommandLine>CommandLineRemoved</CommandLine> + <LanguageLCID>9</LanguageLCID> + <AppDefaultLocale>en-GB</AppDefaultLocale> + <BuildVersion>++UE5+Release-5.5-CL-39772772</BuildVersion> + <Symbols>**UE5*Release-5.5-CL-39772772-Win64-Development</Symbols> + <IsUERelease>true</IsUERelease> + <IsRequestingExit>false</IsRequestingExit> + <UserName /> + <BaseDir>C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/</BaseDir> + <RootDir>C:/Program Files/Epic Games/UE_5.5/</RootDir> + <MachineId>48AF295149233202CCE312A87AE5C807</MachineId> + <LoginId>48af295149233202cce312a87ae5c807</LoginId> + <EpicAccountId>1cb790ea303f4bd6939e263cf45c2ddc</EpicAccountId> + <SourceContext /> + <UserDescription>Sent in the unattended mode</UserDescription> + <UserActivityHint>Layout="Document" Label="Event Graph" Content=SGraphEditor</UserActivityHint> + <CrashDumpMode>0</CrashDumpMode> + <GameStateName /> + <Misc.NumberOfCores>12</Misc.NumberOfCores> + <Misc.NumberOfCoresIncludingHyperthreads>24</Misc.NumberOfCoresIncludingHyperthreads> + <Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem> + <Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor> + <Misc.CPUBrand>AMD Ryzen 9 7900 12-Core Processor</Misc.CPUBrand> + <Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 4070</Misc.PrimaryGPUBrand> + <Misc.OSVersionMajor>Windows 10 (22H2) [10.0.19045.5487]</Misc.OSVersionMajor> + <Misc.OSVersionMinor /> + <Misc.AnticheatProvider /> + <MemoryStats.TotalPhysical>33438642176</MemoryStats.TotalPhysical> + <MemoryStats.TotalVirtual>38270480384</MemoryStats.TotalVirtual> + <MemoryStats.PageSize>4096</MemoryStats.PageSize> + <MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB> + <MemoryStats.AvailablePhysical>16707026944</MemoryStats.AvailablePhysical> + <MemoryStats.AvailableVirtual>7658721280</MemoryStats.AvailableVirtual> + <MemoryStats.UsedPhysical>5958713344</MemoryStats.UsedPhysical> + <MemoryStats.PeakUsedPhysical>5958742016</MemoryStats.PeakUsedPhysical> + <MemoryStats.UsedVirtual>12404494336</MemoryStats.UsedVirtual> + <MemoryStats.PeakUsedVirtual>12504358912</MemoryStats.PeakUsedVirtual> + <MemoryStats.bIsOOM>0</MemoryStats.bIsOOM> + <MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize> + <MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment> + <NumMinidumpFramesToIgnore>7</NumMinidumpFramesToIgnore> + <CallStack>UnrealEditor_EnhancedInput +UnrealEditor_EnhancedInput +UnrealEditor_CoreUObject +UnrealEditor_CoreUObject +UnrealEditor_CoreUObject +UnrealEditor_CoreUObject +UnrealEditor_CoreUObject +UnrealEditor_CoreUObject +UnrealEditor_CoreUObject +UnrealEditor_CoreUObject +UnrealEditor_CoreUObject +UnrealEditor_CoreUObject +UnrealEditor_UMG +UnrealEditor_UMG +UnrealEditor_SlateCore +UnrealEditor_Slate +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_Slate +UnrealEditor_SlateCore +UnrealEditor_Slate +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_Slate +UnrealEditor_SlateCore +UnrealEditor_Slate +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_UMG +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_Slate +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_UMG +UnrealEditor_SlateCore +UnrealEditor_Slate +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_Slate +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_Engine +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_Slate +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_SlateCore +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +kernel32 +ntdll</CallStack> + <PCallStack> + +UnrealEditor-EnhancedInput 0x0000028613c30000 + 8af3d +UnrealEditor-EnhancedInput 0x0000028613c30000 + 46080 +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 68f1e3 +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 69240c +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 659198 +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 60f4ac +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 61de85 +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 658d5c +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 659198 +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 658abc +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 2602d3 +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 6586ae +UnrealEditor-UMG 0x00007ffcac320000 + 2a16dd +UnrealEditor-UMG 0x00007ffcac320000 + 2c4596 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26b3b1 +UnrealEditor-Slate 0x00007ffcb0900000 + 35b835 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 23637f +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-Slate 0x00007ffcb0900000 + 35d057 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-Slate 0x00007ffcb0900000 + 35b53e +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-Slate 0x00007ffcb0900000 + 35b37b +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-Slate 0x00007ffcb0900000 + 35b835 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-UMG 0x00007ffcac320000 + 2aa3b9 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-Slate 0x00007ffcb0900000 + 35b835 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-UMG 0x00007ffcac320000 + 2aa3b9 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-Slate 0x00007ffcb0900000 + 35b835 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 23637f +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-Slate 0x00007ffcb0900000 + 35b53e +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 23637f +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-Engine 0x00007ffcb0f70000 + 22f1831 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-Slate 0x00007ffcb0900000 + 3d6674 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 23637f +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26cca2 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 562d7 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26cf9e +UnrealEditor-Slate 0x00007ffcb0900000 + 3a046 +UnrealEditor-Slate 0x00007ffcb0900000 + 5892e +UnrealEditor-Slate 0x00007ffcb0900000 + 3a611 +UnrealEditor-Slate 0x00007ffcb0900000 + 76d11 +UnrealEditor-Slate 0x00007ffcb0900000 + 7677a +UnrealEditor 0x00007ff733ce0000 + 78f0 +UnrealEditor 0x00007ff733ce0000 + 257ac +UnrealEditor 0x00007ff733ce0000 + 2589a +UnrealEditor 0x00007ff733ce0000 + 29114 +UnrealEditor 0x00007ff733ce0000 + 3bd04 +UnrealEditor 0x00007ff733ce0000 + 3f0ba +KERNEL32 0x00007ffdc4fd0000 + 17374 +ntdll 0x00007ffdc6630000 + 4cc91 +</PCallStack> + <PCallStackHash>185003791A4327548B9FA8E35C0DB8B5BD164FDF</PCallStackHash> + <Threads> + <Thread> + <CallStack>KERNELBASE 0x00007ffdc4350000 + 3b699 +UnrealEditor-Core 0x00007ffcb6360000 + 6b30d8 +UnrealEditor-Core 0x00007ffcb6360000 + 6b2f0b +UnrealEditor-Core 0x00007ffcb6360000 + 424c1d +UnrealEditor-Core 0x00007ffcb6360000 + 4393c3 +UnrealEditor-Core 0x00007ffcb6360000 + d91384 +UnrealEditor-Core 0x00007ffcb6360000 + d91425 +UnrealEditor-EnhancedInput 0x0000028613c30000 + 8af3d +UnrealEditor-EnhancedInput 0x0000028613c30000 + 46080 +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 68f1e3 +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 69240c +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 659198 +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 60f4ac +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 61de85 +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 658d5c +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 659198 +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 658abc +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 2602d3 +UnrealEditor-CoreUObject 0x00007ffcb8020000 + 6586ae +UnrealEditor-UMG 0x00007ffcac320000 + 2a16dd +UnrealEditor-UMG 0x00007ffcac320000 + 2c4596 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26b3b1 +UnrealEditor-Slate 0x00007ffcb0900000 + 35b835 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 23637f +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-Slate 0x00007ffcb0900000 + 35d057 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-Slate 0x00007ffcb0900000 + 35b53e +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-Slate 0x00007ffcb0900000 + 35b37b +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-Slate 0x00007ffcb0900000 + 35b835 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-UMG 0x00007ffcac320000 + 2aa3b9 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-Slate 0x00007ffcb0900000 + 35b835 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-UMG 0x00007ffcac320000 + 2aa3b9 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-Slate 0x00007ffcb0900000 + 35b835 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 23637f +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-Slate 0x00007ffcb0900000 + 35b53e +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 23637f +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-Engine 0x00007ffcb0f70000 + 22f1831 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-Slate 0x00007ffcb0900000 + 3d6674 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 237858 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2364da +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 23637f +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 2358af +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26bf1c +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26cca2 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 562d7 +UnrealEditor-SlateCore 0x00007ffcb02b0000 + 26cf9e +UnrealEditor-Slate 0x00007ffcb0900000 + 3a046 +UnrealEditor-Slate 0x00007ffcb0900000 + 5892e +UnrealEditor-Slate 0x00007ffcb0900000 + 3a611 +UnrealEditor-Slate 0x00007ffcb0900000 + 76d11 +UnrealEditor-Slate 0x00007ffcb0900000 + 7677a +UnrealEditor 0x00007ff733ce0000 + 78f0 +UnrealEditor 0x00007ff733ce0000 + 257ac +UnrealEditor 0x00007ff733ce0000 + 2589a +UnrealEditor 0x00007ff733ce0000 + 29114 +UnrealEditor 0x00007ff733ce0000 + 3bd04 +UnrealEditor 0x00007ff733ce0000 + 3f0ba +KERNEL32 0x00007ffdc4fd0000 + 17374 +ntdll 0x00007ffdc6630000 + 4cc91 +</CallStack> + <IsCrashed>true</IsCrashed> + <Registers /> + <ThreadID>24668</ThreadID> + <ThreadName>GameThread</ThreadName> + </Thread> + </Threads> + <TimeOfCrash>638764359066690000</TimeOfCrash> + <bAllowToBeContacted>1</bAllowToBeContacted> + <CPUBrand>AMD Ryzen 9 7900 12-Core Processor</CPUBrand> + <CrashReportClientVersion>1.0</CrashReportClientVersion> + <Modules>C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityTestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UnrealEditor-WebMMoviePlayer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UnrealEditor-WindowsMoviePlayer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-EnhancedInput.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Blutility.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UnrealEditor-DataValidation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputBlueprintNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UnrealEditor-ContentBrowserAssetDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TreeMap.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsightsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UnrealEditor-AssetManagerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationCommandletExecution.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TranslationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UndoHistory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UndoHistoryEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MainFrame.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HotReload.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PixelInspectorModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UnrealEditor-GameplayTagsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFactoryNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_arch.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\boost_python311-mt-x64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_tf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_js.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_trace.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_plug.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_gf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_vt.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_ar.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_sdf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_pcp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdGeom.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_ndr.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_sdr.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdShade.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdLux.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-GLTFCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommonParser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdSkel.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-USDClasses.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-UnrealUSDWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_pxOsd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hio.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SparseVolumeTexture.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionFrontend.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraAnimNotifies.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\NiagaraSimCaching\Binaries\Win64\UnrealEditor-NiagaraSimCaching.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakesCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeMovieScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeTrackRecorders.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-CacheTrackRecorder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\NiagaraSimCaching\Binaries\Win64\UnrealEditor-NiagaraSimCachingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UnrealEditor-SignificanceManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PropertyAccessNode\Binaries\Win64\UnrealEditor-PropertyAccessNode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NNE.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNERuntimeORT\Binaries\Win64\UnrealEditor-NNERuntimeORT.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\DML\DirectML.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NNEEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\NNEEditorOnnxTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Database\SQLiteCore\Binaries\Win64\UnrealEditor-SQLiteCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertTransport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-Concert.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertServer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncCore\Binaries\Win64\UnrealEditor-ConcertSyncCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosCloth\Binaries\Win64\UnrealEditor-ChaosClothEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosVDData.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OutputLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-GeometryAlgorithms.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-DynamicMesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosVD\Binaries\Win64\UnrealEditor-ChaosVD.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosVD\Binaries\Win64\UnrealEditor-ChaosVDBlueprint.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintingToolset.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshConversionEngineTypes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintEditorMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsights.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\RenderGraphInsights\Binaries\Win64\UnrealEditor-RenderGraphInsights.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-TraceUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationDriver.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsightsFrontend.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-EditorTraceUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-WorldMetricsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-WorldMetricsTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-CsvMetrics.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\BlueprintHeaderView\Binaries\Win64\UnrealEditor-BlueprintHeaderView.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ChangelistReview\Binaries\Win64\UnrealEditor-ChangelistReview.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ObjectMixer\ObjectMixer\Binaries\Win64\UnrealEditor-ObjectMixerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ColorGrading\Binaries\Win64\UnrealEditor-ColorGradingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UnrealEditor-CurveEditorTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeysOpenSSL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeys.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EditorDebugTools\Binaries\Win64\UnrealEditor-EditorDebugTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StaticMeshEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UnrealEditor-EditorScriptingUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UnrealEditor-MaterialAnalyzer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlanarCutPlugin\Binaries\Win64\UnrealEditor-PlanarCut.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponents.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponentsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperators.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsExp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperatorsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-SkeletalMeshModifiers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnlyExp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MeshLODToolset\Binaries\Win64\UnrealEditor-MeshLODToolset.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingUI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingEditorUI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-ToolPresetAsset.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-ToolPresetEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInput.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ModelingToolsEditorMode\Binaries\Win64\UnrealEditor-ModelingToolsEditorMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UnrealEditor-MobileLauncherProfileWizard.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PluginUtils\Binaries\Win64\UnrealEditor-PluginUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UnrealEditor-PluginBrowser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScripting.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScriptingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UnrealEditor-LevelSequenceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\SequencerAnimTools\Binaries\Win64\UnrealEditor-SequencerAnimTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UnrealEditor-SpeedTreeImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInputDebugWidget.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UMGWidgetPreview\Binaries\Win64\UnrealEditor-UMGWidgetPreview.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditorTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditorToolsEditorOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Binaries\Win64\UnrealEditor-WorldPartitionHLODUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContentEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContentEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorPipelines.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraBlueprintNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairCardGeneratorFramework.dll +c:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usdAbc.dll +c:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdMtlx.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdUI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshPaint.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2DEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperSpriteSheetImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperTiledImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ACLPlugin\Binaries\Win64\UnrealEditor-ACLPluginEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\AnimationModifierLibrary\Binaries\Win64\UnrealEditor-AnimationModifierLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\BlendSpaceMotionAnalysis\Binaries\Win64\UnrealEditor-BlendSpaceMotionAnalysis.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRigSpline\Binaries\Win64\UnrealEditor-ControlRigSpline.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkMessageBusFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLink.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkAnimationCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkGraphNode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkMovieScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorderSources.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCamerasUncookedOnly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharingEd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UnrealEditor-CLionSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\DumpGPUServices\Binaries\Win64\UnrealEditor-DumpGPUServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UnrealEditor-GitSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\N10XSourceCodeAccess\Binaries\Win64\UnrealEditor-N10XSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UnrealEditor-RiderSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UnrealEditor-SubversionSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioCodeSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UnrealEditor-UObjectPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioSourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AdvancedRenamer\Binaries\Win64\UnrealEditor-AdvancedRenamer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtilsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UnrealEditor-BackChannel.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Fracture\Binaries\Win64\UnrealEditor-FractureEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UnrealEditor-FractureEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosNiagara\Binaries\Win64\UnrealEditor-ChaosNiagara.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosSolverPlugin\Binaries\Win64\UnrealEditor-ChaosSolverEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosUserDataPT\Binaries\Win64\UnrealEditor-ChaosUserDataPT.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowAssetTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEnginePlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorDataStorage\Binaries\Win64\UnrealEditor-TedsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityDebugger.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorDataStorage\Binaries\Win64\UnrealEditor-TedsUI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\CharacterFXEditor\BaseCharacterFXEditor\Binaries\Win64\UnrealEditor-BaseCharacterFXEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionTracks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionDepNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\LocalizableMessage\Binaries\Win64\UnrealEditor-LocalizableMessage.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\LocalizableMessage\Binaries\Win64\UnrealEditor-LocalizableMessageBlueprint.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-GeometryProcessingAdapters.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNEDenoiser\Binaries\Win64\UnrealEditor-NNEDenoiser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTests.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTestEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CollectionManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UnrealEditor-ContentBrowserClassDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ObjectMixer\LightMixer\Binaries\Win64\UnrealEditor-LightMixer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Animation\SkeletalMeshModelingTools\Binaries\Win64\UnrealEditor-SkeletalMeshModelingTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\Localization\PortableObjectFileDataSource\Binaries\Win64\UnrealEditor-PortableObjectFileDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Windows\XInputDevice\Binaries\Win64\UnrealEditor-XInputDevice.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncClient\Binaries\Win64\UnrealEditor-ConcertSyncClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\CmdLinkServer\Binaries\Win64\UnrealEditor-CmdLinkServer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProfileVisualizer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.11.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelInstanceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODOutliner.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MessagingRpc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PortalRpc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PortalServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LauncherPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsMMDeviceEnumeration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixerXAudio2.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StreamingPauseRendering.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Documentation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControlWindowExtender.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PackagesDialog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationWindow.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeviceManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectLauncher.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SettingsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorSettingsViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectSettingsViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectTargetPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeviceProfileEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationDashboard.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationService.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MergeActors.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InputBindingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CSVtoSVG.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualizationEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayDebuggerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RenderResourceViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UniversalObjectLocatorEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructUtilsTestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidRuntimeSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSRuntimeSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidDeviceDetection.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSPlatformEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LogVisualizer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothPainter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ViewportSnapping.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PlacementMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EngineAssetDefinitions\Binaries\Win64\UnrealEditor-EngineAssetDefinitions.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-GeometryMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-BspMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-TextureAlignMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCaptureEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePADEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudioEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTableEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-SmartSnapping.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkMultiUser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64\UnrealEditor-CameraShakePreviewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCamerasEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UnrealEditor-CharacterAI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequenceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequenceEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LandscapeEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationWorker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequenceRecorderSections.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64\UnrealEditor-AndroidDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Python3\Win64\python3.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Compression\OodleNetwork\Binaries\Win64\UnrealEditor-OodleNetworkHandlerComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlateEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UnrealEditor-MediaPlayerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlate.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-OpenExrWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicImporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-SynthesisEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponentEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UnrealEditor-MobilePatchingUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BuildPatchServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualFileCache.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebuggingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebugging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsDeformer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePAD.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-MeshFileUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheStreamer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheSequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheTracks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheEd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ComputeFramework\Binaries\Win64\UnrealEditor-ComputeFrameworkEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgetsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioCaptureWasapi.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioPlatformSupportWasapi.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCapture.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioCaptureCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UnrealEditor-AssetTags.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UnrealEditor-ArchVisCharacter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtilsBlueprintSupport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UnrealEditor-AndroidPermission.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilitiesEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Layers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeExport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequence.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserFileDataSource\Binaries\Win64\UnrealEditor-ContentBrowserFileDataSource.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-FullBodyIK.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCachingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCameras.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\EngineCameras\Binaries\Win64\UnrealEditor-EngineCameras.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequence.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVMEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRig.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-PBIK.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\AnimationData\Binaries\Win64\UnrealEditor-AnimationData.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64\UnrealEditor-EnvironmentQueryEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2D.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UnrealEditor-UdpMessaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UnrealEditor-TcpMessaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-Synthesis.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\SoundFields\Binaries\Win64\UnrealEditor-SoundFields.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeTestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeEditorModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RewindDebuggerInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudio.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\PropertyAccess\Binaries\Win64\UnrealEditor-PropertyAccessEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MsQuic\Binaries\Win64\UnrealEditor-MsQuicRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngineTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTable.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundStandardNodes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGenerator.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundFrontend.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Serialization.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGraphCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MathCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UnrealEditor-LocationServicesBPLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UnrealEditor-CustomMeshComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UnrealEditor-CableComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioAnalyzer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangePipelines.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeImport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeDispatcher.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManager\Binaries\Win64\UnrealEditor-VariantManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFbxParser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-USDUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkComponents.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRig.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVMDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VisualGraphUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructUtilsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdPhysics.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdImaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdVol.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdRender.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntity.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AITestSuite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WorldPartitionEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationDataController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeNv.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OverlayEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Overlay.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StringTableEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTasksEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BehaviorTreeEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AIGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FunctionalTesting.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationTest.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WorkspaceMenuStructure.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CollisionAnalyzer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ScriptableEditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ProxyLODPlugin\Binaries\Win64\UnrealEditor-ProxyLODMeshReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Persona.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MetalShaderFormat.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MRMesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\ShaderConductor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VulkanShaderFormat.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatOpenGL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LandscapeEditorUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Messaging.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceCodeAccess.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveCoding.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NaniteBuilder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NaniteUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxcompiler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryProcessingInterfaces.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxil.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatD3D.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBoneReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatVectorVM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderCompilerCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FileUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderPreprocessor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatRad.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatBink.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatADPCM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatOgg.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatOpus.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UnrealEditor-SkeletalMeshReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\tbb.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-QuadricMeshReduction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshReductionInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshMergeUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PinnedCommandList.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookedEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TargetDeviceServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NullInstallBundleManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatformControls.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatformSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.5.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.12.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\TextureFormatOodle\Binaries\Win64\UnrealEditor-TextureFormatOodle.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatUncompressed.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatETC2.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatASTC.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\D3D12\D3D12Core.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-D3D12RHI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RHICore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Compositing\HoldoutComposite\Binaries\Win64\UnrealEditor-HoldoutComposite.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineBlueprintSupport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UnrealEditor-OnlineSubsystemNull.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TurnkeySupport.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LauncherServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformFeatures.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatIntelISPCTexComp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureBuild.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TargetPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Settings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineSubsystemUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Voice.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayMediaEncoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AVEncoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatDXT.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-XMPP.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WebSockets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UnrealEditor-OnlineSubsystem.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommonEngineUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineBase\Binaries\Win64\UnrealEditor-OnlineBase.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-AnalyticsHorde.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-AnalyticsLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\NFORDenoise\Binaries\Win64\UnrealEditor-NFORDenoise.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorTelemetry\Binaries\Win64\UnrealEditor-EditorTelemetry.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorPerformance\Binaries\Win64\UnrealEditor-EditorPerformance.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-StudioTelemetry.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ACLPlugin\Binaries\Win64\UnrealEditor-ACLPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UnrealEditor-LauncherChunkInstaller.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMedia.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ExrReaderGpu.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64\UnrealEditor-WindowsDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCache.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-Niagara.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VectorVM.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ComputeFramework\Binaries\Win64\UnrealEditor-ComputeFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UnrealEditor-ChunkDownloader.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNEDenoiser\Binaries\Win64\UnrealEditor-NNEDenoiserShaders.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraShader.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraVertexFactories.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\GLTFExporter\Binaries\Win64\UnrealEditor-GLTFExporter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\RenderDocPlugin\Binaries\Win64\UnrealEditor-RenderDocPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PixWinPlugin\Binaries\Win64\UnrealEditor-PixWinPlugin.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosCloth\Binaries\Win64\UnrealEditor-ChaosCloth.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCaching.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Python3\Win64\python311.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPluginPreload.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCrypto.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoOpenSSL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoTypes.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UnrealEditor-PlasticSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UnrealEditor-PerforceSourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\XGEController\Binaries\Win64\UnrealEditor-XGEController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealBuildAccelerator\x64\UbaHost.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\UbaController\Binaries\Win64\UnrealEditor-UbaController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UbaCoordinatorHorde.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FastBuildController\Binaries\Win64\UnrealEditor-FastBuildController.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RadAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BinkAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdpcmAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VorbisAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OpusAudioDecoder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreOnDemand.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreHttpClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationModifiers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MessageLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Virtualization.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StreamingFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetworkFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StorageServerClient.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowSimulation.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AVIWriter.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTasks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayDebugger.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequenceRecorder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosSolverEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FieldSystemEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshConversion.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneCapture.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SerializedRecorderInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequencerCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualTexturingEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioSettingsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ComponentVisualizers.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ConfigEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AIModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InternationalizationSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DesktopWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdvancedWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateReflector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ContentBrowser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\OpenColorIO_2_3.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBuilderCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryCollectionEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Navmesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cbor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Sequencer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceSpecification.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HeadMountedDisplay.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Constraints.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HardwareTargeting.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ContentBrowserData.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClassViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnsavedAssetsTracker.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DerivedDataEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControlWindows.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WidgetCarousel.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DetailCustomizations.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SceneDepthPickerMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ActorPickerMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorConfig.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SceneOutliner.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorStyle.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdvancedPreviewScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequencerWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimGraphRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditMode.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MediaAssets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Voronoi.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Networking.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RSA.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ReliabilityHandlerComponent.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UELibSampleRate.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PropertyPath.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateRHIRenderer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TelemetryUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OpenColorIOWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UMGEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-JsonObjectGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SharedSettingsWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BlueprintEditorLibrary.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-KismetCompiler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-KismetWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioLinkEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SoundFieldRendering.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ActionableMessage.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBuilder.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CommonMenuExtensions.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WidgetRegistration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetTools.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ToolWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PhysicsUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SubobjectDataInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InterchangeEngine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InterchangeCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StatusBar.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InteractiveToolsFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorSubsystem.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NavigationSystem.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Localization.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EventLoop.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BlueprintGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UncontrolledChangelists.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnrealEdMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControl.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DirectoryWatcher.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetDefinition.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Renderer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SubobjectEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialBaking.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceServices.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceAnalysis.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorInteractiveToolsFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ToolMenus.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TimeManagement.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PakFileUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VREditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ViewportInteraction.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneTracks.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieScene.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameProjectGeneration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GraphEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SandboxFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ScriptDisassembler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AddContentDialog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FoliageEdit.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Foliage.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorWidgets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SwarmInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StatsViewer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureUtilitiesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshUtilitiesCommon.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PropertyEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageWrapper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IESFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataLayerEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CurveEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookMetadata.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimGraph.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CinematicCamera.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelSequence.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\libfbxsdk.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BSPUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetTagsEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IrisCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosVDRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Chaos.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Horde.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookOnTheFly.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureBuildUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioLinkCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeveloperSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioExtensions.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PhysicsCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetworkReplayStreaming.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PakFile.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshDescription.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StaticMeshDescription.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshDescription.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PacketHandler.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTags.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EngineSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Kismet.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioPlatformConfiguration.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EngineMessages.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetRegistry.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnalyticsET.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Sockets.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-JsonUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SSL.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Zen.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FieldNotification.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CoreOnline.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditorInterface.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureCompressor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeveloperToolSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialUtilities.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RawMesh.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-XmlParser.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UniversalObjectLocator.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Icmp.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixerCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialShaderQualitySettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TypedElementRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TypedElementFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UMG.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Landscape.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AppFramework.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SignalProcessing.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HTTP.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnrealEd.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DerivedDataCache.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Slate.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Engine.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Analytics.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageWriteQueue.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RenderCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Core.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CoreUObject.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorAnalyticsSession.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Json.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DesktopPlatform.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RHI.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Nanosvg.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MediaUtils.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InstallBundleManager.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ApplicationCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Projects.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InputCore.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Media.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PreLoadScreen.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MoviePlayer.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\tbbmalloc.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceLog.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusDeveloper.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hdar.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hf.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_cameraUtil.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_geomUtil.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_kind.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_work.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\AI\AISupport\Binaries\Win64\UnrealEditor-AISupportModule.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UnrealEditor-ExampleDeviceProfileSelector.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Windows\WinPixEventRuntime\x64\WinPixEventRuntime.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BuildSettings.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CorePreciseFP.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaEditor.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaFactory.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MoviePlayerProxy.dll +C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormat.dll</Modules> + </RuntimeProperties> + <PlatformProperties> + <PlatformIsRunningWindows>1</PlatformIsRunningWindows> + <PlatformIsRunningWine>false</PlatformIsRunningWine> + <IsRunningOnBattery>false</IsRunningOnBattery> + <DriveStats.Project.Name>C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/</DriveStats.Project.Name> + <DriveStats.Project.Type>NVMe</DriveStats.Project.Type> + <DriveStats.Project.FreeSpaceKb>1710156480</DriveStats.Project.FreeSpaceKb> + <DriveStats.PersistentDownload.Name>C:/Users/Epick/AppData/Local/CrashReportClient/Saved/PersistentDownloadDir</DriveStats.PersistentDownload.Name> + <DriveStats.PersistentDownload.Type>NVMe</DriveStats.PersistentDownload.Type> + <DriveStats.PersistentDownload.FreeSpaceKb>1710156480</DriveStats.PersistentDownload.FreeSpaceKb> + <PlatformCallbackResult>0</PlatformCallbackResult> + <CrashTrigger>0</CrashTrigger> + </PlatformProperties> + <EngineData> + <MatchingDPStatus>NoneNo errors</MatchingDPStatus> + <RHI.IntegratedGPU>false</RHI.IntegratedGPU> + <RHI.DriverDenylisted>false</RHI.DriverDenylisted> + <RHI.D3DDebug>false</RHI.D3DDebug> + <RHI.DRED>false</RHI.DRED> + <RHI.DREDMarkersOnly>false</RHI.DREDMarkersOnly> + <RHI.DREDContext>false</RHI.DREDContext> + <RHI.Aftermath>true</RHI.Aftermath> + <RHI.RHIName>D3D12</RHI.RHIName> + <RHI.AdapterName>NVIDIA GeForce RTX 4070</RHI.AdapterName> + <RHI.UserDriverVersion>572.16</RHI.UserDriverVersion> + <RHI.InternalDriverVersion>32.0.15.7216</RHI.InternalDriverVersion> + <RHI.DriverDate>1-26-2025</RHI.DriverDate> + <RHI.FeatureLevel>SM6</RHI.FeatureLevel> + <RHI.GPUVendor>NVIDIA</RHI.GPUVendor> + <RHI.DeviceId>2786</RHI.DeviceId> + <DeviceProfile.Name>WindowsEditor</DeviceProfile.Name> + <Platform.AppHasFocus>true</Platform.AppHasFocus> + </EngineData> + <GameData> +</GameData> + <EnabledPlugins> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chaos Cloth" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Visual Debugger" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Command Link Server" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Enhanced Input" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "FastBuild Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mesh Painting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RDG Insights" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TraceUtilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "UBA Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Metrics" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "XGE Controller" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Network" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Manager Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blueprint C++ Header Preview" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Changelist Reviews" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Color Grading" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Curve Editor Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CryptoKeys" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Data Validation" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EditorDebugTools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Scripting Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Engine Asset Definitions" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Facial Animation Bulk Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GeometryMode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GameplayTagsEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mac Graphics Switching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Material Analyzer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Modeling Tools Editor Mode" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wizard for mobile packaging scenarios" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh LOD Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Browser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Anim Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Proxy LOD Plugin (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SpeedTree Importer" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Stylus & Tablet Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UMG Widget Preview" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "0.2", +"FriendlyName": "UVEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Partition HLOD Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Datasmith Content" +}</Plugin> + <Plugin>{ +"Version": 131, +"VersionName": "1.3.1", +"FriendlyName": "glTF Exporter" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager Content" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Variant Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Alembic Importer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework Assets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Framework" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Android Media Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "AVF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Image Sequence Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Compositing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Player Editor" +}</Plugin> + <Plugin>{ +"Version": 0, +"VersionName": "0.1", +"FriendlyName": "Media Plate" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "WebM Video Player" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "WMF Media Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "TCP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UDP Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Take Recorder" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Base" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NiagaraSimCaching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Services" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem NULL" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Actor Layer Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AndroidFileServer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Android Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Image Utils" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Apple Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Android Runtime Permission" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ArchVis Character" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Asset Tags" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Capture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AudioWidgets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Cable Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Audio Synesthesia" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Custom Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Compute Framework" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Chunk Downloader" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Example Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Geometry Cache" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry Processing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Google Cloud Messaging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "GooglePAD" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.0", +"FriendlyName": "Groom" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Input Debugging" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IOS Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Location Services Blueprints Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaSound" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Mobile Patching Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MsQuic Runtime Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Procedural Mesh Component" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RigVM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Resonance Audio" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Significance Manager" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SoundFields" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "StateTree" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.1", +"FriendlyName": "Synthesis and DSP Effects" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Wave Tables" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "USD Core" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Movie Player for WebM files" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Movie Player" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Windows Device Profile Selector" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Environment Query Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "AISupport" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Paper2D" +}</Plugin> + <Plugin>{ +"Version": 30100, +"VersionName": "3.1.0", +"FriendlyName": "Animation Compression Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Data" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Modifier Library" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Blendspace Motion Analysis" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Spline" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Control Rig Modules" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.9", +"FriendlyName": "Deformer Graph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "2.0", +"FriendlyName": "Live Link" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "IK Rig" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Camera Shake Previewer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Engine Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Gameplay Cameras" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Animation Sharing" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "CodeLite Integration" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "CLion Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Dump GPU Services" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "KDevelop Integration" +}</Plugin> + <Plugin>{ +"Version": 14, +"VersionName": "1.4", +"FriendlyName": "Git" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "10X Editor Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Linux Compiler-only Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "PIX on Windows GPU Capture Plugin" +}</Plugin> + <Plugin>{ +"Version": 90, +"VersionName": "1.9.0", +"FriendlyName": "Plastic SCM" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Plugin Utilities" +}</Plugin> + <Plugin>{ +"Version": 2, +"VersionName": "1.7", +"FriendlyName": "Rider Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Perforce" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Subversion" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "RenderDoc Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Oodle Texture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Property Access Node" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Code Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UObject Example Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Visual Studio Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Batch Renamer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XCode Integration" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Automation Utilities" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1", +"FriendlyName": "BackChannel" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosCaching" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Niagara" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Solver" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosUserDataPT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "CharacterAI" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Editor DataflowGraph" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "TEDS: Editor Data Storage" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Performance" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Fracture" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Full Body IK" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "GeometryFlow" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Low-level network trace Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Localizable Message" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Experimental Mesh Modeling Toolset" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NFORDenoise" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Platform Cryptography Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Planar Cut" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Python Editor Script Plugin" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Simplifier (Early Access)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Studio Telemetry" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Tool Presets" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Level Sequence Editor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Actor Sequence (Experimental)" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Scripting" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Template Sequence" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNEDenoiser" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Launcher Chunk Installer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "NNERuntimeORT" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Interchange Tests" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Asset Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - Class Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Content Browser - File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Light Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Object Mixer" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem iOS" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Skeletal Mesh Editing Tools" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Portable Object File Data Source" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XInput Device" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "BaseCharacterFXEditor" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem GooglePlay" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SQLite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "HoldoutComposite" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert - Main" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync - Client" +}</Plugin> + <Plugin>{ +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync Core" +}</Plugin> + </EnabledPlugins> +</FGenericCrashContext> diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-4E3DE6894B82DC37A3A1FD896EB20D51/CrashReportClient.ini b/UI_2/Saved/Crashes/UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F_0000/CrashReportClient.ini similarity index 100% rename from UI_2/Saved/Config/CrashReportClient/UECC-Windows-4E3DE6894B82DC37A3A1FD896EB20D51/CrashReportClient.ini rename to UI_2/Saved/Crashes/UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F_0000/CrashReportClient.ini diff --git a/UI_2/Saved/Crashes/UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F_0000/Slate.txt b/UI_2/Saved/Crashes/UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F_0000/Slate.txt new file mode 100644 index 0000000000000000000000000000000000000000..c9f4fb1db0b94f21f757e544688db5b353f86486 --- /dev/null +++ b/UI_2/Saved/Crashes/UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F_0000/Slate.txt @@ -0,0 +1,2 @@ +Thread: Game +Context:'Paint' Type:'SWindow' Tag:'PIEWindow' Location:'D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp_3296' diff --git a/UI_2/Saved/Crashes/UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F_0000/UEMinidump.dmp b/UI_2/Saved/Crashes/UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F_0000/UEMinidump.dmp new file mode 100644 index 0000000000000000000000000000000000000000..abcd042ae1765d3927dc6d871cff18731b96a591 Binary files /dev/null and b/UI_2/Saved/Crashes/UECC-Windows-2A80D12641C6AE7F9A5815B7191B7E8F_0000/UEMinidump.dmp differ diff --git a/UI_2/Saved/SourceControl/UncontrolledChangelists.json b/UI_2/Saved/SourceControl/UncontrolledChangelists.json index 99500600863297423a77be086b2d30b9ba1b5534..cbd3bfc4fffa33fa18936a39f896ca24b8ed63a2 100644 --- a/UI_2/Saved/SourceControl/UncontrolledChangelists.json +++ b/UI_2/Saved/SourceControl/UncontrolledChangelists.json @@ -21,6 +21,13 @@ "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Widgets/WB_Inventory.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Selector/Widgets/WB_Selector.uasset", "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Widgets/WB_Slot.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Save/BP_Inventory_Spatial_Save.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Save/S_SaveItem.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial_Player.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial_Storage.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial.uasset", + "C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.uasset", "F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/Items/Base/BP_ItemBase.uasset", "F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/Items/Base/BP_ItemStruct.uasset", "F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset",