diff --git a/UI_2/Config/DefaultEngine.ini b/UI_2/Config/DefaultEngine.ini index 1c17ed7e025db41931ae498934d448090dc72dbd..37a1ecdec3ce0c1c3d1c230c0811274029e65b6a 100644 --- a/UI_2/Config/DefaultEngine.ini +++ b/UI_2/Config/DefaultEngine.ini @@ -19,22 +19,22 @@ -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") -+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") -+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") -+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") ++Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") -+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") -+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") ++Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") ++Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") -+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") ++Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") -+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Platform") @@ -44,6 +44,9 @@ +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="PillarActor") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="CeilingActor") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="WallActor") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="PlatformActor") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Staircase") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="StaircaseActor") +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore))) -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") @@ -63,6 +66,7 @@ +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") ++CollisionChannelRedirects=(OldName="Stairs",NewName="Staircase") [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap diff --git a/UI_2/Content/Building/BI_Building.uasset b/UI_2/Content/Building/BI_Building.uasset index d1f75b0d07d9651ef07ac81a6501e0fed09ef53c..5768333602045293fff1eec7ca0ada24ecb2e917 100644 Binary files a/UI_2/Content/Building/BI_Building.uasset and b/UI_2/Content/Building/BI_Building.uasset differ diff --git a/UI_2/Content/Building/BP_BuildingSystem.uasset b/UI_2/Content/Building/BP_BuildingSystem.uasset index 732ba93f86b02b8cbb4ccbd49de96ad7b78d758a..6eee1460eac1f1d9ade20d181db230c2b4110b1e 100644 Binary files a/UI_2/Content/Building/BP_BuildingSystem.uasset and b/UI_2/Content/Building/BP_BuildingSystem.uasset differ diff --git a/UI_2/Content/Building/BP_Building_Ceiling.uasset b/UI_2/Content/Building/BP_Building_Ceiling.uasset index 472eb6bbacea512d6e1cb7910e419775f47c4330..61007e6b415f4607157e8eea9c9a999ac2314bda 100644 Binary files a/UI_2/Content/Building/BP_Building_Ceiling.uasset and 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similarity index 94% rename from UI_2/Content/Building/Models/Building_Door.uasset rename to UI_2/Content/Building/Models/SM_Building_Door.uasset index 611f22b81e41d0fd70b387f70e0b2aa5e3ef2fcd..80c871e7fd9392b10a72e7f2466abb80d18407b6 100644 Binary files a/UI_2/Content/Building/Models/Building_Door.uasset and b/UI_2/Content/Building/Models/SM_Building_Door.uasset differ diff --git a/UI_2/Content/Building/Models/Building_Pillar.uasset b/UI_2/Content/Building/Models/SM_Building_Pillar.uasset similarity index 94% rename from UI_2/Content/Building/Models/Building_Pillar.uasset rename to UI_2/Content/Building/Models/SM_Building_Pillar.uasset index 4ce1e43602eb23b1d315a2a45119e9adf59e3a15..d512c0d850336907a8d491203ed57a28f253212d 100644 Binary files a/UI_2/Content/Building/Models/Building_Pillar.uasset and b/UI_2/Content/Building/Models/SM_Building_Pillar.uasset differ diff --git a/UI_2/Content/Building/Models/Building_Platform.uasset b/UI_2/Content/Building/Models/SM_Building_Platform.uasset similarity index 81% rename from UI_2/Content/Building/Models/Building_Platform.uasset rename to UI_2/Content/Building/Models/SM_Building_Platform.uasset index 7ef212b2e1b6d2d2ac5d48c2e8ea7d52cc29f92d..a900091692ba97afca22f89f1d0a249e6d46553f 100644 Binary files a/UI_2/Content/Building/Models/Building_Platform.uasset and b/UI_2/Content/Building/Models/SM_Building_Platform.uasset differ diff --git a/UI_2/Content/Building/Models/SM_Building_Stairs.uasset b/UI_2/Content/Building/Models/SM_Building_Stairs.uasset new file mode 100644 index 0000000000000000000000000000000000000000..7969addb666d2b71a4ef0cf9602c992c71dc4c96 Binary files /dev/null and b/UI_2/Content/Building/Models/SM_Building_Stairs.uasset differ diff --git a/UI_2/Content/Building/Models/Building_Wall.uasset b/UI_2/Content/Building/Models/SM_Building_Wall.uasset similarity index 94% rename from UI_2/Content/Building/Models/Building_Wall.uasset rename to 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a/UI_2/Content/Inventory_Spatial/ItemPreview/M_ItemPreview.uasset b/UI_2/Content/Inventory_Spatial/ItemPreview/M_ItemPreview.uasset index 3e6b9c5c5468c977729585ed2329ec3da57722ff..6e5051eddf406f8e660afb5fd74fe1a2066b2942 100644 Binary files a/UI_2/Content/Inventory_Spatial/ItemPreview/M_ItemPreview.uasset and b/UI_2/Content/Inventory_Spatial/ItemPreview/M_ItemPreview.uasset differ diff --git a/UI_2/Intermediate/CachedAssetRegistry_0.bin b/UI_2/Intermediate/CachedAssetRegistry_0.bin index 647139ad9791be990ccbc44e98ed78750aa0669f..d0181e0c15affa356d9aa326115da50f7215eb08 100644 Binary files a/UI_2/Intermediate/CachedAssetRegistry_0.bin and b/UI_2/Intermediate/CachedAssetRegistry_0.bin differ diff --git a/UI_2/Intermediate/PipInstall/Lib/site-packages/plugin_site_package.pth b/UI_2/Intermediate/PipInstall/Lib/site-packages/plugin_site_package.pth index 672c06876fcaf7963bf46d6136ca3d45f477c953..f9db46e79bafc2522eccaf024074e3a6c1f9dc87 100644 --- a/UI_2/Intermediate/PipInstall/Lib/site-packages/plugin_site_package.pth +++ b/UI_2/Intermediate/PipInstall/Lib/site-packages/plugin_site_package.pth @@ -1 +1 @@ -D:/UE5/UE_5.5/Engine/Plugins/Runtime/USDCore/Content/Python/Lib/Win64/site-packages +C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Runtime/USDCore/Content/Python/Lib/Win64/site-packages diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-1692E1DE46469BAE388C5E9E58A2CAAB/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-14D0BC1648528A3D02F1248AAFF4DB4A/CrashReportClient.ini similarity index 100% rename from UI_2/Saved/Config/CrashReportClient/UECC-Windows-1692E1DE46469BAE388C5E9E58A2CAAB/CrashReportClient.ini rename to UI_2/Saved/Config/CrashReportClient/UECC-Windows-14D0BC1648528A3D02F1248AAFF4DB4A/CrashReportClient.ini diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-76573466400D45F711E9C58EB0C48FB3/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-76573466400D45F711E9C58EB0C48FB3/CrashReportClient.ini deleted file mode 100644 index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000 --- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-76573466400D45F711E9C58EB0C48FB3/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-7D0CCDD9485B55C5E11FD08336912A08/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-7D0CCDD9485B55C5E11FD08336912A08/CrashReportClient.ini deleted file mode 100644 index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000 --- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-7D0CCDD9485B55C5E11FD08336912A08/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-809BDC5443CE373F03CDD8B0696EDAB2/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-809BDC5443CE373F03CDD8B0696EDAB2/CrashReportClient.ini deleted file mode 100644 index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000 --- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-809BDC5443CE373F03CDD8B0696EDAB2/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-AFE546644171AD536DB3999F70349F44/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-AFE546644171AD536DB3999F70349F44/CrashReportClient.ini deleted file mode 100644 index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000 --- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-AFE546644171AD536DB3999F70349F44/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-E1A54F1243FA3A413E0F7E8629C756C9/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-E1A54F1243FA3A413E0F7E8629C756C9/CrashReportClient.ini deleted file mode 100644 index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000 --- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-E1A54F1243FA3A413E0F7E8629C756C9/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 40445997caa41b5d2aa822dc7363037670dc1c69..def3b71e72e38366a068a6966a431b8b4ed1e191 100644 --- a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -314,7 +314,7 @@ BP_NPC_Base_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultV BP_NPC_InteractionComponent_C=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup WB_NPC_Option_C=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup WB_NPC_Dialogue_C=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup -MulticastInlineDelegatePropertyWrapper=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup +MulticastInlineDelegatePropertyWrapper=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact K2Node_FunctionEntry=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact WidgetComponent=WidgetComponent.Materials.MaterialList,PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,Blueprint.Interfaces.Implemented Interfaces WB_Interaction_C=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact @@ -331,7 +331,7 @@ BP_Item_Log_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultV K2Node_Variable=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact BP_BuildingSystem_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact BP_BuildingBase_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact -BP_Building_Platform_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +BP_Building_Platform_C= BP_Pickup_Rifle_C=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,WidgetComponent.Materials.MaterialList ShowItemInteraction=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact HasSocket=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact @@ -664,6 +664,9 @@ S_Building_Save= S_Building= S_Item= BP_Storage_Spatial_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +BP_Building_Pillar01_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +BP_Building_Staircase_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact +WB_Dialogue_YesNo_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact [/Script/AssetManagerEditor.ReferenceViewerSettings] bIsShowSearchableNames=True @@ -674,7 +677,7 @@ bIsShowExternalReferencers=False bFindPathEnabled=False [ContentBrowser] -ContentBrowserTab1.SelectedPaths=/Game/Building +ContentBrowserTab1.SelectedPaths=/Game/Building/IMC ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.FavoritesAreaExpanded=False ContentBrowserTab1.PathAreaExpanded=True @@ -793,26 +796,26 @@ LastLevel=/Game/FirstPerson/Maps/FirstPersonMap [DetailPropertyExpansion] WorldPartitionRuntimeHashSet="\"Object\" " WorldPartitionRuntimeHash="\"Object\" " -Object="\"Object\" " +Object="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " Overlay="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -PanelWidget="\"Object\" \"Object.Content.Padding\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -Widget="\"Object\" \"Object.Appearance.Brush\" \"Object.Appearance.Brush.TintColor\" \"Object.Appearance.Brush.ImageSize\" \"Object.Appearance.Brush.OutlineSettings.Color\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -Visual="\"Object\" \"Object.Appearance.Brush\" \"Object.Appearance.Brush.TintColor\" \"Object.Appearance.Brush.ImageSize\" \"Object.Appearance.Brush.OutlineSettings.Color\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -Border="\"Object\" \"Object.Content.ContentColorAndOpacity\" \"Object.Content.Padding\" \"Object.Appearance.Background\" \"Object.Appearance.Background.ImageSize\" \"Object.Appearance.Background.TintColor\" \"Object.Appearance.Background.OutlineSettings.CornerRadii\" \"Object.Appearance.Background.OutlineSettings.Color\" \"Object.Appearance.BrushColor\" \"Object.Appearance.DesiredSizeScale\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -ContentWidget="\"Object\" \"Object.Content.Padding\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +PanelWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +Widget="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +Visual="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +Border="\"Object\" \"Object.Content.ContentColorAndOpacity\" \"Object.Content.Padding\" \"Object.Appearance.Background\" \"Object.Appearance.Background.TintColor\" \"Object.Appearance.Background.ImageSize\" \"Object.Appearance.Background.OutlineSettings\" \"Object.Appearance.Background.OutlineSettings.CornerRadii\" \"Object.Appearance.Background.OutlineSettings.Color\" \"Object.Appearance.BrushColor\" \"Object.Appearance.DesiredSizeScale\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +ContentWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " ScrollBox="\"Object\" \"Object.Scroll.ScrollbarThickness\" \"Object.Scroll.ScrollbarPadding\" \"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.TopShadowBrush.Margin\" \"Object.Style.WidgetStyle.TopShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.BottomShadowBrush.Margin\" \"Object.Style.WidgetStyle.BottomShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.LeftShadowBrush.Margin\" \"Object.Style.WidgetStyle.LeftShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.RightShadowBrush.Margin\" \"Object.Style.WidgetStyle.RightShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.HorizontalScrolledContentPadding\" \"Object.Style.WidgetStyle.VerticalScrolledContentPadding\" \"Object.Style.WidgetBarStyle\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HoveredThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.NormalThumbImage.Margin\" \"Object.Style.WidgetBarStyle.NormalThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.Margin\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.OutlineSettings.Color\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " WrapBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " SizeBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -Button="\"Object\" \"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.NormalPadding\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.ImageSize\" \"Object.Appearance.WidgetStyle.Pressed.OutlineSettings\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +Button="\"Object\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.NormalPadding\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.ImageSize\" \"Object.Appearance.WidgetStyle.Pressed.OutlineSettings\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " Image="\"Object\" \"Object.Appearance.Brush\" \"Object.Appearance.Brush.TintColor\" \"Object.Appearance.Brush.ImageSize\" \"Object.Appearance.Brush.OutlineSettings.Color\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " EditableTextBox="\"Object\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Overlay Slot.Padding\" " -TextBlock="\"Object\" " -TextLayoutWidget="\"Object\" " +TextBlock="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +TextLayoutWidget="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " SkeletalMeshComponent="\"Object\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SkinnedMeshComponent="\"Object\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " MeshComponent="\"Object\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " PrimitiveComponent="\"Object\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " -SceneComponent="\"Object\" " +SceneComponent="\"Object\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " ActorComponent="\"Object\" " BP_InventoryComponent_C="\"Object\" " StaticMeshComponent="\"Object\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " @@ -850,7 +853,7 @@ MaterialExpressionConstant="\"Object\" " MaterialExpressionConstant3Vector="\"Object\" " MaterialExpressionConstant2Vector="\"Object\" " ScaleBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " -HorizontalBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " +HorizontalBox="\"Object\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Vertical Box Slot.Padding\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" " MaterialExpressionPanner="\"Object\" " MaterialExpressionSubtract="\"Object\" " MaterialExpressionTextureSample="\"Object\" " @@ -875,11 +878,11 @@ MaterialExpressionRotator="\"Object\" " MaterialExpressionSmoothStep="\"Object\" " FbxImportUI="\"Object\" " StaticMesh="\"Object\" " -StreamableRenderAsset="\"Object\" " +StreamableRenderAsset="\"Object\" \"Object.Adjustments.ChromaKeyColor\" " AssetViewerSettings="\"Object\" " BP_Item_Plank_C="\"Object.Default.Item\" " Texture2D="\"Object\" \"Object.Adjustments.ChromaKeyColor\" " -Texture="\"Object\" " +Texture="\"Object\" \"Object.Adjustments.ChromaKeyColor\" " Blueprint="\"Object\" " BlueprintCore="\"Object\" " BoxComponent="\"Object\" \"Object.Shape.BoxExtent\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " @@ -898,7 +901,7 @@ InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[0]\" \"Objec BP_Item_Log_C="\"Object.Default.Item\" " BP_BuildingSystem_C="\"Object\" " BP_BuildingBase_C= -BP_Building_Platform_C="\"Object.Default.Building\" \"Object.Replication.ReplicatedMovement\" " +BP_Building_Platform_C= MaterialExpressionTwoSidedSign="\"Object\" " MaterialExpressionVertexNormalWS="\"Object\" " MaterialExpressionScalarParameter="\"Object\" " @@ -1209,7 +1212,7 @@ InterchangePipelineBase="\"Object\" " BP_Building_Pillar_C="\"Object.Default.Building\" \"Object.Replication.ReplicatedMovement\" " RecastNavMesh="\"Object\" \"Object.Display.TileGenerationDebug\" " NavigationData="\"Object\" \"Object.Display.TileGenerationDebug\" " -BP_Building_Pillar01_C="\"Object.Default.Building\" \"Object.Replication.ReplicatedMovement\" " +BP_Building_Pillar01_C= MegascansMaterialParentSettings="\"Object\" " MetaHumanSDKSettings="\"Object\" " SkeletalMesh="\"Object\" " @@ -1218,6 +1221,8 @@ LODInfoUILayout="\"Object\" \"Object.LODInfo.BuildSettings\" \"Object.LODInfo.Re MaterialExpressionFresnel="\"Object\" " BC_Building_Save_C="\"Object\" " S_Item= +BP_Building_Staircase_C="\"Object.Default.Building\" \"Object.Replication.ReplicatedMovement\" " +WB_Dialogue_YesNo_C="\"Object\" " [DetailCategories] WorldSettings.PrecomputedVisibility=True @@ -1744,7 +1749,7 @@ VerticalBox.Layout=True VerticalBox.Behavior=True VerticalBox.Accessibility=True VerticalBox.Render Transform=True -VerticalBox.Performance=True +VerticalBox.Performance=False VerticalBox.Rendering=True VerticalBox.Navigation=True VerticalBox.Localization=True @@ -3331,46 +3336,56 @@ BP_Storage_Spatial_C.Input=True BP_Storage_Spatial_C.HLOD=True BP_Storage_Spatial_C.Physics=True BP_Storage_Spatial_C.Events=True +InterchangeFbxSettings.FBX =True +S_Building.None=True +BP_Building_Staircase_C.Default=True +BP_Building_Staircase_C.Tick=True +BP_Building_Staircase_C.Replication=True +BP_Building_Staircase_C.Rendering=True +BP_Building_Staircase_C.Collision=True +BP_Building_Staircase_C.Actor=True +BP_Building_Staircase_C.Input=True +BP_Building_Staircase_C.HLOD=True +BP_Building_Staircase_C.Physics=True +BP_Building_Staircase_C.Events=True [AssetEditorSubsystem] -CleanShutdown=True +CleanShutdown=False DebuggerAttached=False RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=MaterialEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor +RecentAssetEditors=StaticMeshEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=UserDefinedStructureEditor +RecentAssetEditors=DataTableEditor +RecentAssetEditors=TextureEditor +RecentAssetEditors=MaterialEditor +RecentAssetEditors=EnumEditor +RecentAssetEditors=TextureEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=StaticMeshEditor +RecentAssetEditors=StaticMeshEditor +RecentAssetEditors=StaticMeshEditor +RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=MaterialEditor RecentAssetEditors=BlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=GenericAssetEditor -RecentAssetEditors=UserDefinedStructureEditor -RecentAssetEditors=UserDefinedStructureEditor +RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=DataTableEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=MaterialEditor -RecentAssetEditors=StaticMeshEditor -RecentAssetEditors=SkeletalMeshEditor -OpenAssetsAtExit=/Game/Building/BP_Building_Platform.BP_Building_Platform -OpenAssetsAtExit=/Game/Building/Materials/M_Hologram_Valid.M_Hologram_Valid OpenAssetsAtExit=/Game/Building/BP_BuildingSystem.BP_BuildingSystem -OpenAssetsAtExit=/Game/Building/Base/BP_BuildingBase.BP_BuildingBase -OpenAssetsAtExit=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window.WB_Inventory_Spatial_Window -OpenAssetsAtExit=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item +OpenAssetsAtExit=/Game/Building/IMC/IA_Building_Destroy.IA_Building_Destroy +OpenAssetsAtExit=/Game/Dialogues/Widgets/WB_Dialogue_YesNo.WB_Dialogue_YesNo +OpenAssetsAtExit=/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot [/Script/Engine.WorldPartitionEditorPerProjectUserSettings] bHideEditorDataLayers=False @@ -4833,36 +4848,36 @@ LastFilterBarSizeCoefficient=0.000000 ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame) [AssetEditorSubsystemRecents] -MRUItem0=/Game/Building/BP_Building_Platform -MRUItem1=/Game/Building/BP_Building_Ceiling -MRUItem2=/Game/Building/Materials/M_Hologram_Valid -MRUItem3=/Game/Building/BP_BuildingSystem -MRUItem4=/Game/Building/Base/BP_BuildingBase -MRUItem5=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window -MRUItem6=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item -MRUItem7=/Game/Inventory_Spatial/Storage/BP_Storage_Spatial -MRUItem8=/Game/Inventory_Allocated/Widgets/WB_Inventory -MRUItem9=/Game/Inventory_Allocated/Components/BP_InventoryComponent -MRUItem10=/Game/Inventory_Allocated/Widgets/WB_ItemDescription -MRUItem11=/Game/Inventory_Allocated/Widgets/WB_Slot -MRUItem12=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial -MRUItem13=/Game/Items/Base/BI_Item -MRUItem14=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player -MRUItem15=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Storage -MRUItem16=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial -MRUItem17=/Game/Items/Base/S_Item -MRUItem18=/Game/Inventory_Spatial/Storage/BI_Storage_Spatial -MRUItem19=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player -MRUItem20=/Game/Building/IMC/IA_Building_Destroy -MRUItem21=/Game/Building/Base/S_Building -MRUItem22=/Game/Building/Save/S_Building_Save -MRUItem23=/Game/Building/Save/BC_Building_Save -MRUItem24=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview -MRUItem25=/Game/Building/DT_Buildings -MRUItem26=/Game/Building/BP_Building_Wall -MRUItem27=/Game/Building/Materials/M_Highlight -MRUItem28=/Game/LevelPrototyping/Meshes/SM_ChamferCube -MRUItem29=/Game/ControlRig/Characters/Mannequins/Meshes/SKM_Manny_Simple +MRUItem0=/Game/Building/IMC/IA_Building_Destroy +MRUItem1=/Game/Building/BP_BuildingSystem +MRUItem2=/Game/Inventory_Allocated/Widgets/WB_Slot +MRUItem3=/Game/Dialogues/Widgets/WB_Dialogue_YesNo +MRUItem4=/Game/Building/BP_Building_Staircase +MRUItem5=/Game/Building/Base/BP_BuildingBase +MRUItem6=/Game/Building/BI_Building +MRUItem7=/Game/Building/Models/SM_Building_Pillar +MRUItem8=/Game/Building/BP_Building_Platform +MRUItem9=/Game/Building/BP_Building_Pillar01 +MRUItem10=/Game/Building/BP_Building_Ceiling +MRUItem11=/Game/Building/DT_Buildings +MRUItem12=/Game/Inventory_Spatial/ItemPreview/T_Icon_Log +MRUItem13=/Game/Inventory_Spatial/ItemPreview/M_ItemPreview +MRUItem14=/Game/Building/Enum_BuildingType +MRUItem15=/Game/Inventory_Spatial/ItemPreview/CRT_Preview +MRUItem16=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview +MRUItem17=/Game/Building/Models/SM_Building_Stairs +MRUItem18=/Game/Building/Models/SM_Building_Platform +MRUItem19=/Game/Building/Models/SM_Building_Ceiling +MRUItem20=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item +MRUItem21=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window +MRUItem22=/Game/Building/Materials/M_Hologram_Valid +MRUItem23=/Game/Inventory_Spatial/Storage/BP_Storage_Spatial +MRUItem24=/Game/Inventory_Allocated/Widgets/WB_Inventory +MRUItem25=/Game/Inventory_Allocated/Components/BP_InventoryComponent +MRUItem26=/Game/Inventory_Allocated/Widgets/WB_ItemDescription +MRUItem27=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial +MRUItem28=/Game/Items/Base/BI_Item +MRUItem29=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player [PlacementMode] RecentlyPlaced=/Game/Building/Models/Building_Ceiling.Building_Ceiling; @@ -4887,7 +4902,7 @@ RecentlyPlaced=/Game/Items/Base/BP_ItemBase.BP_ItemBase; PreserveScaleRatio=False [MessageLog] -LastLogListing=BlueprintLog +LastLogListing=PIE [DetailCategoriesAdvanced] Border.Appearance=True @@ -4925,6 +4940,9 @@ SceneCaptureComponent2D.SceneCapture=True CanvasRenderTarget2D.LevelOfDetail=True CanvasRenderTarget2D.TextureRenderTarget2D=True Texture2D.Compression=True +HorizontalBox.Behavior=False +HorizontalBox.Accessibility=True +K2Node_CustomEvent.Graph=True [AssetEditorToolkitTabLocation] /Game/Inventory/BP_InventoryComponent.BP_InventoryComponent=0 @@ -5091,6 +5109,12 @@ Texture2D.Compression=True /Game/Inventory_Spatial/Storage/BP_Storage_Spatial.BP_Storage_Spatial=1 /Game/Inventory_Spatial/Storage/BI_Storage_Spatial.BI_Storage_Spatial=1 /Game/Items/Base/S_Item.S_Item=1 +/Game/Building/Models/Buildings.Buildings=1 +/Game/Building/Icons/Icon_Staircase.Icon_Staircase=1 +/Game/Inventory_Spatial/ItemPreview/Icon_Staircase.Icon_Staircase=1 +/Game/Inventory_Spatial/ItemPreview/CRT_Preview_Tex.CRT_Preview_Tex=1 +/Game/Building/Models/SM_Building_Pillar.SM_Building_Pillar=1 +/Game/Building/BP_Building_Staircase.BP_Building_Staircase=1 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False @@ -5112,8 +5136,8 @@ bHostFindInBlueprintsInGlobalTab=True bNavigateToNativeFunctionsFromCallNodes=True bDoubleClickNavigatesToParent=True bEnableTypePromotion=True -TypePromotionPinDenyList=text TypePromotionPinDenyList=string +TypePromotionPinDenyList=text BreakpointReloadMethod=RestoreAll bEnablePinValueInspectionTooltips=True bEnableNamespaceEditorFeatures=True @@ -5137,7 +5161,7 @@ bShowParentClassInOverrides=True bShowEmptySections=True bShowAccessSpecifier=False Bookmarks=() -PerBlueprintSettings=(("/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial:Set Grid Position.K2Node_CallArrayFunction_0")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_VariableSet_6"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_13"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop 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(Breakpoints=((Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_IfThenElse_2"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_1"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_6"),(bEnabled=True,Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_13"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_MacroInstance_0"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_CallArrayFunction_0"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_11")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player", 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