diff --git a/UI_2/Config/DefaultEngine.ini b/UI_2/Config/DefaultEngine.ini
index 1c17ed7e025db41931ae498934d448090dc72dbd..37a1ecdec3ce0c1c3d1c230c0811274029e65b6a 100644
--- a/UI_2/Config/DefaultEngine.ini
+++ b/UI_2/Config/DefaultEngine.ini
@@ -19,22 +19,22 @@
 -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
 +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
 +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
-+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
 +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
-+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
 +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
-+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
++Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
 +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
-+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
-+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
++Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
++Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
 +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
 +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
 +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
 +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
-+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
++Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
 +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
 +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
-+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
 +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles")
 +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
 +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Platform")
@@ -44,6 +44,9 @@
 +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="PillarActor")
 +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="CeilingActor")
 +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="WallActor")
++DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="PlatformActor")
++DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Staircase")
++DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="StaircaseActor")
 +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore)))
 -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
 -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
@@ -63,6 +66,7 @@
 +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
 +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
 +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
++CollisionChannelRedirects=(OldName="Stairs",NewName="Staircase")
 
 [/Script/EngineSettings.GameMapsSettings]
 EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
diff --git a/UI_2/Content/Building/BI_Building.uasset b/UI_2/Content/Building/BI_Building.uasset
index d1f75b0d07d9651ef07ac81a6501e0fed09ef53c..5768333602045293fff1eec7ca0ada24ecb2e917 100644
Binary files a/UI_2/Content/Building/BI_Building.uasset and b/UI_2/Content/Building/BI_Building.uasset differ
diff --git a/UI_2/Content/Building/BP_BuildingSystem.uasset b/UI_2/Content/Building/BP_BuildingSystem.uasset
index 732ba93f86b02b8cbb4ccbd49de96ad7b78d758a..6eee1460eac1f1d9ade20d181db230c2b4110b1e 100644
Binary files a/UI_2/Content/Building/BP_BuildingSystem.uasset and b/UI_2/Content/Building/BP_BuildingSystem.uasset differ
diff --git a/UI_2/Content/Building/BP_Building_Ceiling.uasset b/UI_2/Content/Building/BP_Building_Ceiling.uasset
index 472eb6bbacea512d6e1cb7910e419775f47c4330..61007e6b415f4607157e8eea9c9a999ac2314bda 100644
Binary files a/UI_2/Content/Building/BP_Building_Ceiling.uasset and b/UI_2/Content/Building/BP_Building_Ceiling.uasset differ
diff --git a/UI_2/Content/Building/BP_Building_Pillar01.uasset b/UI_2/Content/Building/BP_Building_Pillar01.uasset
index 49c330b0897f2205b0ab438ea095248c4af770ad..2e2efea5b2265deb15b3f87f517dc367dbc84e0e 100644
Binary files a/UI_2/Content/Building/BP_Building_Pillar01.uasset and b/UI_2/Content/Building/BP_Building_Pillar01.uasset differ
diff --git a/UI_2/Content/Building/BP_Building_Platform.uasset b/UI_2/Content/Building/BP_Building_Platform.uasset
index 648ab4fe4972e177cfb9921ce60c07f3e4214942..a2081f2f8f9e7d921acd4fb17f78e16fd01dd836 100644
Binary files a/UI_2/Content/Building/BP_Building_Platform.uasset and b/UI_2/Content/Building/BP_Building_Platform.uasset differ
diff --git a/UI_2/Content/Building/BP_Building_Staircase.uasset b/UI_2/Content/Building/BP_Building_Staircase.uasset
new file mode 100644
index 0000000000000000000000000000000000000000..fde940379c2f543e761b3c7e90b1fdddbb269b1b
Binary files /dev/null and b/UI_2/Content/Building/BP_Building_Staircase.uasset differ
diff --git a/UI_2/Content/Building/BP_Building_Wall.uasset b/UI_2/Content/Building/BP_Building_Wall.uasset
index d672f9b67414d3596a589ce51634de6ce6d3db44..bc4697fa233b4a39821d82432a55212012ab0c60 100644
Binary files a/UI_2/Content/Building/BP_Building_Wall.uasset and b/UI_2/Content/Building/BP_Building_Wall.uasset differ
diff --git a/UI_2/Content/Building/DT_Buildings.uasset b/UI_2/Content/Building/DT_Buildings.uasset
index 725adf655e97f24eb4956e3a36d20118ae22eaa5..1f0c39cdb0b964632f73273fcdbddbfa7b6e0141 100644
Binary files a/UI_2/Content/Building/DT_Buildings.uasset and b/UI_2/Content/Building/DT_Buildings.uasset differ
diff --git a/UI_2/Content/Building/Enum_BuildingType.uasset b/UI_2/Content/Building/Enum_BuildingType.uasset
index f4512b885a552447037e303393c0868727fcbad0..8f0e8736345f9c1816a437539151db030818e073 100644
Binary files a/UI_2/Content/Building/Enum_BuildingType.uasset and b/UI_2/Content/Building/Enum_BuildingType.uasset differ
diff --git a/UI_2/Content/Building/Icons/Icon_Staircase.uasset b/UI_2/Content/Building/Icons/Icon_Staircase.uasset
new file mode 100644
index 0000000000000000000000000000000000000000..fb4771c08dbd43ea282c3b8e5c24f059894095e5
Binary files /dev/null and b/UI_2/Content/Building/Icons/Icon_Staircase.uasset differ
diff --git a/UI_2/Content/Building/Models/Building_Ceiling.uasset b/UI_2/Content/Building/Models/SM_Building_Ceiling.uasset
similarity index 87%
rename from UI_2/Content/Building/Models/Building_Ceiling.uasset
rename to UI_2/Content/Building/Models/SM_Building_Ceiling.uasset
index 41ecc069ee2d651e4aba077207ac684b507c258a..d52e84b9084e93966cf480a8038f04cf13f0f163 100644
Binary files a/UI_2/Content/Building/Models/Building_Ceiling.uasset and b/UI_2/Content/Building/Models/SM_Building_Ceiling.uasset differ
diff --git a/UI_2/Content/Building/Models/Building_Door.uasset b/UI_2/Content/Building/Models/SM_Building_Door.uasset
similarity index 94%
rename from UI_2/Content/Building/Models/Building_Door.uasset
rename to UI_2/Content/Building/Models/SM_Building_Door.uasset
index 611f22b81e41d0fd70b387f70e0b2aa5e3ef2fcd..80c871e7fd9392b10a72e7f2466abb80d18407b6 100644
Binary files a/UI_2/Content/Building/Models/Building_Door.uasset and b/UI_2/Content/Building/Models/SM_Building_Door.uasset differ
diff --git a/UI_2/Content/Building/Models/Building_Pillar.uasset b/UI_2/Content/Building/Models/SM_Building_Pillar.uasset
similarity index 94%
rename from UI_2/Content/Building/Models/Building_Pillar.uasset
rename to UI_2/Content/Building/Models/SM_Building_Pillar.uasset
index 4ce1e43602eb23b1d315a2a45119e9adf59e3a15..d512c0d850336907a8d491203ed57a28f253212d 100644
Binary files a/UI_2/Content/Building/Models/Building_Pillar.uasset and b/UI_2/Content/Building/Models/SM_Building_Pillar.uasset differ
diff --git a/UI_2/Content/Building/Models/Building_Platform.uasset b/UI_2/Content/Building/Models/SM_Building_Platform.uasset
similarity index 81%
rename from UI_2/Content/Building/Models/Building_Platform.uasset
rename to UI_2/Content/Building/Models/SM_Building_Platform.uasset
index 7ef212b2e1b6d2d2ac5d48c2e8ea7d52cc29f92d..a900091692ba97afca22f89f1d0a249e6d46553f 100644
Binary files a/UI_2/Content/Building/Models/Building_Platform.uasset and b/UI_2/Content/Building/Models/SM_Building_Platform.uasset differ
diff --git a/UI_2/Content/Building/Models/SM_Building_Stairs.uasset b/UI_2/Content/Building/Models/SM_Building_Stairs.uasset
new file mode 100644
index 0000000000000000000000000000000000000000..7969addb666d2b71a4ef0cf9602c992c71dc4c96
Binary files /dev/null and b/UI_2/Content/Building/Models/SM_Building_Stairs.uasset differ
diff --git a/UI_2/Content/Building/Models/Building_Wall.uasset b/UI_2/Content/Building/Models/SM_Building_Wall.uasset
similarity index 94%
rename from UI_2/Content/Building/Models/Building_Wall.uasset
rename to UI_2/Content/Building/Models/SM_Building_Wall.uasset
index 9631ade589a2d65d650a38e3d34f0d38ffdf82aa..eb8464b08e7233ee61e3228eda244655f3068ab1 100644
Binary files a/UI_2/Content/Building/Models/Building_Wall.uasset and b/UI_2/Content/Building/Models/SM_Building_Wall.uasset differ
diff --git a/UI_2/Content/Building/Models/Building_Window.uasset b/UI_2/Content/Building/Models/SM_Building_Window.uasset
similarity index 94%
rename from UI_2/Content/Building/Models/Building_Window.uasset
rename to UI_2/Content/Building/Models/SM_Building_Window.uasset
index d7ff0e297977aabaa4b82663b77f55f0be4cbc3d..87e91e7aced4326e770f29109f3ade5aff9f7d45 100644
Binary files a/UI_2/Content/Building/Models/Building_Window.uasset and b/UI_2/Content/Building/Models/SM_Building_Window.uasset differ
diff --git a/UI_2/Content/Dialogues/Widgets/WB_Dialogue_YesNo.uasset b/UI_2/Content/Dialogues/Widgets/WB_Dialogue_YesNo.uasset
new file mode 100644
index 0000000000000000000000000000000000000000..c74a2a7b91f4ccb8bd9867d5798d58888a792847
Binary files /dev/null and b/UI_2/Content/Dialogues/Widgets/WB_Dialogue_YesNo.uasset differ
diff --git a/UI_2/Content/Inventory_Spatial/ItemPreview/BP_ItemPreview.uasset b/UI_2/Content/Inventory_Spatial/ItemPreview/BP_ItemPreview.uasset
index f0f10f1991ea8435aaf59665463993b05b8a89e6..72565f6131bdaaaee952312ac2a2d5f0f7282edd 100644
Binary files a/UI_2/Content/Inventory_Spatial/ItemPreview/BP_ItemPreview.uasset and b/UI_2/Content/Inventory_Spatial/ItemPreview/BP_ItemPreview.uasset differ
diff --git a/UI_2/Content/Inventory_Spatial/ItemPreview/CRT_Preview.uasset b/UI_2/Content/Inventory_Spatial/ItemPreview/CRT_Preview.uasset
index d91b2f5acbe8a5122e640c663791a9fa474afb43..42bf38e368c7b7e5714c527fc34063c03b8d89e8 100644
Binary files a/UI_2/Content/Inventory_Spatial/ItemPreview/CRT_Preview.uasset and b/UI_2/Content/Inventory_Spatial/ItemPreview/CRT_Preview.uasset differ
diff --git a/UI_2/Content/Inventory_Spatial/ItemPreview/M_ItemPreview.uasset b/UI_2/Content/Inventory_Spatial/ItemPreview/M_ItemPreview.uasset
index 3e6b9c5c5468c977729585ed2329ec3da57722ff..6e5051eddf406f8e660afb5fd74fe1a2066b2942 100644
Binary files a/UI_2/Content/Inventory_Spatial/ItemPreview/M_ItemPreview.uasset and b/UI_2/Content/Inventory_Spatial/ItemPreview/M_ItemPreview.uasset differ
diff --git a/UI_2/Intermediate/CachedAssetRegistry_0.bin b/UI_2/Intermediate/CachedAssetRegistry_0.bin
index 647139ad9791be990ccbc44e98ed78750aa0669f..d0181e0c15affa356d9aa326115da50f7215eb08 100644
Binary files a/UI_2/Intermediate/CachedAssetRegistry_0.bin and b/UI_2/Intermediate/CachedAssetRegistry_0.bin differ
diff --git a/UI_2/Intermediate/PipInstall/Lib/site-packages/plugin_site_package.pth b/UI_2/Intermediate/PipInstall/Lib/site-packages/plugin_site_package.pth
index 672c06876fcaf7963bf46d6136ca3d45f477c953..f9db46e79bafc2522eccaf024074e3a6c1f9dc87 100644
--- a/UI_2/Intermediate/PipInstall/Lib/site-packages/plugin_site_package.pth
+++ b/UI_2/Intermediate/PipInstall/Lib/site-packages/plugin_site_package.pth
@@ -1 +1 @@
-D:/UE5/UE_5.5/Engine/Plugins/Runtime/USDCore/Content/Python/Lib/Win64/site-packages
+C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Runtime/USDCore/Content/Python/Lib/Win64/site-packages
diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-1692E1DE46469BAE388C5E9E58A2CAAB/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-14D0BC1648528A3D02F1248AAFF4DB4A/CrashReportClient.ini
similarity index 100%
rename from UI_2/Saved/Config/CrashReportClient/UECC-Windows-1692E1DE46469BAE388C5E9E58A2CAAB/CrashReportClient.ini
rename to UI_2/Saved/Config/CrashReportClient/UECC-Windows-14D0BC1648528A3D02F1248AAFF4DB4A/CrashReportClient.ini
diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-76573466400D45F711E9C58EB0C48FB3/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-76573466400D45F711E9C58EB0C48FB3/CrashReportClient.ini
deleted file mode 100644
index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000
--- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-76573466400D45F711E9C58EB0C48FB3/CrashReportClient.ini
+++ /dev/null
@@ -1,7 +0,0 @@
-[CrashReportClient]
-bHideLogFilesOption=false
-bIsAllowedToCloseWithoutSending=true
-CrashConfigPurgeDays=2
-Stall.RecordDump=false
-Ensure.RecordDump=true
-
diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-7D0CCDD9485B55C5E11FD08336912A08/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-7D0CCDD9485B55C5E11FD08336912A08/CrashReportClient.ini
deleted file mode 100644
index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000
--- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-7D0CCDD9485B55C5E11FD08336912A08/CrashReportClient.ini
+++ /dev/null
@@ -1,7 +0,0 @@
-[CrashReportClient]
-bHideLogFilesOption=false
-bIsAllowedToCloseWithoutSending=true
-CrashConfigPurgeDays=2
-Stall.RecordDump=false
-Ensure.RecordDump=true
-
diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-809BDC5443CE373F03CDD8B0696EDAB2/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-809BDC5443CE373F03CDD8B0696EDAB2/CrashReportClient.ini
deleted file mode 100644
index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000
--- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-809BDC5443CE373F03CDD8B0696EDAB2/CrashReportClient.ini
+++ /dev/null
@@ -1,7 +0,0 @@
-[CrashReportClient]
-bHideLogFilesOption=false
-bIsAllowedToCloseWithoutSending=true
-CrashConfigPurgeDays=2
-Stall.RecordDump=false
-Ensure.RecordDump=true
-
diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-AFE546644171AD536DB3999F70349F44/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-AFE546644171AD536DB3999F70349F44/CrashReportClient.ini
deleted file mode 100644
index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000
--- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-AFE546644171AD536DB3999F70349F44/CrashReportClient.ini
+++ /dev/null
@@ -1,7 +0,0 @@
-[CrashReportClient]
-bHideLogFilesOption=false
-bIsAllowedToCloseWithoutSending=true
-CrashConfigPurgeDays=2
-Stall.RecordDump=false
-Ensure.RecordDump=true
-
diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-E1A54F1243FA3A413E0F7E8629C756C9/CrashReportClient.ini b/UI_2/Saved/Config/CrashReportClient/UECC-Windows-E1A54F1243FA3A413E0F7E8629C756C9/CrashReportClient.ini
deleted file mode 100644
index e6a72c5d289419c4dc5becb5da5d931aa6f16d85..0000000000000000000000000000000000000000
--- a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-E1A54F1243FA3A413E0F7E8629C756C9/CrashReportClient.ini
+++ /dev/null
@@ -1,7 +0,0 @@
-[CrashReportClient]
-bHideLogFilesOption=false
-bIsAllowedToCloseWithoutSending=true
-CrashConfigPurgeDays=2
-Stall.RecordDump=false
-Ensure.RecordDump=true
-
diff --git a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
index 40445997caa41b5d2aa822dc7363037670dc1c69..def3b71e72e38366a068a6966a431b8b4ed1e191 100644
--- a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
+++ b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
@@ -314,7 +314,7 @@ BP_NPC_Base_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultV
 BP_NPC_InteractionComponent_C=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup
 WB_NPC_Option_C=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup
 WB_NPC_Dialogue_C=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup
-MulticastInlineDelegatePropertyWrapper=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup
+MulticastInlineDelegatePropertyWrapper=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 K2Node_FunctionEntry=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 WidgetComponent=WidgetComponent.Materials.MaterialList,PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,Blueprint.Interfaces.Implemented Interfaces
 WB_Interaction_C=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
@@ -331,7 +331,7 @@ BP_Item_Log_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultV
 K2Node_Variable=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 BP_BuildingSystem_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 BP_BuildingBase_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
-BP_Building_Platform_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
+BP_Building_Platform_C=
 BP_Pickup_Rifle_C=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,WidgetComponent.Materials.MaterialList
 ShowItemInteraction=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 HasSocket=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
@@ -664,6 +664,9 @@ S_Building_Save=
 S_Building=
 S_Item=
 BP_Storage_Spatial_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
+BP_Building_Pillar01_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
+BP_Building_Staircase_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
+WB_Dialogue_YesNo_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 
 [/Script/AssetManagerEditor.ReferenceViewerSettings]
 bIsShowSearchableNames=True
@@ -674,7 +677,7 @@ bIsShowExternalReferencers=False
 bFindPathEnabled=False
 
 [ContentBrowser]
-ContentBrowserTab1.SelectedPaths=/Game/Building
+ContentBrowserTab1.SelectedPaths=/Game/Building/IMC
 ContentBrowserTab1.SourcesExpanded=True
 ContentBrowserTab1.FavoritesAreaExpanded=False
 ContentBrowserTab1.PathAreaExpanded=True
@@ -793,26 +796,26 @@ LastLevel=/Game/FirstPerson/Maps/FirstPersonMap
 [DetailPropertyExpansion]
 WorldPartitionRuntimeHashSet="\"Object\" "
 WorldPartitionRuntimeHash="\"Object\" "
-Object="\"Object\" "
+Object="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 Overlay="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-PanelWidget="\"Object\" \"Object.Content.Padding\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-Widget="\"Object\" \"Object.Appearance.Brush\" \"Object.Appearance.Brush.TintColor\" \"Object.Appearance.Brush.ImageSize\" \"Object.Appearance.Brush.OutlineSettings.Color\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-Visual="\"Object\" \"Object.Appearance.Brush\" \"Object.Appearance.Brush.TintColor\" \"Object.Appearance.Brush.ImageSize\" \"Object.Appearance.Brush.OutlineSettings.Color\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-Border="\"Object\" \"Object.Content.ContentColorAndOpacity\" \"Object.Content.Padding\" \"Object.Appearance.Background\" \"Object.Appearance.Background.ImageSize\" \"Object.Appearance.Background.TintColor\" \"Object.Appearance.Background.OutlineSettings.CornerRadii\" \"Object.Appearance.Background.OutlineSettings.Color\" \"Object.Appearance.BrushColor\" \"Object.Appearance.DesiredSizeScale\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-ContentWidget="\"Object\" \"Object.Content.Padding\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+PanelWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+Widget="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+Visual="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+Border="\"Object\" \"Object.Content.ContentColorAndOpacity\" \"Object.Content.Padding\" \"Object.Appearance.Background\" \"Object.Appearance.Background.TintColor\" \"Object.Appearance.Background.ImageSize\" \"Object.Appearance.Background.OutlineSettings\" \"Object.Appearance.Background.OutlineSettings.CornerRadii\" \"Object.Appearance.Background.OutlineSettings.Color\" \"Object.Appearance.BrushColor\" \"Object.Appearance.DesiredSizeScale\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+ContentWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 ScrollBox="\"Object\" \"Object.Scroll.ScrollbarThickness\" \"Object.Scroll.ScrollbarPadding\" \"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.TopShadowBrush.Margin\" \"Object.Style.WidgetStyle.TopShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.BottomShadowBrush.Margin\" \"Object.Style.WidgetStyle.BottomShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.LeftShadowBrush.Margin\" \"Object.Style.WidgetStyle.LeftShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.RightShadowBrush.Margin\" \"Object.Style.WidgetStyle.RightShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.HorizontalScrolledContentPadding\" \"Object.Style.WidgetStyle.VerticalScrolledContentPadding\" \"Object.Style.WidgetBarStyle\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HoveredThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.NormalThumbImage.Margin\" \"Object.Style.WidgetBarStyle.NormalThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.Margin\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.OutlineSettings.Color\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 WrapBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 SizeBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-Button="\"Object\" \"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.NormalPadding\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.ImageSize\" \"Object.Appearance.WidgetStyle.Pressed.OutlineSettings\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+Button="\"Object\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.NormalPadding\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.ImageSize\" \"Object.Appearance.WidgetStyle.Pressed.OutlineSettings\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 Image="\"Object\" \"Object.Appearance.Brush\" \"Object.Appearance.Brush.TintColor\" \"Object.Appearance.Brush.ImageSize\" \"Object.Appearance.Brush.OutlineSettings.Color\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 EditableTextBox="\"Object\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Overlay Slot.Padding\" "
-TextBlock="\"Object\" "
-TextLayoutWidget="\"Object\" "
+TextBlock="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+TextLayoutWidget="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 SkeletalMeshComponent="\"Object\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
 SkinnedMeshComponent="\"Object\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
 MeshComponent="\"Object\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
 PrimitiveComponent="\"Object\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
-SceneComponent="\"Object\" "
+SceneComponent="\"Object\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
 ActorComponent="\"Object\" "
 BP_InventoryComponent_C="\"Object\" "
 StaticMeshComponent="\"Object\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
@@ -850,7 +853,7 @@ MaterialExpressionConstant="\"Object\" "
 MaterialExpressionConstant3Vector="\"Object\" "
 MaterialExpressionConstant2Vector="\"Object\" "
 ScaleBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-HorizontalBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+HorizontalBox="\"Object\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Vertical Box Slot.Padding\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 MaterialExpressionPanner="\"Object\" "
 MaterialExpressionSubtract="\"Object\" "
 MaterialExpressionTextureSample="\"Object\" "
@@ -875,11 +878,11 @@ MaterialExpressionRotator="\"Object\" "
 MaterialExpressionSmoothStep="\"Object\" "
 FbxImportUI="\"Object\" "
 StaticMesh="\"Object\" "
-StreamableRenderAsset="\"Object\" "
+StreamableRenderAsset="\"Object\" \"Object.Adjustments.ChromaKeyColor\" "
 AssetViewerSettings="\"Object\" "
 BP_Item_Plank_C="\"Object.Default.Item\" "
 Texture2D="\"Object\" \"Object.Adjustments.ChromaKeyColor\" "
-Texture="\"Object\" "
+Texture="\"Object\" \"Object.Adjustments.ChromaKeyColor\" "
 Blueprint="\"Object\" "
 BlueprintCore="\"Object\" "
 BoxComponent="\"Object\" \"Object.Shape.BoxExtent\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
@@ -898,7 +901,7 @@ InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[0]\" \"Objec
 BP_Item_Log_C="\"Object.Default.Item\" "
 BP_BuildingSystem_C="\"Object\" "
 BP_BuildingBase_C=
-BP_Building_Platform_C="\"Object.Default.Building\" \"Object.Replication.ReplicatedMovement\" "
+BP_Building_Platform_C=
 MaterialExpressionTwoSidedSign="\"Object\" "
 MaterialExpressionVertexNormalWS="\"Object\" "
 MaterialExpressionScalarParameter="\"Object\" "
@@ -1209,7 +1212,7 @@ InterchangePipelineBase="\"Object\" "
 BP_Building_Pillar_C="\"Object.Default.Building\" \"Object.Replication.ReplicatedMovement\" "
 RecastNavMesh="\"Object\" \"Object.Display.TileGenerationDebug\" "
 NavigationData="\"Object\" \"Object.Display.TileGenerationDebug\" "
-BP_Building_Pillar01_C="\"Object.Default.Building\" \"Object.Replication.ReplicatedMovement\" "
+BP_Building_Pillar01_C=
 MegascansMaterialParentSettings="\"Object\" "
 MetaHumanSDKSettings="\"Object\" "
 SkeletalMesh="\"Object\" "
@@ -1218,6 +1221,8 @@ LODInfoUILayout="\"Object\" \"Object.LODInfo.BuildSettings\" \"Object.LODInfo.Re
 MaterialExpressionFresnel="\"Object\" "
 BC_Building_Save_C="\"Object\" "
 S_Item=
+BP_Building_Staircase_C="\"Object.Default.Building\" \"Object.Replication.ReplicatedMovement\" "
+WB_Dialogue_YesNo_C="\"Object\" "
 
 [DetailCategories]
 WorldSettings.PrecomputedVisibility=True
@@ -1744,7 +1749,7 @@ VerticalBox.Layout=True
 VerticalBox.Behavior=True
 VerticalBox.Accessibility=True
 VerticalBox.Render Transform=True
-VerticalBox.Performance=True
+VerticalBox.Performance=False
 VerticalBox.Rendering=True
 VerticalBox.Navigation=True
 VerticalBox.Localization=True
@@ -3331,46 +3336,56 @@ BP_Storage_Spatial_C.Input=True
 BP_Storage_Spatial_C.HLOD=True
 BP_Storage_Spatial_C.Physics=True
 BP_Storage_Spatial_C.Events=True
+InterchangeFbxSettings.FBX =True
+S_Building.None=True
+BP_Building_Staircase_C.Default=True
+BP_Building_Staircase_C.Tick=True
+BP_Building_Staircase_C.Replication=True
+BP_Building_Staircase_C.Rendering=True
+BP_Building_Staircase_C.Collision=True
+BP_Building_Staircase_C.Actor=True
+BP_Building_Staircase_C.Input=True
+BP_Building_Staircase_C.HLOD=True
+BP_Building_Staircase_C.Physics=True
+BP_Building_Staircase_C.Events=True
 
 [AssetEditorSubsystem]
-CleanShutdown=True
+CleanShutdown=False
 DebuggerAttached=False
 RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=MaterialEditor
-RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=WidgetBlueprintEditor
-RecentAssetEditors=WidgetBlueprintEditor
-RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=BlueprintEditor
+RecentAssetEditors=StaticMeshEditor
 RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=UserDefinedStructureEditor
+RecentAssetEditors=DataTableEditor
+RecentAssetEditors=TextureEditor
+RecentAssetEditors=MaterialEditor
+RecentAssetEditors=EnumEditor
+RecentAssetEditors=TextureEditor
+RecentAssetEditors=BlueprintEditor
+RecentAssetEditors=StaticMeshEditor
+RecentAssetEditors=StaticMeshEditor
+RecentAssetEditors=StaticMeshEditor
+RecentAssetEditors=WidgetBlueprintEditor
+RecentAssetEditors=WidgetBlueprintEditor
+RecentAssetEditors=MaterialEditor
 RecentAssetEditors=BlueprintEditor
+RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=GenericAssetEditor
-RecentAssetEditors=UserDefinedStructureEditor
-RecentAssetEditors=UserDefinedStructureEditor
+RecentAssetEditors=WidgetBlueprintEditor
+RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=DataTableEditor
 RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=MaterialEditor
-RecentAssetEditors=StaticMeshEditor
-RecentAssetEditors=SkeletalMeshEditor
-OpenAssetsAtExit=/Game/Building/BP_Building_Platform.BP_Building_Platform
-OpenAssetsAtExit=/Game/Building/Materials/M_Hologram_Valid.M_Hologram_Valid
 OpenAssetsAtExit=/Game/Building/BP_BuildingSystem.BP_BuildingSystem
-OpenAssetsAtExit=/Game/Building/Base/BP_BuildingBase.BP_BuildingBase
-OpenAssetsAtExit=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window.WB_Inventory_Spatial_Window
-OpenAssetsAtExit=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item
+OpenAssetsAtExit=/Game/Building/IMC/IA_Building_Destroy.IA_Building_Destroy
+OpenAssetsAtExit=/Game/Dialogues/Widgets/WB_Dialogue_YesNo.WB_Dialogue_YesNo
+OpenAssetsAtExit=/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot
 
 [/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
 bHideEditorDataLayers=False
@@ -4833,36 +4848,36 @@ LastFilterBarSizeCoefficient=0.000000
 ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame)
 
 [AssetEditorSubsystemRecents]
-MRUItem0=/Game/Building/BP_Building_Platform
-MRUItem1=/Game/Building/BP_Building_Ceiling
-MRUItem2=/Game/Building/Materials/M_Hologram_Valid
-MRUItem3=/Game/Building/BP_BuildingSystem
-MRUItem4=/Game/Building/Base/BP_BuildingBase
-MRUItem5=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window
-MRUItem6=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item
-MRUItem7=/Game/Inventory_Spatial/Storage/BP_Storage_Spatial
-MRUItem8=/Game/Inventory_Allocated/Widgets/WB_Inventory
-MRUItem9=/Game/Inventory_Allocated/Components/BP_InventoryComponent
-MRUItem10=/Game/Inventory_Allocated/Widgets/WB_ItemDescription
-MRUItem11=/Game/Inventory_Allocated/Widgets/WB_Slot
-MRUItem12=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial
-MRUItem13=/Game/Items/Base/BI_Item
-MRUItem14=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player
-MRUItem15=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Storage
-MRUItem16=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial
-MRUItem17=/Game/Items/Base/S_Item
-MRUItem18=/Game/Inventory_Spatial/Storage/BI_Storage_Spatial
-MRUItem19=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player
-MRUItem20=/Game/Building/IMC/IA_Building_Destroy
-MRUItem21=/Game/Building/Base/S_Building
-MRUItem22=/Game/Building/Save/S_Building_Save
-MRUItem23=/Game/Building/Save/BC_Building_Save
-MRUItem24=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview
-MRUItem25=/Game/Building/DT_Buildings
-MRUItem26=/Game/Building/BP_Building_Wall
-MRUItem27=/Game/Building/Materials/M_Highlight
-MRUItem28=/Game/LevelPrototyping/Meshes/SM_ChamferCube
-MRUItem29=/Game/ControlRig/Characters/Mannequins/Meshes/SKM_Manny_Simple
+MRUItem0=/Game/Building/IMC/IA_Building_Destroy
+MRUItem1=/Game/Building/BP_BuildingSystem
+MRUItem2=/Game/Inventory_Allocated/Widgets/WB_Slot
+MRUItem3=/Game/Dialogues/Widgets/WB_Dialogue_YesNo
+MRUItem4=/Game/Building/BP_Building_Staircase
+MRUItem5=/Game/Building/Base/BP_BuildingBase
+MRUItem6=/Game/Building/BI_Building
+MRUItem7=/Game/Building/Models/SM_Building_Pillar
+MRUItem8=/Game/Building/BP_Building_Platform
+MRUItem9=/Game/Building/BP_Building_Pillar01
+MRUItem10=/Game/Building/BP_Building_Ceiling
+MRUItem11=/Game/Building/DT_Buildings
+MRUItem12=/Game/Inventory_Spatial/ItemPreview/T_Icon_Log
+MRUItem13=/Game/Inventory_Spatial/ItemPreview/M_ItemPreview
+MRUItem14=/Game/Building/Enum_BuildingType
+MRUItem15=/Game/Inventory_Spatial/ItemPreview/CRT_Preview
+MRUItem16=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview
+MRUItem17=/Game/Building/Models/SM_Building_Stairs
+MRUItem18=/Game/Building/Models/SM_Building_Platform
+MRUItem19=/Game/Building/Models/SM_Building_Ceiling
+MRUItem20=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item
+MRUItem21=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window
+MRUItem22=/Game/Building/Materials/M_Hologram_Valid
+MRUItem23=/Game/Inventory_Spatial/Storage/BP_Storage_Spatial
+MRUItem24=/Game/Inventory_Allocated/Widgets/WB_Inventory
+MRUItem25=/Game/Inventory_Allocated/Components/BP_InventoryComponent
+MRUItem26=/Game/Inventory_Allocated/Widgets/WB_ItemDescription
+MRUItem27=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial
+MRUItem28=/Game/Items/Base/BI_Item
+MRUItem29=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player
 
 [PlacementMode]
 RecentlyPlaced=/Game/Building/Models/Building_Ceiling.Building_Ceiling;
@@ -4887,7 +4902,7 @@ RecentlyPlaced=/Game/Items/Base/BP_ItemBase.BP_ItemBase;
 PreserveScaleRatio=False
 
 [MessageLog]
-LastLogListing=BlueprintLog
+LastLogListing=PIE
 
 [DetailCategoriesAdvanced]
 Border.Appearance=True
@@ -4925,6 +4940,9 @@ SceneCaptureComponent2D.SceneCapture=True
 CanvasRenderTarget2D.LevelOfDetail=True
 CanvasRenderTarget2D.TextureRenderTarget2D=True
 Texture2D.Compression=True
+HorizontalBox.Behavior=False
+HorizontalBox.Accessibility=True
+K2Node_CustomEvent.Graph=True
 
 [AssetEditorToolkitTabLocation]
 /Game/Inventory/BP_InventoryComponent.BP_InventoryComponent=0
@@ -5091,6 +5109,12 @@ Texture2D.Compression=True
 /Game/Inventory_Spatial/Storage/BP_Storage_Spatial.BP_Storage_Spatial=1
 /Game/Inventory_Spatial/Storage/BI_Storage_Spatial.BI_Storage_Spatial=1
 /Game/Items/Base/S_Item.S_Item=1
+/Game/Building/Models/Buildings.Buildings=1
+/Game/Building/Icons/Icon_Staircase.Icon_Staircase=1
+/Game/Inventory_Spatial/ItemPreview/Icon_Staircase.Icon_Staircase=1
+/Game/Inventory_Spatial/ItemPreview/CRT_Preview_Tex.CRT_Preview_Tex=1
+/Game/Building/Models/SM_Building_Pillar.SM_Building_Pillar=1
+/Game/Building/BP_Building_Staircase.BP_Building_Staircase=1
 
 [/Script/BlueprintGraph.BlueprintEditorSettings]
 bDrawMidpointArrowsInBlueprints=False
@@ -5112,8 +5136,8 @@ bHostFindInBlueprintsInGlobalTab=True
 bNavigateToNativeFunctionsFromCallNodes=True
 bDoubleClickNavigatesToParent=True
 bEnableTypePromotion=True
-TypePromotionPinDenyList=text
 TypePromotionPinDenyList=string
+TypePromotionPinDenyList=text
 BreakpointReloadMethod=RestoreAll
 bEnablePinValueInspectionTooltips=True
 bEnableNamespaceEditorFeatures=True
@@ -5137,7 +5161,7 @@ bShowParentClassInOverrides=True
 bShowEmptySections=True
 bShowAccessSpecifier=False
 Bookmarks=()
-PerBlueprintSettings=(("/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial:Set Grid Position.K2Node_CallArrayFunction_0")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_VariableSet_6"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_13"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_2"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_10")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:Rotate.K2Node_VariableSet_4"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_IfThenElse_0")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent", (Breakpoints=((Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_VariableSet_10"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_CallFunction_2"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:Add Item.K2Node_FunctionEntry_0")))),("/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory", (Breakpoints=((Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_FunctionEntry_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_2"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_VariableSet_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_VariableSet_3")))),("/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_IfThenElse_2"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_1"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_6"),(bEnabled=True,Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_13"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_MacroInstance_0"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_CallArrayFunction_0"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_11")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player", (Breakpoints=((Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_FunctionEntry_0"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_IfThenElse_2"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_IfThenElse_3"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_CallArrayFunction_2"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_CallFunction_5"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:EventGraph.K2Node_IfThenElse_0")))),("/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot", (Breakpoints=((Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:SetRarity.K2Node_CallFunction_5"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:Update Slot.K2Node_CallFunction_5"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:SetRarity.K2Node_SwitchEnum_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:SetRarity.K2Node_CallFunction_18"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:SetRarity.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:Update Slot.K2Node_CallFunction_8"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:Update Description.K2Node_CallFunction_1")))),("/Game/Building/BP_BuildingSystem.BP_BuildingSystem", (Breakpoints=((Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:EventGraph.K2Node_EnhancedInputAction_5"),(Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:Highlight Component.K2Node_CallFunction_5"),(Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:EventGraph.K2Node_IfThenElse_4"),(Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:Load Buildings.K2Node_SpawnActorFromClass_0"),(Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:Remove Building.K2Node_CallArrayFunction_1")))))
+PerBlueprintSettings=(("/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial:Set Grid Position.K2Node_CallArrayFunction_0")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_VariableSet_6"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_13"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_2"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_10")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:Rotate.K2Node_VariableSet_4"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_IfThenElse_0")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent", (Breakpoints=((Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_VariableSet_10"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_CallFunction_2"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:Add Item.K2Node_FunctionEntry_0")))),("/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory", (Breakpoints=((Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_FunctionEntry_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_2"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_VariableSet_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_VariableSet_3")))),("/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_IfThenElse_2"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_1"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_6"),(bEnabled=True,Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_13"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_MacroInstance_0"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_CallArrayFunction_0"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_11")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player", (Breakpoints=((Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_FunctionEntry_0"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_IfThenElse_2"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_IfThenElse_3"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_CallArrayFunction_2"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_CallFunction_5"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:EventGraph.K2Node_IfThenElse_0")))),("/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot", (Breakpoints=((Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:SetRarity.K2Node_CallFunction_5"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:Update Slot.K2Node_CallFunction_5"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:SetRarity.K2Node_SwitchEnum_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:SetRarity.K2Node_CallFunction_18"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:SetRarity.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:Update Slot.K2Node_CallFunction_8"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:Update Description.K2Node_CallFunction_1")))),("/Game/Building/BP_BuildingSystem.BP_BuildingSystem", (Breakpoints=((Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:EventGraph.K2Node_EnhancedInputAction_5"),(Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:Highlight Component.K2Node_CallFunction_5"),(Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:EventGraph.K2Node_IfThenElse_4"),(Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:Load Buildings.K2Node_SpawnActorFromClass_0"),(Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:Remove Building.K2Node_CallArrayFunction_1"),(Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:EventGraph.K2Node_CallFunction_27"),(Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:EventGraph.K2Node_CreateWidget_3"),(Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:EventGraph.K2Node_MacroInstance_4")))),("/Game/Building/BP_Building_Platform.BP_Building_Platform", (Breakpoints=((Node="/Game/Building/BP_Building_Platform.BP_Building_Platform:GetStairsSockets.K2Node_FunctionEntry_0")))))
 bIncludeCommentNodesInBookmarksTab=True
 bShowBookmarksForCurrentDocumentOnlyInTab=False
 GraphEditorQuickJumps=()
@@ -5605,6 +5629,7 @@ Contexts=(Name="SkeletalMeshEditor",Commands=)
 /Game/Selector=(R=0.000000,G=0.060700,B=0.467784,A=1.000000)
 /Game/Crosshair=(R=0.467784,G=0.000000,B=0.003722,A=1.000000)
 /Game/Inventory_Allocated=(R=0.196386,G=0.133405,B=0.467784,A=1.000000)
+/Game/Dialogues=(R=1.000000,G=0.164097,B=0.000000,A=1.000000)
 
 [MaterialInstanceEditor]
 bDrawGrid=False
diff --git a/UI_2/Saved/Crashes/UECC-Windows-14D0BC1648528A3D02F1248AAFF4DB4A_0000/CrashContext.runtime-xml b/UI_2/Saved/Crashes/UECC-Windows-14D0BC1648528A3D02F1248AAFF4DB4A_0000/CrashContext.runtime-xml
new file mode 100644
index 0000000000000000000000000000000000000000..e5d63b7b98aafc0214de6bd38bb63adfcb4a5a7c
--- /dev/null
+++ b/UI_2/Saved/Crashes/UECC-Windows-14D0BC1648528A3D02F1248AAFF4DB4A_0000/CrashContext.runtime-xml
@@ -0,0 +1,3470 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<FGenericCrashContext>
+	<RuntimeProperties>
+		<CrashVersion>3</CrashVersion>
+		<ExecutionGuid>CB7A295A4F3CE592DA1D5BA05160BB80</ExecutionGuid>
+		<CrashGUID>UECC-Windows-14D0BC1648528A3D02F1248AAFF4DB4A_0000</CrashGUID>
+		<IsEnsure>true</IsEnsure>
+		<IsStall>false</IsStall>
+		<IsAssert>false</IsAssert>
+		<CrashType>Ensure</CrashType>
+		<ErrorMessage>Ensure condition failed: bNewlyCreated == false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp] [Line: 1008] 
+
+Stack: 
+0x00007ffa7946702f UnrealEditor-UMG.dll!UnknownFunction []
+0x00007ffa79466c1a UnrealEditor-UMG.dll!UnknownFunction []
+0x00007ffa794de8f0 UnrealEditor-UMG.dll!UnknownFunction []
+0x00007ffa794f39ab UnrealEditor-UMG.dll!UnknownFunction []
+0x00007ffa8f4202d3 UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f7eb2a7 UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f816f84 UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f819198 UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f7cf4ac UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f7dde85 UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f818d5c UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f819198 UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f818abc UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f4202d3 UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f8186ae UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa794bb484 UnrealEditor-UMG.dll!UnknownFunction []
+0x00007ffa794d2335 UnrealEditor-UMG.dll!UnknownFunction []
+0x00007ffa79466e1f UnrealEditor-UMG.dll!UnknownFunction []
+0x00007ffa79466c1a UnrealEditor-UMG.dll!UnknownFunction []
+0x00007ffa794de8f0 UnrealEditor-UMG.dll!UnknownFunction []
+0x00007ffa794f39ab UnrealEditor-UMG.dll!UnknownFunction []
+0x00007ffa8f4202d3 UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f7eb2a7 UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f816f84 UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f819198 UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f7cf4ac UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f7dde85 UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f818d5c UnrealEditor-CoreUObject.dll!UnknownFunction []
+0x00007ffa8f819198 UnrealEditor-CoreUObject.dll!UnknownFunction [</ErrorMessage>
+		<CrashReporterMessage />
+		<CrashReporterMessage>Attended</CrashReporterMessage>
+		<ProcessId>23936</ProcessId>
+		<SecondsSinceStart>23395</SecondsSinceStart>
+		<IsInternalBuild>false</IsInternalBuild>
+		<IsPerforceBuild>false</IsPerforceBuild>
+		<IsWithDebugInfo>true</IsWithDebugInfo>
+		<IsSourceDistribution>false</IsSourceDistribution>
+		<GameName>UE-UI_2</GameName>
+		<ExecutableName>UnrealEditor</ExecutableName>
+		<BuildConfiguration>Development</BuildConfiguration>
+		<GameSessionID />
+		<PlatformName>WindowsEditor</PlatformName>
+		<PlatformFullName>Win64 [Windows 10 (22H2) [10.0.19045.5608]  64b]</PlatformFullName>
+		<PlatformNameIni>Windows</PlatformNameIni>
+		<EngineMode>Editor</EngineMode>
+		<EngineModeEx>Vanilla</EngineModeEx>
+		<DeploymentName />
+		<EngineVersion>5.5.3-39772772+++UE5+Release-5.5</EngineVersion>
+		<EngineCompatibleVersion>5.5.3-39772772+++UE5+Release-5.5</EngineCompatibleVersion>
+		<CommandLine>CommandLineRemoved</CommandLine>
+		<LanguageLCID>9</LanguageLCID>
+		<AppDefaultLocale>en-GB</AppDefaultLocale>
+		<BuildVersion>++UE5+Release-5.5-CL-39772772</BuildVersion>
+		<Symbols>**UE5*Release-5.5-CL-39772772-Win64-Development</Symbols>
+		<IsUERelease>true</IsUERelease>
+		<IsRequestingExit>false</IsRequestingExit>
+		<UserName />
+		<BaseDir>C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/</BaseDir>
+		<RootDir>C:/Program Files/Epic Games/UE_5.5/</RootDir>
+		<MachineId>48AF295149233202CCE312A87AE5C807</MachineId>
+		<LoginId>48af295149233202cce312a87ae5c807</LoginId>
+		<EpicAccountId>1cb790ea303f4bd6939e263cf45c2ddc</EpicAccountId>
+		<SourceContext />
+		<UserDescription>Sent in the unattended mode</UserDescription>
+		<UserActivityHint>Layout=&quot;Document&quot; Label=&quot;Event Graph&quot; Content=SGraphEditor</UserActivityHint>
+		<CrashDumpMode>0</CrashDumpMode>
+		<GameStateName />
+		<Misc.NumberOfCores>12</Misc.NumberOfCores>
+		<Misc.NumberOfCoresIncludingHyperthreads>24</Misc.NumberOfCoresIncludingHyperthreads>
+		<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
+		<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
+		<Misc.CPUBrand>AMD Ryzen 9 7900 12-Core Processor</Misc.CPUBrand>
+		<Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 4070</Misc.PrimaryGPUBrand>
+		<Misc.OSVersionMajor>Windows 10 (22H2) [10.0.19045.5608]</Misc.OSVersionMajor>
+		<Misc.OSVersionMinor />
+		<Misc.AnticheatProvider />
+		<MemoryStats.TotalPhysical>33438642176</MemoryStats.TotalPhysical>
+		<MemoryStats.TotalVirtual>38270480384</MemoryStats.TotalVirtual>
+		<MemoryStats.PageSize>4096</MemoryStats.PageSize>
+		<MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB>
+		<MemoryStats.AvailablePhysical>12428808192</MemoryStats.AvailablePhysical>
+		<MemoryStats.AvailableVirtual>5193854976</MemoryStats.AvailableVirtual>
+		<MemoryStats.UsedPhysical>2289270784</MemoryStats.UsedPhysical>
+		<MemoryStats.PeakUsedPhysical>4548485120</MemoryStats.PeakUsedPhysical>
+		<MemoryStats.UsedVirtual>11198119936</MemoryStats.UsedVirtual>
+		<MemoryStats.PeakUsedVirtual>11867897856</MemoryStats.PeakUsedVirtual>
+		<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
+		<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
+		<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
+		<NumMinidumpFramesToIgnore>7</NumMinidumpFramesToIgnore>
+		<CallStack>UnrealEditor_UMG
+UnrealEditor_UMG
+UnrealEditor_UMG
+UnrealEditor_UMG
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+		<Plugin>{
+&quot;Version&quot;: 1,
+&quot;VersionName&quot;: &quot;1.0&quot;,
+&quot;FriendlyName&quot;: &quot;HoldoutComposite&quot;
+}</Plugin>
+		<Plugin>{
+&quot;Version&quot;: 1,
+&quot;VersionName&quot;: &quot;0.2&quot;,
+&quot;FriendlyName&quot;: &quot;Concert - Main&quot;
+}</Plugin>
+		<Plugin>{
+&quot;Version&quot;: 1,
+&quot;VersionName&quot;: &quot;1.0&quot;,
+&quot;FriendlyName&quot;: &quot;Portable Object File Data Source&quot;
+}</Plugin>
+		<Plugin>{
+&quot;Version&quot;: 1,
+&quot;VersionName&quot;: &quot;1.0&quot;,
+&quot;FriendlyName&quot;: &quot;Online Subsystem GooglePlay&quot;
+}</Plugin>
+		<Plugin>{
+&quot;Version&quot;: 1,
+&quot;VersionName&quot;: &quot;1.0&quot;,
+&quot;FriendlyName&quot;: &quot;Content Browser - Asset Data Source&quot;
+}</Plugin>
+		<Plugin>{
+&quot;Version&quot;: 1,
+&quot;VersionName&quot;: &quot;1.0&quot;,
+&quot;FriendlyName&quot;: &quot;Content Browser - Class Data Source&quot;
+}</Plugin>
+		<Plugin>{
+&quot;Version&quot;: 1,
+&quot;VersionName&quot;: &quot;1.0&quot;,
+&quot;FriendlyName&quot;: &quot;Content Browser - File Data Source&quot;
+}</Plugin>
+		<Plugin>{
+&quot;Version&quot;: 1,
+&quot;VersionName&quot;: &quot;1.0&quot;,
+&quot;FriendlyName&quot;: &quot;SQLite&quot;
+}</Plugin>
+		<Plugin>{
+&quot;Version&quot;: 1,
+&quot;VersionName&quot;: &quot;0.1&quot;,
+&quot;FriendlyName&quot;: &quot;BaseCharacterFXEditor&quot;
+}</Plugin>
+		<Plugin>{
+&quot;Version&quot;: 1,
+&quot;VersionName&quot;: &quot;1.0&quot;,
+&quot;FriendlyName&quot;: &quot;Online Subsystem iOS&quot;
+}</Plugin>
+		<Plugin>{
+&quot;Version&quot;: 1,
+&quot;VersionName&quot;: &quot;1.0&quot;,
+&quot;FriendlyName&quot;: &quot;XInput Device&quot;
+}</Plugin>
+		<Plugin>{
+&quot;Version&quot;: 1,
+&quot;VersionName&quot;: &quot;0.2&quot;,
+&quot;FriendlyName&quot;: &quot;Concert Sync Core&quot;
+}</Plugin>
+		<Plugin>{
+&quot;Version&quot;: 1,
+&quot;VersionName&quot;: &quot;0.2&quot;,
+&quot;FriendlyName&quot;: &quot;Concert Sync - Client&quot;
+}</Plugin>
+	</EnabledPlugins>
+</FGenericCrashContext>
diff --git a/UI_2/Saved/Config/CrashReportClient/UECC-Windows-49C9A15744BF475BF02AA896EC8AFD8D/CrashReportClient.ini b/UI_2/Saved/Crashes/UECC-Windows-14D0BC1648528A3D02F1248AAFF4DB4A_0000/CrashReportClient.ini
similarity index 100%
rename from UI_2/Saved/Config/CrashReportClient/UECC-Windows-49C9A15744BF475BF02AA896EC8AFD8D/CrashReportClient.ini
rename to UI_2/Saved/Crashes/UECC-Windows-14D0BC1648528A3D02F1248AAFF4DB4A_0000/CrashReportClient.ini
diff --git a/UI_2/Saved/Crashes/UECC-Windows-14D0BC1648528A3D02F1248AAFF4DB4A_0000/UEMinidump.dmp b/UI_2/Saved/Crashes/UECC-Windows-14D0BC1648528A3D02F1248AAFF4DB4A_0000/UEMinidump.dmp
new file mode 100644
index 0000000000000000000000000000000000000000..4e460c728eb5cd95b96bf728f73b51419b5c4122
Binary files /dev/null and b/UI_2/Saved/Crashes/UECC-Windows-14D0BC1648528A3D02F1248AAFF4DB4A_0000/UEMinidump.dmp differ
diff --git a/UI_2/Saved/SourceControl/UncontrolledChangelists.json b/UI_2/Saved/SourceControl/UncontrolledChangelists.json
index 670f72c0a1ee9ba4c1e7667430f7865264c18fec..1a2f297d6b5584fe26e09811b58c5bd76950f2de 100644
--- a/UI_2/Saved/SourceControl/UncontrolledChangelists.json
+++ b/UI_2/Saved/SourceControl/UncontrolledChangelists.json
@@ -5,6 +5,104 @@
 			"guid": "00000000000000000000000000000000",
 			"description": "Default Uncontrolled Changelist",
 			"files": [
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/QE/3D22FW5VICC9JP9M4YPLAS.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/4/6O/L6YZ2HXZYE6PPBZC2TZTD9.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/8/9P/90ZXJJML86JYOAOY1SB2UZ.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/J5/M1ELHSKJ2ZI0435I6GVHNO.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/WA/49XL3YRX6XM7GZWPGT1R3D.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/3C/57X6CSEOH1OYYG0HAGHUQM.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/D/HI/0MTZJ5VEK61CCL3R0Q2B1K.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/2/9H/E83GYG6841VDNQMUO1PXJ3.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/6/C9/NE2S7TW2L026YS4L012FZP.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Save/BP_Inventory_Allocated_Save.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Player.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent_Storage.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Widgets/WB_Inventory.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Selector/Widgets/WB_Selector.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Widgets/WB_Slot.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Save/BP_Inventory_Spatial_Save.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Save/S_SaveItem.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial_Player.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial_Storage.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Crosshair/WB_Crosshair.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/ItemPreview/CRT_Preview.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/ItemPreview/BP_ItemPreview.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/ItemPreview/M_ItemPreview.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/ItemPreview/EUW_ItemPreviewSaver.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/ItemPreview/T_Icon_Log.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/ItemPreview/T_Icon_Plank.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/ItemPreview/T_Icon_Cube.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Items/Base/BP_ItemBase.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/ControlRig/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/ControlRig/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Widgets/WB_Item_Description_Spatial.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Widgets/WB_ItemDescription.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/W8/3J2LIZ1EKZ8UTM5USK5B2F.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/3/OV/4VYA52VA0DNSZM2XST9SKP.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/ZB/DVLNMXHZR0HNKIKTGGDFRG.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/5/LT/J6479YNUZNT4JEA0JXCDN3.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/3/MF/9WV2VKVLI18AUEEEQZRHT8.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/QU/GREMHUZPFG7Q5OQTOEUTLV.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/D/YU/5UTBE7ML5AEY9854CBQPWX.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/D/CL/TAZQEPJFBECSGAM9FC49B8.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/B/E1/I2B6UD7FZWNIC71XAHSEON.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/Q6/5MKOQJVS550CTAEF19X9LR.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/GC/425BCN4YVKM4B6VOP4ILV6.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/ItemPreview/T_Icon.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/ItemPreview/T_Icon_Cube_.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/BP_BuildingSystem.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/FirstPerson/Input/IMC_Default.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/IMC/IA_Build.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/IMC/IA_Building_Destroy.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/IMC/IA_BuildingMenu_Close.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/IMC/IA_BuildingMenu_Open.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/IMC/IA_Place.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/IMC/IA_RotateBuilding.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/IMC/IMC_Build.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/DT_Buildings.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/BP_Building_Ceiling.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Materials/M_Hologram_Invalid.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Materials/M_Hologram_Valid.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/StarterContent/Materials/M_Wood_Pine.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Widgets/WB_Building_Destroy.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/BP_Building_Pillar.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/BP_Building_Platform.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/BP_Building_Pillar01.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Enum_BuildingType.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/BP_Building_Wall.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/Building_Door.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/Building_Pillar.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/Building_Platform.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/Building_Wall.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/Building_Window.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Base/BP_BuildingBase.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Widgets/WB_Building_Menu_Radial.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Widgets/WB_BuildingSlot.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Widgets/WB_Radial_Menu_Segment.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Items/DT_Items.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Items/Base/S_Item.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/Buildings.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/Building_Stairs.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/SM_Building_Ceiling.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/Building_Ceiling.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/SM_Building_Door.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/SM_Building_Pillar.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/SM_Building_Platform.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/SM_Building_Stairs.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/SM_Building_Wall.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Models/SM_Building_Window.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/ItemPreview/Icon_Staircase.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/Icons/Icon_Staircase.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/ItemPreview/CRT_Preview_Tex.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/ItemPreview/GLTF/Icon_Staircase.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/BI_Building.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Building/BP_Building_Staircase.uasset",
+				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Dialogues/Widgets/WB_Dialogue_YesNo.uasset",
 				"F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/Items/Base/BP_ItemBase.uasset",
 				"F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset",
 				"F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/5/LT/J6479YNUZNT4JEA0JXCDN3.uasset",
@@ -123,89 +221,8 @@
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 				"F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/Building/IMC/IA_Building_Destroy.uasset",
 				"F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window.uasset",
-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/QE/3D22FW5VICC9JP9M4YPLAS.uasset",
-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/4/6O/L6YZ2HXZYE6PPBZC2TZTD9.uasset",
-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/8/9P/90ZXJJML86JYOAOY1SB2UZ.uasset",
-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/9/J5/M1ELHSKJ2ZI0435I6GVHNO.uasset",
-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/WA/49XL3YRX6XM7GZWPGT1R3D.uasset",
-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/3C/57X6CSEOH1OYYG0HAGHUQM.uasset",
-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/D/HI/0MTZJ5VEK61CCL3R0Q2B1K.uasset",
-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/2/9H/E83GYG6841VDNQMUO1PXJ3.uasset",
-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/6/C9/NE2S7TW2L026YS4L012FZP.uasset",
-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Components/BP_InventoryComponent.uasset",
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-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Widgets/WB_Inventory.uasset",
-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Selector/Widgets/WB_Selector.uasset",
-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Allocated/Widgets/WB_Slot.uasset",
-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Save/BP_Inventory_Spatial_Save.uasset",
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-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/Components/BP_Inventory_Spatial.uasset",
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