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diff --git a/UI_2/Content/Building/Models/New/Building_Window.uasset b/UI_2/Content/Building/Models/New/Building_Window.uasset
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diff --git a/UI_2/Saved/AutoScreenshot.png b/UI_2/Saved/AutoScreenshot.png
index b3ee6a9ae606133a2ad2388f9d104918bd2b367a..83faf347cf6801bd643e6f317755d38166c2f7aa 100644
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diff --git a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
index c146996d98da1944a767ff4ef1ae373c66551e4c..8a4c42a14956897570fac1736b7ab8f1b398993b 100644
--- a/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
+++ b/UI_2/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
@@ -71,8 +71,8 @@ bAutomaticallyCheckoutOnAssetModification=False
 bSCCUseGlobalSettings=False
 
 [/Script/UnrealEd.LevelEditorPlaySettings]
-NewWindowWidth=1914
-NewWindowHeight=1000
+NewWindowWidth=2554
+NewWindowHeight=1360
 LastExecutedPlayModeType=PlayMode_InEditorFloating
 LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
 LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
@@ -146,7 +146,7 @@ bHMDForPrimaryProcessOnly=True
 AdditionalServerLaunchParameters=
 ServerFixedFPS=0
 NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
-LastSize=(X=1914,Y=1000)
+LastSize=(X=2554,Y=1360)
 LastExecutedLaunchDevice=Windows@DESKTOP-LN1M0IV
 LastExecutedLaunchName=DESKTOP-LN1M0IV
 LastExecutedPIEPreviewDevice=
@@ -178,7 +178,7 @@ SplineTangentScale=0.500000
 LastInViewportMenuLocation=(X=0.000000,Y=0.000000)
 MaterialForDroppedTextures=None
 MaterialParamsForDroppedTextures=()
-EditorViews=(("/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap", (LevelViewportsInfo=((CamPosition=(X=-1016.413281,Y=1714.880582,Z=1585.757475),CamOrthoZoom=64146.343750),(CamPosition=(X=-1016.413281,Y=1714.880582,Z=1585.757475),CamOrthoZoom=64146.343750),(CamPosition=(X=-1016.413281,Y=1714.880582,Z=1585.757475),CamOrthoZoom=64146.343750),(CamPosition=(X=1455.010442,Y=1554.015047,Z=795.804228),CamRotation=(Pitch=-33.875006,Yaw=-145.950004,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))))
+EditorViews=(("/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap", (LevelViewportsInfo=((CamPosition=(X=-1016.413281,Y=1714.880582,Z=1585.757475),CamOrthoZoom=64146.343750),(CamPosition=(X=-1016.413281,Y=1714.880582,Z=1585.757475),CamOrthoZoom=64146.343750),(CamPosition=(X=-1016.413281,Y=1714.880582,Z=1585.757475),CamOrthoZoom=64146.343750),(CamPosition=(X=-16.269299,Y=1489.829490,Z=744.498885),CamRotation=(Pitch=-27.475006,Yaw=-370.750008,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))))
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 PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport2",ConfigSettings=(ViewportType=LVT_OrthoXZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True))
@@ -279,11 +279,11 @@ StaticMeshComponent=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.De
 EdGraph=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 K2Node_BreakStruct=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
-SceneComponent=
+SceneComponent=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 StaticMeshActor=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 BP_InventoryComponent_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
-WB_Slot_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
+WB_Slot_C=
 TextBlock=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 WB_Inventory_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 K2Node_MacroInstance=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
@@ -316,12 +316,12 @@ MulticastInlineDelegatePropertyWrapper=PropertyWrapper.DefaultValueCategory.Item
 K2Node_FunctionEntry=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,K2Node_FunctionEntry.Inputs.105B5AE6495CE87C9E4E94A762BD3916,K2Node_FunctionEntry.Inputs.98F591E942DF9005E419EEBED0768FA9,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 WidgetComponent=WidgetComponent.Materials.MaterialList,PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,Blueprint.Interfaces.Implemented Interfaces
 WB_Interaction_C=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
-K2Node_Composite=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup
+K2Node_Composite=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 FixOrder=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup
 FixOrder_4=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup
 K2Node_InputKey=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
-InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_RotateBuilding.IA_RotateBuilding,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Rotate_Item.IA_Rotate_Item,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_BuildingMenu_Open.IA_BuildingMenu_Open,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_BuildingMenu_Close.IA_BuildingMenu_Close,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Building_Destroy.IA_Building_Destroy,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact,InputMappingContext.Mappings.ActionMappings./Game/Inventory_Spatial/Inputs/Actions/IA_Rotate_Item.IA_Rotate_Item,InputMappingContext.Mappings.ActionMappings./Game/Inventory_Allocated/Inputs/Actions/IA_DropItem.IA_DropItem
-InputAction=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_RotateBuilding.IA_RotateBuilding,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Rotate_Item.IA_Rotate_Item,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_BuildingMenu_Open.IA_BuildingMenu_Open,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_BuildingMenu_Close.IA_BuildingMenu_Close,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Building_Destroy.IA_Building_Destroy,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact,InputMappingContext.Mappings.ActionMappings./Game/Inventory_Spatial/Inputs/Actions/IA_Rotate_Item.IA_Rotate_Item
+InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_RotateBuilding.IA_RotateBuilding,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Rotate_Item.IA_Rotate_Item,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_BuildingMenu_Open.IA_BuildingMenu_Open,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_BuildingMenu_Close.IA_BuildingMenu_Close,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Building_Destroy.IA_Building_Destroy,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact,InputMappingContext.Mappings.ActionMappings./Game/Inventory_Spatial/Inputs/Actions/IA_Rotate_Item.IA_Rotate_Item,InputMappingContext.Mappings.ActionMappings./Game/Inventory_Allocated/Inputs/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/Building/IMC/IA_Building_Destroy.IA_Building_Destroy
+InputAction=
 K2Node_EnhancedInputAction=PropertyWrapper.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces
 StaticMesh=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMesh.LOD0.MeshBuildSettings,StaticMesh.LOD0.MeshReductionSettings,StaticMesh.ImportSettings.Mesh,StaticMesh.ImportSettings.Material,StaticMesh.ImportSettings.Miscellaneous,StaticMesh.ImportSettings.Transform,StaticMesh.ImportSettings.File Path,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 MeshNaniteSettings=
@@ -556,7 +556,7 @@ CreateGrid_1=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultVa
 EdGraphNode_Comment=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 BP_Contrainer_Structure=
 BP_ItemStruct=
-WB_Inventory_Spatial_Item_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
+WB_Inventory_Spatial_Item_C=
 CanPlaceAt=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 CanPlaceAt_2=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 PlaceItem=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
@@ -616,7 +616,7 @@ Is Out Of Bounds_9=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.Def
 Try Rotate=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 On Drop Operation_4=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 Drop Item=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
-SceneCaptureComponent2D=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
+SceneCaptureComponent2D=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,SceneCaptureComponent2D.SceneCapture.General Show Flags,SceneCaptureComponent2D.SceneCapture.Advanced Show Flags,SceneCaptureComponent2D.SceneCapture.Post Processing Show Flags,SceneCaptureComponent2D.SceneCapture.Light Types Show Flags,SceneCaptureComponent2D.SceneCapture.Lighting Components Show Flags,SceneCaptureComponent2D.SceneCapture.Lighting Features Show Flags,SceneCaptureComponent2D.SceneCapture.Nanite Show Flags,SceneCaptureComponent2D.SceneCapture.Hidden Show Flags,SceneCaptureComponent2D.PostProcessVolume.Lens,SceneCaptureComponent2D.PostProcessVolume.Lens
 Character=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 DrawLines=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 OnPaint=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
@@ -646,16 +646,23 @@ LiveLinkEditorSettings=EnhancedInputDeveloperSettings.Modifier Default Values.In
 StateTreeEditorSettings=EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject
 EditorDataStorageSettings=EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject
 BP_Inventory_Allocated_Save_C=
-BP_InventoryComponent_Player_C=
+BP_InventoryComponent_Player_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
 BP_Inventory_Spatial_Save_C=
 S_SaveItem=
 BP_Inventory_Spatial_Storage_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
-BP_Inventory_Spatial_Player_C=
-BP_Inventory_Input_Handler_C=
-BP_Storage_Allocated_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
+BP_Inventory_Spatial_Player_C=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
+Texture=PropertyWrapper.DefaultValueCategory.Item,PropertyWrapper.DefaultValueCategory.Building,K2Node_VariableGet.DefaultValueCategory.Item,K2Node_VariableGet.DefaultValueCategory.Building,K2Node_VariableSet.DefaultValueCategory.Item,K2Node_SetFieldsInStruct.PinOptions.ShowPinForProperties,K2Node_FunctionEntry.Inputs.2CFEECAF493A01B7FE5645AE28161069,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,WidgetComponent.Materials.MaterialList,Blueprint.Interfaces.Implemented Interfaces,BoxComponent.Collision.Collision,InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Place.IA_Place,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_PickUp.IA_PickUp,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_OpenInventory.IA_OpenInventory,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Build.IA_Build,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_DropItem.IA_DropItem,InputMappingContext.Mappings.ActionMappings./Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
+
+[/Script/AssetManagerEditor.ReferenceViewerSettings]
+bIsShowSearchableNames=True
+bEnableCollectionFilter=False
+bEnablePluginFilter=False
+EditorOnlyReferenceFilterType=Game
+bIsShowExternalReferencers=False
+bFindPathEnabled=False
 
 [ContentBrowser]
-ContentBrowserTab1.SelectedPaths=/Game/Items/Base
+ContentBrowserTab1.SelectedPaths=/Game/Building
 ContentBrowserTab1.SourcesExpanded=True
 ContentBrowserTab1.FavoritesAreaExpanded=False
 ContentBrowserTab1.PathAreaExpanded=True
@@ -675,36 +682,36 @@ ContentBrowserTab1.SelectedCollections=
 ContentBrowserTab1.ExpandedCollections=
 ContentBrowserTab1.ThumbnailSize=2
 ContentBrowserTab1.CurrentViewType=1
-ContentBrowserTab1.JumpMRU=/All/Game/Items/Base
-ContentBrowserTab1.JumpMRU=/All/Game/Items
+ContentBrowserTab1.JumpMRU=/All/Game/Building
+ContentBrowserTab1.JumpMRU=/All/Game/Building/Models
+ContentBrowserTab1.JumpMRU=/All/Game/Building/Models/New
+ContentBrowserTab1.JumpMRU=/All/Game/Building/Widgets
+ContentBrowserTab1.JumpMRU=/All/Game/Building/IMC
+ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Inputs/Actions
+ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Inputs
+ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated
 ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Components
 ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial
-ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Storage
-ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated
-ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Models
+ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Inputs
+ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson/Input
+ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson/Input/Actions
+ContentBrowserTab1.JumpMRU=/All/Game/Building/NewFolder
+ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson
+ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson/Blueprints
+ContentBrowserTab1.JumpMRU=/All/Game/Building/Base
 ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Components
-ContentBrowserTab1.JumpMRU=/All/Game
 ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Widgets
+ContentBrowserTab1.JumpMRU=/All/Game
 ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Widgets
-ContentBrowserTab1.JumpMRU=/All/Game/LevelPrototyping
 ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/ItemPreview
+ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/ItemPreview/GLTF
+ContentBrowserTab1.JumpMRU=/All/EngineData/Engine/VREditor/BasicMeshes
+ContentBrowserTab1.JumpMRU=/All/EngineData/Engine/Editor
+ContentBrowserTab1.JumpMRU=/All/Game/Items/Icons
+ContentBrowserTab1.JumpMRU=/All/Game/Items
+ContentBrowserTab1.JumpMRU=/All/Game/Items/Base
 ContentBrowserTab1.JumpMRU=/All/Game/Selector/Widgets
 ContentBrowserTab1.JumpMRU=/All/Game/Selector
-ContentBrowserTab1.JumpMRU=/All/Game/Crosshair
-ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Save
-ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Spatial/Save
-ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Inputs/Actions
-ContentBrowserTab1.JumpMRU=/All/Game/Inventory_Allocated/Inputs
-ContentBrowserTab1.JumpMRU=/All/Game/Building/Materials/UI/Functions
-ContentBrowserTab1.JumpMRU=/All/Game/Building/Materials/UI
-ContentBrowserTab1.JumpMRU=/All/Game/Building/Materials
-ContentBrowserTab1.JumpMRU=/All/Game/Building
-ContentBrowserTab1.JumpMRU=/All/Game/Inventory/Textures
-ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson/Blueprints
-ContentBrowserTab1.JumpMRU=/All/Game/FirstPerson
-ContentBrowserTab1.JumpMRU=/All/Game/Inventory/Materials
-ContentBrowserTab1.JumpMRU=/All/Game/Inventory
-ContentBrowserTab1.JumpMRU=/All/Game/Inventory/Widgets
 ContentBrowserDrawer.SourcesExpanded=True
 ContentBrowserDrawer.FavoritesAreaExpanded=False
 ContentBrowserDrawer.PathAreaExpanded=True
@@ -717,7 +724,7 @@ ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75
 ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003
 ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012
 ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006
-ContentBrowserDrawer.SelectedPaths=
+ContentBrowserDrawer.SelectedPaths=/Engine/VREditor/BasicMeshes
 ContentBrowserDrawer.PluginFilters=
 ContentBrowserDrawer.Favorites.SelectedPaths=
 ContentBrowserDrawer.SelectedCollections=
@@ -755,6 +762,9 @@ SequenceBrowser.HiddenColumns=CurveNameList
 SequenceBrowser.HiddenColumns=Class
 AssetDialog.ThumbnailSize=2
 AssetDialog.CurrentViewType=1
+ContentBrowserDrawer.JumpMRU=/All/EngineData/Engine/VREditor/BasicMeshes
+ContentBrowserDrawer.JumpMRU=/All/Game/Inventory_Spatial/ItemPreview
+ContentBrowserDrawer.JumpMRU=/All/Game/Inventory_Spatial
 ContentBrowserDrawer.JumpMRU=/All/Game/Inventory/Icons
 ContentBrowserDrawer.JumpMRU=/All/Game/Inventory
 ContentBrowserDrawer.IsLocked=False
@@ -774,24 +784,24 @@ WorldPartitionRuntimeHash="\"Object\" "
 Object="\"Object\" "
 Overlay="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 PanelWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-Widget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-Visual="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+Widget="\"Object\" "
+Visual="\"Object\" "
 Border="\"Object\" \"Object.Content.ContentColorAndOpacity\" \"Object.Content.Padding\" \"Object.Appearance.Background\" \"Object.Appearance.Background.ImageSize\" \"Object.Appearance.Background.TintColor\" \"Object.Appearance.Background.OutlineSettings.CornerRadii\" \"Object.Appearance.Background.OutlineSettings.Color\" \"Object.Appearance.BrushColor\" \"Object.Appearance.DesiredSizeScale\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 ContentWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 ScrollBox="\"Object\" \"Object.Scroll.ScrollbarThickness\" \"Object.Scroll.ScrollbarPadding\" \"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.TopShadowBrush.Margin\" \"Object.Style.WidgetStyle.TopShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.BottomShadowBrush.Margin\" \"Object.Style.WidgetStyle.BottomShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.LeftShadowBrush.Margin\" \"Object.Style.WidgetStyle.LeftShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.RightShadowBrush.Margin\" \"Object.Style.WidgetStyle.RightShadowBrush.OutlineSettings.Color\" \"Object.Style.WidgetStyle.HorizontalScrolledContentPadding\" \"Object.Style.WidgetStyle.VerticalScrolledContentPadding\" \"Object.Style.WidgetBarStyle\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage\" \"Object.Style.WidgetBarStyle.HorizontalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HorizontalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.HoveredThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage\" \"Object.Style.WidgetBarStyle.VerticalBackgroundImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalBottomSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage\" \"Object.Style.WidgetBarStyle.VerticalTopSlotImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.NormalThumbImage.Margin\" \"Object.Style.WidgetBarStyle.NormalThumbImage.OutlineSettings.Color\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.Margin\" \"Object.Style.WidgetBarStyle.DraggedThumbImage.OutlineSettings.Color\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 WrapBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 SizeBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 Button="\"Object\" \"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.NormalPadding\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.ImageSize\" \"Object.Appearance.WidgetStyle.Pressed.OutlineSettings\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-Image="\"Object\" \"Object.Appearance.Brush\" \"Object.Appearance.Brush.TintColor\" \"Object.Appearance.Brush.ImageSize\" \"Object.Appearance.Brush.OutlineSettings.Color\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+Image="\"Object\" \"Object.Appearance.Brush\" \"Object.Appearance.Brush.TintColor\" \"Object.Appearance.Brush.ImageSize\" \"Object.Appearance.Brush.OutlineSettings.Color\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 EditableTextBox="\"Object\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Overlay Slot.Padding\" "
-TextBlock="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-TextLayoutWidget="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+TextBlock="\"Object\" "
+TextLayoutWidget="\"Object\" "
 SkeletalMeshComponent="\"Object\" "
 SkinnedMeshComponent="\"Object\" "
 MeshComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
 PrimitiveComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
-SceneComponent="\"Object\" "
-ActorComponent="\"Object\" "
+SceneComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
+ActorComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
 BP_InventoryComponent_C="\"Object\" "
 StaticMeshComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
 BP_ItemBase_C="\"Object.Default.Item\" "
@@ -803,21 +813,21 @@ K2Node="\"Object\" "
 EdGraphNode="\"Object\" "
 K2Node_InputKey="\"Object\" "
 CanvasPanel="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-WB_Slot_C="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-UserWidget="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+WB_Slot_C="\"Object\" "
+UserWidget="\"Object\" "
 WB_Inventory_C="\"Object\" "
 CameraComponent="\"Object\" "
 K2Node_MakeStruct="\"Object\" "
 K2Node_StructMemberSet="\"Object\" "
 EdGraphNode_Comment="\"Object\" "
 K2Node_SetFieldsInStruct="\"Object\" "
-WB_ItemDescription_C="\"Object\" "
+WB_ItemDescription_C="\"Object\" \"Object.Item\" "
 UserDefinedEnum="\"Object\" "
 Enum="\"Object\" "
 Field="\"Object\" "
-PreviewMaterial="\"Object\" "
-Material="\"Object\" "
-MaterialInterface="\"Object\" "
+PreviewMaterial="\"Object\" \"Object.Nanite.DisplacementScaling\" "
+Material="\"Object\" \"Object.Nanite.DisplacementScaling\" "
+MaterialInterface="\"Object\" \"Object.Nanite.DisplacementScaling\" "
 MaterialExpressionMaterialFunctionCall="\"Object\" "
 MaterialExpression="\"Object\" "
 MaterialExpressionOneMinus="\"Object\" "
@@ -828,7 +838,7 @@ MaterialExpressionConstant="\"Object\" "
 MaterialExpressionConstant3Vector="\"Object\" "
 MaterialExpressionConstant2Vector="\"Object\" "
 ScaleBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-HorizontalBox="\"Object\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+HorizontalBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 MaterialExpressionPanner="\"Object\" "
 MaterialExpressionSubtract="\"Object\" "
 MaterialExpressionTextureSample="\"Object\" "
@@ -856,12 +866,12 @@ StaticMesh="\"Object\" "
 StreamableRenderAsset="\"Object\" "
 AssetViewerSettings="\"Object\" "
 BP_Item_Plank_C="\"Object.Default.Item\" "
-Texture2D="\"Object\" "
+Texture2D="\"Object\" \"Object.Adjustments.ChromaKeyColor\" "
 Texture="\"Object\" "
 Blueprint="\"Object\" "
 BlueprintCore="\"Object\" "
 BoxComponent="\"Object\" \"Object.Shape.BoxExtent\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
-ShapeComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
+ShapeComponent="\"Object\" \"Object.Shape.BoxExtent\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
 BP_NPC_InteractionComponent_C="\"Object\" "
 CapsuleComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
 VerticalBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
@@ -870,13 +880,13 @@ WB_NPC_Option_C="\"Object\" \"Object.Appearance.Padding\" \"Object.Layout.Slot\"
 WB_NPC_Option_Leave_C="\"Object\" "
 WidgetComponent="\"Object\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
 WB_Interaction_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
-InputAction="\"Object\" \"Object.Action.Triggers\" \"Object.Action.Triggers.Triggers[0]\" "
-DataAsset="\"Object\" \"Object.Action.Triggers\" \"Object.Action.Triggers.Triggers[0]\" "
-InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[0]\" "
+InputAction="\"Object\" "
+DataAsset="\"Object\" "
+InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[0]\" \"Object.Mappings.Mappings.Mappings[5]\" "
 BP_Item_Log_C="\"Object.Default.Item\" "
 BP_BuildingSystem_C="\"Object\" "
-BP_BuildingBase_C="\"Object.Default.Building\" "
-BP_Building_Platform_C="\"Object.Default.Building\" "
+BP_BuildingBase_C="\"Object.Default.Building\" \"Object.Replication.ReplicatedMovement\" "
+BP_Building_Platform_C="\"Object.Default.Building\" \"Object.Replication.ReplicatedMovement\" "
 MaterialExpressionTwoSidedSign="\"Object\" "
 MaterialExpressionVertexNormalWS="\"Object\" "
 MaterialExpressionScalarParameter="\"Object\" "
@@ -1115,7 +1125,7 @@ WB_Test_Selector_C="\"Object\" "
 StackBox="\"Object\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 K2Node_SwitchString="\"Object\" \"Object.PinOptions.PinNames\" "
 K2Node_Switch="\"Object\" \"Object.PinOptions.PinNames\" "
-WB_Inventory_Spatial_C="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+WB_Inventory_Spatial_C="\"Object\" "
 BP_Inventory_Spatial_C="\"Object\" "
 WB_Inventory_Spatial_Component_C="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 BP_ItemStruct=
@@ -1124,8 +1134,8 @@ WB_Inventory_Spatial_Item_C="\"Object\" "
 DragDropOperation="\"Object\" "
 BP_Weapon_Component_C="\"Object\" "
 WB_Item_Description_Spatial_C="\"Object\" "
-SceneCaptureComponent2D="\"Object\" "
-SceneCaptureComponent="\"Object\" "
+SceneCaptureComponent2D="\"Object\" \"Object.PostProcessVolume.PostProcessSettings\" \"Object.PostProcessVolume.PostProcessSettings.LensFlareTints\" "
+SceneCaptureComponent="\"Object\" \"Object.PostProcessVolume.PostProcessSettings\" \"Object.PostProcessVolume.PostProcessSettings.LensFlareTints\" "
 TextureRenderTarget2D="\"Object\" "
 TextureRenderTarget="\"Object\" "
 CharacterMovementComponent="\"Object\" "
@@ -1136,7 +1146,7 @@ WB_Crosshair_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout
 ProgressBar="\"Object\" \"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.BackgroundImage\" \"Object.Style.WidgetStyle.FillImage\" \"Object.Appearance.FillColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 BP_ItemPreview_C=
 CanvasRenderTarget2D="\"Object\" "
-WB_ItemPreview_C="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+WB_ItemPreview_C="\"Object\" "
 BP_Inventory_Spatial_Player_C="\"Object\" "
 BP_Inventory_Input_Handler_C="\"Object\" "
 OptimusSettings="\"Object\" "
@@ -1164,13 +1174,26 @@ EditorDataStorageSettings="\"Object\" "
 BP_Inventory_Allocated_Save_C="\"Object\" "
 SaveGame="\"Object\" "
 BP_InventoryComponent_Storage_C="\"Object\" "
-WB_Inventory_Allocated_Window_C="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+WB_Inventory_Allocated_Window_C="\"Object\" "
 BP_InventoryComponent_Player_C="\"Object\" "
 BP_Inventory_Spatial_Save_C="\"Object\" "
 BP_Inventory_Spatial_Storage_C="\"Object\" "
 WB_Inventory_Spatial_Window_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
 StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
-RetainerBox="\"Object\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+RetainerBox="\"Object\" \"Object.Layout.Slot\" \"Object.Layout.Slot.Object.Layout.Layout|Canvas Slot.LayoutData.Alignment\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+EUW_ItemPreviewSaver_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+EditorUtilityWidget="\"Object\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Translation\" "
+PaperSprite="\"Object\" "
+BodySetup="\"Object\" "
+BodySetupCore="\"Object\" "
+GLTFProxyOptions="\"Object\" "
+MaterialEditorInstanceConstant="\"Object\" "
+MaterialEditorParameters="\"Object\" "
+MaterialInstanceConstant="\"Object\" "
+MaterialInstance="\"Object\" "
+WB_Building_Destroy_C="\"Object\" "
+InterchangeGenericAssetsPipeline="\"Object\" "
+InterchangePipelineBase="\"Object\" "
 
 [DetailCategories]
 WorldSettings.PrecomputedVisibility=True
@@ -3142,63 +3165,99 @@ RetainerBox.Performance=True
 RetainerBox.Rendering=True
 RetainerBox.Navigation=True
 RetainerBox.Localization=True
-BP_Storage_Allocated_C.Tick=True
-BP_Storage_Allocated_C.Replication=True
-BP_Storage_Allocated_C.Rendering=True
-BP_Storage_Allocated_C.Collision=True
-BP_Storage_Allocated_C.Actor=True
-BP_Storage_Allocated_C.Input=True
-BP_Storage_Allocated_C.HLOD=True
-BP_Storage_Allocated_C.Physics=True
-BP_Storage_Allocated_C.Events=True
+SceneCaptureComponent2D.PassInfo=True
 StaticMeshComponent.Mesh Painting=True
-BP_Storage_Allocated_C.TransformCommon=True
-BP_Storage_Allocated_C.Default=True
-BP_Storage_Allocated_C.Networking=True
+SceneCaptureComponent2D.PlanarReflection=True
+SceneCaptureComponent2D.LOD=True
+SceneCaptureComponent2D.AssetUserData=True
+SceneCaptureComponent2D.Replication=True
+SceneCaptureComponent2D.Navigation=True
+PreviewMaterial.Group Sorting=True
+PreviewMaterial.LightFunctionMaterial=True
+PreviewMaterial.PixelDepthOffset=True
+EUW_ItemPreviewSaver_C.Config=True
+EUW_ItemPreviewSaver_C.Settings=True
+EUW_ItemPreviewSaver_C.Appearance=True
+EUW_ItemPreviewSaver_C.Input=True
+EUW_ItemPreviewSaver_C.Interaction=True
+EUW_ItemPreviewSaver_C.Designer=True
+EUW_ItemPreviewSaver_C.Performance=True
+EUW_ItemPreviewSaver_C.Layout=True
+EUW_ItemPreviewSaver_C.Behavior=True
+EUW_ItemPreviewSaver_C.Render Transform=True
+EUW_ItemPreviewSaver_C.Localization=True
+EUW_ItemPreviewSaver_C.Accessibility=True
+EUW_ItemPreviewSaver_C.Rendering=True
+EUW_ItemPreviewSaver_C.Navigation=True
+PaperSprite.Sprite=True
+PaperSprite.Sockets=True
+PaperSprite.Collision=True
+PaperSprite.Rendering=True
+GLTFProxyOptions.Material=True
+MaterialEditorInstanceConstant.ParameterGroups=True
+MaterialEditorInstanceConstant.General=True
+MaterialEditorInstanceConstant.Previewing=True
+WB_Building_Destroy_C.Appearance=True
+WB_Building_Destroy_C.Input=True
+WB_Building_Destroy_C.Interaction=True
+WB_Building_Destroy_C.Designer=True
+WB_Building_Destroy_C.Performance=True
+WB_Building_Destroy_C.Layout=True
+WB_Building_Destroy_C.Behavior=True
+WB_Building_Destroy_C.Render Transform=True
+WB_Building_Destroy_C.Localization=True
+WB_Building_Destroy_C.Accessibility=True
+WB_Building_Destroy_C.Rendering=True
+WB_Building_Destroy_C.Navigation=True
+InterchangeGenericAssetsPipeline.Common=True
+InterchangeGenericAssetsPipeline.Common Meshes=True
+InterchangeGenericAssetsPipeline.Common Skeletal Meshes and Animations=True
+InterchangeGenericAssetsPipeline.Static Meshes=True
+InterchangeGenericAssetsPipeline.Skeletal Meshes=True
+InterchangeGenericAssetsPipeline.Animations=True
+InterchangeGenericAssetsPipeline.Materials=True
+InterchangeGenericAssetsPipeline.Textures=True
+InterchangeGenericAssetsPipeline.Extra Information=True
 
 [AssetEditorSubsystem]
 CleanShutdown=True
 DebuggerAttached=False
+RecentAssetEditors=DataTableEditor
+RecentAssetEditors=WidgetBlueprintEditor
+RecentAssetEditors=GenericAssetEditor
 RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=BlueprintEditor
+RecentAssetEditors=GenericAssetEditor
 RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=WidgetBlueprintEditor
-RecentAssetEditors=TextureEditor
 RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=WidgetBlueprintEditor
-RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=WidgetBlueprintEditor
-RecentAssetEditors=UserDefinedStructureEditor
 RecentAssetEditors=WidgetBlueprintEditor
+RecentAssetEditors=MaterialEditor
 RecentAssetEditors=WidgetBlueprintEditor
 RecentAssetEditors=WidgetBlueprintEditor
+RecentAssetEditors=TextureEditor
 RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=WidgetBlueprintEditor
-RecentAssetEditors=UserDefinedStructureEditor
+RecentAssetEditors=TextureEditor
 RecentAssetEditors=UserDefinedStructureEditor
 RecentAssetEditors=WidgetBlueprintEditor
-RecentAssetEditors=WidgetBlueprintEditor
-RecentAssetEditors=GenericAssetEditor
-RecentAssetEditors=BlueprintEditor
-OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player
-OpenAssetsAtExit=/Game/Inventory_Allocated/Storage/BP_Storage_Allocated.BP_Storage_Allocated
-OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler.BP_Inventory_Input_Handler
-OpenAssetsAtExit=/Game/Inventory_Allocated/Widgets/WB_Inventory_Allocated_Window.WB_Inventory_Allocated_Window
-OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage.BP_InventoryComponent_Storage
-OpenAssetsAtExit=/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent
-OpenAssetsAtExit=/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot
-OpenAssetsAtExit=/Game/Items/Base/BI_Item.BI_Item
+OpenAssetsAtExit=/Game/Building/IMC/IA_BuildingMenu_Open.IA_BuildingMenu_Open
+OpenAssetsAtExit=/Game/Building/IMC/IA_Building_Destroy.IA_Building_Destroy
+OpenAssetsAtExit=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial
+OpenAssetsAtExit=/Game/Building/BP_Building_Platform.BP_Building_Platform
 OpenAssetsAtExit=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player.BP_Inventory_Spatial_Player
-OpenAssetsAtExit=/Game/Inventory_Allocated/Storage/BI_Storage_Allocated.BI_Storage_Allocated
+OpenAssetsAtExit=/Game/Building/BP_BuildingSystem.BP_BuildingSystem
+OpenAssetsAtExit=/Game/Building/BP_Building_Ceiling.BP_Building_Ceiling
+OpenAssetsAtExit=/Game/Inventory_Allocated/Inputs/Actions/IA_PickUp.IA_PickUp
+OpenAssetsAtExit=/Game/Building/IMC/IMC_Build.IMC_Build
+OpenAssetsAtExit=/Game/Building/Widgets/WB_Building_Destroy.WB_Building_Destroy
+OpenAssetsAtExit=/Game/Building/DT_Buildings.DT_Buildings
 
 [/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
 bHideEditorDataLayers=False
@@ -3247,1129 +3306,1129 @@ Level=F:/UE5/Learning/GitLab/bc_kle0197/UI_2/UI_2/Content/
 Project=D:/UE5/UE_5.4/
 
 [ModuleFileTracking]
-StorageServerClient.TimeStamp=2025.03.03-20.58.15
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-CookOnTheFly.TimeStamp=2025.03.03-20.58.03
+CookOnTheFly.TimeStamp=2025.02.12-12.01.50
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-StreamingFile.TimeStamp=2025.03.03-20.58.15
+StreamingFile.TimeStamp=2025.02.12-12.02.05
 StreamingFile.LastCompileMethod=External
-NetworkFile.TimeStamp=2025.03.03-20.58.11
+NetworkFile.TimeStamp=2025.02.12-12.02.00
 NetworkFile.LastCompileMethod=External
-PakFile.TimeStamp=2025.03.03-20.58.11
+PakFile.TimeStamp=2025.02.12-12.02.00
 PakFile.LastCompileMethod=External
-RSA.TimeStamp=2025.03.03-20.58.13
+RSA.TimeStamp=2025.02.12-12.02.03
 RSA.LastCompileMethod=External
-SandboxFile.TimeStamp=2025.03.03-20.58.13
+SandboxFile.TimeStamp=2025.02.12-12.02.03
 SandboxFile.LastCompileMethod=External
-CoreUObject.TimeStamp=2025.03.03-20.58.03
+CoreUObject.TimeStamp=2025.02.12-12.01.51
 CoreUObject.LastCompileMethod=External
-Engine.TimeStamp=2025.03.03-20.58.07
+Engine.TimeStamp=2025.02.12-12.01.55
 Engine.LastCompileMethod=External
-UniversalObjectLocator.TimeStamp=2025.03.03-20.58.17
+UniversalObjectLocator.TimeStamp=2025.02.12-12.02.06
 UniversalObjectLocator.LastCompileMethod=External
-Renderer.TimeStamp=2025.03.03-20.58.13
+Renderer.TimeStamp=2025.02.12-12.02.03
 Renderer.LastCompileMethod=External
-AnimGraphRuntime.TimeStamp=2025.03.03-20.58.00
+AnimGraphRuntime.TimeStamp=2025.02.12-12.01.47
 AnimGraphRuntime.LastCompileMethod=External
-SlateRHIRenderer.TimeStamp=2025.03.03-20.58.14
+SlateRHIRenderer.TimeStamp=2025.02.12-12.02.04
 SlateRHIRenderer.LastCompileMethod=External
-Landscape.TimeStamp=2025.03.03-20.58.09
+Landscape.TimeStamp=2025.02.12-12.01.58
 Landscape.LastCompileMethod=External
-RenderCore.TimeStamp=2025.03.03-20.58.12
+RenderCore.TimeStamp=2025.02.12-12.02.01
 RenderCore.LastCompileMethod=External
-TextureCompressor.TimeStamp=2025.03.03-20.58.15
+TextureCompressor.TimeStamp=2025.02.12-12.02.05
 TextureCompressor.LastCompileMethod=External
-OpenColorIOWrapper.TimeStamp=2025.03.03-20.58.11
+OpenColorIOWrapper.TimeStamp=2025.02.12-12.02.00
 OpenColorIOWrapper.LastCompileMethod=External
-Virtualization.TimeStamp=2025.03.03-20.58.18
+Virtualization.TimeStamp=2025.02.12-12.02.07
 Virtualization.LastCompileMethod=External
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+MessageLog.TimeStamp=2025.02.12-12.01.59
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-AudioEditor.TimeStamp=2025.03.03-20.58.01
+AudioEditor.TimeStamp=2025.02.12-12.01.48
 AudioEditor.LastCompileMethod=External
-PropertyEditor.TimeStamp=2025.03.03-20.58.12
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 PropertyEditor.LastCompileMethod=External
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-IoStoreOnDemand.TimeStamp=2025.03.03-20.58.09
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-XGEController.TimeStamp=2025.03.03-21.14.05
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 PerforceSourceControl.LastCompileMethod=External
-SourceControl.TimeStamp=2025.03.03-20.58.15
+SourceControl.TimeStamp=2025.02.12-12.02.04
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-PlasticSourceControl.TimeStamp=2025.03.03-21.06.04
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-PlatformCryptoOpenSSL.TimeStamp=2025.03.03-21.09.15
+PlatformCryptoOpenSSL.TimeStamp=2025.02.12-12.11.12
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-PythonScriptPluginPreload.TimeStamp=2025.03.03-21.09.16
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 PythonScriptPluginPreload.LastCompileMethod=External
-DesktopPlatform.TimeStamp=2025.03.03-20.58.04
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-AISupportModule.TimeStamp=2025.03.03-21.05.39
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-OnlineServicesInterface.TimeStamp=2025.03.03-21.11.27
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-OnlineServicesCommon.TimeStamp=2025.03.03-21.11.27
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 OnlineServicesCommon.LastCompileMethod=External
-OnlineServicesCommonEngineUtils.TimeStamp=2025.03.03-21.11.27
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 OnlineServicesCommonEngineUtils.LastCompileMethod=External
-OnlineSubsystem.TimeStamp=2025.03.03-21.11.29
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 OnlineSubsystem.LastCompileMethod=External
-HTTP.TimeStamp=2025.03.03-20.58.08
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-XMPP.TimeStamp=2025.03.03-20.58.18
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-OnlineSubsystemNULL.TimeStamp=2025.03.03-21.11.31
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 OnlineSubsystemNULL.LastCompileMethod=External
-Sockets.TimeStamp=2025.03.03-20.58.14
+Sockets.TimeStamp=2025.02.12-12.02.04
 Sockets.LastCompileMethod=External
-OnlineSubsystemUtils.TimeStamp=2025.03.03-21.11.31
+OnlineSubsystemUtils.TimeStamp=2025.02.12-12.13.04
 OnlineSubsystemUtils.LastCompileMethod=External
-OnlineBlueprintSupport.TimeStamp=2025.03.03-21.11.31
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 OnlineBlueprintSupport.LastCompileMethod=External
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 ChunkDownloader.LastCompileMethod=External
-ExampleDeviceProfileSelector.TimeStamp=2025.03.03-21.11.45
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-WindowsDeviceProfileSelector.TimeStamp=2025.03.03-21.13.43
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 WindowsDeviceProfileSelector.LastCompileMethod=External
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 ExternalImagePicker.TimeStamp=2025.02.12-12.01.55
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 SkeletonEditor.LastCompileMethod=Unknown
 PinnedCommandList.TimeStamp=2024.09.04-09.23.20
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-RigLogicModule.TimeStamp=2025.03.03-21.05.53
-RigLogicModule.LastCompileMethod=Unknown
-RigLogicEditor.TimeStamp=2025.03.03-21.05.52
-RigLogicEditor.LastCompileMethod=Unknown
-MetaHumanSDKEditor.TimeStamp=2025.03.03-21.08.23
-MetaHumanSDKEditor.LastCompileMethod=Unknown
-MetaHumanSDKRuntime.TimeStamp=2025.03.03-21.08.23
-MetaHumanSDKRuntime.LastCompileMethod=Unknown
-Fab.TimeStamp=2025.03.03-21.47.10
-Fab.LastCompileMethod=Unknown
 
 [Python]
 LastDirectory=
-RecentsFiles=D:/UE5/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
 RecentsFiles=C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
 RecentsFiles=D:/UE5/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
 
@@ -4661,39 +4701,35 @@ LastFilterBarSizeCoefficient=0.000000
 ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame)
 
 [AssetEditorSubsystemRecents]
-MRUItem0=/Game/Items/Base/BI_Item
-MRUItem1=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player
-MRUItem2=/Game/Inventory_Allocated/Storage/BI_Storage_Allocated
-MRUItem3=/Game/Inventory_Allocated/Storage/BP_Storage_Allocated
-MRUItem4=/Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler
-MRUItem5=/Game/Inventory_Allocated/Widgets/WB_Inventory_Allocated_Window
-MRUItem6=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage
-MRUItem7=/Game/Inventory_Allocated/Components/BP_InventoryComponent
-MRUItem8=/Game/Inventory_Allocated/Widgets/WB_Slot
-MRUItem9=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player
-MRUItem10=/Game/Inventory_Spatial/ItemPreview/WB_ItemPreview
-MRUItem11=/Game/Inventory_Spatial/ItemPreview/CRT_Preview
-MRUItem12=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview
-MRUItem13=/Game/Crosshair/WB_Crosshair
-MRUItem14=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial
-MRUItem15=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial
-MRUItem16=/Game/Inventory_Spatial/ItemPreview/S_PreviewSettings
-MRUItem17=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window
-MRUItem18=/Game/Selector/Widgets/WB_Selector
-MRUItem19=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item
-MRUItem20=/Game/Inventory_Spatial/Save/BP_Inventory_Spatial_Save
-MRUItem21=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Storage
-MRUItem22=/Game/Inventory_Allocated/Save/BP_Inventory_Allocated_Save
-MRUItem23=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Component
-MRUItem24=/Game/Inventory_Spatial/Save/S_SaveItem
-MRUItem25=/Game/Items/Base/BP_ItemStruct
-MRUItem26=/Game/Inventory_Allocated/Widgets/WB_Inventory
-MRUItem27=/Game/Inventory_Allocated/Widgets/WB_ItemDescription
-MRUItem28=/Game/Inventory_Allocated/Inputs/Actions/IA_MoveItem
-MRUItem29=/Game/Items/Base/BP_ItemBase
+MRUItem0=/Game/Building/DT_Buildings
+MRUItem1=/Game/Building/Widgets/WB_Building_Destroy
+MRUItem2=/Game/Inventory_Allocated/Inputs/Actions/IA_PickUp
+MRUItem3=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial
+MRUItem4=/Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Player
+MRUItem5=/Game/FirstPerson/Input/IMC_Default
+MRUItem6=/Game/Building/BP_BuildingSystem
+MRUItem7=/Game/Building/BP_Building_Platform
+MRUItem8=/Game/Building/BP_Building_Ceiling
+MRUItem9=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Storage
+MRUItem10=/Game/Inventory_Allocated/Components/BP_InventoryComponent
+MRUItem11=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item
+MRUItem12=/Game/Inventory_Allocated/Components/BP_Inventory_Input_Handler
+MRUItem13=/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player
+MRUItem14=/Game/Inventory_Allocated/Widgets/WB_Slot
+MRUItem15=/Game/Inventory_Allocated/Widgets/WB_Inventory
+MRUItem16=/Game/Inventory_Allocated/Widgets/WB_ItemDescription
+MRUItem17=/Game/Inventory_Spatial/ItemPreview/M_ItemPreview
+MRUItem18=/Game/Inventory_Spatial/Widgets/WB_Item_Description_Spatial
+MRUItem19=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial
+MRUItem20=/Game/Inventory_Spatial/ItemPreview/CRT_Preview
+MRUItem21=/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview
+MRUItem22=/Game/Inventory_Spatial/ItemPreview/T_Icon_Log
+MRUItem23=/Game/Items/Base/BP_ItemStruct
+MRUItem24=/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window
 
 [PlacementMode]
-RecentlyPlaced=/Game/Inventory_Allocated/Storage/BP_Storage_Allocated.BP_Storage_Allocated;
+RecentlyPlaced=/Game/Building/Models/New/Building_Window.Building_Window;
+RecentlyPlaced=/Game/Building/Models/New/Building_Door.Building_Door;
 RecentlyPlaced=/Game/Items/BP_Item_Plank.BP_Item_Plank;
 RecentlyPlaced=/Game/Building/BP_Building_Wall.BP_Building_Wall;
 RecentlyPlaced=/Game/StarterContent/Architecture/Floor_400x400.Floor_400x400;
@@ -4748,6 +4784,9 @@ SizeBox.Accessibility=True
 BP_BuildingBase_C.Tick=True
 K2Node_FunctionEntry.Graph=True
 SceneCaptureComponent2D.SceneCapture=True
+CanvasRenderTarget2D.LevelOfDetail=True
+CanvasRenderTarget2D.TextureRenderTarget2D=True
+Texture2D.Compression=True
 
 [AssetEditorToolkitTabLocation]
 /Game/Inventory/BP_InventoryComponent.BP_InventoryComponent=0
@@ -4876,8 +4915,19 @@ SceneCaptureComponent2D.SceneCapture=True
 /Game/Inventory_Spatial/Components/BP_Inventory_Spatial_Storage.BP_Inventory_Spatial_Storage=0
 /Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Window.WB_Inventory_Spatial_Window=0
 /Game/Crosshair/WB_Crosshair.WB_Crosshair=0
-/Game/Inventory_Allocated/Storage/BI_Storage_Allocated.BI_Storage_Allocated=0
-/Game/Inventory_Allocated/Storage/BP_Storage_Allocated.BP_Storage_Allocated=0
+/Game/Inventory_Spatial/ItemPreview/Icon3D_Log.Icon3D_Log=0
+/Game/Inventory_Spatial/ItemPreview/Icon3D_Plank.Icon3D_Plank=0
+/Game/Inventory_Spatial/ItemPreview/Icon3D.Icon3D=0
+/Game/Inventory_Spatial/ItemPreview/Icon3D1.Icon3D1=0
+/Game/Inventory_Spatial/ItemPreview/EUW_ItemPreviewSaver.EUW_ItemPreviewSaver=0
+/Game/Inventory_Spatial/ItemPreview/T_Icon_Log.T_Icon_Log=0
+/Game/Inventory_Spatial/ItemPreview/GLTF/T_GLTF_M_ItemPreview_BaseColor.T_GLTF_M_ItemPreview_BaseColor=1
+/Engine/VREditor/BasicMeshes/SM_Cube_02.SM_Cube_02=1
+/Game/Inventory_Spatial/ItemPreview/T_Icon_Cube.T_Icon_Cube=1
+/Game/Building/IMC/IMC_Build.IMC_Build=0
+/Game/Building/IMC/IA_Building_Destroy.IA_Building_Destroy=0
+/Game/Building/IMC/IA_BuildingMenu_Open.IA_BuildingMenu_Open=0
+/Game/Inventory_Allocated/Inputs/Actions/IA_PickUp.IA_PickUp=0
 
 [/Script/BlueprintGraph.BlueprintEditorSettings]
 bDrawMidpointArrowsInBlueprints=False
@@ -4899,8 +4949,8 @@ bHostFindInBlueprintsInGlobalTab=True
 bNavigateToNativeFunctionsFromCallNodes=True
 bDoubleClickNavigatesToParent=True
 bEnableTypePromotion=True
-TypePromotionPinDenyList=string
 TypePromotionPinDenyList=text
+TypePromotionPinDenyList=string
 BreakpointReloadMethod=RestoreAll
 bEnablePinValueInspectionTooltips=True
 bEnableNamespaceEditorFeatures=True
@@ -4924,7 +4974,7 @@ bShowParentClassInOverrides=True
 bShowEmptySections=True
 bShowAccessSpecifier=False
 Bookmarks=()
-PerBlueprintSettings=(("/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial:Set Grid Position.K2Node_CallArrayFunction_0")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_VariableSet_6"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_13"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_2"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_10")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:Rotate.K2Node_VariableSet_4"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_CallFunction_20"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_SpawnActorFromClass_0"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_IfThenElse_0")))),("/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview", (Breakpoints=((Node="/Game/Inventory_Spatial/ItemPreview/BP_ItemPreview.BP_ItemPreview:UpdatePreview.K2Node_CallFunction_6")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent", (Breakpoints=((Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_VariableSet_10"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_CallFunction_2")))),("/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory", (Breakpoints=((Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_FunctionEntry_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_2"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_VariableSet_0")))),("/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_IfThenElse_2"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_1"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_6"),(bEnabled=True,Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_13"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_MacroInstance_0"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_CallArrayFunction_0"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_11")))))
+PerBlueprintSettings=(("/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/BP_Inventory_Spatial.BP_Inventory_Spatial:Set Grid Position.K2Node_CallArrayFunction_0")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_VariableSet_6"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_13"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_2"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial.WB_Inventory_Spatial:On Drop Operation.K2Node_CallFunction_10")))),("/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item", (Breakpoints=((Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:Rotate.K2Node_VariableSet_4"),(Node="/Game/Inventory_Spatial/Widgets/WB_Inventory_Spatial_Item.WB_Inventory_Spatial_Item:EventGraph.K2Node_IfThenElse_0")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent", (Breakpoints=((Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_VariableSet_10"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:EventGraph.K2Node_CallFunction_2"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent.BP_InventoryComponent:Add Item.K2Node_FunctionEntry_0")))),("/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory", (Breakpoints=((Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_FunctionEntry_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_MacroInstance_2"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_VariableSet_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Inventory.WB_Inventory:UpdateInventory.K2Node_VariableSet_3")))),("/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial", (Breakpoints=((Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_IfThenElse_2"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_1"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_6"),(bEnabled=True,Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_13"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_MacroInstance_1"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_MacroInstance_0"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_CallArrayFunction_0"),(Node="/Game/Inventory_Spatial/Components/BP_Inventory_Spatial.BP_Inventory_Spatial:EventGraph.K2Node_VariableSet_11")))),("/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player", (Breakpoints=((Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_FunctionEntry_0"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_IfThenElse_2"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_IfThenElse_3"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_IfThenElse_1"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_CallArrayFunction_2"),(Node="/Game/Inventory_Allocated/Components/BP_InventoryComponent_Player.BP_InventoryComponent_Player:Pick Up Item.K2Node_CallFunction_5")))),("/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot", (Breakpoints=((Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:SetRarity.K2Node_CallFunction_5"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:Update Slot.K2Node_CallFunction_5"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:SetRarity.K2Node_SwitchEnum_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:SetRarity.K2Node_CallFunction_18"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:SetRarity.K2Node_IfThenElse_0"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:Update Slot.K2Node_CallFunction_8"),(Node="/Game/Inventory_Allocated/Widgets/WB_Slot.WB_Slot:Update Description.K2Node_CallFunction_1")))),("/Game/Building/BP_BuildingSystem.BP_BuildingSystem", (Breakpoints=((Node="/Game/Building/BP_BuildingSystem.BP_BuildingSystem:EventGraph.K2Node_EnhancedInputAction_5")))))
 bIncludeCommentNodesInBookmarksTab=True
 bShowBookmarksForCurrentDocumentOnlyInTab=False
 GraphEditorQuickJumps=()
@@ -5302,3 +5352,167 @@ Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
 /Game/Crosshair=(R=0.467784,G=0.000000,B=0.003722,A=1.000000)
 /Game/Inventory_Allocated=(R=0.196386,G=0.133405,B=0.467784,A=1.000000)
 
+[MaterialInstanceEditor]
+bDrawGrid=False
+PrimType=1
+
+[Interchange_StackName__Assets__PipelineClassName_InterchangeGenericAssetsPipeline]
+PipelineDisplayName=Default Assets Pipeline
+ReimportStrategy=ApplyNoProperties
+bUseSourceNameForAsset=True
+AssetName=
+ImportOffsetTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
+ImportOffsetRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
+ImportOffsetUniformScale=1.000000
+ContentPathExistingSkeleton=None
+bImportOnlyAnimationAdjusted=False
+DestinationName=
+ContentImportPath=/Game/Building/Models/New
+ReimportLevel=None
+bFromReimportOrOverride=False
+Results=None
+
+[Interchange_StackName__Assets__PipelineClassName_InterchangeGenericCommonMeshesProperties]
+ForceAllMeshAsType=IFMT_None
+bAutoDetectMeshType=True
+bImportLods=True
+bBakeMeshes=True
+bBakePivotMeshes=False
+bKeepSectionsSeparate=False
+VertexColorImportOption=IVCIO_Replace
+VertexOverrideColor=(B=0,G=0,R=0,A=0)
+bRecomputeNormals=True
+bRecomputeTangents=True
+bUseMikkTSpace=True
+bComputeWeightedNormals=True
+bUseHighPrecisionTangentBasis=False
+bUseFullPrecisionUVs=False
+bUseBackwardsCompatibleF16TruncUVs=False
+bRemoveDegenerates=False
+DestinationName=
+ContentImportPath=
+ReimportLevel=None
+bFromReimportOrOverride=False
+Results=None
+
+[Interchange_StackName__Assets__PipelineClassName_InterchangeGenericCommonSkeletalMeshesAndAnimationsProperties]
+bImportOnlyAnimations=False
+Skeleton=None
+bImportMeshesInBoneHierarchy=True
+bUseT0AsRefPose=False
+bConvertStaticsWithMorphTargetsToSkeletals=False
+DestinationName=
+ContentImportPath=
+ReimportLevel=None
+bFromReimportOrOverride=False
+Results=None
+
+[Interchange_StackName__Assets__PipelineClassName_InterchangeGenericMeshPipeline]
+bImportStaticMeshes=True
+bCombineStaticMeshes=False
+LodGroup=None
+bAutoComputeLODScreenSizes=True
+bImportCollision=True
+bCollision=True
+bImportCollisionAccordingToMeshName=True
+bOneConvexHullPerUCX=True
+Collision=Convex18DOP
+bBuildNanite=True
+bBuildReversedIndexBuffer=False
+bGenerateLightmapUVs=False
+bGenerateDistanceFieldAsIfTwoSided=False
+bSupportFaceRemap=False
+MinLightmapResolution=64
+SrcLightmapIndex=0
+DstLightmapIndex=1
+BuildScale3D=(X=1.000000,Y=1.000000,Z=1.000000)
+DistanceFieldResolutionScale=1.000000
+DistanceFieldReplacementMesh=None
+MaxLumenMeshCards=12
+bImportSkeletalMeshes=True
+SkeletalMeshImportContentType=All
+LastSkeletalMeshImportContentType=All
+bCombineSkeletalMeshes=True
+bImportMorphTargets=True
+bMergeMorphTargetsWithSameName=True
+bImportVertexAttributes=False
+bUpdateSkeletonReferencePose=False
+bCreatePhysicsAsset=True
+PhysicsAsset=None
+bUseHighPrecisionSkinWeights=False
+ThresholdPosition=0.000020
+ThresholdTangentNormal=0.000020
+ThresholdUV=0.000977
+MorphThresholdPosition=0.015000
+BoneInfluenceLimit=0
+DestinationName=
+ContentImportPath=
+ReimportLevel=None
+bFromReimportOrOverride=False
+Results=None
+
+[Interchange_StackName__Assets__PipelineClassName_InterchangeGenericAnimationPipeline]
+bImportAnimations=True
+bImportBoneTracks=True
+AnimationRange=Timeline
+FrameImportRange=(Min=0,Max=0)
+bUse30HzToBakeBoneAnimation=False
+CustomBoneAnimationSampleRate=0
+bSnapToClosestFrameBoundary=False
+bImportCustomAttribute=True
+bAddCurveMetadataToSkeleton=True
+bSetMaterialDriveParameterOnCustomAttribute=False
+MaterialCurveSuffixes=_mat
+bRemoveCurveRedundantKeys=True
+bDoNotImportCurveWithZero=True
+bDeleteExistingNonCurveCustomAttributes=False
+bDeleteExistingCustomAttributeCurves=False
+bDeleteExistingMorphTargetCurves=False
+SourceAnimationName=
+bSceneImport=False
+DestinationName=
+ContentImportPath=
+ReimportLevel=None
+bFromReimportOrOverride=False
+Results=None
+
+[Interchange_StackName__Assets__PipelineClassName_InterchangeGenericMaterialPipeline]
+PipelineDisplayName=
+bImportMaterials=True
+SearchLocation=Local
+AssetName=
+MaterialImport=ImportAsMaterials
+bIdentifyDuplicateMaterials=False
+bCreateMaterialInstanceForParent=False
+ParentMaterial=None
+BaseNodeContainer=None
+DestinationName=
+ContentImportPath=
+ReimportLevel=None
+bFromReimportOrOverride=False
+Results=None
+
+[Interchange_StackName__Assets__PipelineClassName_InterchangeGenericTexturePipeline]
+PipelineDisplayName=
+bImportTextures=True
+AssetName=
+bDetectNormalMapTexture=True
+bFlipNormalMapGreenChannel=False
+bImportUDIMs=True
+FileExtensionsToImportAsLongLatCubemap=("hdr")
+bPreferCompressedSourceData=False
+bAllowNonPowerOfTwo=True
+BaseNodeContainer=None
+DestinationName=
+ContentImportPath=
+ReimportLevel=None
+bFromReimportOrOverride=False
+Results=None
+
+[InterchangeSelectPipeline]
+Assets_LastSelectedPipeline=InterchangeGenericAssetsPipeline
+
+[InterchangeImportDialogOptions]
+ImportContentDialogSizeX=1000
+ImportContentDialogSizeY=650
+
diff --git a/UI_2/Saved/SourceControl/UncontrolledChangelists.json b/UI_2/Saved/SourceControl/UncontrolledChangelists.json
index 744b5168ab28425075f2482ffaf8890bcc25e209..d71ce5831cf8f0c90471b16ae6b86abe01160bed 100644
--- a/UI_2/Saved/SourceControl/UncontrolledChangelists.json
+++ b/UI_2/Saved/SourceControl/UncontrolledChangelists.json
@@ -5,6 +5,116 @@
 			"guid": "00000000000000000000000000000000",
 			"description": "Default Uncontrolled Changelist",
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-				"C:/Users/Epick/Documents/GitHub/bc_kle0197/UI_2/Content/Inventory_Spatial/ItemPreview/CRT_Preview.uasset",
 				"F:/UE5/Learning/GitLab/bc_kle0197/UI_2/Content/Inventory_Spatial/BP_Inventory_Spatial.uasset",
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