package lab; import javafx.animation.AnimationTimer; import javafx.scene.canvas.Canvas; import javafx.scene.canvas.GraphicsContext; public class DrawingThread extends AnimationTimer { private final Canvas canvas; private final GraphicsContext gc; public DrawingThread(Canvas canvas) { this.canvas = canvas; this.gc = canvas.getGraphicsContext2D(); } /** * Draws objects into the canvas. Put you code here. */ @Override public void handle(long now) { // put your code here //gc.setFill(Color.AQUA); //gc.setStroke(Color.BLACK); //gc.fillOval(10, 10, 20, 20); } }